Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Kurui Reiten
Apr 24, 2010

Sway Grunt posted:

:lol: So that's what that was about at the end? That's actually kind of funny. I just finished the game and by the end I was so tired of it I honestly could not be bothered to try and make sense of anything. The gap between how much the game wanted me to care about the story and characters and how little I actually did was one of the biggest I've experienced in any game, I think. I was barely reading any dialogue in the second half.

I don't want to say it's a bad game because it's so clear how much effort went into it, and there are enough elements in it that are genuinely good (not least the boss fights) which push it into... overall mediocrity, I guess. But it's sadly not that far from one.

It doesn't even make sense, because the game suggests what Royal breaks at one point calls the Space Worm to the planet early, and that everyone in the leadership caste knows that, but the guy just shows up explicitly to fuel up his Space Worm. He even hops out of it and yells at you while pointing to an empty Ivory fueling station. There is no reason that a distress call from a breaking machine would bring the bird dude in to fuel up his Space Worm, but he comes right on schedule.

Kinda feels like the last twist was developed when the writer realized they had no idea how to actually satisfyingly end the story they built up, so they said "gently caress it" and made it a complete non-ending to avoid having to answer any questions.

Adbot
ADBOT LOVES YOU

Kassad
Nov 12, 2005

It's about time.
Blasphemous 2 : Blaspheme Harder

https://www.youtube.com/watch?v=cMygoXcrpKk

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Oh good, it has damage number popups, that's always a good sign.

Sarcasm aside, if they avoid any design pratfalls for release this time around, it's almost assuredly printing money so good on them.

unattended spaghetti
May 10, 2013
I still have the first sitting on my ps4. Got it right on release because of the aesthetic. Didn't like how it felt to play. Wasn't sure if it was just me or the game. I heard it got updated and really wanted to get into it. What got added and changed?

Also picked up Alwa's Legacy and Unsighted and am quite enjoying both. Thanks for the input goons.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
The first one is the only game I've ever refunded from Steam. I have played every Souls game but that game was just asinine the way it shortened your health bar with every death and then you had to find a limited number of shrine statues and a rare material to restore your health bar. It's like on top of dying, hey let's kick you in the balls and make it even harder because now you've got less health, gently caress you. :jerkbag:

Very much felt like some fan modder effort of "let's make this extra hardcore!" And it was just lovely and overly difficult for the sake of spiting the audience.

Martman
Nov 20, 2006

Blasphemous is great, and the difficulty is extremely reasonable.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

BurningBeard posted:

Wasn't sure if it was just me or the game. I heard it got updated and really wanted to get into it. What got added and changed?

Ignoring the DLC, the major changes was how some of the missions/plot had missable content (which sucked) so they mostly fixed that, and they added in a secondary fast travel system since the first was a little too onerous. The difficulty felt fine, apart from insta-death pits which are unpopular nowadays. As for dying, all you had to do was make it to the spot where you died to restore yourself, or use a $ currency that's plentiful and expendable at an awkward prayer location.

Any comparisons to Souls-games always amuse me; it makes me think the speaker is telling more about themselves than the title in question.

Again, they could do nothing but rehash the first game and it'll be great and make a billion bucks, but boy howdy do damage number popups give me the willies, they're almost invariably attached to a shoddy system.

DarkLich
Feb 19, 2004

Fuzz posted:

The first one is the only game I've ever refunded from Steam. I have played every Souls game but that game was just asinine the way it shortened your health bar with every death and then you had to find a limited number of shrine statues and a rare material to restore your health bar. It's like on top of dying, hey let's kick you in the balls and make it even harder because now you've got less health, gently caress you. :jerkbag:

Very much felt like some fan modder effort of "let's make this extra hardcore!" And it was just lovely and overly difficult for the sake of spiting the audience.

I just recently started playing Blasphemous, and the mechanics are different. Your spellcasting mana (not health) is reduced upon death, and it doesn't appear to stack. Also, it's fixed at the shrines with your standard gold currency. Maybe it changed since an earlier version? What you're describing does sound rough though.

ultrachrist
Sep 27, 2008
Blasphemous was amazing but I played it after release when some things were fixed or enhanced. Here’s hoping Spanish vocals are part of release this time.

The trailer makes the game look much faster.

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer
Blasphemous at launch had much stricter jumping/platforming requirements. At first the moment you reached a platform edge while running you’d plummet. They patched it a few months later by giving you the ability to jump on air for a few frames as you ran off a platform, meaning you didn’t have to be as frame perfect to land tricky jumps. This didn’t make it easy, but it made it flow a lot better. So if you played it in the first few months and just couldn’t abide some of the tricky platforming/climbing segments that was addressed. This doesn’t even get into all the additions from the free DLCs, like amazing Spanish voice acting, new bosses, and even a divergent and significantly different endgame.

Blasphemous is probably my favorite non-Hollow Knight game in the genre in the last decade so seeing what looks like more - with added mobility tricks - is fantastic. I fully expect the damage numbers will be a toggle since they do kind of take you out of the atmosphere. (Edit: thinking about it I would actually expect the numbers to be tied to one of the equippable relics you can slot on your rosary, which would be completely optional. It would fit with some of the effects you could use in the first game like showing enemy health bars.)

Tortolia fucked around with this message at 04:25 on Apr 20, 2023

ExcessBLarg!
Sep 1, 2001
What's up with Teslagrad Remastered? I guess the original came out in 2013, but it feels more recent since I bought it on Switch. Didn't realize it needed a remaster.

Also it's launch-sale 40% off on Steam.

Sakurazuka
Jan 24, 2004

NANI?

Fuzz posted:

The first one is the only game I've ever refunded from Steam. I have played every Souls game but that game was just asinine the way it shortened your health bar with every death and then you had to find a limited number of shrine statues and a rare material to restore your health bar. It's like on top of dying, hey let's kick you in the balls and make it even harder because now you've got less health, gently caress you. :jerkbag:

Very much felt like some fan modder effort of "let's make this extra hardcore!" And it was just lovely and overly difficult for the sake of spiting the audience.

That's not how it works you just pick up your blood stain like any souls...

John Murdoch
May 19, 2009

I can tune a fish.

ExcessBLarg! posted:

What's up with Teslagrad Remastered? I guess the original came out in 2013, but it feels more recent since I bought it on Switch. Didn't realize it needed a remaster.

Also it's launch-sale 40% off on Steam.

I definitely remember hearing the first game was rough around the edges, particularly the boss fights. If I had to guess, they were already doing work on the sequel so they backported stuff from that to the first game and cleaned it up a bit. Or maybe the Switch version was itself improved from the original and now they brought those changes over.

ExcessBLarg!
Sep 1, 2001

John Murdoch posted:

Or maybe the Switch version was itself improved from the original and now they brought those changes over.
Yeah but they also just published the remaster on the Switch too.

Basically my entire LRG physical Switch collection is invalidating itself. I guess I should sell it all while it's still hot.

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.
Hm, I remember enjoying Mini Ghost but I finished Ghost 1.0 now and it was kinda... not very good. For one thing it's barely a Metroidvania, more of a shooter/platformer hybrid with light puzzle elements. Extremely linear with very rudimentary level and world design and terrible writing that absolutely loves to intrude on the action for minutes at a time. The combat is decent fun so you can just skip the tedious cutscenes and go back to mowing down robots, but at the same time there are just so many games to choose from nowadays that it's hard to recommend going back to this one. I probably should've dropped it halfway through.

It's been long enough that I don't really recall what Mini Ghost did differently. If it had the same issues maybe I was just less discerning when I played it.

edit: After playing two very mediocre titles back to back in this and Iconoclasts I feel like I need a proper banger next, so maybe time to finally play Ori and the Blind Forest.

Sway Grunt fucked around with this message at 21:19 on Apr 20, 2023

ilmucche
Mar 16, 2016

What did you say the strategy was?
I think I'm bad at video games but drat was blasphemous ever worth struggling through. Such a cool aesthetic.

Same as ever though I tapped out right before the final boss because I struggle to finish games for some reason

unattended spaghetti
May 10, 2013

ilmucche posted:

I think I'm bad at video games but drat was blasphemous ever worth struggling through. Such a cool aesthetic.

Same as ever though I tapped out right before the final boss because I struggle to finish games for some reason

Buddy I hear you. This thread made me realize how many games in this genre alone there are that I never even heard of.

Feldegast42
Oct 29, 2011

COMMENCE THE RITE OF SHITPOSTING

ilmucche posted:

I think I'm bad at video games but drat was blasphemous ever worth struggling through. Such a cool aesthetic.

Same as ever though I tapped out right before the final boss because I struggle to finish games for some reason

Oh my god :same:

woke kaczynski
Jan 23, 2015

How do you do, fellow antifa?



Fun Shoe
I started playing lone fungus last night and I'm really enjoying it. I've only played a few hours but I've already found a bunch of random bosses that drop neat abilities. I'm not very good at parrying projectiles and especially not at directing them, so the area where there's a bunch of doors you have to deflect shots into to open really sucked, but just when I was getting frustrated I got one spell allowing me to generate a shot myself and then a little bit later I got the ability to just slash the doors with my sword and get through.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
I finished blasphemous and liked it a lot

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

Sway Grunt posted:

edit: After playing two very mediocre titles back to back in this and Iconoclasts I feel like I need a proper banger next, so maybe time to finally play Ori and the Blind Forest.

I'm about 7.5 hours into Ori now and it's not quite the banger I hoped for, although it is very very good. I like that you're so agile and quick right off the bat, but you're also a little too floaty and it's easy to overshoot your mark. The movement upgrades are all fun and useful but they come at a pretty rapid pace which lessens their impact a little. The art is beautiful but a bit too cluttered and it can be hard to discern between the layers, or simply run into spikes that you didn't even notice. In the Ginso Tree level for instance I had a really hard time seeing which of those blue pathways I was coming out of, which cost me a lot of deaths.

My biggest grumble is that the enemies are unbelievably awful. I cannot actually think of a single one that's fun to fight. It's like an entire game full of Hollow Knight's primal aspids.

I'm also not totally convinced by the world design. I can't quite put my finger on it but for an enchanted forest it all feels a little dull. I don't get a real sense of place for Nibel which to me is so important in these games. But it gets the level design right I think, doing a good job encouraging you to explore and backtrack and use whatever new upgrade you've gotten.

Definitely a very good game, but not one I'm likely to 100%. I'll probably pick up the second when I finish it as it's on sale right now.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Will of the Wisps is all around a better game, thankfully. But both are great.

FunkyFjord
Jul 18, 2004



It's been a while since I played either but I remember liking Blind Forest more.

What are peoples' opinions on Grime. I played like an hour of it a couple days ago, up to beating the first boss, and it really didn't grab me but there's clearly a lot that I didn't experience.

ExcessBLarg!
Sep 1, 2001
I'm so behind on my Metroidvania backlog. I'm stuck on Other M. Not that I'm stuck in Other M, I just can't muster the patience to play it.

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

FunkyFjord posted:

What are peoples' opinions on Grime. I played like an hour of it a couple days ago, up to beating the first boss, and it really didn't grab me but there's clearly a lot that I didn't experience.

I thought it was excellent, would comfortably place it in the same tier as Blasphemous for instance. I posted some thoughts on it itt here. Do you have an idea of why it didn't grab you? Might be able to say if it improves on those aspects or not.

FunkyFjord
Jul 18, 2004



Largely just the aesthetic of both the world and enemies, atmospheric music was extremely meh, I'm not a huge fan of stamina in these games, and the extremely tiny amount of lore didn't seem all that alluring. Does it end up having a lot of environment variety? Maybe the music in the openning area is just especially bland in comparison to much of the rest? The first boss was pretty good for a first boss I suppose, very well animated for sure. And I do like an emphasis on parrying things.

But I also readily admit that I've seen like 1% of the game and basically all of those criticisms are extremely hollow. I want to get back to it and get at least like 10 or 15% in before having anything approaching a real opinion.

I guess, mechanically, it felt a little slow and not in the ooo this weightiness feels good way. But it does look like you can spec in to having plenty of stamina for dashing around and there's probably a passive or three, along with whatever other unlocked abilities, that help with that feel if I had to guess.

It's not like I hard bounced off of it, it seems pretty okay from the extremely small amount of time I've played it, it just didn't immediately grab me like hollow and shovel knight, axiom verge or cave story, etc etc.

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.
The environments do get more varied for sure, yeah. In particular there is an enormous "Garden" area which goes for an 'overgrown cavern' vibe, you'll probably spend a good amount of hours in there. You also gradually move more towards civilization so you'll be exploring a large palace and part of a city at one point too. It's definitely not all rocky deserts fortunately and gets more colorful and vibrant.

Movement abilities are gained from bosses iirc, but you do get stuff like double jump and air dash so you end up zipping around pretty comfortably I think. Might take some time to get to that point though. With the combat, you can indeed spec into stamina and pick a fast weapon if that's your style.

I admit I don't recall much of the music so won't comment on that (maybe that in itself says something though).

I'd definitely give it a couple more hours (unless it's a recent buy on Steam and the refund window is a factor) to see if you warm up to it a bit more. It's funny, you mentioned Hollow Knight as a game that instantly grabbed you, whereas for me it took something like ten hours before I was all in on it. I was unsure about it for quite a long time.

FunkyFjord
Jul 18, 2004



I don't want to gush on Hollow Knight because, uh, pretty sure this thread knows and has discussed it to death even without looking. That game instantly grabbed me with it's art and basic game feel and then did nothing but get more and more amazing the further in I got.

The return window for Grime really isn't a factor, I had it in my inventory a while back and just never got around to touching it until a just a couple days ago. I appreciate everything you've said about it too, I could feel that I barely touched the game it just didn't grab me as much as the games I previously mentioned but I'll stick with it. I love some pretty and varied environments and evntually being zippy is always fun. As far as weapons go I think I've found three and the slower heavier one, the starter club/axe, actually feels the most satisfying to use even though I'm more intrigued by the magic stat (resonance?) class of weapons.

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

FunkyFjord posted:

As far as weapons go I think I've found three and the slower heavier one, the starter club/axe, actually feels the most satisfying to use even though I'm more intrigued by the magic stat (resonance?) class of weapons.

I was originally also intrigued by Resonance weapons but in practice didn't get on with them at all so ended up sticking with the a more conventional one. Fortunately you can test out the moveset for a weapon even if you don't have the stats for it (it just won't do any damage).

Fuzz posted:

Will of the Wisps is all around a better game, thankfully. But both are great.

Having already played like nine hours of it I'm finding this to be very true. For one thing it has actually speaking characters which add some much needed personality to the world. But all of the other issues I had with the first one have been addressed too. Combat's instantly more satisfying and I don't have any trouble seeing hazards or finding Ori in the middle of the action (well not to any problematic degree at least). It's also bigger with more varied environments. Much easier than the first too, but not too easy.

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:
The recent Grime update did add a fair few non-lantern Resonance weapons, but I wasn't specced for Resonance so didn't use them. I didn't study the Shapely Greatsword dodge-parry just to change everything at the last minute!

avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

Afterimage is out. Reviews seem decent, but localization isn't great

Barry Convex
Sep 1, 2005

Think of the good things, Pim! The good things!

Like Jesus, candy, and crackerjacks! Ice cream and cake and lots o'laffs!
Grandma, Grandpa, and Uncle Joe! Larry, Curly, and brother Moe!
The Last Case of Benedict Fox is out now on PC and Xbox Series (including Game Pass). Don't see any reviews yet, which does not bode well given that I wasn't too impressed by the Steam Next Fest demo a few months back, but one can always hope for the best.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Afterimage received a patch that addressed a lot of the complaints around it. Might be worth taking a second look if the reviews put you off.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
I still haven't finished Grime, but I think I'm near the end. I'm loving it still. If only I had more free time

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


ultrafilter posted:

Afterimage received a patch that addressed a lot of the complaints around it. Might be worth taking a second look if the reviews put you off.

I saw this in the ps store, any goons that played it yet? Curious to hear more on it.

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer
Gunbrella has a demo available on steam. Devolver Digital is publishing it. I thought this thread would be interested in it. The movement is really fluid and fun!

Cucumbers
Apr 9, 2006
<img alt="" border="0" src="https://fi.somethingawful.com/customtitles/title-cucumbers.jpg" /><br />Happy Train Speedmobile! (<b><i>Stallman Approved</i></b>)

Barry Convex posted:

The Last Case of Benedict Fox

I played it for a couple of hours yesterday, and I really kept giving it a chance. But it's simply just kind of unplayable.
There's a slight constant frame stutter, the controls are buggy, and the main character's movement is unresponsive and momentum is just hosed.

One egregious fault just off the top of my head: if there's any sort of pickup or point of interest near the player, the input for interacting with these takes precedence over the input for using your quick slot items.
This means, for example, that if you're in a fight near a door or a lever or something, pushing UP will cause you to interact with the door instead of using your health flask.
Coupled with the fact playing on hard difficulty makes ANY enemy two-shot you in the beginning makes encounters near objects near impossible.

It's a shame, because there's definitely a good and interesting game in there, behind all the badness. But I think they got way too ambitious with what they were doing, and forgot to prioritize actual quality control.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Ender Lilies is on sale. How did that end up being? I recall hearing that the combat didn't quite feel right from a few people, but I dunno if that's more of a personal preference vs. a fundamental game design flaw.

King of Solomon
Oct 23, 2008

S S

GrandpaPants posted:

Ender Lilies is on sale. How did that end up being? I recall hearing that the combat didn't quite feel right from a few people, but I dunno if that's more of a personal preference vs. a fundamental game design flaw.

It's pretty bad imo. None of the boss fights are particularly fun, and the final boss is dire. The exploration is okay, but nothing to write home about.

Adbot
ADBOT LOVES YOU

No Dignity
Oct 15, 2007

GrandpaPants posted:

Ender Lilies is on sale. How did that end up being? I recall hearing that the combat didn't quite feel right from a few people, but I dunno if that's more of a personal preference vs. a fundamental game design flaw.

I tried replaying it a few weeks ago and it's so boring. Incredibly good music and visuals but bland exploration and a ton of focus put on constant combat with copy pasted enemies which is both fairly difficult but also pretty bad because of your character's stodgy movement and combat options

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply