Favourite hosed up lil' guy in games? This poll is closed. |
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Waluigi |
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36 | 29.27% |
Waddle Dee |
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34 | 27.64% |
Gollum |
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7 | 5.69% |
Sonic |
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13 | 10.57% |
freaky cartwheeling grey-skinned frog men from elden ring |
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28 | 22.76% |
vectorman worm things that sometimes explode |
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5 | 4.07% |
Total: | 123 votes |
Kazuma Kiryu, Patriarch of the 007 Family https://www.youtube.com/watch?v=sAa3zoStk2w
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# ? Jun 11, 2024 02:00 |
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That last heat action ![]() Edit: Also I wish they'd bring back probably my favorite heat action of all: Kiryu just being tired and wanting to smoke a goddamn cigarette but these punks won't stop trying to fight him: https://www.youtube.com/watch?v=7RG0916V5e0 ![]() Jerusalem fucked around with this message at 10:38 on Jun 16, 2023 |
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I've looked at some of the previous Monster Hunters, and I don't think I could give up the QoL changes/streamlining of the newer games. Gathering missions in particular seemed tedious.
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cheetah7071 posted:are there any games where the water level is the best part of the game Metal Gear Solid 2
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Rinkles posted:I've looked at some of the previous Monster Hunters, and I don't think I could give up the QoL changes/streamlining of the newer games. Gathering missions in particular seemed tedious. I just wish there was an in-universe lore reason to explain why whetstones don't get used up anymore.
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cheetah7071 posted:are there any games where the water level is the best part of the game Mario 64 maybe?
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Gripweed posted:I just wish there was an in-universe lore reason to explain why whetstones don't get used up anymore. There's plenty of way of ways to do immersion that doesn't involve wasting the player's time, glad they got rid of it.
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Evil Kit posted:There's plenty of way of ways to do immersion that doesn't involve wasting the player's time, glad they got rid of it. It takes like one second to add whetstones to your inventory when you're preparing for a hunt. Grow up.
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lol
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https://twitter.com/AnimalJayson/status/1669417122127069187?s=20
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Gripweed posted:It takes like one second to add whetstones to your inventory when you're preparing for a hunt. Grow up. lmao, get bent if you're actually telling me to grow up unironically. You still have access to whetstone fish for faster sharpening without skills, so you can still take that one second to add the thing you were complaining about being removed, except now it gives a tangible bonus instead of meaningless tedium and resource overhead.
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Evil Kit posted:lmao, get bent if you're actually telling me to grow up unironically. In MHW they also drastically reduced how often you need to sharpen, so why even include sharpening at all? Get rid of it, save us all from tedium. There's lock on for the monster so you don't need camera controls, having to control the camera yourself is pretty tedious. They could include auto attack so you don't need to tediously press the attack buttons over and over again. We've got cutscenes before and after every hunt now, so maybe they could have a character in a little inset window on the screen just chatting while you sit and watch the game so there's something to keep your attention other than just the tedium of a video game. No more tedium, no more worrying about resources, it's all handled for you. I'm so happy about all of these QoL improvements! Finally, a life free from tedium!
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Gripweed posted:In MHW they also drastically reduced how often you need to sharpen, so why even include sharpening at all? Get rid of it, save us all from tedium. There's lock on for the monster so you don't need camera controls, having to control the camera yourself is pretty tedious. They could include auto attack so you don't need to tediously press the attack buttons over and over again. We've got cutscenes before and after every hunt now, so maybe they could have a character in a little inset window on the screen just chatting while you sit and watch the game so there's something to keep your attention other than just the tedium of a video game. No more tedium, no more worrying about resources, it's all handled for you.
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Gripweed posted:No more tedium, no more worrying about resources, it's all handled for you. If you remove all the bullshit what's left? Just playing the game and having fun? ![]()
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Infinitum posted:If you remove all the bullshit what's left? The bullshit is the game!
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yeah, monster hunter is basically cookie clicker if you don't have to sit down and sharpen every 30 seconds
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sirtommygunn posted:yeah, monster hunter is basically cookie clicker if you don't have to sit down and sharpen every 30 seconds is it? I haven't played for very long but it seems to me there's a pretty high skill ceiling
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Gripweed posted:In MHW they also drastically reduced how often you need to sharpen, so why even include sharpening at all? Get rid of it, save us all from tedium. There's lock on for the monster so you don't need camera controls, having to control the camera yourself is pretty tedious. They could include auto attack so you don't need to tediously press the attack buttons over and over again. We've got cutscenes before and after every hunt now, so maybe they could have a character in a little inset window on the screen just chatting while you sit and watch the game so there's something to keep your attention other than just the tedium of a video game. No more tedium, no more worrying about resources, it's all handled for you. drat you sound tedious. To try and engage with this in good faith to make up for being so aggro: removing whetstones was a good things because it wasn't engaging for the player. It was a resource overhead that was completely necessary and wasted player time to gather. It was replaced with an unlimited use item that does the same thing and doesn't take up an inventory slot! But the whetstone fish were kept because they're an option to let you keep speed sharpening out of your build. As for Sharpness, there's many reasons why Capcom has kept it in imo. It's a mechanic that directly engaged the player with the monsters in many ways, from dictating whether you bounce off harder/tougher body parts, to bonus damage and always doing full motion value damage when attacking. It's also a direct balancing lever that can be tweaked in a bunch of different ways for various weapons and causes players to plot out different armor builds to deal with it! This is an interesting thing to engage with as a player. There's fun bullshit like a giant Bagel carpet bombing you while you fight or a pickle koolaid manning through a while to grab the monster you're fighting and swinging it at you like a mace. There's unfun bullshit. Removing the unfun bullshit or smoothing it out is a good thing.
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Rinkles posted:is it? I haven't played for very long but it seems to me there's a pretty high skill ceiling No, it isn't I'm pretty sure that's a sarcastic joke. It's like saying all video games are the same because you push buttons to make the images on a screen change which is tedious and reductive.
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https://twitter.com/ArkhamNumb/status/1669096973830430720?s=20 Didn't they tease this like two years ago? And they're only just beginning to write it?
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Gripweed posted:In MHW they also drastically reduced how often you need to sharpen, so why even include sharpening at all? Get rid of it, save us all from tedium. There's lock on for the monster so you don't need camera controls, having to control the camera yourself is pretty tedious. They could include auto attack so you don't need to tediously press the attack buttons over and over again. We've got cutscenes before and after every hunt now, so maybe they could have a character in a little inset window on the screen just chatting while you sit and watch the game so there's something to keep your attention other than just the tedium of a video game. No more tedium, no more worrying about resources, it's all handled for you. That sounds great but how many achievements can I unlock?
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Evil Kit posted:drat you sound tedious. You could buy whetstones. They were always cheap. And yes sharpening is a good feature. Having to sharpen and standing still while you drank potions were both parts of the game because they created windows of vulnerability for the player. Do you keep banging away even after your weapon has dropped sharpness, do you run to a different area to sharpen or do you think you can get away with it before the monster hits you, these were decisions the player had to make. Drastically reducing how often you have to sharpen and letting you run around while drinking potions are not QoL improvements, they are dumbing down the game. It's about reducing the number of decisions the player has to make and the number of things they have to think about. One whetstone that never wears out and doesn't take up space in your inventory, ehh, that's arguable. I think it should at least take up space in your inventory. But it was part of a suite of changes that were clearly designed to make the game simpler so players wouldn't have to think as much. Just like making every hunt a plot mission, it's dumbing down the game, creating a more on-rails experience. Monster Hunter World is, in the main, not a streamlined Monster Hunter with QoL improvements. It is a dumbed down Monster Hunter for lazy gamers.
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This is an extremely bad bit
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Waffleman_ posted:https://twitter.com/ArkhamNumb/status/1669096973830430720?s=20 To be fair the script is going to be fairly straightforward, the first draft already leaked: "Snikt, bub," said Wolverine, as he unsheathed his adamantium claws. Mass murder followed.
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Evil Kit posted:No, it isn't I'm pretty sure that's a sarcastic joke. It's like saying all video games are the same because you push buttons to make the images on a screen change which is tedious and reductive. You are correct
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Gripweed posted:You could buy whetstones. They were always cheap. Bad opinions about MH ITT
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welcome posted:That sounds great but how many achievements can I unlock? When you boot the game you get the following immediately Great Start: You started the game First Achievement: You unlocked an achievement Achievement Apprentice: You unlocked two achievements Three-of-a-Kind: You unlocked three achievements Achievement Accomplisher: You unlocked four achievements Full House: You unlocked five achievements Past Half Way: You unlocked six achievements Achievement Avenger: You unlocked seven achievements Almost Done: You unlocked eight achievements Achievement Assassin: You unlocked nine achievements Platinum: You unlocked all other achievements
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Gripweed posted:You could buy whetstones. They were always cheap. idk I haven't played any of the pre-MHW MH games but it sounds like whetstones being a consumable was not an interesting choice for the player at all
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Would Monster Hunter be a better game if your weapons broke after 10 hunts and you had recraft them from scratch?
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"lazy gamers"
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Waffleman_ posted:https://twitter.com/ArkhamNumb/status/1669096973830430720?s=20 You can just start making a game and fit the story in after
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Gripweed posted:You could buy whetstones. They were always cheap. Moving while drinking potions clearly became a necessity as monster movesets got sped up and the game has gotten faster imo. There's a bunch of times in World and Rise where your window for getting a potion off is very slim, and even then monsters can still punish you for it. Change in long running series can suck when it's actively reductive in a bad way or just change for the sake of change. However simplifying needlessly complex things to make entry into a series easier is not actively bad, especially for a series like Mon Hun where it's still *really easy* to get overwhelmed and bounce off the two most recent games. Not everyone has the time to invest in sitting down and learning a game inside and out just to be able to play it without frustrations or get to fun parts. World and Rise are still a hard recommend for me to make sometimes because of the relatively high burden of knowledge the game has even with all the tutorials now. We can also just agree to disagree and move on.
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Escobarbarian posted:This is an extremely bad bit It's not a bit. Sometimes people have different opinions. Jay Rust posted:idk I haven't played any of the pre-MHW MH games but it sounds like whetstones being a consumable was not an interesting choice for the player at all It was part of getting equipped for a hunt. That was a part of the gameplay loop. You get your potions, antidotes if there's poison, cold or hot drinks, whetstones, trap, tranq bombs, etc. You make sure you have what you need before you venture out into the primeval wilderness to hunt a giant monster. As I said, I'm ok with whetstones not being consumable. But I do think you should be able to forget your whetstone at camp. That was a feature of the game and I don't see the point of removing it. Monster Hunter World goes even further with autocrafting. You can just fling yourself into this unexplored primeval world without any prep work and be fine. It's bad.
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Evil Kit posted:Moving while drinking potions clearly became a necessity as monster movesets got sped up and the game has gotten faster imo. There's a bunch of times in World and Rise where your window for getting a potion off is very slim, and even then monsters can still punish you for it. What I disagree with you is the idea that you can remove the frustrations to just get to the good parts. The frustrations are important for creating the good parts. We're going to have to agree to disagree because it seems like neither of us will convince the other, but I see no reason to move on.
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whetstones will TEAR US APART
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Sakurazuka posted:You can just start making a game and fit the story in after The game is technically complete right now but every single text box just says "Bub"
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Gripweed posted:What I disagree with you is the idea that you can remove the frustrations to just get to the good parts. The frustrations are important for creating the good parts. There are still frustrations in the game! That said World was also a big move to a different engine and Capcom didn't have REngine made yet so maybe they had the cut out some stuff they might have otherwise kept in? Only way to tell will be when Gen 6 is announced and we find out what is staying, what is going and what is new, mechanics wise.
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gently caress wolverine and gently caress the x-men
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Gaius Marius posted:gently caress wolverine and gently caress the x-men yes many people want to do that
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# ? Jun 11, 2024 02:00 |
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Bloodwake had cool water. Sea of Thieves is a solid answer though.
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