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Favourite hosed up lil' guy in games?
This poll is closed.
Waluigi 36 29.27%
Waddle Dee 34 27.64%
Gollum 7 5.69%
Sonic 13 10.57%
freaky cartwheeling grey-skinned frog men from elden ring 28 22.76%
vectorman worm things that sometimes explode 5 4.07%
Total: 123 votes
[Edit Poll (moderators only)]

 
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Infinitum
Jul 30, 2004


Kazuma Kiryu, Patriarch of the 007 Family
https://www.youtube.com/watch?v=sAa3zoStk2w

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Jerusalem
May 20, 2004

Would you be my new best friends?

That last heat action :allears:

Edit: Also I wish they'd bring back probably my favorite heat action of all: Kiryu just being tired and wanting to smoke a goddamn cigarette but these punks won't stop trying to fight him:

https://www.youtube.com/watch?v=7RG0916V5e0

Jerusalem fucked around with this message at 10:38 on Jun 16, 2023

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
I've looked at some of the previous Monster Hunters, and I don't think I could give up the QoL changes/streamlining of the newer games. Gathering missions in particular seemed tedious.

Gripweed
Nov 8, 2018

cheetah7071 posted:

are there any games where the water level is the best part of the game

Metal Gear Solid 2

Gripweed
Nov 8, 2018

Rinkles posted:

I've looked at some of the previous Monster Hunters, and I don't think I could give up the QoL changes/streamlining of the newer games. Gathering missions in particular seemed tedious.

I just wish there was an in-universe lore reason to explain why whetstones don't get used up anymore.

Feldegast42
Oct 29, 2011

COMMENCE THE RITE OF SHITPOSTING

cheetah7071 posted:

are there any games where the water level is the best part of the game

Mario 64 maybe?

Evil Kit
May 29, 2013

I'm viable ladies.

Gripweed posted:

I just wish there was an in-universe lore reason to explain why whetstones don't get used up anymore.

There's plenty of way of ways to do immersion that doesn't involve wasting the player's time, glad they got rid of it.

Gripweed
Nov 8, 2018

Evil Kit posted:

There's plenty of way of ways to do immersion that doesn't involve wasting the player's time, glad they got rid of it.

It takes like one second to add whetstones to your inventory when you're preparing for a hunt. Grow up.

Jay Rust
Sep 27, 2011

lol

Gripweed
Nov 8, 2018

https://twitter.com/AnimalJayson/status/1669417122127069187?s=20

Evil Kit
May 29, 2013

I'm viable ladies.

Gripweed posted:

It takes like one second to add whetstones to your inventory when you're preparing for a hunt. Grow up.

lmao, get bent if you're actually telling me to grow up unironically.

You still have access to whetstone fish for faster sharpening without skills, so you can still take that one second to add the thing you were complaining about being removed, except now it gives a tangible bonus instead of meaningless tedium and resource overhead.

Gripweed
Nov 8, 2018

Evil Kit posted:

lmao, get bent if you're actually telling me to grow up unironically.

You still have access to whetstone fish for faster sharpening without skills, so you can still take that one second to add the thing you were complaining about being removed, except now it gives a tangible bonus instead of meaningless tedium and resource overhead.

In MHW they also drastically reduced how often you need to sharpen, so why even include sharpening at all? Get rid of it, save us all from tedium. There's lock on for the monster so you don't need camera controls, having to control the camera yourself is pretty tedious. They could include auto attack so you don't need to tediously press the attack buttons over and over again. We've got cutscenes before and after every hunt now, so maybe they could have a character in a little inset window on the screen just chatting while you sit and watch the game so there's something to keep your attention other than just the tedium of a video game. No more tedium, no more worrying about resources, it's all handled for you.

I'm so happy about all of these QoL improvements! Finally, a life free from tedium!

Volte
Oct 4, 2004

woosh woosh

Gripweed posted:

In MHW they also drastically reduced how often you need to sharpen, so why even include sharpening at all? Get rid of it, save us all from tedium. There's lock on for the monster so you don't need camera controls, having to control the camera yourself is pretty tedious. They could include auto attack so you don't need to tediously press the attack buttons over and over again. We've got cutscenes before and after every hunt now, so maybe they could have a character in a little inset window on the screen just chatting while you sit and watch the game so there's something to keep your attention other than just the tedium of a video game. No more tedium, no more worrying about resources, it's all handled for you.

I'm so happy about all of these QoL improvements! Finally, a life free from tedium!
You just reached enlightenment

Infinitum
Jul 30, 2004


Gripweed posted:

No more tedium, no more worrying about resources, it's all handled for you.

If you remove all the bullshit what's left?

Just playing the game and having fun?

:thunk:

Gripweed
Nov 8, 2018

Infinitum posted:

If you remove all the bullshit what's left?

Just playing the game and having fun?

:thunk:

The bullshit is the game!

sirtommygunn
Mar 7, 2013



yeah, monster hunter is basically cookie clicker if you don't have to sit down and sharpen every 30 seconds

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

sirtommygunn posted:

yeah, monster hunter is basically cookie clicker if you don't have to sit down and sharpen every 30 seconds

is it? I haven't played for very long but it seems to me there's a pretty high skill ceiling

Evil Kit
May 29, 2013

I'm viable ladies.

Gripweed posted:

In MHW they also drastically reduced how often you need to sharpen, so why even include sharpening at all? Get rid of it, save us all from tedium. There's lock on for the monster so you don't need camera controls, having to control the camera yourself is pretty tedious. They could include auto attack so you don't need to tediously press the attack buttons over and over again. We've got cutscenes before and after every hunt now, so maybe they could have a character in a little inset window on the screen just chatting while you sit and watch the game so there's something to keep your attention other than just the tedium of a video game. No more tedium, no more worrying about resources, it's all handled for you.

I'm so happy about all of these QoL improvements! Finally, a life free from tedium!

drat you sound tedious.

To try and engage with this in good faith to make up for being so aggro: removing whetstones was a good things because it wasn't engaging for the player. It was a resource overhead that was completely necessary and wasted player time to gather. It was replaced with an unlimited use item that does the same thing and doesn't take up an inventory slot! But the whetstone fish were kept because they're an option to let you keep speed sharpening out of your build.

As for Sharpness, there's many reasons why Capcom has kept it in imo. It's a mechanic that directly engaged the player with the monsters in many ways, from dictating whether you bounce off harder/tougher body parts, to bonus damage and always doing full motion value damage when attacking. It's also a direct balancing lever that can be tweaked in a bunch of different ways for various weapons and causes players to plot out different armor builds to deal with it! This is an interesting thing to engage with as a player.

There's fun bullshit like a giant Bagel carpet bombing you while you fight or a pickle koolaid manning through a while to grab the monster you're fighting and swinging it at you like a mace. There's unfun bullshit. Removing the unfun bullshit or smoothing it out is a good thing.

Evil Kit
May 29, 2013

I'm viable ladies.

Rinkles posted:

is it? I haven't played for very long but it seems to me there's a pretty high skill ceiling

No, it isn't I'm pretty sure that's a sarcastic joke. It's like saying all video games are the same because you push buttons to make the images on a screen change which is tedious and reductive.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

https://twitter.com/ArkhamNumb/status/1669096973830430720?s=20

Didn't they tease this like two years ago? And they're only just beginning to write it?

welcome
Jun 28, 2002

rail slut

Gripweed posted:

In MHW they also drastically reduced how often you need to sharpen, so why even include sharpening at all? Get rid of it, save us all from tedium. There's lock on for the monster so you don't need camera controls, having to control the camera yourself is pretty tedious. They could include auto attack so you don't need to tediously press the attack buttons over and over again. We've got cutscenes before and after every hunt now, so maybe they could have a character in a little inset window on the screen just chatting while you sit and watch the game so there's something to keep your attention other than just the tedium of a video game. No more tedium, no more worrying about resources, it's all handled for you.

I'm so happy about all of these QoL improvements! Finally, a life free from tedium!

That sounds great but how many achievements can I unlock?

Gripweed
Nov 8, 2018

Evil Kit posted:

drat you sound tedious.

To try and engage with this in good faith to make up for being so aggro: removing whetstones was a good things because it wasn't engaging for the player. It was a resource overhead that was completely necessary and wasted player time to gather. It was replaced with an unlimited use item that does the same thing and doesn't take up an inventory slot! But the whetstone fish were kept because they're an option to let you keep speed sharpening out of your build.

As for Sharpness, there's many reasons why Capcom has kept it in imo. It's a mechanic that directly engaged the player with the monsters in many ways, from dictating whether you bounce off harder/tougher body parts, to bonus damage and always doing full motion value damage when attacking. It's also a direct balancing lever that can be tweaked in a bunch of different ways for various weapons and causes players to plot out different armor builds to deal with it! This is an interesting thing to engage with as a player.

There's fun bullshit like a giant Bagel carpet bombing you while you fight or a pickle koolaid manning through a while to grab the monster you're fighting and swinging it at you like a mace. There's unfun bullshit. Removing the unfun bullshit or smoothing it out is a good thing.

You could buy whetstones. They were always cheap.

And yes sharpening is a good feature. Having to sharpen and standing still while you drank potions were both parts of the game because they created windows of vulnerability for the player. Do you keep banging away even after your weapon has dropped sharpness, do you run to a different area to sharpen or do you think you can get away with it before the monster hits you, these were decisions the player had to make. Drastically reducing how often you have to sharpen and letting you run around while drinking potions are not QoL improvements, they are dumbing down the game. It's about reducing the number of decisions the player has to make and the number of things they have to think about.

One whetstone that never wears out and doesn't take up space in your inventory, ehh, that's arguable. I think it should at least take up space in your inventory. But it was part of a suite of changes that were clearly designed to make the game simpler so players wouldn't have to think as much. Just like making every hunt a plot mission, it's dumbing down the game, creating a more on-rails experience.

Monster Hunter World is, in the main, not a streamlined Monster Hunter with QoL improvements. It is a dumbed down Monster Hunter for lazy gamers.

Escobarbarian
Jun 18, 2004


Grimey Drawer
This is an extremely bad bit

Jerusalem
May 20, 2004

Would you be my new best friends?

Waffleman_ posted:

https://twitter.com/ArkhamNumb/status/1669096973830430720?s=20

Didn't they tease this like two years ago? And they're only just beginning to write it?

To be fair the script is going to be fairly straightforward, the first draft already leaked:

"Snikt, bub," said Wolverine, as he unsheathed his adamantium claws. Mass murder followed.

sirtommygunn
Mar 7, 2013



Evil Kit posted:

No, it isn't I'm pretty sure that's a sarcastic joke. It's like saying all video games are the same because you push buttons to make the images on a screen change which is tedious and reductive.

You are correct

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

Gripweed posted:

You could buy whetstones. They were always cheap.

And yes sharpening is a good feature. Having to sharpen and standing still while you drank potions were both parts of the game because they created windows of vulnerability for the player. Do you keep banging away even after your weapon has dropped sharpness, do you run to a different area to sharpen or do you think you can get away with it before the monster hits you, these were decisions the player had to make. Drastically reducing how often you have to sharpen and letting you run around while drinking potions are not QoL improvements, they are dumbing down the game. It's about reducing the number of decisions the player has to make and the number of things they have to think about.

One whetstone that never wears out and doesn't take up space in your inventory, ehh, that's arguable. I think it should at least take up space in your inventory. But it was part of a suite of changes that were clearly designed to make the game simpler so players wouldn't have to think as much. Just like making every hunt a plot mission, it's dumbing down the game, creating a more on-rails experience.

Monster Hunter World is, in the main, not a streamlined Monster Hunter with QoL improvements. It is a dumbed down Monster Hunter for lazy gamers.

Bad opinions about MH ITT

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

welcome posted:

That sounds great but how many achievements can I unlock?

When you boot the game you get the following immediately

Great Start: You started the game
First Achievement: You unlocked an achievement
Achievement Apprentice: You unlocked two achievements
Three-of-a-Kind: You unlocked three achievements
Achievement Accomplisher: You unlocked four achievements
Full House: You unlocked five achievements
Past Half Way: You unlocked six achievements
Achievement Avenger: You unlocked seven achievements
Almost Done: You unlocked eight achievements
Achievement Assassin: You unlocked nine achievements
Platinum: You unlocked all other achievements

Jay Rust
Sep 27, 2011

Gripweed posted:

You could buy whetstones. They were always cheap.

And yes sharpening is a good feature. Having to sharpen and standing still while you drank potions were both parts of the game because they created windows of vulnerability for the player. Do you keep banging away even after your weapon has dropped sharpness, do you run to a different area to sharpen or do you think you can get away with it before the monster hits you, these were decisions the player had to make. Drastically reducing how often you have to sharpen and letting you run around while drinking potions are not QoL improvements, they are dumbing down the game. It's about reducing the number of decisions the player has to make and the number of things they have to think about.

One whetstone that never wears out and doesn't take up space in your inventory, ehh, that's arguable. I think it should at least take up space in your inventory. But it was part of a suite of changes that were clearly designed to make the game simpler so players wouldn't have to think as much. Just like making every hunt a plot mission, it's dumbing down the game, creating a more on-rails experience.

Monster Hunter World is, in the main, not a streamlined Monster Hunter with QoL improvements. It is a dumbed down Monster Hunter for lazy gamers.

idk I haven't played any of the pre-MHW MH games but it sounds like whetstones being a consumable was not an interesting choice for the player at all

sirtommygunn
Mar 7, 2013



Would Monster Hunter be a better game if your weapons broke after 10 hunts and you had recraft them from scratch?

Jay Rust
Sep 27, 2011

"lazy gamers"

Sakurazuka
Jan 24, 2004

NANI?

Waffleman_ posted:

https://twitter.com/ArkhamNumb/status/1669096973830430720?s=20

Didn't they tease this like two years ago? And they're only just beginning to write it?

You can just start making a game and fit the story in after

Evil Kit
May 29, 2013

I'm viable ladies.

Gripweed posted:

You could buy whetstones. They were always cheap.

And yes sharpening is a good feature. Having to sharpen and standing still while you drank potions were both parts of the game because they created windows of vulnerability for the player. Do you keep banging away even after your weapon has dropped sharpness, do you run to a different area to sharpen or do you think you can get away with it before the monster hits you, these were decisions the player had to make. Drastically reducing how often you have to sharpen and letting you run around while drinking potions are not QoL improvements, they are dumbing down the game. It's about reducing the number of decisions the player has to make and the number of things they have to think about.

One whetstone that never wears out and doesn't take up space in your inventory, ehh, that's arguable. I think it should at least take up space in your inventory. But it was part of a suite of changes that were clearly designed to make the game simpler so players wouldn't have to think as much. Just like making every hunt a plot mission, it's dumbing down the game, creating a more on-rails experience.

Monster Hunter World is, in the main, not a streamlined Monster Hunter with QoL improvements. It is a dumbed down Monster Hunter for lazy gamers.



Moving while drinking potions clearly became a necessity as monster movesets got sped up and the game has gotten faster imo. There's a bunch of times in World and Rise where your window for getting a potion off is very slim, and even then monsters can still punish you for it.

Change in long running series can suck when it's actively reductive in a bad way or just change for the sake of change. However simplifying needlessly complex things to make entry into a series easier is not actively bad, especially for a series like Mon Hun where it's still *really easy* to get overwhelmed and bounce off the two most recent games. Not everyone has the time to invest in sitting down and learning a game inside and out just to be able to play it without frustrations or get to fun parts. World and Rise are still a hard recommend for me to make sometimes because of the relatively high burden of knowledge the game has even with all the tutorials now.

We can also just agree to disagree and move on.

Gripweed
Nov 8, 2018

Escobarbarian posted:

This is an extremely bad bit

It's not a bit. Sometimes people have different opinions.

Jay Rust posted:

idk I haven't played any of the pre-MHW MH games but it sounds like whetstones being a consumable was not an interesting choice for the player at all

It was part of getting equipped for a hunt. That was a part of the gameplay loop. You get your potions, antidotes if there's poison, cold or hot drinks, whetstones, trap, tranq bombs, etc. You make sure you have what you need before you venture out into the primeval wilderness to hunt a giant monster. As I said, I'm ok with whetstones not being consumable. But I do think you should be able to forget your whetstone at camp. That was a feature of the game and I don't see the point of removing it.

Monster Hunter World goes even further with autocrafting. You can just fling yourself into this unexplored primeval world without any prep work and be fine. It's bad.

Gripweed
Nov 8, 2018

Evil Kit posted:

Moving while drinking potions clearly became a necessity as monster movesets got sped up and the game has gotten faster imo. There's a bunch of times in World and Rise where your window for getting a potion off is very slim, and even then monsters can still punish you for it.

Change in long running series can suck when it's actively reductive in a bad way or just change for the sake of change. However simplifying needlessly complex things to make entry into a series easier is not actively bad, especially for a series like Mon Hun where it's still *really easy* to get overwhelmed and bounce off the two most recent games. Not everyone has the time to invest in sitting down and learning a game inside and out just to be able to play it without frustrations or get to fun parts. World and Rise are still a hard recommend for me to make sometimes because of the relatively high burden of knowledge the game has even with all the tutorials now.

We can also just agree to disagree and move on.

What I disagree with you is the idea that you can remove the frustrations to just get to the good parts. The frustrations are important for creating the good parts.

We're going to have to agree to disagree because it seems like neither of us will convince the other, but I see no reason to move on.

Hwurmp
May 20, 2005

whetstones will TEAR US APART

External Organs
Mar 3, 2006

One time i prank called a bear buildin workshop and said I wanted my mamaws ashes put in a teddy from where she loved them things so well... The woman on the phone did not skip a beat. She just said, "Brang her on down here. We've did it before."

Sakurazuka posted:

You can just start making a game and fit the story in after

The game is technically complete right now but every single text box just says "Bub"

Evil Kit
May 29, 2013

I'm viable ladies.

Gripweed posted:

What I disagree with you is the idea that you can remove the frustrations to just get to the good parts. The frustrations are important for creating the good parts.

We're going to have to agree to disagree because it seems like neither of us will convince the other, but I see no reason to move on.

There are still frustrations in the game! That said World was also a big move to a different engine and Capcom didn't have REngine made yet so maybe they had the cut out some stuff they might have otherwise kept in? Only way to tell will be when Gen 6 is announced and we find out what is staying, what is going and what is new, mechanics wise.

Gaius Marius
Oct 9, 2012

gently caress wolverine and gently caress the x-men

Evil Kit
May 29, 2013

I'm viable ladies.

Gaius Marius posted:

gently caress wolverine and gently caress the x-men

yes many people want to do that

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mutata
Mar 1, 2003

Bloodwake had cool water.

Sea of Thieves is a solid answer though.

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