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queeb posted:my pulverize hits for 200+k on a full screen of enemies, at least let my maul hit one enemy for like 50-100k? *wisely* Earth Spike is better
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# ? Jun 27, 2023 19:15 |
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# ? May 26, 2024 05:43 |
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MajorBonnet posted:Please no. Last Epoch's model is so much better. LE epoch crafting is both easy to get into and still rewarding at high end, so yes this would be amazing basically any crafting system blizzard didn't have to come up with themselves would be A+++
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# ? Jun 27, 2023 19:17 |
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builder spender is just boring, at least with something like the rogue, it has a purpose with combo point mechanic, for a sorc they aren't even builders, they are just things to fill time between casts unless you're doing arc lash. Some of them offer mana regen properties, i suppose. i like sorcs but there are just some absolutely boring design elements on it, like how aspects and skills are either lucky hit or just a % chance to happen.
Sloober fucked around with this message at 19:22 on Jun 27, 2023 |
# ? Jun 27, 2023 19:18 |
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Sloober posted:builder spender is just boring, at least with something like the rogue, it has a purpose with combo point mechanic, for something more akin to a sorc they aren't even builders, they are just things to fill time between casts unless you're doing arc lash As a puncture + penetrate rogue I even like the flow of 3x puncture into a big spender. The combo points + the core dmg stacking aspect make this a very enjoyable playstyle But then I tried playing a sorc and yea, some classes are just not made for that builder dynamic
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# ? Jun 27, 2023 19:22 |
GokuGoesSSj69 posted:Looks like for sorcerer they buffed the lesser used attacks without touching the others. Frozen orb I'd say would be pretty usable, I used it for awhile while leveling when I got the frozen orb explodes two extra times aspect early on but it's problem is it passes through enemies so is extremely finicky to use. It's especially bad for bosses that like to get up in your face. It'd work better if it just started exploding on the first thing it hit. The enchantment version works like that and I use it with the ice shards build I'm using. Yeah I've used the enchantment version with the aspect that makes it stay and place and explode twice more when I dropped a good DPS staff while leveling, it was ok (with the +100% effect from a 2hander the explosion was 60%) especially cause it was homing on the enemy and stopping/exploding where they were standing. I wonder if it could be slotted in instead of meteor, although losing the extra [x]25% damage on immobilized would be bad. I was definitely freezing more though, I may give it another go. I am trying to find a way to have a semireliable and spammable freeze outside of Nova, Aspect of Shared Misery works even with the LH% freeze on cold damage and I'm already using Blizzard as secondary...I'll give it a go and see how much it freezes. That Italian Guy fucked around with this message at 19:28 on Jun 27, 2023 |
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# ? Jun 27, 2023 19:23 |
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trip report: XP buffs to NMs are indeed quite significant. you feel it right away this is going to make the 70+ grind much easier
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# ? Jun 27, 2023 19:25 |
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Walked posted:CDN cached old page for Blizzard, forced new one: thank gently caress
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# ? Jun 27, 2023 19:25 |
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zoux posted:*wisely* Earth Spike is better oh yeah i use that now for sure, I still stand by my point though, the disparity between your builder spender is insane
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# ? Jun 27, 2023 19:25 |
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we need a 12 hour path notes review video by someone like dota 2 Purge for reference: https://www.youtube.com/watch?v=tK8OjcRmERQ 11+ hour long video
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# ? Jun 27, 2023 19:27 |
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The Ol Spicy Keychain posted:trip report: XP buffs to NMs are indeed quite significant. you feel it right away yup i just did a NM27 (level 82 mobs) at 79 that gave me almost 1/4 of a level, i wanna say yesterday i would have gotten half that
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# ? Jun 27, 2023 19:28 |
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The thing with builders and spenders is kinda complicated in a way. It's just an issue of rhythm imho. Builders are fine in theory but they shouldn't feel punitive and when a core or bigger skills can delete things in a couple casts it makes it feel like you're missing out on your actual power level. Solvable by either tweaking up the damage more or increasing the resource generation more so that you don't have such pronounced lengths of downtime between damage bursts. I don't think it's bad as a mechanic but it needs to feel like a smooth transition rather than a stop start kinda thing. That, or they could just go back to how it was in D3 where most builds could just drop them altogether. But I think that would be a waste because the melee builders especially could feel pretty good and chunky if you didn't have to repeat them for so long. The animations and impact are at odds with the low damage.
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# ? Jun 27, 2023 19:28 |
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Floor is lava posted:we need a 12 hour path notes review video by someone like dota 2 Purge Tldr Many things better Other things still not great No things made worse
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# ? Jun 27, 2023 19:29 |
unattended spaghetti posted:It's just an issue of rhythm imho. Builders are fine in theory but they shouldn't feel punitive and when a core or bigger skills can delete things in a couple casts it makes it feel like you're missing out on your actual power level. Solvable by either tweaking up the damage more or increasing the resource generation more so that you don't have such pronounced lengths of downtime between damage bursts. I don't think it's bad as a mechanic but it needs to feel like a smooth transition rather than a stop start kinda thing. That, or they could just go back to how it was in D3 where most builds could just drop them altogether. But I think that would be a waste because the melee builders especially could feel pretty good and chunky if you didn't have to repeat them for so long. The animations and impact are at odds with the low damage.
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# ? Jun 27, 2023 19:31 |
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That Italian Guy posted:If I was able to cast a Basic Skill whenever I try to cast a core but I'm lacking mana, without having to sacrifice one of my slots for it (akin to D2 autoattack) it would be ok. Right now it's better to do nothing for a few seconds when you are out of juice than to nerf yourself by having a dead skill on your bar any time you are not out of resources. Yeah I'm thinking of this from a barbarian or druid angle. Much weirder for sorcerer.
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# ? Jun 27, 2023 19:33 |
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Since we're posting patch notes readouts: https://www.youtube.com/watch?v=0nLgIAQ7Oic Mathil did the best streams on patch notes day, 8 hours of cheese, wine and jazz while going over the full list, just kicking it with his chat
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# ? Jun 27, 2023 19:34 |
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stupid meeting please end so i can spend my lunch spinning in circles
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# ? Jun 27, 2023 19:36 |
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zoux posted:Anything about the Necro death clouds They do like a ground effect now rather than a totally obscuring cloud. Still a little visually distracting but you can actually see through them now.
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# ? Jun 27, 2023 19:40 |
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unattended spaghetti posted:The thing with builders and spenders is kinda complicated in a way. It's just an issue of rhythm imho. Builders are fine in theory but they shouldn't feel punitive and when a core or bigger skills can delete things in a couple casts it makes it feel like you're missing out on your actual power level. Solvable by either tweaking up the damage more or increasing the resource generation more so that you don't have such pronounced lengths of downtime between damage bursts. I don't think it's bad as a mechanic but it needs to feel like a smooth transition rather than a stop start kinda thing. That, or they could just go back to how it was in D3 where most builds could just drop them altogether. But I think that would be a waste because the melee builders especially could feel pretty good and chunky if you didn't have to repeat them for so long. The animations and impact are at odds with the low damage. Yeah, there are ways to make builders feel good, ex if your builder paints a target for your finisher to chunk them off. if your builder is just for killing time then it's worthless. I think for sorcs right now, there are enough burning synergies where it would be cool if you fire a bunch of firebolts into the enemy to set them all on fire, then cast your core skill to blow them all up to take advantage of the burning. But the builders are really lame single target things that aren't worth using that way.
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# ? Jun 27, 2023 19:41 |
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zoux posted:Anything about the Necro death clouds zoux posted:I can't find it in the patch notes tho https://twitter.com/PezRadar/status/1673754354732646402 it is weird that they don't call it out specifically since they have publicly acknowledged a fix is coming
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# ? Jun 27, 2023 19:42 |
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other than maybe adding wt5 i really like the pace of this game. i liked that reaching 99 in d2 was a genuine accomplishment also, for the people that think the pace of this game is too slow - if you build well and you are thoughtful about your item choice, there is basically no point where you arent stomping around your chosen farming method and styling on poo poo. does it really matter if you get one level every hour or one level every 15 mins like ive been very careful with my hc barb so ive been doing things slower than normal and i was still getting upgrades at level 67 on wt3 edit: i will say that while the shrines are alright and renown carrying over is nice, the map being completely blank when you start a new character loving sucks lol
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# ? Jun 27, 2023 19:44 |
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They increased bone spike base damage from 80-120%, which seems not insignificant, but I assume it's still not going to be worth putting any extra points in for bone spear builds
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# ? Jun 27, 2023 19:44 |
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Them carefully deciding to buff an unusable legendary aspect that causes a damage proc on every 4th core skill cast from 2000 damage at level 100 to 2650 damage at level 100 is odd in a game where pressing hammer of the ancients has 60k base damage and does 50,000,000 damage in a good build. Bizarrely timid balancing approach and it's just page after page of things that won't change anyone's decision parameters. Sorc's flamethrower ability that roots you in place and has no noteworthy synergies or aspects and only has any secondary effects after 4 seconds of channeling it? Their approach to levelling out the playing field was to buff its overall damage by less than 20% and make it work after 3 seconds? I'm not kidding when I say it does about 1/20th of the damage it needs to in order to risk being placed on a skill bar by anyone other than people capturing gameplay footage for their trailers. What skill tweaks are people excited for?
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# ? Jun 27, 2023 19:46 |
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Substandard posted:They increased bone spike base damage from 80-120%, which seems not insignificant, but I assume it's still not going to be worth putting any extra points in for bone spear builds bone spike is the horse skill (hell yeah)
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# ? Jun 27, 2023 19:46 |
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First unique chest drop on my level 75 sorc and it's... thorns_chest.jpg At least I got more XP out of the nightmare dungeon
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# ? Jun 27, 2023 19:48 |
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Nevermind that's just the jump off the horse ability. Bone splinters went up from 8% to 9% and is still worthless
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# ? Jun 27, 2023 19:48 |
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Verviticus posted:
this is coming in season 1, along with the renown that comes with it
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# ? Jun 27, 2023 19:49 |
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WarpedLichen posted:Yeah, there are ways to make builders feel good, ex if your builder paints a target for your finisher to chunk them off. piercing fire bolt can be funny w/ the enchantment that makes burning enemies crap out firewalls. good for wiping out packs of mooks w/o spending any mana
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# ? Jun 27, 2023 19:49 |
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Landslide build does the generator ok. Take the storm generator since it tags stuff with vulnerable and buffs earth skills then landslide away. Well it's not a full endgame build though. Stuff where the generator debuffs the enemy or buffs the spender is cool. More stuff like that.
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# ? Jun 27, 2023 19:51 |
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Did a tier 35 Nightmare Dungeon, I'm lvl 80 mobs were 89. Made roughly 2,2 million exp, without a potion. The dungeon did not have a boss but three objectives. It did have one of those "hold out" rooms in the middle. I'd guess with a potion it's between 4-5 dungeons to go from lvl 80 to 81. Seems like a massive exp buff.
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# ? Jun 27, 2023 19:53 |
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Alright everyone shut up about how good exp is now before they see it.
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# ? Jun 27, 2023 19:53 |
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Combo point spec shows that builder/spender can be a really cool mechanic, if done well. Its just mostly not done well. It helps that Combo Point Rogue doesn't really have any problems with energy, so the basic attack doesn't feel like filler because you need resources
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# ? Jun 27, 2023 19:53 |
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zoux posted:Alright everyone shut up about how good exp is now before they see it. seriously now i'm scared they'll be like "oops exp was a bit too high lets tune it back down" lmao
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# ? Jun 27, 2023 19:55 |
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is the world boss cache fix retroactive or are the level 80 caches in my stash still 80
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# ? Jun 27, 2023 19:57 |
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ah yeah sister octavia let me just fill this chalice with blood for you, that's definitely not a weird evil thing to do
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# ? Jun 27, 2023 19:58 |
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Example of how the new corpse death clouds look
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# ? Jun 27, 2023 19:58 |
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Deformed Church posted:ah yeah sister octavia let me just fill this chalice with blood for you, that's definitely not a weird evil thing to do Sir you are surrounded by skeletons and a colossal pile of ambulatory meat StarkRavingMad posted:
I literally shelved my 48 necro over that so that's very good
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# ? Jun 27, 2023 19:59 |
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Mustached Demon posted:Landslide build does the generator ok. Take the storm generator since it tags stuff with vulnerable and buffs earth skills then landslide away. Well it's not a full endgame build though. I was thinking like this initially, but now I think the damage is important. I use storm strike for the vulnerable and the DR, which is useful and worth doing, but I still need to use storm strike even when vulnerable is already applied and the DR buff is up. At that point I'm just using a lovely skill to be able to use my good skill
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# ? Jun 27, 2023 19:59 |
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Humans are definitely the baddies. 70% of the world events are doing a questionable thing that summons a demon then killing that demon.
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# ? Jun 27, 2023 20:00 |
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Underwhelming sorc changes really to my eyes, having tried very hard to make frozen orb work I don't see how a ten percent buff is going to make any difference at all. The extra vuln is ok I guess, but I can't see any new build opportunities in the notes.
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# ? Jun 27, 2023 20:00 |
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# ? May 26, 2024 05:43 |
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Floor is lava posted:is the world boss cache fix retroactive or are the level 80 caches in my stash still 80 retroactive, i had 2 in my cache i was able to open and get the disappointment inside
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# ? Jun 27, 2023 20:01 |