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appropriatemetaphor posted:Crafting question. In November rogues will officially get access to all martial weapons. If you have one in your party they should ask about being allowed to use it.
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# ? Jun 17, 2023 05:14 |
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# ? Jun 1, 2024 01:33 |
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KPC_Mammon posted:In November rogues will officially get access to all martial weapons. If you have one in your party they should ask about being allowed to use it. It’s me! But too late melted down to scrap. Or rather reforged into a short sword to one day join a cold iron rapier once I’ve got 40ish golds. Was looking at martial weapons that would be good, but rapier with that deadly d8 still seems like the best main weapon?
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# ? Jun 17, 2023 06:46 |
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appropriatemetaphor posted:It’s me! But too late melted down to scrap. Or rather reforged into a short sword to one day join a cold iron rapier once I’ve got 40ish golds. The light hammer is okay. Only a d6 but it's critical effect is knocked prone. All the flails and hammers do knocked prone. The Spiked Chain is finesse and d8, but you'd need the right kind of guy to pull that one off, lol.
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# ? Jun 17, 2023 07:32 |
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Facebook Aunt posted:The light hammer is okay. Only a d6 but it's critical effect is knocked prone. All the flails and hammers do knocked prone. The Spiked Chain is finesse and d8, but you'd need the right kind of guy to pull that one off, lol. They've also confirmed that knocking prone on a crit is getting a saving throw added.
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# ? Jun 17, 2023 17:02 |
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What's everyone's feelings about the Marshal dedication? Maybe it's my desire to re-create a 4e Warlord, but it feels a little underwhelming as an option for a fighter at least...
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# ? Jun 18, 2023 18:17 |
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Fidel Cuckstro posted:What's everyone's feelings about the Marshal dedication? Maybe it's my desire to re-create a 4e Warlord, but it feels a little underwhelming as an option for a fighter at least... It’s widely regarded as one of the strongest archetypes for anyone with an investment in charisma and either diplomacy or intimidation; I think Dread Marshal (the intimidate based version) is considered as a bit better as inspiring marshal has problems with not stacking with a bard.
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# ? Jun 18, 2023 18:30 |
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Yeah the only trick is investing enough to trigger the stance. Otherwise it's great.
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# ? Jun 18, 2023 18:40 |
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Chevy Slyme posted:It’s widely regarded as one of the strongest archetypes for anyone with an investment in charisma and either diplomacy or intimidation; I think Dread Marshal (the intimidate based version) is considered as a bit better as inspiring marshal has problems with not stacking with a bard. while true if you don't have a bard inspiring marshal is still phenomenal
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# ? Jun 18, 2023 19:15 |
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atelier morgan posted:while true if you don't have a bard inspiring marshal is still phenomenal or if the bard transitions into using dirge of doom instead of inspire courage
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# ? Jun 18, 2023 19:19 |
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I'm planning on going for marshal dedication with my wit swashbuckler. We have a bard but I'm still undecided on if I'm going dread or inspiring for stance. I'm going with cooperative nature / one for all so I'm investing more in diplomacy to be a hype-man, so inspiring stance would be better. We're still a long ways from level 4 so I'll have time to talk options with the bard.
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# ? Jun 19, 2023 10:36 |
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Do small size character use smaller weapons? Or does a halfling fighter just use the standard weapon sizes/damage dice? Do they lose reach off of polearms?
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# ? Jun 21, 2023 02:48 |
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RAW you use standard weapons with no loss of reach.
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# ? Jun 21, 2023 03:12 |
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SilverMike posted:RAW you use standard weapons with no loss of reach. Good- that's what I figured
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# ? Jun 21, 2023 03:40 |
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Fidel Cuckstro posted:Do small size character use smaller weapons? Or does a halfling fighter just use the standard weapon sizes/damage dice? Do they lose reach off of polearms? Sprites are the only ancestry that reduces their reach, going down to 0 feet range.
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# ? Jun 21, 2023 03:52 |
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Fidel Cuckstro posted:Do small size character use smaller weapons? Or does a halfling fighter just use the standard weapon sizes/damage dice? Do they lose reach off of polearms? Coming from such a long time spent playing 3.5 and games like it, the fact that smaller and larger creatures don't use different statistics on their weapons took me a while to adjust to. I kept assuming that it was the case and then kept looking for the rules.
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# ? Jun 21, 2023 04:06 |
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It does lead to funny images like my 3 foot tall kobold bard wielding a 4 foot long sword cane. I've thought about using it to make him a stand-up bass style lute.
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# ? Jun 21, 2023 07:07 |
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my buddy dming just goes 'small size weapons deal the same damage as medium and all smiths know an easy ritual that resizes equipment.' he bases this on the fact that his 6 year old accidentally hit him in the nuts with a stick and it hurt so bad he almost went to the hospital. well that and the fact that all the ancient heroes of history were all like 4 feet tall lol.
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# ? Jun 21, 2023 07:50 |
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Forget the weapons, it's really funny when someone 3 feet tall has 18 strength.
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# ? Jun 21, 2023 07:58 |
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Facebook Aunt posted:Forget the weapons, it's really funny when someone 3 feet tall has 18 strength. according to the stats your average human day laborer/farmer commoner has a strength of 16, and that's without any special workouts or training. 18 is thereby definitely achievable for someone that size realistically. I am biased because one of my favorite characters ever was a halfling barbarian who rode around on dinosaur with a falchion.
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# ? Jun 21, 2023 10:34 |
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The dinosaur had a falchion!?
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# ? Jun 21, 2023 10:41 |
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Prokhor Zakharov posted:according to the stats your average human day laborer/farmer commoner has a strength of 16, and that's without any special workouts or training. 18 is thereby definitely achievable for someone that size realistically. I am biased because one of my favorite characters ever was a halfling barbarian who rode around on dinosaur with a falchion. I know that D&D5e tried to pass it as "a 10 in STR is a very conditioned athlete" and that never worked; where are you getting the 16 = well-conditioned info? I believe you just really want to know where so I can start throwing it at my players.
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# ? Jun 21, 2023 11:19 |
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mind the walrus posted:I know that D&D5e tried to pass it as "a 10 in STR is a very conditioned athlete" and that never worked; where are you getting the 16 = well-conditioned info? I believe you just really want to know where so I can start throwing it at my players. uh like I said that is just the straight strength score of a basic rear end commoner https://2e.aonprd.com/NPCs.aspx?ID=898 if a cr -1 commoner isn't a good baseline for an average in shape joe rando off the street I dunno what would be.
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# ? Jun 21, 2023 11:25 |
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boxen posted:It does lead to funny images like my 3 foot tall kobold bard wielding a 4 foot long sword cane. I've thought about using it to make him a stand-up bass style lute. It worked out quite well when I made a Pixie heritage Sprite and realized I could just use a picture of a lalafell dark knight in FF14 to represent her since she hit the rough height approximation of a Small creature and had a greatsword literally taller than her. E: Like, I rolled up with this for my Foundry token and everyone was like "yep that tracks"
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# ? Jun 21, 2023 22:17 |
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Weapon sizes and restrictions on small PCs are a classic example of rules as a way to preserve verisimilitude being at odds with player empowerment. One the one hand, yes, it makes sense logically that smaller races would wield smaller weapons and that the rules should reflect that. On the other hand, halflings with 18 Strength wielding great swords is awesome and the rules shouldn't disincentivise things that are awesome
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# ? Jun 22, 2023 00:06 |
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Froghammer posted:Weapon sizes and restrictions on small PCs are a classic example of rules as a way to preserve verisimilitude being at odds with player empowerment. One the one hand, yes, it makes sense logically that smaller races would wield smaller weapons and that the rules should reflect that. It would be rad if there was an archetype dedicated to wielding weapons that are one or two size categories larger than what you can normally wield. Let a dedicated player wield that fire giant's sword.
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# ? Jun 22, 2023 00:50 |
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Arrrthritis posted:It would be rad if there was an archetype dedicated to wielding weapons that are one or two size categories larger than what you can normally wield. Let a dedicated player wield that fire giant's sword. At the risk of is this not exactly what Giant Instinct Barbarian is?
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# ? Jun 22, 2023 02:05 |
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That's not an archetype though (but is cool!)
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# ? Jun 22, 2023 02:14 |
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DemonMage posted:That's not an archetype though (but is cool!) Ah, yeah, fair. You could apply it to other things through Barb Dedication and Instinct Ability at 6th, but that's a bit deep into an adventure. It's also probably the instinct I would've chosen for above said sprite if my group was running with Free Archetype (she's a fighter), but I didn't have the feat slots to snag Instinct Ability so I'm using Spirit instead to basically analogize her nascent link to the First World and how she'll sometimes just go into a fae battle trance on a whim. Fun character, it's really neat juxtaposing "shockingly upbeat and personable sellsword" with "loses herself in frothing battle rage if someone pisses her off".
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# ? Jun 22, 2023 02:19 |
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How do y'all run downtime? If a player wants to shop to buy something mundane and easily accessible like a dagger, do you make that their downtime activity for the week? What if it's something rarer?
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# ? Jun 22, 2023 05:22 |
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Prokhor Zakharov posted:uh like I said that is just the straight strength score of a basic rear end commoner Dang. Have you seen the begger? A guy typically unfit for any work, with disease, disability or addiction problems? Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +1 A beast! https://2e.aonprd.com/NPCs.aspx?ID=897 The beggar has a total of +8, the commoner a total +7. If I'm reading this right a first level adventurer will have +9, so by design adventurers are not exceptional people. Only very slightly above average to start.
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# ? Jun 22, 2023 07:46 |
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Reminder that the GMG makes it very clear that there's no world simulation aspect to NPC stats and it's just supposed to be what's challenging and interesting for the game. Now, please return to having fun with your thought exercise.
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# ? Jun 22, 2023 08:07 |
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pork never goes bad posted:How do y'all run downtime? If a player wants to shop to buy something mundane and easily accessible like a dagger, do you make that their downtime activity for the week? What if it's something rarer? I imagine anything labelled Common could be done without downtime. Uncommon might take downtime depending on the size of the settlement, and Rare would almost certainly take downtime. At least that's how I would run it.
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# ? Jun 22, 2023 12:35 |
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Arivia posted:Reminder that the GMG makes it very clear that there's no world simulation aspect to NPC stats and it's just supposed to be what's challenging and interesting for the game. Now, please return to having fun with your thought exercise. But also, unless you're making having a high attribute your thing, attributes are a really boring thing to treat as a uniquely heroic trait. It just kinda feels nice to say that if you're good at your job you probably have a 16 in your main stat.
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# ? Jun 22, 2023 14:55 |
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Kyrosiris posted:Ah, yeah, fair. You could apply it to other things through Barb Dedication and Instinct Ability at 6th, but that's a bit deep into an adventure. I had a halfling barbarian in 5e who was basically "proper upper class lady but possessed by tiger spirit" and it was a lot of fun.
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# ? Jun 22, 2023 15:01 |
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Lurks With Wolves posted:But also, unless you're making having a high attribute your thing, attributes are a really boring thing to treat as a uniquely heroic trait. It just kinda feels nice to say that if you're good at your job you probably have a 16 in your main stat. True. It's also possible that these are the commoners most likely to get into a fight. Non-combatants don't need stats.
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# ? Jun 22, 2023 23:01 |
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Facebook Aunt posted:True. It's also possible that these are the commoners most likely to get into a fight. Non-combatants don't need stats. yes they do! it's also in the GMG! NPCs can have stats and be a challenge for things other than combat encounters - the sample judge NPC is the easiest example, where they're crap in a fight but are level 11 or whatever in a diplomacy encounter.
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# ? Jun 22, 2023 23:07 |
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Regarding the upcoming change to the rules for regaining focus points- Do I have it correct that, currently, if you had a character who had 3 focus points and spent them all in an encounter, you can only "hold" 1 point maximum after refocusing for the rest of the day? The extra two points are basically two freebies but you can only ever refocus 1 for subsequent encounters? And the change to the rules is basically "actually you can just refocus 3 times and go back up to 3/3 points so long as you have the time to do it"? Honestly that's how I thought it worked all along.
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# ? Jun 23, 2023 04:41 |
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Scoss posted:Regarding the upcoming change to the rules for regaining focus points- the change is going to be something in that direction, but they haven't explained exactly what the mechanism is. It definitely isn't how it worked all along because most of the focus casting classes have a feat around level 10 to let them do something in that vein.
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# ? Jun 23, 2023 04:52 |
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Jarvisi posted:Sprites are the only ancestry that reduces their reach, going down to 0 feet range. video of the sprite experience. https://www.youtube.com/watch?v=0QX_IGLWRrI&t=990s
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# ? Jun 23, 2023 13:47 |
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# ? Jun 1, 2024 01:33 |
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Jarvisi posted:Sprites are the only ancestry that reduces their reach, going down to 0 feet range. The Toy Poppet heritage will also drop your reach to 0
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# ? Jun 23, 2023 14:29 |