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Key difference everything in fallout is ugly as poo poo, while starfield art direction seems cool
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# ? Jun 13, 2023 19:13 |
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# ? Jun 3, 2024 13:28 |
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The colony stuff is definitely going to be used to further the loot cycle gameplay they've stuck too since Fallout 4. Dunno if there will be anything more to it. If nothing else pray that they finally figured out pathfinding in settlements so you don't go to your massive research facility on Glorbulon 6-A only to find all the scientists walking into walls while saying 'Hey' like Sonic 06 NPCs
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# ? Jun 13, 2023 19:15 |
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Xakura posted:Key difference everything in fallout is ugly as poo poo, while starfield art direction seems cool Pretty much. I am ready to not look at rust buckets and rags on every person I meet.
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# ? Jun 13, 2023 19:16 |
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them using prefabbed components does mean that pathfinding will be easier all around. The fallout 4 settlement system suffers a lot from not having remotely enough prefab housing elements you can kitbash together.
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# ? Jun 13, 2023 19:17 |
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Xakura posted:Key difference everything in fallout is ugly as poo poo, while starfield art direction seems cool I really thought 4 missed a chance to let you clean the place up a bit since you were literally rebuilding society. I get why the aesthetic is a big part of Fallout, but if it's thematically moving past the apocalypse a bit, maybe it's time to show that visually a bit too.
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# ? Jun 13, 2023 19:17 |
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my friends had the opposite thing to say. They really hated SF's aesthetic because it wasn't "aesthetic" enough. I liked Bethesda's whole take on retrofuturistic america. You were essentially walking in the remains of the Jetson's universe in many ways while in downtown boston.
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# ? Jun 13, 2023 19:21 |
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Dr Kool-AIDS posted:I really thought 4 missed a chance to let you clean the place up a bit since you were literally rebuilding society. I get why the aesthetic is a big part of Fallout, but if it's thematically moving past the apocalypse a bit, maybe it's time to show that visually a bit too. Same, as well as if you had a bunch of settlements in an area with maybe a certain defense level or whatever, after a while have less random raider encounters in that area or something as well, so it actually felt like some progress was being made. Like for NV and 3 your just basically just doing the story, so it makes sense that changes are going to be just story related basically, but with the minutemen and the settlement system the game was saying hey were tidying up the wasteland, but like nah everywhere at the end of the game was still wasteland as hell.
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# ? Jun 13, 2023 19:27 |
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Tankbuster posted:the bases in FO4 allowed you to acquire crafting resources later on. The outposts in starfield largely seem to do the same. They only generate junk if you have less than like 500 units of junk in the settlement, and the machines only run when you're in the settlement. They're basically completely worthless for acquiring crafting materials other than the "make purified water sell purified water buy material deliveries" loop I just want bases that are self sufficient. Not the "I build 8600 points of defenses and 3 gunners will destroy half the settlement unless you, the only competent person on the planet, show up to babysit them" bases from fo4
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# ? Jun 13, 2023 19:28 |
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dr_rat posted:The Jali system sounds neat, I wonder how well it does with different languages as languages can have such a different mix of hard and soft sounds and meanings of emphases in words placed in different parts of the sentence. I can just imagine it being used with voice recordings from a langue it isn't used to and making all the characters just sad/angry/happy all the time, or making all the characters seem puzzled/quizzical as it thinks every sentence they say is a question. They advertise it as being "multilingual" but I don't speak any other language well enough to really tell if they're doing a good job in them. They list these languages: quote:English I found this paper which I think is the one I read ages ago, but I'm not 100% certain.
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# ? Jun 13, 2023 19:31 |
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Xakura posted:Key difference everything in fallout is ugly as poo poo, while starfield art direction seems cool Nasapunk
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# ? Jun 13, 2023 19:36 |
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Azhais posted:They only generate junk if you have less than like 500 units of junk in the settlement, and the machines only run when you're in the settlement. They're basically completely worthless for acquiring crafting materials other than the "make purified water sell purified water buy material deliveries" loop I think the higher your happiness levels and defenses were the less likely your settlements were to be attacked. I asked around in reddit and used SKK's settlement attack mod which completely overhauled that aspect. Either way the settlement system really felt unbaked in terms of being playtested although it was really important in survival mode.
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# ? Jun 13, 2023 19:41 |
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dr_rat posted:So a lot of Witcher was automated like Bethesda games, but seems the system they used allowed more tailoring, there's an article about it here: https://www.pcgamer.com/most-of-the-witcher-3s-dialogue-scenes-was-animated-by-an-algorithm/ Where is in creation kit, seems you set an animation for the character, than you set an emotion and strength of that emotion (between 1-100) for each line of dialogue. Procgen can be fine as a tool to build content more efficiently. When it's sold as a "you'll always experience a different story!!!" feature however you know it's just going to pointlessly shuffle poo poo around. The real question for starfield is how large is the set of prefabs that the game will be pulling from and so far we know exactly nothing about this (although if the number was impressive you'd think they'd have boasted about it). Even 1000 planets will very very quickly feel worthless if you always see the same 3 outposts etc.
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# ? Jun 13, 2023 19:43 |
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All I want to do is build my own space port and populate it with the ships I have stolen from random pirates in the universe. It will be like a GTA garage on my own personal moon. What other game could possibly fulfill this fantasy.
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# ? Jun 13, 2023 19:45 |
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its outer space. Most of those planets will be balls of ice.
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# ? Jun 13, 2023 19:45 |
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Real space is filled with a bunch of rocks with nothing on them. Even few hundred years of local space exploration isn't going to put a huge dent in that number. I think it was dumb to tout it like they did because it sets up that expectation that there's gonna be "something" on each one, when it seems they're just intended as a different backdrop to your personal space. But who knows, maybe they'll slap a proc-gen random faction base on each planet just to say they're there.
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# ? Jun 13, 2023 19:50 |
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the game showcase did say that a lot of those planets will just be there for resource outposts and taking the occasional stroll in.
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# ? Jun 13, 2023 19:55 |
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I think you need the giant number of planets even if nothing is on them and no one goes there. The background needs to feel expansive even if you don't actually investigate it. Otherwise you get Outer Worlds which feels like a small village not a massive solar system.
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# ? Jun 13, 2023 19:56 |
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ah yes but have you considered that it was made by obsidian so it was automatically gooder?
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# ? Jun 13, 2023 19:57 |
I think they were decently clear in the presentation that a lot of the planets don’t have a narrative purpose or whatever. They’re there for resources or just purely for the sense of exploring the land as well as just lending scale to the universe.
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# ? Jun 13, 2023 19:58 |
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Outer Worlds was pretty good but doesn't hold a candle to the classic Bethesda Experience.
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# ? Jun 13, 2023 19:59 |
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Tankbuster posted:its outer space. Most of those planets will be balls of ice. Hey, lots of balls of rock as well! They mentioned they wanted to keep planets realistic to position from sun and what not so quite a few hellish hot planets and quite a few ice balls and few gas giants as well. Also assuming that's true and their keeping to the Goldilock principles and 100 star systems at most there would be 100 livable planets, and honest I'd be surprised if there was more than 20 planets with life on them. Which seems fine to me. Also they should allow you to land on a gas giant, and immediately get crushed to death when you try.
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# ? Jun 13, 2023 20:00 |
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isndl posted:That number of planets is mostly filler, but at the same time it'll be extremely popular with the settlement building crowd who get to have giant sandboxes to gently caress around with. I expect there's going to be "coolest planets to build a vacation home" type lists going pretty much immediately after launch.... Sounds like the vast majority of planets are generated as you approach them. So no lists to share with other people. I think from an early interview with Todd he mentioned 1,000 being a number that they could name by hand. I figured that meant procedurally generating the biomes, fauna, flora etc and then locking it down. I guess we'll find out later if the locked down ones are 20, 100, 500... Maybe we will have Console Commands to set seeds for generating planets?
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# ? Jun 13, 2023 20:03 |
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The planets are pre generated. The quests get added in as you approach them iirc.
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# ? Jun 13, 2023 20:06 |
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Zlodo posted:The real question for starfield is how large is the set of prefabs that the game will be pulling from and so far we know exactly nothing about this (although if the number was impressive you'd think they'd have boasted about it). Even 1000 planets will very very quickly feel worthless if you always see the same 3 outposts etc.
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# ? Jun 13, 2023 20:08 |
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I still think there is some obscure buffer overflow or something in the very base of the Creation engine that has corrupted and generated unreproduceable errors in Bethesda games since Morrowind
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# ? Jun 13, 2023 20:15 |
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if thats the price we pay for modding then thats the price we pay.
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# ? Jun 13, 2023 20:17 |
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Tankbuster posted:I think the higher your happiness levels and defenses were the less likely your settlements were to be attacked. I asked around in reddit and used SKK's settlement attack mod which completely overhauled that aspect. Either way the settlement system really felt unbaked in terms of being playtested although it was really important in survival mode. I just use a mod that disables settlement attacks entirely. Even beyond my annoyance at their inability to defend themselves I got sick of playing survival mode and getting "Summerville place is under attack!" when I'm in the rear end end of far harbor
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# ? Jun 13, 2023 20:18 |
Fallout 4 settlements were frustrating because they were settlements. A first person open world game is not the best way to interface with settlement management. It's pretty bad for that. Fallout 76 was a lot more satisfying, even with most of the same jank, because you were just building your own personal camp. You didn't need to manage people and resources and all that. You were just making a cozy home. It felt good. Starfield has you building outposts not settlements. And you have a spaceship as a mobile base too. Conceptually it's already much better than Fallout 4, much more in line with what was satisfying about 76- you're building a house not a town. Maybe some NPCs will hang out there and give you a steady stream of resources. Based on Bethesda's previous attempts at this kind of stuff and the aesthetic of Starfield, it looks like it'll be fun. PeePot posted:Sounds like the vast majority of planets are generated as you approach them. So no lists to share with other people. If your idea of a beautiful base is one that is one tidally locked to a gas giant with spectacular rings, and somehow in a very oblique orbit so the rings are constantly waxing and waning as the gas giant hovers motionless above the horizon, where it can be constantly framed by your huge living room window, that's the type of thing that people could share with each other. I don't know that it's physically possible to have a gas giant with rings also have a close, tidally locked moon in an oblique orbit (so you're not just looking at the rings edge on all the time), but if it is possible, I would like to build a house there.
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# ? Jun 13, 2023 20:21 |
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I fully plan to ignore any and all sensationalist youtube clickbait about top ten planets with cool secrets and just fart around on my own and talking to my friends about the neat things we've done.
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# ? Jun 13, 2023 20:24 |
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VostokProgram posted:look to my bug reports on the first day of the fifth sprint We've had stand up, yes, but what about second stand up?
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# ? Jun 13, 2023 20:33 |
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Admiral Bosch posted:I fully plan to ignore any and all sensationalist youtube clickbait about top ten planets with cool secrets and just fart around on my own and talking to my friends about the neat things we've done. I definitely want to start blind, but if/when the procgen stuff starts feeling repetitive, I'll probably want to check out some more curated experiences. But maybe important/interesting areas will be signposted in some way within the game anyway, idk.
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# ? Jun 13, 2023 20:34 |
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No Man's Sky (derogatory) by the people that made Fallout 4 (derogatory) is the recipe for the biggest most shallow game ever made.
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# ? Jun 13, 2023 20:38 |
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yeah we need some really deep gameplay experiences like...Star Citizen.
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# ? Jun 13, 2023 20:40 |
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The good news is that it's going to be on game pass so if it's all ambition and no game at least you don't have to buy it.
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# ? Jun 13, 2023 20:42 |
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Jack Trades posted:No Man's Sky (derogatory) by the people that made Fallout 4 (derogatory) is the recipe for the biggest most shallow game ever made. I don’t think this game will be for you. A shame!
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# ? Jun 13, 2023 20:50 |
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Jack Trades posted:No Man's Sky (derogatory) by the people that made Fallout 4 (derogatory) is the recipe for the biggest most shallow game ever made. Like I will give No Man's Sky props for their dedication to improving their game for no extra charge, but having gone back and trying it again several times over the years, it still suffers from the same problem of being too shallow. Adding in derelict ships are cool until you realize each one is nearly identical and not really worth doing more than once. Even exploring planets gets old when you can recognize every possible point of interest from the fairly small list it can draw from. Daggerfall had this same problem, and I don't see Bethesda of all developers being able to solve it.
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# ? Jun 13, 2023 21:03 |
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1glitch0 posted:I think you need the giant number of planets even if nothing is on them and no one goes there. The background needs to feel expansive even if you don't actually investigate it. Otherwise you get Outer Worlds which feels like a small village not a massive solar system. OTOH Outer Wilds only had like five planets and it felt way more filled out than Outer Worlds ever did. ME2 did the whole "a bunch of garbage background planets for resource extraction" thing and it was... lets just say I didn't find it a strong point of the game. I know its not what but I do think a smaller number of genuinely unique and interesting planets does a lot more to make a space game feel big than a docen procgenned copy pasted ones. Hopefully Starfield has both, though, since we're definitely getting the copy-pasted ones.
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# ? Jun 13, 2023 21:06 |
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Zlodo posted:Procgen can be fine as a tool to build content more efficiently. They have. They have literally said that it's the most handcrafted content they have ever done. They said there are more recorded lines of dialogue than Skyrim and Fallout put together even with no voiced character.
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# ? Jun 13, 2023 21:13 |
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Someone (maybe multiple people) on the forum have pointed out that all of No Man's Sky's patched in systems don't engage with either the base game or each other, and it kills the gameplay you can get out of them. Bethesda, with it's immersive sim/RPG hybrid gameplay, isn't going to have that problem.
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# ? Jun 13, 2023 21:14 |
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# ? Jun 3, 2024 13:28 |
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7c Nickel posted:They have. They have literally said that it's the most handcrafted content they have ever done. They said there are more recorded lines of dialogue than Skyrim and Fallout put together even with no voiced character. https://www.youtube.com/watch?v=hFcLyDb6niA
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# ? Jun 13, 2023 21:14 |