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tangy yet delightful posted:Damnation High Intensity STG produces an insane amount of leavers the moment the game doesn't appear to be going perfectly smoothly, very annoying. whats "not perfectly smoothly"? I think leaving early in games is not necessarily the worst choice when teamplay indicates a wipe and try again with a different group Internet Explorer posted:I think I've said it before, but for some reason in Darktide I really can't stand knocking stuff down and not killing it. Never bothered me in Vermintide. In fact, I generally mained hammers. Not sure if it's that there's so much more going on and easier to lose track, graphics, animations, something. So I personally prefer weapons that kill things, and I do it I'm the only one. yes! Its massively bad and annoying, spreads poo poo out, puts walkers (or worse) behind you and removes the focus from the sourroundings to the ground.
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# ? Apr 14, 2023 08:35 |
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# ? May 31, 2024 17:10 |
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haldolium posted:yes! Its massively bad and annoying, spreads poo poo out, puts walkers (or worse) behind you and removes the focus from the sourroundings to the ground. Agreed. The regular Force Sword can actually clear hordes quite well with a Slaughterer blessing, given its high headshot multiplier and the thrust attack that skewers several zombie skulls at once in a heavily stacked crowd. Now take a wild guess how viable that is when everything is face-down on the ground, scattered in a circle around you.
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# ? Apr 14, 2023 09:18 |
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haldolium posted:whats "not perfectly smoothly"? I think leaving early in games is not necessarily the worst choice when teamplay indicates a wipe and try again with a different group Two examples I remember from last night. One guy goes down, within 5 seconds that guy altf4s and becomes a bot. Another game someone goes down, a totally different player sees that happen and altf4s to become a bot. Just absolutely no willingness to try. And it stood out to me because all my previous damnation games probably had as many leavers as I had in my handful of games last night - typically I've seen players try hard and work to carry in 5s. Maybe it was an off night for the gods of random chance I dunno.
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# ? Apr 14, 2023 18:08 |
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Generally I only see leavers in situations where they think the run is about to end. Why they wouldn't stay to collect rewards I don't know. Have to remember that the game still crashes for people too, so some of what you're seeing could be unrelated crashes.
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# ? Apr 14, 2023 18:26 |
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Jerkface posted:Generally I only see leavers in situations where they think the run is about to end. Why they wouldn't stay to collect rewards I don't know. Have to remember that the game still crashes for people too, so some of what you're seeing could be unrelated crashes. Yeah it's certainly possible some of them were random crashes, probably more mobs and effects results in more crashes plus just random chance. Oh well, in less just bitching news, loving my slaughterer 4, deflector 4 Deimos force sword. I'm fairly new to having the deflector blessing and with the peril block feat it is so clutch for contested pickups.
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# ? Apr 14, 2023 18:36 |
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Deflector doesn't protect you from bullets when reviving a teammate. Still a really nice blessing though.
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# ? Apr 14, 2023 18:59 |
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Evil Kit posted:Deflector doesn't protect you from bullets when reviving a teammate. Still a really nice blessing though. lol well that explains some interactions then that I was trying to figure out
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# ? Apr 14, 2023 19:28 |
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tangy yet delightful posted:Two examples I remember from last night. One guy goes down, within 5 seconds that guy altf4s and becomes a bot. Another game someone goes down, a totally different player sees that happen and altf4s to become a bot. I once had a match get saved when everyone was down, someone raged before the failure screen appeared, and the bot that replaced them appeared standing up. it revived someone and we went on to win
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# ? Apr 14, 2023 19:36 |
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Owl Inspector posted:I once had a match get saved when everyone was down, someone raged before the failure screen appeared, and the bot that replaced them appeared standing up. it revived someone and we went on to win lol yeah I've had this happen twice now over my I think 150-200 games.
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# ? Apr 14, 2023 19:41 |
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tangy yet delightful posted:Two examples I remember from last night. One guy goes down, within 5 seconds that guy altf4s and becomes a bot. Another game someone goes down, a totally different player sees that happen and altf4s to become a bot. I would not put too many assumptions to it. Like I had people disappear (on normal 5/hi int) who just a minute prior actively pressed "ready" in the lobby and from my own experience sometimes when the game crashed I'd just call it a day and not gonna start it up immediately again. But I feel like especially on the top-tier difficulty that is hi int STG 5 I would (should) quit rather sooner then later. Tried 3 games today and 2 of them were obvious wipes almost from the get go. No one quit, I didnt either but there was no harmony and it was kinda struggle from the beginning on which is always a bad sign.
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# ? Apr 14, 2023 19:45 |
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Getting revived into a crusher overhead sucks lmao
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# ? Apr 14, 2023 19:46 |
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I hadn’t played my zealot in a while and it’s still not my favorite class but it feels very strong to reposition across a room, stun everyone around you, and then revive a teammate The trouble is the Ogryn does all that stuff too but better
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# ? Apr 14, 2023 19:47 |
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Question about Zealot in VT2. It's a class where you want to keep your health as low as possible for the buffs. Someone said that Zealot using healing bandages on another player will clear the Zealot's own wound as well without healing them up. Is this a Zealot exclusive ability?
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# ? Apr 14, 2023 19:52 |
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haldolium posted:I would not put too many assumptions to it. Like I had people disappear (on normal 5/hi int) who just a minute prior actively pressed "ready" in the lobby and from my own experience sometimes when the game crashed I'd just call it a day and not gonna start it up immediately again. But I feel like especially on the top-tier difficulty that is hi int STG 5 I would (should) quit rather sooner then later. Tried 3 games today and 2 of them were obvious wipes almost from the get go. No one quit, I didnt either but there was no harmony and it was kinda struggle from the beginning on which is always a bad sign. Yeah those two specific examples I gave the timing would have been pretty suspect for random crashes but the others certainly could have been. I think part of it is playstyle preference I guess? Like I'm very much a "I ain't heard no bell" type so I'll try as hard as possible to make it a W versus quitting to fish for a better team. Would probably be more optimal if fatshark gave some more of the collected materials on mission failure.
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# ? Apr 14, 2023 19:58 |
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tangy yet delightful posted:Yeah those two specific examples I gave the timing would have been pretty suspect for random crashes but the others certainly could have been. yeah same, I try to make it work most of the time. Only sometimes it is too obvious that it will not work out and I leave. For example when people running about in hi intensity missions not giving the slightes gently caress about coherency or teammates which ofc leads to downings and the inevitable wipe eventually. Even worse in STG when one persone most often is not able to hold of a constant stream of specials.
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# ? Apr 14, 2023 20:07 |
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Arc Hammer posted:Question about Zealot in VT2. It's a class where you want to keep your health as low as possible for the buffs. Someone said that Zealot using healing bandages on another player will clear the Zealot's own wound as well without healing them up.
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# ? Apr 14, 2023 20:39 |
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That's correct. Using bandages on another player clears the bandage-user's wound state regardless of equipment properties or class.
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# ? Apr 14, 2023 21:39 |
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Well that's super handy to keep the suicidal Zealot rolling.
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# ? Apr 14, 2023 22:23 |
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I will generally leave if I'm downed and it looks like I won't be rescued, but mostly because I figure it's more helpful for my team to have a not-downed bot than a downed teammate I don't need any resources or rewards for anything anymore at this point so
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# ? Apr 14, 2023 22:40 |
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there's definitely a sweaty segment of the player base who will get killed or even just downed and then disconnect and reconnect to get replaced by a bot and then resume control of it. I wanna tell them it's not that serious, play on your phone for a minute or two until you get revived instead of meta gaming this very casual comp stomp game
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# ? Apr 14, 2023 22:59 |
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https://www.youtube.com/watch?v=1SIMNSaDgNQ Found some new banter and then enjoy this CAMO VET NO UF TANK ACTION https://i.imgur.com/nLLmrYQ.mp4
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# ? Apr 14, 2023 23:10 |
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your poo poo looks like borderlands, what all mods are you doing edit: i do really like the teammate health numbers tho
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# ? Apr 14, 2023 23:47 |
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These are all the ones im using rn I have a post prior in the thread where I explain whatever ones I had at the time: animation_events ui_extension ads_crosshair barter_with_hadron BetterMelk Blessings of the Omnissiah CharWallets ChatBlock creature_spawner DisableScreenEffects graphics_options Healthbars holier_revenant Hooked On Ogrynics hub_hotkey_menus Mission Lobby - Show Ranged Weapons NumericUI pickup_notif_tweaker PingMonitor player_outlines PreviewCosmetics reroll_until_rarity scoreboard scoreboardDamage settings_extension sorted_mission_grid SpectatorHUD TagKeys Teammate Loadouts TruePeril WhichMissions Ration Pack fancy_bots foundya itemsorting Mark9 book_finder darkcache volleyfiretimer MyFavorites
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# ? Apr 14, 2023 23:58 |
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When you chainsaw a target you technically connect for like 3 damage and then begin the ripping and tearing which means that while your Zealot charge gives the whole thing crit your +25% bonus is entirely used and wasted on the 3 damage initial hit? This can't be as intended.
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# ? Apr 15, 2023 16:33 |
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SuperKlaus posted:When you chainsaw a target you technically connect for like 3 damage and then begin the ripping and tearing which means that while your Zealot charge gives the whole thing crit your +25% bonus is entirely used and wasted on the 3 damage initial hit? This can't be as intended. They patched it so the zealot bonus properly applies to multi-hit melee special attacks like that so slash away You can test it easy in the Psykhanium
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# ? Apr 15, 2023 16:40 |
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Someone made the most essential mod ever: https://www.nexusmods.com/warhammer40kdarktide/mods/135
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# ? Apr 15, 2023 16:58 |
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Exodee posted:Someone made the most essential mod ever: bro its so loving funny someone made a mod for this before fatshark implemented it. How is that possible Edit: The video advertising the mod is great too https://www.youtube.com/watch?v=EsXdQvs9adA edit2: the author came out and said fatshark basically did 99% of the work on this, building the backend stuff to make it possible so kudos to them, tho why didnt they just patch it in themselves and get all the praise Jerkface fucked around with this message at 05:22 on Apr 16, 2023 |
# ? Apr 15, 2023 18:37 |
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Nothing like a funny meme thing to make me want to try a weapon finally, though the stat roll helps too! Fun unlisted fact on this bad boy: Smackdown stacks up to 2 times, so you get +20% crit chance total.
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# ? Apr 16, 2023 19:17 |
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quote:Psyker
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# ? Apr 18, 2023 10:45 |
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not much more (or anything?) as already mentioned in the comms last week I think. Bit small, looking forward to the plasma gun. Hope muties may get some customization at some point. Its good they take away the animation jank, but they're already very little threat most of the time as they go down quickly.
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# ? Apr 18, 2023 11:34 |
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Tbh the QoL for full toughness on Revive and full immunity for 5 seconds when spawning in is an amazing change I wasn't expecting.
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# ? Apr 18, 2023 12:39 |
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ngl, I'm gonna miss those moments where a player is picked up amidst a pack of Crushers and is immediately pancaked by the same overhead swing that put them on the floor in the first place
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# ? Apr 18, 2023 13:42 |
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ChickenHeart posted:ngl, I'm gonna miss those moments where a player is picked up amidst a pack of Crushers and is immediately pancaked by the same overhead swing that put them on the floor in the first place twice the reward for the penance
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# ? Apr 18, 2023 13:45 |
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wanna see a crusher variant with a massive steel beam that does wide swings with a wind-up in an attempt to homerun players across the map (in contrast to og crushers hammering you into the ground like a nail)
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# ? Apr 18, 2023 13:53 |
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Have they mentioned anything about new maps being added? I played this again last night with the whole crew for the first time in a while and when my friend asked what changed I struggled to think of anything beyond them finishing the crafting system and balance changes with I think a couple new weapons. We played the same map twice because the first time it crashed for all of us 5 minutes from the end of the level, and there were no other maps on the difficulty we wanted so we just had to do the same one again. The game still feels great to play but man, the lack of variety in the levels combined with having to play the maps/conditions that are available at that time makes it kind of a lovely experience sometimes.
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# ? Apr 18, 2023 15:07 |
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explosivo posted:Have they mentioned anything about new maps being added? I played this again last night with the whole crew for the first time in a while and when my friend asked what changed I struggled to think of anything beyond them finishing the crafting system and balance changes with I think a couple new weapons. We played the same map twice because the first time it crashed for all of us 5 minutes from the end of the level, and there were no other maps on the difficulty we wanted so we just had to do the same one again. The game still feels great to play but man, the lack of variety in the levels combined with having to play the maps/conditions that are available at that time makes it kind of a lovely experience sometimes. no nothing official yet unfortunately.
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# ? Apr 18, 2023 15:27 |
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explosivo posted:Have they mentioned anything about new maps being added? I played this again last night with the whole crew for the first time in a while and when my friend asked what changed I struggled to think of anything beyond them finishing the crafting system and balance changes with I think a couple new weapons. We played the same map twice because the first time it crashed for all of us 5 minutes from the end of the level, and there were no other maps on the difficulty we wanted so we just had to do the same one again. The game still feels great to play but man, the lack of variety in the levels combined with having to play the maps/conditions that are available at that time makes it kind of a lovely experience sometimes. My personal hope is that they've been putting just balance and other QoL stuff out in order to really make sure they can make the next big content patch super big. My fingers are crossed it'll involve new classes and new maps along with the rumoured genestealer cult faction. Fatshark has done a pretty bang up job with rebalancing or outright changing bad feats and weapons so they've earned just enough good will for me to remain patient. If by summer they haven't pulled anything off though even I'll be giving them the side eye a bit.
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# ? Apr 18, 2023 16:10 |
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Both the Rashad Mk2 combat axe buffs and the plasma gun buffs rule hard, the plasma gun basically has infinite venting now if you have the toughness regen on elite kill feat
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# ? Apr 18, 2023 18:01 |
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They've added 2 maps since the beta, a bunch of weapons, and a bunch of "modifiers" for the maps. Other than that content has been pretty sparse, but they were focused on trying to fix all the crashes and poo poo which were making it a very hard game for people to play. Anecdotally I still crash on my 4090 sometimes but for the most part its crash free. I still never crash on my 1080 laptop. There is going to be a "content drop" at the end of May, and another big re-balance patch at the beginning of May. Now that the game is in a good state I hope they start bringing in the content that was supposed to be on their original roadmap and we get some classes & maps every month.
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# ? Apr 18, 2023 18:06 |
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# ? May 31, 2024 17:10 |
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Evil Kit posted:My personal hope is that they've been putting just balance and other QoL stuff out in order to really make sure they can make the next big content patch super big. My fingers are crossed it'll involve new classes and new maps along with the rumoured genestealer cult faction. From experience with other games that suddenly drop off the map in terms of content right after release, alongside the radio silence/lack of a real road map, they're most likely revamping the majority of the stuff they had lined up. My money's on them combining their spring/summer content into a big "re-launch" event coinciding with the return of the cash shop/whatever the new cosmetic system is to draw in new players (bonus points if they release the console version at the same time). There's also the non-zero chance that production has completely fallen apart post-release and the whole thing is on life-support while fatshark scrambles to fix fundamental coding issues, but I like to think positively.
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# ? Apr 18, 2023 18:59 |