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Oasx
Oct 11, 2006

Freshly Squeezed

Captain Monkey posted:

https://www.nexusmods.com/subnautica/mods/365 - Arms for your seamoth, just like the prawn -- unlike most people in the thread, I really disliked the prawn and absolutely loved my seamoth, so this is one of my fav. mods.


For some reason, this makes me think of the seamoth having big Trogdor arms come out of each side.

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Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.

Invalid Validation posted:

The auto crafting and the bigger action bar should have been in the base game as far as I’m concerned.

Which one is the bigger action bar?

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

Dick Trauma posted:

Which one is the bigger action bar?

This is the one I use
https://www.nexusmods.com/subnautica/mods/1111

I cant remember if they fixed it or not, but deployables should be deployed from the original slots.
Floating storage/beacon/Mobile vehicle bay etc.
It didn't seem to like the new slots and gets stuck.
Works perfectly fine for any tools though.

Parallelwoody
Apr 10, 2008


Careful with the cyclops docking mod. If you are near a cliff and the auto park kicks in, it can freeze your game. I lost a lot of progress due to that.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

Invalid Validation posted:

The auto crafting and the bigger action bar should have been in the base game as far as I’m concerned.
Goon who works for them now, we are all looking at you.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

onesixtwo posted:

Goon who works for them now, we are all looking at you.

I think they're a writer.

Hey goon, write in the story: "and then the protagonist got really efficient at organizing their poo poo..."

-----

Playing GTA Online with friends and we're all in the Kosatka (submarine). I'm piloting, someone else is using the periscope and shooting missiles, and the others are looking over our objectives and advising me where we should go.

It gave me my "I wish Subnautica was multiplayer and we all were in the Cyclops" vibes :3:

Though, if you think that the Cyclops is slow, the kosatka is a loving slumbering beast.

Rupert Buttermilk fucked around with this message at 16:01 on May 4, 2023

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
The only mod I grabbed was the crafting one that can pull from nearby storage because I hate inventory management.

So far this is a more enjoyable playthrough but I'm still a bit annoyed by my inability to form a mental map of the place. And also all of the other survivors keep getting eaten before I can reach them, but that's probably ok because I can't seem to kill anything with this knife.

I think I'm going to spend more time collecting raw mats around the survival pod and stuffing them in lockers. Then I'll start poking around the two new locations.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Dick Trauma posted:

The only mod I grabbed was the crafting one that can pull from nearby storage because I hate inventory management.

So far this is a more enjoyable playthrough but I'm still a bit annoyed by my inability to form a mental map of the place. And also all of the other survivors keep getting eaten before I can reach them, but that's probably ok because I can't seem to kill anything with this knife.

I think I'm going to spend more time collecting raw mats around the survival pod and stuffing them in lockers. Then I'll start poking around the two new locations.

Your character was unconscious for about 3 hours after the panel hit them on the head. A LOT happened during that time. Some of those broadcasts are a little old.

Also, beacons will save your rear end and sanity, with regards to the whole mapping thing. Make many, use many.

Cartoon Man
Jan 31, 2004


Make sure to install a flying reaper mod for your first play through.

https://youtu.be/R9K2tjGe5ZA

SugarAddict
Oct 11, 2012

Rupert Buttermilk posted:

I think they're a writer.

Hey goon, write in the story: "and then the protagonist got really efficient at organizing their poo poo..."

-----

Playing GTA Online with friends and we're all in the Kosatka (submarine). I'm piloting, someone else is using the periscope and shooting missiles, and the others are looking over our objectives and advising me where we should go.

It gave me my "I wish Subnautica was multiplayer and we all were in the Cyclops" vibes :3:

Though, if you think that the Cyclops is slow, the kosatka is a loving slumbering beast.

There are subnautica multiplayer mods last I checked, it was just really finicky and worked oddly because of the way subnautica worked.

Cartoon Man
Jan 31, 2004




https://www.upi.com/Science_News/2023/05/04/noaa-proteus-underwater-ocean-habitat/2731683173160/

Need to photoshop a reaper in there…

Yngwie Mangosteen
Aug 23, 2007
I disagree and like the mods. None of them change the core gameplay except ridding yourself of the prawn, which sucks.

Edit: I also fully recognize that 27 mods sounds like nothing to me after playing too much Rimworld.

Yngwie Mangosteen fucked around with this message at 01:57 on May 5, 2023

SlothfulCobra
Mar 27, 2011


These have existed since they figured out saturation diving in the 60s, I don't see what makes this different.

Cartoon Man
Jan 31, 2004


SlothfulCobra posted:

These have existed since they figured out saturation diving in the 60s, I don't see what makes this different.

Now they have boobies.

Tiny Timbs
Sep 6, 2008

No Dignity posted:

You should do absolutely none of this on your first playthrough

I'd just do the Autocrafting one because I stopped my first playthrough because of the insane crafting process and only picked it back up once a predecessor to this mod came out

Icon Of Sin
Dec 26, 2008



SlothfulCobra posted:

These have existed since they figured out saturation diving in the 60s, I don't see what makes this different.

The coolest one:

https://en.m.wikipedia.org/wiki/NEEMO

Idk if there are even others outside of commercial diving rigs, but this is the only one that really matters :colbert:

OgNar
Oct 26, 2002

They tapdance not, neither do they fart
Spoilers abound if you havent finished Subnautica 1.

https://www.youtube.com/watch?v=ClouGzBPa2Y

7seven7
May 19, 2006

I barfed because you looked in my eyes!
Hello thread. I made a dumb video about why I love this dumb game.


https://www.youtube.com/watch?v=lUuPbIjNlmc

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

7seven7 posted:

Hello thread. I made a dumb video about why I love this dumb game.


https://www.youtube.com/watch?v=lUuPbIjNlmc

I'm VERY excited to watch this, it's super high effort. From what I've seen so far the music feels a little high in the mix, it can be hard to hear your voice sometimes. And that is a shame because you have cool stuff to say!

7seven7
May 19, 2006

I barfed because you looked in my eyes!

General Battuta posted:

I'm VERY excited to watch this, it's super high effort. From what I've seen so far the music feels a little high in the mix, it can be hard to hear your voice sometimes. And that is a shame because you have cool stuff to say!

Ah, crumbs. I tried to do something with sidechaining, but maybe it hasn't landed. I'll give the mix another pass.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I am NOT an audio expert, it might be completely fine, I am after all listening to it on laptop speakers. Don't overindex too hard on me.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

General Battuta posted:

I am NOT an audio expert, it might be completely fine, I am after all listening to it on laptop speakers. Don't overindex too hard on me.

Hi! I am an audio person, and yes, your complaints are valid (wonderful video otherwise OP, btw!). Honestly, I wouldn't even bother with sidechaining/ducking; I'd just bring the music down maybe 3db. You're very close, but it is a bit hard to hear your voice.

You could also mess around with a compressor on your vocal track, so the quiet parts match the louder parts better, but with the music down a bit, that might not be necessary.

7seven7
May 19, 2006

I barfed because you looked in my eyes!

Rupert Buttermilk posted:

Hi! I am an audio person, and yes, your complaints are valid (wonderful video otherwise OP, btw!). Honestly, I wouldn't even bother with sidechaining/ducking; I'd just bring the music down maybe 3db. You're very close, but it is a bit hard to hear your voice.

You could also mess around with a compressor on your vocal track, so the quiet parts match the louder parts better, but with the music down a bit, that might not be necessary.

Awesome - I'll bring the music down before I start loving around with compression. Thanks for the advice!

Shnag
Dec 8, 2010

"I'll be whatever I wanna do!"
With this mod talk I want to say I played this game on a base PS4 and even with the jank , it’s still probably the game I have the most hours on and is in my top fav games

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

7seven7 posted:

Awesome - I'll bring the music down before I start loving around with compression. Thanks for the advice!

Any time! I really did only want my criticism to be constructive, because I really did enjoy the video. Nice work!

Reek
Nov 3, 2002

every.fucking.year.
Just wandered back into this thread after a while and noticed there was an update, hankering for another playthrough now.

There hasn't been much chatter in here since December about VR, do the mods that make the VR experience better play nice with 2.0 ?

Thinking of making my 3rd time VR only

OgNar
Oct 26, 2002

They tapdance not, neither do they fart
In general the new mod structure is using the BepInEx mod structure rather than then old QMod manager.
So just make sure whatever mod you choose has that as a requirement and you should be good.
The only real problem I have with VR is not being able to name beacons very easily.

OgNar fucked around with this message at 20:56 on Jun 18, 2023

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

OgNar posted:

In general the new mod structure is using the BepInEx mod structure rather than then old QMod manager.
So just make sure whatever mod you choose has that as a requirement and you should be good.
The only real problem I have with VR is not being able to name beacons very easily.

I'd say they should make it able to take voice dictation to name it but then you'd have beacons likely named "Home base no I'm talking to the game don't worry about it Subnautica it's the scary water game with the reaper yeah in vr it's insane no I don't think you'd like it poo poo this was recording the whole time."

Bad Munki
Nov 4, 2008

We're all mad here.


Is that not what people normally name them?

Icon Of Sin
Dec 26, 2008



Let those who haven’t named a beacon “gently caress gently caress gently caress” cast the first stone.

Sassy Sasquatch
Feb 28, 2013

Icon Of Sin posted:

Let those who haven’t named a beacon “gently caress gently caress gently caress” cast the first stone.

Throws a pebble

It was named « oh poo poo oh poo poo osh »

Teledahn
May 14, 2009

What is that bear doing there?


OgNar posted:

In general the new mod structure is using the BepInEx mod structure rather than then old QMod manager.

I may or may not be incompetent or otherwise very dull, but in my recent exploration I was not able to get much result from the Subnautica mods available via the R2 Modmanager for Thunderstore.

It is my understanding that a good number of them are not compatible with the latest patch, and haven't been updated.

Some have, however, which leads me to believe I am doing something wrong. Can anyone else comment on general mod function... ness, from that source?

Complications
Jun 19, 2014

Icon Of Sin posted:

Let those who haven’t named a beacon “gently caress gently caress gently caress” cast the first stone.

*throws rock at high velocity*

I'm too busy fleeing in terror to type which is how I ended with a a few blank beacons :smug:

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

Teledahn posted:

I may or may not be incompetent or otherwise very dull, but in my recent exploration I was not able to get much result from the Subnautica mods available via the R2 Modmanager for Thunderstore.

It is my understanding that a good number of them are not compatible with the latest patch, and haven't been updated.

Some have, however, which leads me to believe I am doing something wrong. Can anyone else comment on general mod function... ness, from that source?

I've never used Thunderstore.
Here is the main mod file for Subnautica.
https://www.nexusmods.com/subnautica/mods/1108
Download and extract it into your main Subnautica folder.
This will be a couple of folders and a couple of files.
You will now have a \BepInEx\plugins\ folder.
Extract any mods into that folder.

Other mods here.
https://www.nexusmods.com/subnautica/mods/?BH=30
I usually just arrange by last updated, just make sure any mods have BepInEx as a requirement.

For instance the Easycraft mod.
https://www.nexusmods.com/subnautica/mods/24
Just download manually and extract the easycraft folder into the plugins folder.
Good to go.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Hey artists! My studio, Unknown Worlds, is hard at work at the next game in the Subnautica universe. We've got a bunch of open jobs for artists!

Senior character artist - https://jobs.lever.co/unknownworlds/9aad818c-f9f9-4afa-ad05-85277e8347d2

Senior 3D environment artist - https://jobs.lever.co/unknownworlds/2f378d2e-c109-447e-96dd-975c81ecfe31

Senior hard surface artist - https://jobs.lever.co/unknownworlds/f5c54735-06f6-41d9-94b4-7db9b11812ad

Technical animator - https://jobs.lever.co/unknownworlds/43ad1031-39e2-434a-baaa-71e1e292b4ae

Senior graphics engineer - https://jobs.lever.co/unknownworlds/395cd795-996b-40f8-a97a-0648192d4146

And QA Lead - https://jobs.lever.co/unknownworlds/eb22603c-d684-4843-8673-233874a159d0

The studio is full remote, all time zones, and pays salaries adjusted for local cost of living, so you can work from home anywhere in the world. Please apply or send to your talented friends — and if you do apply, reach out to me too, because we put a priority on internal recommendations.

Parallelwoody
Apr 10, 2008


If you ever need an HR guy with a professional certification, let me know.

withak
Jan 15, 2003


Fun Shoe
I would be perfect for all of those jobs, but first you need to tell me what the next game in the Subnautica universe will be.

Endless Trash
Aug 12, 2007


That is an exciting post but also makes sad because it means Subnautica 3 is further away than I thought :(

Parallelwoody
Apr 10, 2008


withak posted:

I would be perfect for all of those jobs, but first you need to tell me what the next game in the Subnautica universe will be.

Subnautica 3.

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ikanreed
Sep 25, 2009

I honestly I have no idea who cannibal[SIC] is and I do not know why I should know.

syq dude, just syq!
Well, the pop in will be better with world partition.

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