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Southern Cassowary
Jan 3, 2023

6h into cassette beasts

the difficulty swung from "mildly hard" to "very easy" when my starter ghost sheep got an attack that heals for 50% health for 5ap, which with the fusion mechanic pretty much trivialized every major fight i've come across up to now. not really struggling keeping in healbot ghost sheep and rotating out other guys to see all the cool monster designs. i think the second archangel would have loving smoked me if i couldn't just heal off everything with the sheep - it would have required really tight play with walls and healing items.

i'm loving this game a whole heck of a lot - the obvious comparison is pokemon but there's a lot of persona and link's awakening here in terms of vibe, the people you meet, and both how the island feels in terms of a place and how it unlocks and feels to explore. they've changed the turn economy so that your stronger moves require building up ap over time, generating 2 per turn and 1 per super effective hit, and big moves will be like 4-5 ap. i particularly enjoy how they fleshed out the type chart to have more complex interactions, so instead of damage buffs/debuffs it'll be poo poo like "fire hitting air makes an air updraft that blocks a couple of attacks" or "electricity turns ground into glass" - and each of these has associated buffs, debuffs, type changes, etc.

i think some of the writing is a little rote and i'm a little worried about how it's going to scale mechanically as based on what i've seen so far i think there might not be a whole lot of depth to the fighting, but other than that i'm having an awesome time.

Southern Cassowary fucked around with this message at 17:02 on Apr 27, 2023

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Arzaac
Jan 2, 2020


Genuinely enjoying Cassette Beasts a bunch. I also stumbled into the healbot sheep and it does make the game a lot easier, combined with walls you can almost become invulnerable.

I'm a bit mixed on the typechart personally. They did the whole chemistry system I guess to make it so that you have to try and rely on buffs/debuffs and can't just spam super effective moves...but conversely I feel like it means you can just spam your good move. I've got Tokusect, who's a pretty strong melee sweeper, and pretty much every battle he can just sharpen into multihit. Nothing really resists it, and it's powerful enough that I don't feel the need to switch like... ever.

I do really like the game though. More importantly than anything else, the vibes are immaculate. I love the creature designs (especially the archangels), and the soundtrack is phenomenal. I'm a complete sucker for the instrumental tracks turning into vocal tracks when you fuse, it rules!

Southern Cassowary
Jan 3, 2023

Arzaac posted:

Genuinely enjoying Cassette Beasts a bunch. I also stumbled into the healbot sheep and it does make the game a lot easier, combined with walls you can almost become invulnerable.

I'm a bit mixed on the typechart personally. They did the whole chemistry system I guess to make it so that you have to try and rely on buffs/debuffs and can't just spam super effective moves...but conversely I feel like it means you can just spam your good move. I've got Tokusect, who's a pretty strong melee sweeper, and pretty much every battle he can just sharpen into multihit. Nothing really resists it, and it's powerful enough that I don't feel the need to switch like... ever.

I do really like the game though. More importantly than anything else, the vibes are immaculate. I love the creature designs (especially the archangels), and the soundtrack is phenomenal. I'm a complete sucker for the instrumental tracks turning into vocal tracks when you fuse, it rules!

the vibes are definitely the strength of the game. the town song has wormed its way into my brain, it's great.

https://www.youtube.com/watch?v=bF2LtqVBWe0

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Live a Live: I'm guessing that nobody ever chooses the fatass or the doomed thief from Cowboy Bebop to become the next shifu? That's like putting Batman and loving Stardust in the same popularity poll.

The Colonel
Jun 8, 2013


I commute by bike!
they make sense for the wuxia thing it's going for since they're both pretty plain cut martial arts hero archetypes, but unfortunately they exist in the same game as lei who is just a triple combo of the only female lead, the best design and the most endearing of the trio and there's no real mechanical reason to pick one in particular over just picking whoever you like

SyntheticPolygon
Dec 20, 2013

I picked the big guy because I didn't know I was picking anybody and was just giving them equal attention.

He had more moves than the others though so I was satisfied.

Prism
Dec 22, 2007

yospos
The big guy is a Sammo Hung reference so he gets my vote (though Lei is tempting).

Bongo Bill
Jan 17, 2012

I think that the least popular of the three is Yun.

HGH
Dec 20, 2011

The Colonel posted:

they make sense for the wuxia thing it's going for since they're both pretty plain cut martial arts hero archetypes, but unfortunately they exist in the same game as lei who is just a triple combo of the only female lead, the best design and the most endearing of the trio and there's no real mechanical reason to pick one in particular over just picking whoever you like

Eh, Sammo is like, stupidly tanky, and Yun is incredibly fragile. Like, there's a noticeable difference in sturdiness that makes using Yun decently harder, even disregarding how you distributed training.
There's also a 4th reason to pick Lei (outside her having the balanced stats of the trio): full screen AoE nuke with short prep time with an element unresisted by most enemies and that can trivialize 90% of endgame encounters. And only she gets that.

Bongo Bill
Jan 17, 2012

So I played something called "Hero Must Die" recently, since I picked it up during a sale. To be more precise it's "Hero Must Die. again" because it's a remake, and the original was only for Japanese feature phones in 2007.

I kinda liked it. Though I didn't expect so much of the cast to be that close to naked.

It's a small, simple romance RPG designed to be very replayable, with a lot of permutations in how the quests play out. Its very dense structure and strict time limit mean that you've got to prioritize your actions during a run, and that determines which of the many endings you get. The premise is that you died while soloing the final boss of a more generic game, but as a reward for saving the world you get five more days to travel the country, solve the problems that have immediately sprung up to poison the new peace, and say your farewells. Most importantly, you get a chance to reunite with your girlfriend, but due to some kind of memory shenanigans you don't remember who she was and she doesn't remember you either. Fortunately, your potential party members include a bevy of manga babes, any of whom could turn out (depending on your actions) to be your Schrödinger's Girlfriend. The other characters level up normally, but the party leader instead levels down as time passes, losing access to their powerful spells and endgame gear one by one, until the time runs out. Then you get a score measured as the number of mourners at your funeral.

I didn't get too deep into it, so I'm sure there are nuances that have escaped me. For instance, I am not quite sure what persists between runs. Combat is a pretty straightforward affair, with a rock-paper-scissors element system, but due to the absence of a narrative critical path, and because the game just keeps going if you lose, status effects and buffs are always noticeable, even against bosses. It seems like the sort of thing that's easy to keep coming back to, since a run can be completed in a couple hours, if not much faster.

But overall I thought it was neat. Maybe check it out.

ImpAtom
May 24, 2007

Lei is pretty much the best choice all around. She has the best design (though the big guy is neat he's a bit too comedy looking), the most sensible arc, the coolest unique moves, and without her the final party is nothing but dudes.

I mean I know it was said already but I would not be surprised if she was the overwhelming favorite.

Ibram Gaunt
Jul 22, 2009

For other Cassette Beast players, how do you unlock fusion for Eugene? is it just finding all the Landkeeper places? info kind of dried up on them after I found 3.

Barudak
May 7, 2007

Voice of Cards the Isle Dragon Roars is really good up until the very last second when I found out I did everything to unlock the good ending but both didn't know such a thing existed nor that I met the requirements so I picked a lesser ending.

Otherwise a quite fun little 10 hour romp, with a new game+ where you can shellack the early unwinnable boss fight, and a choose your own dialog/action bits that only occasionally irritated me given how vile the antagonists are.

On to the next one in the trilogy which I think is probably gonna suck because it apparently involves monster taming

The Colonel
Jun 8, 2013


I commute by bike!

Bongo Bill posted:

So I played something called "Hero Must Die" recently, since I picked it up during a sale. To be more precise it's "Hero Must Die. again" because it's a remake, and the original was only for Japanese feature phones in 2007.

I kinda liked it. Though I didn't expect so much of the cast to be that close to naked.

It's a small, simple romance RPG designed to be very replayable, with a lot of permutations in how the quests play out. Its very dense structure and strict time limit mean that you've got to prioritize your actions during a run, and that determines which of the many endings you get. The premise is that you died while soloing the final boss of a more generic game, but as a reward for saving the world you get five more days to travel the country, solve the problems that have immediately sprung up to poison the new peace, and say your farewells. Most importantly, you get a chance to reunite with your girlfriend, but due to some kind of memory shenanigans you don't remember who she was and she doesn't remember you either. Fortunately, your potential party members include a bevy of manga babes, any of whom could turn out (depending on your actions) to be your Schrödinger's Girlfriend. The other characters level up normally, but the party leader instead levels down as time passes, losing access to their powerful spells and endgame gear one by one, until the time runs out. Then you get a score measured as the number of mourners at your funeral.

I didn't get too deep into it, so I'm sure there are nuances that have escaped me. For instance, I am not quite sure what persists between runs. Combat is a pretty straightforward affair, with a rock-paper-scissors element system, but due to the absence of a narrative critical path, and because the game just keeps going if you lose, status effects and buffs are always noticeable, even against bosses. It seems like the sort of thing that's easy to keep coming back to, since a run can be completed in a couple hours, if not much faster.

But overall I thought it was neat. Maybe check it out.

the character designs for the remake are new. i don't really like the remake's aesthetic in general, the entire game is mostly 1:1 with the original but while the old game had some charmingly doofy low res sprite art the new models and portraits just look kind of bad. i have mixed feelings on the remake in general, but it's the only way you can play the game in english, so there's not really an alternative i can recommend unless you're willing to learn japanese to play the rerelease of the original on switch.

for reference, the original looks like this



anyway i don't think there's exactly carryover between playthroughs but there are things that will randomly change. you can get different dialog from npcs and different sidequests will open up. a big example i ran into is that on my first playthrough i had to do a big sidequest to resolve the situation at the elf forest, but on my second one, everything was resolved long before i arrived. one thing that i think? was added by the remake? is that from the second playthrough onwards you can recruit a girl who's designated to be the new hero to replace you, she mirrors you in that she takes a long time to level up but once you've leveled her sufficiently she's as strong as you were at the start of the game. but she's also a psychopath and renders certain sidequests impossible--on my last playthrough of the game i actually got sent down a quest where i met the princess of the demons, who was sheltering a group of orphans and offering to turn herself in in return for me sparing their lives. however if you bring the hero girl with you, she immediately flips out and attacks all of them, leaving you without any choice but to slaughter them.

i think hero must die has a lot of neat stuff going for it, owing to its director and writer, shoji masuda. he's more famous for linda cube and gunparade march, definitely a guy who loves experimenting with the idea of a game that's totally different every time you play it. but unlike his bigger games hero must die's remake does little to hide its japanese flip phone game origins, which means it has the same pacing and structure of something you were expected to play for a bit every day during train commutes, not sit down and dedicate several hours of your life to at once. so while it does actually seemingly have a sort of progression to a true ending, it's difficult to actually put in the time and effort needed to get there. when i say random variations, i mean truly random--i don't think you have any influence over the event triggers needed to actually get anywhere on whatever vague path leads to the true end, could get access to one thing for one playthrough only to fail it and not get a second shot at it again for a while. definitely a game to pick up for the cheapest you can get it, i respect it but if you want a truly weird run-based rpg with heavy social mechanics, i think it might be best to wait and see how loop8 shakes out instead.

The Colonel fucked around with this message at 02:35 on Apr 28, 2023

The Colonel
Jun 8, 2013


I commute by bike!
anyway i'm in like the back 2/3 of yakuza like a dragon and. yeah drat people weren't kidding that the chinese and korean mafia stuff in this game is like. vastly better. it's almost surreal to have a yakuza game where instead of dramatically punching a bunch of chinese and korean dudes on a tower for no reason before they exit the plot forever, after they try to kill you you just become absolute bros for life with them cause you're that chill

really just props across the board for how long the game has gone without doing anything that's particularly like, frustrated me, in the way half of the series has. well outside of the combat balance being a little hosed but i got past that eventually. even the sub stories i feel have been substantially more consistent in quality than in the past three

The Colonel fucked around with this message at 03:02 on Apr 28, 2023

Arzaac
Jan 2, 2020


Ibram Gaunt posted:

For other Cassette Beast players, how do you unlock fusion for Eugene? is it just finding all the Landkeeper places? info kind of dried up on them after I found 3.

People were complaining about that on the forums, apparently you have to find all of them for his first heart? It seems a bit ridiculous and the reason I'm still using Kayleigh.

DoubleCakes
Jan 14, 2015

So I finished False Skies. I think it has potential to become a new classic JRPG. It was a little draggy at the end but overall it was a rich, robust game with lots of customization and synergy.


Barudak
May 7, 2007

Petty Complaint for Voice of Cards: Dice used in game are 6 sided and 10 sides. Dice on the side board of the play space are 4 and 12 sided.

Petty Compliment for Voice of Cards: Unique character cards have gold leaf embossing them, while generic NPCs do not. The touch I like is that the unique character cards have little roman numerals at the top. These numerals are static for all unique cards in an adventure, because they aren't indicating a cards number in a virtual set but rather if they were a set which adventure set they belong to. Generic NPCs dont because they are reusable across sets. Such a neat little detail that Im about.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
https://www.gematsu.com/2023/04/dungeon-travelers-series-coming-to-pc-this-summer-worldwide

Vita means life


quote:

Unfortunately, the series is not currently planned for release on Steam due to difficulties relating to that platform’s “review process.”

lmao

The Colonel
Jun 8, 2013


I commute by bike!
well i guess now we know that that rejection from a few months back was real

Million Ghosts
Aug 11, 2011

spooooooky
awww poo poo i was just thinking about Dungeon Travelers and how i miss my pstv!!

the sickest dungeon crawler you can never admit to playing

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
How bad can it be when lovely hentai games keep popping up on Steam

I said come in!
Jun 22, 2004


lmao how horny is this game that it is banned from Steam? So I am confused then, where will you be able to buy this game? Is it going to be on GOG, Epic Games?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
IIRC it's a game where all the monsters are either fruit or naked monster girls. By fruit I mean actual apples and grapes and stuff.

I said come in!
Jun 22, 2004

Clarste posted:

IIRC it's a game where all the monsters are either fruit or naked monster girls. By fruit I mean actual apples and grapes and stuff.

I was just watching gameplay of the vita version, and you are not joking, some of the enemies were literal bananas wearing sunglasses. How puzzle heavy is the dungeon crawling?

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Clarste posted:

IIRC it's a game where all the monsters are either fruit or naked monster girls. By fruit I mean actual apples and grapes and stuff.

yes



a lot of the monster girl designs get..you know, risque and stuff and some of the player class outfits also but, yeah there's so much worse getting added to steam daily, idk

e: like, is anything in DT1/2/2-2 going to be worse than what's in Mary Skelter?

Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder
you guys dont actually know how steam works with this stuff. it got blammed because its from japan. the reason "wolf hitler hentai 6" is not removed from steam even though its just schlock porn is because its not from japan. this is a consistent pattern with them and so consistent they got in public trouble for it when they did it to chaos:head noah. dungeon travelers 2 is pretty much porn but its certainly not "worse" than what steam does accept. its just from the wrong country.

I said come in!
Jun 22, 2004

I still have my Vita, so am tempted to buy the Vita version of these games to play them.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
yeah half the valve office just hits anything that has anime girls in it and your game's existence on the platform is entirely dependant on who looks at it rather than any sort of actual guidelines

I said come in! posted:

I still have my Vita, so am tempted to buy the Vita version of these games to play them.

only DT2 came out before, so that's the only one you can play (in english)

Million Ghosts
Aug 11, 2011

spooooooky
DT2 isn't like the worst thing ever but in came out at the time when Sony was getting really squirmy about stuff like Monster Monpiece and then getting poo poo from both sides for releasing it/censoring it so it got caught up in that attention wave.

there's definitely some stuff that pushes it but Steam is one to talk. it's hard to say if we'd even be getting the uncensored version on Steam at all and not the nudge nudge wink wink offsite patch stuff that they're normally fine with

Snooze Cruise
Feb 16, 2013

hey look,
a post
Old woman Snooze talking to the gamers of the future, being met with disbelief, after explaining that there was once a time where not every steam tag would lead to porn

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
You mean all those hentai games on steam are not from Japan? This doesn't seem right

Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder
its just a marketing buzzword for them, in the same way all the dark souls clones just say dark souls

Sakurazuka
Jan 24, 2004

NANI?

Where's the hentai Dark Souls clones

Ramie
Mar 2, 2021

aww man, I was hoping that Japanese Hentai Goblins would deliver on the promise of the title, and it might not even be Japanese? bet there's no goblins either

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Sakurazuka posted:

Where's the hentai Dark Souls clones

gotta wait for iron pineapple to check out [furiously checking steam] "she will punish them"

Vermain
Sep 5, 2006



Sakurazuka posted:

Where's the hentai Dark Souls clones

the one hentai genre where "you won't last five seconds" is accurate

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Live a Live is in that FFX grey zone where you can name the protagonists, but the game comes with voice-acting that has to talk around the fact.

Never heard the word 'motherfucker' in a jrpg before.

Endorph
Jul 22, 2009

Tired Moritz posted:

You mean all those hentai games on steam are not from Japan? This doesn't seem right
you joke but this is actually the case. like all those sakura games that clog up steam arent japanese.

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fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
Finished The Legend of Dragoon last night. What an incredibly stupid game lol. Enjoyed playing it for the most part tho. Even got the plat :toot:

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