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CODChimera posted:iirc somewhere they mentioned AT: O only broke even and while they were trying to give a good deal and get a following they still priced it too low, not sure if that was just in general or because of covid but yeah. ...and they're also pricing the new game at the same price. So go figure. Maybe they're hoping that all the (deserved) hype around the original game will get a lot of buy-in around the reprint which will be $300 this time around.
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# ? May 14, 2023 17:16 |
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# ? May 31, 2024 09:38 |
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AT:O’s biggest problem was the massive rise in shipping price just as they were delivering, they had to go to backers and offer a new add on to get the cash to deliver the core set. A good chunk of backers stumped up and they delivered. So long as transport prices don’t rocket up the same way, they will probably do well this time. They are also a proven commodity now with a best in class product. Which reminds me to start printing my 3D organiser.
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# ? May 14, 2023 18:14 |
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Azubah posted:Have you guys seen this one yet? Dungeon maps but they're pop up books. Those are pretty cool, I'll have to keep an eye on them
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# ? May 14, 2023 18:27 |
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HidaO-Win posted:Which reminds me to start printing my 3D organiser. If you've got links for a good ATO organizer I'd be interested
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# ? May 14, 2023 19:37 |
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interrodactyl posted:If you've got links for a good ATO organizer I'd be interested This is one their Discord speaks highly of. https://boardgamegeek.com/thread/3027676/review-3d-printed-insert-kurosh-nahavandi Going to print a few bits and see how it looks this week.
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# ? May 14, 2023 19:40 |
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HidaO-Win posted:This is one their Discord speaks highly of. I made that one and I like it. Fits in the box really well and is about as easy as I can imagine it being for setup. I'm not really sold on the 'dashboards' for the Argonauts/Primordials but there's no reason you can't just use them for storage and not for gameplay.
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# ? May 15, 2023 01:40 |
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interrodactyl posted:If you've got links for a good ATO organizer I'd be interested https://laserox.net/ they have one upcoming apparently I brought this one but its very expensive and takes a fair bit of assembly but it fits a folder which is cool: https://fancybutfunctional.com/products/aeon-trespass-odessy-premium-box-organizer also yeah the discord is great for info and help
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# ? May 15, 2023 02:22 |
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Anyone end up springing for Break!!? Looked kind of interesting and it's in the last two days. https://www.kickstarter.com/projects/576526373/break-a-trpg-inspired-by-classic-videogames-and-anime
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# ? May 15, 2023 23:45 |
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Echophonic posted:Anyone end up springing for Break!!? Looked kind of interesting and it's in the last two days. https://www.kickstarter.com/projects/576526373/break-a-trpg-inspired-by-classic-videogames-and-anime I've been looking forward to it for years. It's the last great G+ RPG enterprise. I'm also amused it's over four hundred thousand and not a single stretch goal. (Some of the supporters are angry about this.)
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# ? May 15, 2023 23:50 |
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Echophonic posted:Anyone end up springing for Break!!? Looked kind of interesting and it's in the last two days. https://www.kickstarter.com/projects/576526373/break-a-trpg-inspired-by-classic-videogames-and-anime I passed. I was excited once, but that was years ago. At this point, the "rules light but high gloss Final Fantasy" genre is less novel than it was a decade ago. The Fabula Ultima community seems to be really taking off and scratched that itch for me already.
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# ? May 16, 2023 00:05 |
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Dawgstar posted:I've been looking forward to it for years. It's the last great G+ RPG enterprise. I'm also amused it's over four hundred thousand and not a single stretch goal. (Some of the supporters are angry about this.) It's weird to see a project without stretch goals, especially one as successful as this. It's not that hard to promise an adventure or something.
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# ? May 16, 2023 00:12 |
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CitizenKeen posted:At this point, the "rules light but high gloss Final Fantasy" genre is less novel than it was a decade ago. Yeah, I feel like I'm kind of full up on projects based on aesthetic and vibes. I need some specific, crisp world and scenario ideas and less "hey, remember Slayers?"
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# ? May 16, 2023 00:14 |
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Kwyndig posted:It's weird to see a project without stretch goals, especially one as successful as this. It's not that hard to promise an adventure or something. I think it's because all of the art was done by one of the creators, which is why it's been in dev for so long, and they are realistic about the work of doing more of that. And sometimes you just want to put a book out and not plan extra work for the next year and a half.
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# ? May 16, 2023 00:36 |
Echophonic posted:Anyone end up springing for Break!!? Looked kind of interesting and it's in the last two days. https://www.kickstarter.com/projects/576526373/break-a-trpg-inspired-by-classic-videogames-and-anime
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# ? May 16, 2023 14:47 |
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I've definitely fallen out of paying attention to board game kickstarters, but this is apparently the one week when a bunch of big campaigns decided to launch. Something special about the middle of May? Aeon Trespass 2nd printing and standalone expansion: https://www.kickstarter.com/projects/kingdomsforlorn/aeon-trespass-odyssey-second-printing Dead Cells: https://www.kickstarter.com/projects/scorpionmasque/dead-cells-the-rogue-lite-board-game Apex Legends (launches Wed): https://www.kickstarter.com/projects/glasscannonunplugged/apex-legends-the-board-game Monster Hunter World: Iceborne (launches Thu): https://www.kickstarter.com/projects/steamforged/monster-hunter-world-iceborne-board-game I've been playing through my friend's copy of Aeon Trespass and it's quite a good boss battler, but I don't really see needing another few hundred dollars worth of it?
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# ? May 16, 2023 18:20 |
Mmm Dead Cells is made by Scorpion Masque, so it may be interesting.
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# ? May 16, 2023 18:27 |
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I'm all in on Aeon Trespass just because I really enjoyed the first cycle. Its a great game, deeply challenging, good story, happy to support again.
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# ? May 16, 2023 19:39 |
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That Italian Guy posted:Mmm Dead Cells is made by Scorpion Masque, so it may be interesting. Decrypto is one of the best party games ever made so I'm definitely intrigued to see what they've got here. Flipping through the rules, I'm having trouble visualizing how combat really works/is fun, especially since with 4 players, only 3 people get to participate? You'll have a lot of individual combats so it isn't like you're getting left out of a Gloomhaven scenario or something but still... a weird choice. edit: I do like the roguelite, many-runs-slow-progression style of design. I feel like usually when board games try to ape PC roguelites, each "run" ends up being quite long. Misses the "just one more try" feeling you get from Slay the Spire and its ilk IMO. BinaryDoubts fucked around with this message at 20:47 on May 16, 2023 |
# ? May 16, 2023 20:44 |
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HidaO-Win posted:I'm all in on Aeon Trespass just because I really enjoyed the first cycle. Its a great game, deeply challenging, good story, happy to support again. I'm curious since you've played both - how do you think it compares to Oathsworn?
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# ? May 16, 2023 22:01 |
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I love dead cells so that looks really cool. Very interested in seeing how it plays as a pair
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# ? May 16, 2023 23:28 |
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interrodactyl posted:
This is very sensible. I am not sensible.
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# ? May 16, 2023 23:44 |
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interrodactyl posted:I've been playing through my friend's copy of Aeon Trespass and it's quite a good boss battler, but I don't really see needing another few hundred dollars worth of it? buy everything, finish AT: O and then sell it before the next one arrives bing bong
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# ? May 17, 2023 02:02 |
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interrodactyl posted:I'm curious since you've played both - how do you think it compares to Oathsworn? They are both complex boss battlers with cool stories. From a story point of view, its mostly what theming you like better, if you prefer Warhammer Fantasy but city states in a hostile forest go Oathsworn, if you like the idea of Neon Genesis Evangelion but in Ancient Greece, I’d got Aeon Trespass. I think Aeon Trespasses story is a bit better written, but Oathsworn is all really well voice acted in the app. However they are hinting at narration as part of the new kickstarter. Physically, they are both the apotheosis of excess, giant models, giant boxes, just tons of poo poo that’ll never be in a shop because it takes too much room. So the look great and are a pain in the rear end to store. Aeons storage is criminal, at the moment you need a third party solution, but the new print run will have some stuff to improve it. Mechanically, they are both very good, challenging games. Oathsworn tends towards a different set piece fight every time with usually a unique new opponent. You sometimes go in totally blind, sometimes you know a bit about what you’re facing and you can tailor your loadout a little to compensate. Each fight is a new surprise, so its more about the pure novelty and discovery each time. Aeon Trespass, you will tend to fight each monster multiple times, some of them a half dozen times or more. As you fight them they grow more dangerous, so its about making gear and adapting your tactics and loadout to handle that one fight. So each fight is about learning how the bad guys fights and optimising your play to handle them. The not fighting stuff kind of comes down to, if you prefer funky mini-games, go Oathsworn, if you prefer Choose Your Own Adventure stuff and X-Com tech trees, go AT:O. So what it comes down to for me is, its harder to carry a weaker player in Aeon Trespass if they resist any quarterbacking. You need teamwork in both games, but someone less engaged in Oathsworn is fine, but if they play casually in AT:O, they’ll just get killed almost immediately in the later fights. I also cheesed out much of Oathsworn with the Witch. How I know my approach was valid is that they are totally nerfing the mechanics that let me do that in the update. Therefore in my playgroup, if its myself and my best mate who both love the challenge, we’ll play Aeon Trespass. If my brother(s) are along who are less hardcore, I’d play Oathsworn. If length is a factor, Oathsworn might be about 60 hours of play, first three cycles of AT:O is at probably a 100 hours. TLDR: Both good, if you want the Dark Souls of Boss Battlers go AT:O, if you want a decent challenge go Oathsworn.
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# ? May 17, 2023 02:03 |
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If Aeon Trespass had a standee pledge like Oathsworn I’d be in in a heartbeat.
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# ? May 17, 2023 02:47 |
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Dawgstar posted:I've been looking forward to it for years. It's the last great G+ RPG enterprise. I'm also amused it's over four hundred thousand and not a single stretch goal. (Some of the supporters are angry about this.) They've also said they're planning to work on small supplements anyway, so this is probably a moot point, but the fewer stretch goals you have the better IMO. They clearly don't need them to overfund so they should just make that dough
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# ? May 17, 2023 09:52 |
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That Italian Guy posted:Mmm Dead Cells is made by Scorpion Masque, so it may be interesting. More importantly it's designed by Antoine Bauza (7 Wonders, Tokaido).
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# ? May 17, 2023 09:59 |
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Ettin posted:They've also said they're planning to work on small supplements anyway, so this is probably a moot point, but the fewer stretch goals you have the better IMO. They clearly don't need them to overfund so they should just make that dough Oh, I absolutely agree. I'm especially glad they're avoiding the 'physical rewards' pitfall. And they might make money off of it!
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# ? May 17, 2023 13:59 |
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Kwyndig posted:It's weird to see a project without stretch goals, especially one as successful as this. It's not that hard to promise an adventure or something. Frankly I consider "no stretch goals" to be a positive sign these days, or rather I should say that while I don't think stretch goals are inherently a sign that something is going to go wrong, having no stretch goals eliminates at least one thing which could go wrong (and has historically caused many projects many problems). "We gave you a bunch of money so you owe us even more stuff" as some of the backers are apparently arguing is just Kickstarter brainworms. A project is allowed to massively succeed on its own ostensible merits.
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# ? May 17, 2023 16:07 |
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I hate what stretch goals have become. If the stretch goals are "we can improve the card stock quality" or "we can pay the artist's more" then I'm all for it. Too often they are "here is another character" or "here is another mission". They must have come up with these ahead of time. Hopefully they have been play tested. So if they already existed and play tested, why were they not in the original set to begin with. It feels like video games where a developer will intentionally leave out content just to sell as DLC later.
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# ? May 18, 2023 18:35 |
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Monster Hunter World Iceborne launched: https://www.kickstarter.com/projects/steamforged/monster-hunter-world-iceborne-board-game In completely unrelated news, Steamforged laid off 1/3rd of their staff: https://www.dicebreaker.com/categories/board-game/news/steamforged-games-redundancies-hit-20-board-game-workers I have to imagine that Elden Ring massively underperforming their expectations hit them hard. They also still have 6 kickstarters that are unfulfilled: - Elden Ring: The Board Game - Rivet Wars: Reloaded - Euthia Resurrected - Epic Encounters: Local Legends - RuneScape Kingdoms: Shadow of Elvarg - Resident Evil™: The Board Game
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# ? May 18, 2023 21:02 |
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Monster Hunter sounds cool, but these days if I can't just buy it at retail it wasn't worth owning anyway. Hard to imagine anyone buying in to a new Steam forged project at this point.
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# ? May 18, 2023 21:59 |
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interrodactyl posted:In completely unrelated news, Steamforged laid off 1/3rd of their staff: https://www.dicebreaker.com/categories/board-game/news/steamforged-games-redundancies-hit-20-board-game-workers
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# ? May 18, 2023 22:22 |
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If Euthis doesnt deliver, that project is snakebit.
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# ? May 18, 2023 22:30 |
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interrodactyl posted:Monster Hunter World Iceborne launched: https://www.kickstarter.com/projects/steamforged/monster-hunter-world-iceborne-board-game Guildball seemed like a decent product, but I never saw anyone play it
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# ? May 18, 2023 22:42 |
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ilmucche posted:Guildball seemed like a decent product, but I never saw anyone play it Guildball was a fun game, Steamforged blew it up and blamed the players for making the game bad in a display of salting the earth I’m surprised didn’t make more waves.
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# ? May 18, 2023 23:29 |
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HidaO-Win posted:Guildball was a fun game, Steamforged blew it up and blamed the players for making the game bad in a display of salting the earth I’m surprised didn’t make more waves. Oh I didn't know they did that, what did they do?
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# ? May 18, 2023 23:37 |
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Tsietisin posted:Too often they are "here is another character" or "here is another mission". They must have come up with these ahead of time. Hopefully they have been play tested. So if they already existed and play tested, why were they not in the original set to begin with. The creator doesn’t owe you all of their creations just because they made them and are selling you something. When I buy a book I don’t automatically get everything else that author has written, even though it’s already complete. Maybe they are planning to sell the additional elements separately to support themselves, but will throw them in if the excess raised exceeds their projection for sales of the supplement. That’s not the same thing as selling something that is incomplete and needs an additional purchase to become whole, which IMO isn’t a reasonable approach.
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# ? May 18, 2023 23:57 |
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ilmucche posted:Oh I didn't know they did that, what did they do? They released a statement essentially saying 1) We have made a perfect, immaculately designed game with no room for further iteration, improvement, or updates and at the same time 2) The player base has ruined the experience by going too hard and taking it too seriously. Definitely do not think too hard about this contradiction and instead please realize the only option is to kill the game dead on the spot. They clearly desperately needed to absolve themselves of the game entirely, obviously for financial reasons, but clearly somewhere an ego or two got in the way and wouldn't let them outright say such a thing.
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# ? May 19, 2023 00:17 |
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Gumdrop Larry posted:They released a statement essentially saying 1) We have made a perfect, immaculately designed game with no room for further iteration, improvement, or updates and at the same time 2) The player base has ruined the experience by going too hard and taking it too seriously. Definitely do not think too hard about this contradiction and instead please realize the only option is to kill the game dead on the spot. I had remembered the controversy about them this at the time, because to be honest Guildball always perplexed me. Looking around, I believe I found the contentious statements, reposted here: Steamforged posted:Guild Ball became the type of game where you win your first game (demo) and then lose the next 100 games. When matched against a lesser skilled or inexperienced opponent, a better player would simply win the vast majority of games. Yeah, that sounds exactly like blaming the players instead of trying to fix the game. That is some serious "shitlist" territory but people keep lining up for their crowdfunding campaigns.
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# ? May 19, 2023 00:20 |
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# ? May 31, 2024 09:38 |
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If I recall correctly there was a story, and I stress it was a story that one of the designers thought “killing the ball” was a clever and cool tactic, then someone did it to him in a tournament and he left in a rage. What I do know is that in the final Guild Ball fictions they had one of the characters watch the stands in dismay as the supporters bayed for blood, lamenting that it was the fans that have ruined the game, made it cruel and nasty. It was something else, just seething about the player base. Its such a miscue to hate your customers, they will eventually notice and why should I give money to a company that actively loathes me.
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# ? May 19, 2023 01:05 |