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I would simply not commit war crimes Unless I chose to
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# ? May 6, 2023 02:28 |
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# ? May 24, 2024 07:48 |
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John Murdoch posted:Totally different devs, completely unrelated projects. The Bureau went through development hell, which is why it took so long to come out and plays nothing like the original concepts. And is why the final product has more than a few holes still in it. The Bureau is not the best game, but I loved the bit in the spoiler.
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# ? May 6, 2023 03:24 |
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marshmallow creep posted:The Bureau is not the best game, but I loved the bit in the spoiler.
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# ? May 6, 2023 03:30 |
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Agents are GO! posted:I love how this keeps happening. Like, "if you make a well-crafted offline single-player experience, people will buy it!" I mean, every game carries risk. Sure, there's a built-in market for X-COM, but that built-in market is from the days when videogames were a pale shadow of what they are now; can even that many "guaranteed" sales be enough to make developing the game worthwhile? Not to mention that plenty of games get released every year that had a lot of labor put into them and then just don't sell well, for whatever reason. Obviously it was a good decision in retrospect, but we shouldn't assume it was an obvious slam-dunk win.
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# ? May 6, 2023 04:13 |
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oldpainless posted:
Spec Ops: The Line lets you decide to commit a war crime by firing into a crowd of non combatants! And then gives you the achievement "A line crossed " My favorite thing from that game? Telling people that they didn't have to cross that line, you can literally not do that
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# ? May 6, 2023 04:24 |
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TooMuchAbstraction posted:I mean, every game carries risk. Sure, there's a built-in market for X-COM, but that built-in market is from the days when videogames were a pale shadow of what they are now; can even that many "guaranteed" sales be enough to make developing the game worthwhile? Not to mention that plenty of games get released every year that had a lot of labor put into them and then just don't sell well, for whatever reason. I was thinking of more recent games like Jedi: Fallen Order, and contrasting it with everything being a live-service mmo for a while (a fad that, thank gently caress, seems to be dying.)
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# ? May 6, 2023 04:49 |
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Was The Bureau always billed as an X-Com game, or did it start development as a stand-alone game?
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# ? May 6, 2023 04:59 |
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Randalor posted:Was The Bureau always billed as an X-Com game, or did it start development as a stand-alone game? I don't know about internally but it was always know to the public as an xcom game. Iirc they actually release a trailer about it being an xcom game in the sixties, which people liked before they announced it was a shooter.
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# ? May 6, 2023 05:16 |
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The Bureau started as a game in which you were a photographer trying to get photos of the aliens in order to warn the public as the government (and aliens) tried to stop you, it was never conceived as a COD-style game. The aliens were also indistinct and blobby, which was sort of kept by the way of certain alien creatures (or bioweapons or something) in the final product. They couldn't make that work in a balance of fun gameplay and theme, so pivoted while keeping the basic engine they had implemented.
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# ? May 6, 2023 05:31 |
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Randalor posted:Was The Bureau always billed as an X-Com game, or did it start development as a stand-alone game? It was XCOM Trailer at first, and then became The Bureau iirc https://www.youtube.com/watch?v=JdVb4UnqO7A I wish they had actually made this a real game, I'm eternally curious how this would've worked in practice once you've moved past the big wall climbing blobs jumping into people's mouths and controlling them as enemy types.
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# ? May 6, 2023 05:49 |
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It's hard to understate how bad the reception was and how people were quite justified in being pissed, especially since the recent Syndicate game had done something similar in butchering a classic into yet another bland repetitive shooter. And this was the period where the games industry was completely infested with turning everything into a Call of Duty/Gears of War knockoff. And a suit came outright and said 'Nobody plays strategy whatsits anymore, all real modern games are shooters.'Agents are GO! posted:I love how this keeps happening. Like, "if you make a well-crafted offline single-player experience, people will buy it!" Thing is they don't want to make those, they want to make games with lootboxes and cosmetics and all that assorted garbage which they reoriented their entire publishing model around. Speaking of fads it's like when everything wanted to be an MMO and get WoW's money.
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# ? May 6, 2023 06:11 |
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I mean, they don't want to make those either, they don't want to make games period, they just want to make money. The issue is how bloated the AAA game development cycle is nowadays, where even something that sells well winds up being a failure if it doesn't generate money for the rest of the year
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# ? May 6, 2023 06:20 |
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Oh yeah, look at Suicide Squad having been in development for like a decade and coming out proudly repping a genre that has completely worn out its welcome and is already saturated in the market. Someone's said we're probably gonna see a lot of AAA games with the gaas/gacha mechanics hastily ripped out at the last minute in coming years.
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# ? May 6, 2023 07:32 |
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It’s probably been mentioned a bunch, but one of the best feelings in a game is grabbing the the Master Sword in Breath of the Wild and just carving into a Guardian Stalker for the first time. The way it’s arms explode off of it and it just impotently stumbles around is probably the best way the series has ever sold the sheer power of that weapon as explicitly being anti-evil. Also it’s integrated pretty well on the whole, it’s a respectable infinitely regenerating weapon you can use for whatever 80% of the time with a generous cooldown, and jumps way up in power and durability Also the “my uncle works at Nintendo” way of dealing with Guardians that almost feels like an Easter egg, where you just parry a loving laser beam like it’s Dark Souls to kill them in three hits is also fun as hell, but at least for me is like a 70:30 chance of pulling it off properly or eating poo poo.
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# ? May 6, 2023 07:38 |
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My first Guardian kill was more getting right up in its tentacles with a claymore and doing the massive heavy weapon spin move, which means hitting like three tentacles at once plus its core like twice a second once it gets going. Insanely satisfying in a brutally hilarious way. Link fights like a god drat caveman.
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# ? May 6, 2023 07:41 |
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marshmallow creep posted:The Bureau is not the best game, but I loved the bit in the spoiler. Yeah for the record, I actually really like The Bureau. Morpheus posted:The Bureau started as a game in which you were a photographer trying to get photos of the aliens in order to warn the public as the government (and aliens) tried to stop you, it was never conceived as a COD-style game. The aliens were also indistinct and blobby, which was sort of kept by the way of certain alien creatures (or bioweapons or something) in the final product. There was also a transitional phase where they tried to make it a more overt action/tactics/strategy blend. Said trailer focused on capturing an alien megaweapon to convert into your own "oh poo poo" call-in. In the final game said weapon appears five minutes before the end of the game as an out of place boss fight, just so they could get some use out of the thing. Ghost Leviathan posted:It's hard to understate how bad the reception was and how people were quite justified in being pissed, especially since the recent Syndicate game had done something similar in butchering a classic into yet another bland repetitive shooter. Funnily enough Syndicate had the same trajectory of being rabidly hated only to turn out pretty good. (It was a Starbreeze joint after all.) Post poste posted:Spec Ops: The Line lets you decide to commit a war crime by firing into a crowd of non combatants! That was one of the scenes I really liked. There's also an early segment where a non-combatant runs right in front of you during a tense yet shooting-free moment. And while it's nothing more than the old cheap trick of light gun games having hostages or w/e pop up to throw you off, the context made it lodge in my head. Crazy ole Walker didn't get too twitchy and kill an innocent, I did.
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# ? May 6, 2023 08:31 |
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For those without context, the XCOM situation was basically a lot like the DmC Devil May Cry, if they'd quietly backburnered it after announcement it and then announced and released DMC5 instead in the meantime.
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# ? May 6, 2023 08:38 |
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John Murdoch posted:In the final game said weapon appears five minutes before the end of the game as an out of place boss fight, just so they could get some use out of the thing. I love when stuff like that happens, I remember Hydrophoba :Prophecy selling the water manipulation powers as a big deal, but they just show up at the literal end of the game, I can't remember if there are even enemies to use it on.
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# ? May 6, 2023 08:45 |
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Hel posted:I love when stuff like that happens, I remember Hydrophoba :Prophecy selling the water manipulation powers as a big deal, but they just show up at the literal end of the game, I can't remember if there are even enemies to use it on. Dang, there's a game I haven't thought about in a while. I remember kinda liking it, but I never finished it and I remember the, ahem, tide turning on it due to its tech demo-y, ran out money kickstarter-y feel.
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# ? May 6, 2023 09:03 |
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It's not the last story mission progress wise it's just the last one in general for Library of Ruina. I went back and did an old mission last night before calling it a night and when I loaded the game today it was a screen based off that one The music in the game is also a banger. String Theocracy is a good time and the battle music is a banger as well
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# ? May 6, 2023 11:27 |
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Spec Ops should have made the mortar more of a thing before that scene: have a couple setpieces where you could use one to cheese minor but tough sniper fights at a distance and THEN break out the civilian casualties and make you walk through the aftermath once you get used to going for that win button.
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# ? May 6, 2023 11:43 |
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There's a similar scene in Homefront on 360 about how those kind of weapons are terrible, where one of the commanders goes rogue and throws out a white phosphorous attack, but it has a glitch in the aiming system and he ends up hitting most of his own team.
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# ? May 6, 2023 11:46 |
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When I'm not busy giving the police more unilateral power to break down your door and kill you because they got a 9 and a 6 mixed up on an address, I promise to start a government fund to keep making more remakes of Spec Ops: The Line till eventually no gamer feels guilty for the actions of Delta Force operator Captain Martin Walker who are also them. I will be providing a 24/7 service via toll-free hotline for anyone who still feels like they also killed American soldiers by playing Spec Ops: The Line to report themselves so we can have them arrested and tried for warcrimes.
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# ? May 6, 2023 11:52 |
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At one point in Jedi: Survivor Cal gets kissed and I don't if it was intentional for my controller to rumble
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# ? May 6, 2023 13:42 |
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Octopath 2 has this great sense of something terrible at the edge of everything going on in the disparate plots, and even the loading screen is a part of it. As you complete certain character's stories or combined chapters, the lights on the loading screen sigil unceremoniously stop being lit up one-by-one...
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# ? May 6, 2023 13:48 |
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Ghost Leviathan posted:And a suit came outright and said 'Nobody plays strategy whatsits anymore, all real modern games are shooters.' I don't remember what was actually said, but if this really happened, it's pretty funny considering the strategy XCOM had already been in development for a while (although I'm not sure when they actually finished prototyping and made it a serious project)
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# ? May 6, 2023 21:41 |
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Ghost Leviathan posted:It's hard to understate how bad the reception was and how people were quite justified in being pissed, especially since the recent Syndicate game had done something similar in butchering a classic into yet another bland repetitive shooter. And this was the period where the games industry was completely infested with turning everything into a Call of Duty/Gears of War knockoff. And a suit came outright and said 'Nobody plays strategy whatsits anymore, all real modern games are shooters.' Syndicate fps was actually low key really good, one of the better cyberpunk games. Like with XCOM it copped a lot of rage for incorrectly assuming people didn't want tactics and strategy anymore
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# ? May 6, 2023 23:23 |
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Ghost Leviathan posted:Thing is they don't want to make those, they want to make games with lootboxes and cosmetics and all that assorted garbage which they reoriented their entire publishing model around. Speaking of fads it's like when everything wanted to be an MMO and get WoW's money. The funny part is where they convince themselves that those type of games are what customers want, and that there's an infinite market for those games. While I feel like I'm just retreading a lot of the recent Jimquisition videos, I think she was right when she pointed out that a lot of the suits absolutely do not care about videogames as anything but products, and they'd just as soon be in any other industry. I think that's why the video game industry keeps doing the same stupid poo poo and making the same stupid decisions over and over and over. https://www.youtube.com/watch?v=S3yJ7vluW_E Like I can't remember I'd it was this video where Steph mentions that the Square-Enix would've made a profit last year if it wasn't for the Avengers live-service garbage - LMAO, eat poo poo.
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# ? May 6, 2023 23:50 |
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Alhazred posted:Spec Ops also has a very weird loading screen that as far as I know only appear once and only if you die at a certain point in the game. It's a super interesting one to get, too. The whole game is Walker's story. People get super up in arms, but the game tells a pretty decent story and it's weird to get massively upset about things when nearly the entire plot is bases on (ending spoilers) a dude hallucinating messages on a radio BioEnchanted posted:There's a similar scene in Homefront on 360 about how those kind of weapons are terrible, where one of the commanders goes rogue and throws out a white phosphorous attack, but it has a glitch in the aiming system and he ends up hitting most of his own team. I played that game last year on gamepass and despite it only having like 9 levels I felt like each one of them contained a war crime
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# ? May 6, 2023 23:50 |
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credburn posted:Spec Ops: The Line's main menu screen reflects the state of your latest saved game. Hotline Miami's loading screen tips change from basic gameplay stuff to things like "you've done enough", "pay for your crimes", and "stop breathing" once your character gets shot and lands in the hospital
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# ? May 7, 2023 00:01 |
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Alhazred posted:Spec Ops also has a very weird loading screen that as far as I know only appear once and only if you die at a certain point in the game. iirc it has two: one is a grayscale photo looping with a child's voice humming in the background, the other you get if you die to the hallucinated lugo and consists of his silhouette and a warped voice shouting "stop! just loving stop!"
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# ? May 7, 2023 01:09 |
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Spec Ops also has a pretty great ending sequence. After all the events of the game, a rescue squad shows up and finds Walker sitting alone in the ruins of Dubai. There are three possible actions you can take here. You can go back with them, in which case you get a cutscene about surviving You can fight them and die since there are a lot of them and they’re well armed, and get a cutscene about whether or not soldiers can go home Or you can fight them and win, in which case it’s strongly implied you become the new warlord of Dubai
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# ? May 7, 2023 01:19 |
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i've always been a big fan of spec ops but i think my favorite little thing is the gradual inversion of the enemies' behavior versus the player characters'. when you first start to encounter the damned 33rd, they're cracked-out maniacs who curse each other out and openly panic as walker and co. keep their cool. by the time you're in the heart of dubai, the remaining enemy soldiers are cold as ice while the pc's chatter mostly consists of blood-gargling profanity
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# ? May 7, 2023 01:33 |
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haveblue posted:Spec Ops also has a pretty great ending sequence. After all the events of the game, a rescue squad shows up and finds Walker sitting alone in the ruins of Dubai. There are three possible actions you can take here. And the third has possibly the greatest line delivery in gaming
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# ? May 7, 2023 03:02 |
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sebmojo posted:And the third has possibly the greatest line delivery in gaming https://youtu.be/ctF-dVNR4jo
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# ? May 7, 2023 04:10 |
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Oxxidation posted:i've always been a big fan of spec ops but i think my favorite little thing is the gradual inversion of the enemies' behavior versus the player characters'. when you first start to encounter the damned 33rd, they're cracked-out maniacs who curse each other out and openly panic as walker and co. keep their cool. by the time you're in the heart of dubai, the remaining enemy soldiers are cold as ice while the pc's chatter mostly consists of blood-gargling profanity Everyone probably already knows this, but the actors for Walker and his squad recorded all their lines in one long marathon session, so by the end of it, their voices were sore and they were getting tired, which only helped the performance (but probably sucked a lot to deal with at the time).
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# ? May 7, 2023 04:11 |
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Playing as bad people doing bad things owns because that's an experience is unique to video games. I can't really put into words at 7:30 am.
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# ? May 7, 2023 05:29 |
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WaltherFeng posted:Playing as bad people doing bad things owns because that's an experience is unique to video games. I am pretty sure all I have to do is look at the state of the world to confirm that is absolutely not an experience unique to video games.
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# ? May 7, 2023 06:11 |
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ok 2nd best
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# ? May 7, 2023 06:16 |
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# ? May 24, 2024 07:48 |
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The thing about moral choices in games is that sometimes a choice will seem bad but I want to pick it to call the game's bluff. Like, are they actually going to let me do it?
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# ? May 7, 2023 06:20 |