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Piell posted:Sentinel for armor is always an option Honestly pretty tempting considering my character has very low AC and not enough STR to get a champion of Urgathoa dedication. Thanks for the recommendation! Jarvisi posted:Have you considered chronoskimmer for dumb bullshit whenever you roll initiative or fail a skill check? I've strayed away from looking at anything beyond Uncommon for archetypes because I feel like they're very campaign specific, but i'll definitely take a look at it.
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# ? Jun 1, 2023 15:50 |
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# ? Jun 3, 2024 21:51 |
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Syntaxed posted:In the spirit of not ALWAYS recommending Electric Arc (but it is always the best...), I'd say you should take Scatter Scree https://pf2easy.com/index.php?id=16946&name=scatter_scree as a cantrip if you want some utility + damage. Has the advantage of putting down two squares with some difficult terrain in a cramped hallway or the enemy can waste actions clearing it. There are many hallways AV as you've probably seen. Ooh that sounds really cool. Smack a ghoul with the staff, throw down some rocks, then do that Neo hand gesture thing. Crit off Standing Still also cancels their movement so they'd have to walk through the dumb rocks again.
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# ? Jun 1, 2023 21:58 |
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Arrrthritis posted:Honestly pretty tempting considering my character has very low AC and not enough STR to get a champion of Urgathoa dedication. Thanks for the recommendation! Rare stuff is generally 'can you get your DM to agree to it', just like uncommon. They're just weirder.
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# ? Jun 1, 2023 23:04 |
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I feel like the rarity system is used for several different things, in a rather confusing way. In some cases (e.g., focus spells) "uncommon" is just a way of expressing a prerequisite. In other cases it's more a way of letting your DM veto something if it doesn't make sense (in either setting or power level terms) in the campaign. Thirdly, there's some things that are probably tagged as uncommon or rare for setting reasons. Raise Dead, for example, is uncommon but unrestricted in Organized Play, which struck me as a way of saying, "yes, PCs can come back from the dead, but it's not actually something that happens all the time in-universe." Finally, there's some ancestries that basically seem to be designated uncommon or rare as a "cosmetic reward" thing in an Organized Play context.
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# ? Jun 1, 2023 23:17 |
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A lot of information gathering stuff is Uncommon at minimum because it cuts off entire adventure premises from your DM, which sucks rear end.
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# ? Jun 1, 2023 23:18 |
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Megaman's Jockstrap posted:A lot of information gathering stuff is Uncommon at minimum because it cuts off entire adventure premises from your DM, which sucks rear end. Oh yeah. Detect Alignment, Detect Poison, Locate, Mind Reading, Detect Creator, Detect Scrying, Discern Lies, Forgotten Lines, Ghostly Tragedy, Read Omens, Web of Influence, Mind Probe, Telepathic Bond, Tongues, Catch Your Name, Scrying, Discern Location...and that's just the Divination spells!
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# ? Jun 1, 2023 23:39 |
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It's kind of irritating to want to do hand crossbow close combat silliness, but the archetype is uncommon cause AV path tagged yeah.
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# ? Jun 2, 2023 01:42 |
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Kitfox88 posted:It's kind of irritating to want to do hand crossbow close combat silliness, but the archetype is uncommon cause AV path tagged yeah. You can use uncommon stuff. Just ask your gm.
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# ? Jun 2, 2023 02:03 |
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Someone leaked the new playable races coming in Howl of the Wild, so Paizo decided to just announce them now: https://paizo.com/community/blog/v5748dyo6sibw?Meet-the-Crew-of-the-Zoetrope Minotaur, Centaur, Merfolk, Awakened Animal, Athamaru, and Surki.
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# ? Jun 2, 2023 21:02 |
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I wonder if the Awakened Animal doctor was a deliberate One Piece reference.
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# ? Jun 2, 2023 21:28 |
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3 Action Economist posted:Someone leaked the new playable races coming in Howl of the Wild, so Paizo decided to just announce them now: Did they leak any new rules for the ancestries? I'm really interested to see what being a size large minotaur invloves.
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# ? Jun 2, 2023 23:08 |
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Played another session of Pathfinder Society on Friday. Made my own character, a fighter who's going to lean in to wrestling, and really enjoyed how I already felt equipped at level 1 to do what I wanted to do- sprint across the battlefield and push/toss things around. I pulled a flying gremlin out of the air, tackled a small drake off a player it was biting, and chased a witch around to the point of really neutralizing her from the final fight. Also picked up Lost Omens Travel Guide since they had it at the store and figured since they weren't charging us for the play space, should show some appreciation. A pretty good book! Avoids being generic without getting too in the weeds on anything. Also appreciate it trying to navigate between the 'classic' world of LotR/F20 and their more kitchen-sink world.
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# ? Jun 5, 2023 01:58 |
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KPC_Mammon posted:Did they leak any new rules for the ancestries? I'm really interested to see what being a size large minotaur invloves. No, the leak was just an article using art featuring all the iconic characters from the book. We have some info from the Paizocon panel, but they didn't get into what being a large PC means mechanically.
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# ? Jun 5, 2023 02:41 |
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3 Action Economist posted:Someone leaked the new playable races coming in Howl of the Wild, so Paizo decided to just announce them now: 4 legs race hell yeah
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# ? Jun 5, 2023 07:20 |
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Dr Pom is better than whoever the gently caress your character is.
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# ? Jun 5, 2023 09:35 |
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3 Action Economist posted:Someone leaked the new playable races coming in Howl of the Wild, so Paizo decided to just announce them now: Giving Merfolk wheelchairs to let them adventure on land is so simple and obvious and I don’t know why it’s not been done before.
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# ? Jun 5, 2023 12:33 |
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Chevy Slyme posted:Giving Merfolk wheelchairs to let them adventure on land is so simple and obvious and I don’t know why it’s not been done before. There was the Fins to Feet spell in 1e, and I've seen a "Tailband of Aerial Swimming" which just let Merfolk swim through air, though they had to always stay with 5 feet of the ground. But yes, the wheelchairs make sense.
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# ? Jun 5, 2023 13:19 |
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Kvantum posted:There was the Fins to Feet spell in 1e, and I've seen a "Tailband of Aerial Swimming" which just let Merfolk swim through air, though they had to always stay with 5 feet of the ground. Yes. Neither of those solutions is simple or obvious.
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# ? Jun 5, 2023 13:37 |
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Chevy Slyme posted:Yes. Neither of those solutions is simple or obvious. Accessibility devices weren't really a thing in RPGs until the disability groups got going as part of 5e/the hobby growing recently (an excellent thing, to be clear), and then it makes sense when you've already got stats for wheelchairs in the core rulebooks to go "OH WHAT ABOUT A MERMAID WHEELCHAIR" e: and by not really a thing, I mean I remember rules in Pathfinder 1e and so on for "WHAT IF YOUR ARM GOT CHOPPED OFF HERE'S A COOL PROSTHETIC" but nothing really wheelchair or wheelchair analogue, which reflects these things being largely designed by able people for telling fantasy stories and nothing else.
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# ? Jun 5, 2023 13:47 |
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Chevy Slyme posted:Giving Merfolk wheelchairs to let them adventure on land is so simple and obvious and I don’t know why it’s not been done before. They did something similar in the art for Fellowship's underwater elves, but even that was a big chunky robot with legs and not just a cool wheelchair.
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# ? Jun 5, 2023 15:08 |
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Arivia posted:e: and by not really a thing, I mean I remember rules in Pathfinder 1e and so on for "WHAT IF YOUR ARM GOT CHOPPED OFF HERE'S A COOL PROSTHETIC" but nothing really wheelchair or wheelchair analogue, which reflects these things being largely designed by able people for telling fantasy stories and nothing else. In Rusty Quill Gaming there's a section where a character has (without spoilers) lost the ability to walk, and uses periodic casts of Floating Disk as a transport method that pretty much replicates the function of a wheelchair, but I'm delighted to see how much Pathfinder has done to work accessibility tools into core game design.
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# ? Jun 5, 2023 15:28 |
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Arivia posted:Accessibility devices weren't really a thing in RPGs until the disability groups got going as part of 5e/the hobby growing recently Feelings about WOTC and 5ed itself aside, the fact that it brought tabletop RPGs into the mainstream and by extension made the hobby more inclusive is something that I'll always love about it. Sure, other games and companies do a way better job about inclusion and modernizing the games, but 5ed is the reason why the hobby has reached communities that have been excluded from it for ages. Thinking about how toxic and lovely the community was when I first joined some 20 years ago and how it is today makes me very happy. Also, reading the complaints from the grognards I know from back there is music to my ears. Oh you're angry about a canonically lgbtq character in d&d? Sucks to be you. (To be fair, my experience is very different from most posters here, having started playing ttrpgs back in Latin America, so I may be a bit off base)
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# ? Jun 5, 2023 15:33 |
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That tracks for me. There have always been welcoming and broadly non-bigoted ttrpgs spaces, but in the past it was always easier for me to find a group of folks like that to play a story game with and harder to find anything tactical or crunchy. Now I can have it all.
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# ? Jun 5, 2023 16:51 |
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So like, this movement has been driven far less by WotC, they've just kinda been dragged along with the tides, with all the constant gently caress ups and rake stepping that come with a corpo trying to adjust and change with the times. Turns out when a bunch of theater and improv kids and poo poo get interested in D&D through actual plays, and the like and that becomes a larger market share of users. The Company is going to be forced that direction regardless, unless like they really really are ideologically against inclusion.
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# ? Jun 5, 2023 17:06 |
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oh yeah, this is very much a situation where WOTC's contribution is more like "uh, fine" than "we shall lead the way".
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# ? Jun 5, 2023 17:38 |
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Yeah to be clear I’m absolutely not giving WotC credit, but the player base expansion that came in with 5e pushed it. There’s that one lady who wrote the pathfinder wheelchairs in particular, she deserves her due.
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# ? Jun 5, 2023 17:39 |
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Chevy Slyme posted:Giving Merfolk wheelchairs to let them adventure on land is so simple and obvious and I don’t know why it’s not been done before. Wheelchairs are certianly new but the basic idea was present in 1e, I don't know if it ever ended up in actual rulebooks but the idea of a small cart for a merfolk on land was definitely around in play. Now that the setting has explicit wheelchairs they're obviously a much better purpose-built solution, though.
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# ? Jun 5, 2023 18:15 |
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Pathfinder was super, super edgy early on, and they trafficked in a lot of the misogyny (especially in artwork), bigotry, and ableism of a bunch of 2000s geeky dudes' wildest dreams, but they've at least been consistently inclusive of queer identities since the start I believe primarily because James Jacobs is bi, vocal about it, and insisted on including LGBT people in the setting the sea change in ttrpg players just made it possible to turn it from, like, a blurb in their flavor text or something stated on the forums to multiple paragraphs talking about how a transwoman has a complex relationship with but loves and supports her nonbinary child as they team up to fight the undead (see: lost omens: legends about the Iomedars for this exact thing) Jen X fucked around with this message at 18:37 on Jun 5, 2023 |
# ? Jun 5, 2023 18:32 |
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Jen X posted:Pathfinder was super, super edgy early on, and they trafficked in a lot of the misogyny (especially in artwork), bigotry, and ableism, of a bunch of 2000s geeky dudes' wildest dreams, but they've at least been consistently inclusive of queer identities since the start The artwork was a bit bipolar in the beginning, very true. We had the older design for Seoni the iconic Sorcerer juxtaposed right next to Seelah and Kyra. As far as identities for NPCs, the first real presence I remember of a trans NPC was in Wrath of the Righteous, where two of the main support NPCs were Irabeth, a half-orc paladin and her trans wife Anevia. You end up finding the family heirloom sword that Irabeth sold off to pay for Anevia's transition. That adventure path was five years into Pathfinder 1e. Were there trans NPCs before then and I was just clueless?
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# ? Jun 5, 2023 18:48 |
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Kvantum posted:The artwork was a bit bipolar in the beginning, very true. We had the older design for Seoni the iconic Sorcerer juxtaposed right next to Seelah and Kyra. Anevia was the first. Crystal Frasier (trans) and Amber Scott pushed to include her. Then Shardra, the iconic shaman in 1e, was also a trans woman.
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# ? Jun 5, 2023 18:52 |
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Kvantum posted:The artwork was a bit bipolar in the beginning, very true. We had the older design for Seoni the iconic Sorcerer juxtaposed right next to Seelah and Kyra. I dunno, honestly! I know that wrath of the righteous came out in 2013 with Anevia, and the iconic shaman character, announced in 2014, is very explicitly (as in, her bio literally says it) trans, but idk if there were others before them
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# ? Jun 5, 2023 18:57 |
We ran into another enemy in Gatewalkers that gave us trouble, this time with relatively high melee resistance and reflexes. Our GM's sister joined the party as an anadi rogue and he got to traumatize her with the enemy's special attack so he was thrilled. Our psychic bailed us out by getting a near max damage crit with his amped imaginary 2h hammer. We're up to six players now so I'm curious if he's going to mess with the difficulty much. Fights so far are either over in 1.5 rounds or they go on forever with everyone whiffing and getting frustrated. We're all still learning and having fun though I think.
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# ? Jun 5, 2023 19:51 |
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Jen X posted:Pathfinder was super, super edgy early on, and they trafficked in a lot of the misogyny (especially in artwork), bigotry, and ableism of a bunch of 2000s geeky dudes' wildest dreams, but they've at least been consistently inclusive of queer identities since the start They've been correcting the extra cheesecake in their hot evil chick villains by redeeming them and as a redeemed hot evil chick simp, I am down with it. 1e/2e Nocticula 1e/2e Sorshen 1e/2e Arazni Looking forward to nicer, chiller Urgathoa in 3e.
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# ? Jun 5, 2023 20:25 |
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I'm far from an expert on Pathfinder lore stuff, but didn't Sorshen do things that were really, really bad? Like, "sexual slavery on a massive scale" bad? Should she really have been "redeemed"?
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# ? Jun 5, 2023 20:53 |
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Silver2195 posted:I'm far from an expert on Pathfinder lore stuff, but didn't Sorshen do things that were really, really bad? Like, "sexual slavery on a massive scale" bad? Should she really have been "redeemed"? just wait until you hear about the things nocticula did you know, being a demon lord and all
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# ? Jun 5, 2023 20:56 |
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Silver2195 posted:I'm far from an expert on Pathfinder lore stuff, but didn't Sorshen do things that were really, really bad? Like, "sexual slavery on a massive scale" bad? Should she really have been "redeemed"? She learned during her 5000 year timeout that the evil tyrant schtick wasn't going to work anymore
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# ? Jun 5, 2023 21:03 |
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Andrast posted:just wait until you hear about the things nocticula did The lore wiki page on Nocticula is pretty vague about what specific bad things she did; her career as a demon lord seems to have consisted mostly of killing other demon lords. Whereas Sorshen's "lustfulness" is specifically tied to her mastery of mind control magic, and this is central to the concept of Thassilonian Rune Magic; even if you ignore all more specific 1e lore, that's unavoidably icky.
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# ? Jun 5, 2023 21:19 |
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Silver2195 posted:The lore wiki page on Nocticula is pretty vague about what specific bad things she did; her career as a demon lord seems to have consisted mostly of killing other demon lords. Whereas Sorshen's "lustfulness" is specifically tied to her mastery of mind control magic, and this is central to the concept of Thassilonian Rune Magic; even if you ignore all more specific 1e lore, that's unavoidably icky. Nocticula was the queen of succubi and was explicitly a sadist, and you think she's responsible for less reprehensible sex crimes than a single rune mage? Have you seen what succubi get up to in Wrath of the Righteous?
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# ? Jun 5, 2023 22:20 |
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Considering she's a mythic expert in mind control magic and charisma, her entire redemption story is probably just a result of getting 80 on a bluff check.
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# ? Jun 5, 2023 22:22 |
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# ? Jun 3, 2024 21:51 |
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Taciturn Tactician posted:Nocticula was the queen of succubi and was explicitly a sadist, and you think she's responsible for less reprehensible sex crimes than a single rune mage? Have you seen what succubi get up to in Wrath of the Righteous? If you're asking whether I would expect better morals from a demon/devil over a wizard, the answer is yes every time.
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# ? Jun 5, 2023 22:31 |