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parthenocarpy posted:Yeah its a weird game. I've been questioning some of the decisions the team made. We have a thread for it! https://forums.somethingawful.com/showthread.php?threadid=4034148 Probably doesn't need one though lol It's made by an animator-turned-game-designer and not the other way around, so that makes sense
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# ? Jun 26, 2023 02:28 |
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# ? Jun 8, 2024 08:13 |
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It doesn't look like the original Unexplored is going to ever get patch notes for 1.20, but all of the stability issues I've had are gone and nothing has changed for me hardware-wise. So this is now the top tier realtime roguelike experience for me. I highly recommend it!
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# ? Jun 26, 2023 04:01 |
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parthenocarpy posted:It doesn't look like the original Unexplored is going to ever get patch notes for 1.20, but all of the stability issues I've had are gone and nothing has changed for me hardware-wise. So this is now the top tier realtime roguelike experience for me. I highly recommend it! I really like Unexplored. But holy hell am I terrible at it. Took me forever to figure out basic statue puzzles. Think my record is like, depth three or four? Game is great. I'm just not great at it. Lol.
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# ? Jun 26, 2023 12:35 |
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Duderclese posted:I really like Unexplored. But holy hell am I terrible at it. Took me forever to figure out basic statue puzzles. Play a rogue. Stealth and sneak attacks are incredibly powerful with stabbing weapons. Unexplored has the most basic of metaprogression where your gold is saved and you always have the option to buy more gear at the start. If you can get your stealth up to 6, you can hide next to fire and out in the open. You can do this with skill stones in the cloak of stealth you start with and a ring you can buy. Almost every level is going to have some kind of secret or puzzle. You look for entry points to unexplored parts of the map - hidden walls, holes in cave-textures walls, obstacles like lava that need to be frozen (lots of ways to do this), runic teleport stones elsewhere in the map, the list goes on. I've won the game five times now that it doesn't corrupt save files on level generation! Hardest boss taken right out of the game.
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# ? Jun 26, 2023 15:14 |
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Owl Inspector posted:Darkest Dungeon 2 You get additional mastery points by doing resistance fight nodes and lairs. I agree that mastery is extremely important, especially for utility skills that are frequently not worth wasting an action on without it. I don't like that my first area feels terrible if I can't get a path that hits 3+ resistance fights, but I'm not sure how to fix it. They kind of backed themselves into a corner with skill upgrades by using the token system since everything is so granular. Re: your heal skill being removed: you probably had a negative relationship, which forces the negatively affected skill onto your bar, displacing something random. There's nothing stopping you from putting the heal back on the bar but the game doesn't really explain what just happened. This is actually better than it affecting an important skill that you need to use frequently, since at least you can just ignore the skill instead of layering on 1 stress or a negative token every round.
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# ? Jun 26, 2023 15:46 |
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Don't know if this is the right thread for Brotato exactly, but I finally finished Danger 5 on every character. Hadn't played since before they started added characters last year. Game still fun, new characters mostly good (gently caress arms dealer though). Great purchase, great game, can recommend.
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# ? Jun 26, 2023 19:28 |
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it does get talked about here some but there is also the vampire survivors (and friends) thread https://forums.somethingawful.com/showthread.php?threadid=3991144
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# ? Jun 26, 2023 19:47 |
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Broken Cog posted:
You are slightly better than me. I only completed Danger 1 with all the characters (although I guess I should be able to do Danger 2 with half of them). How many hours to do it?
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# ? Jun 26, 2023 20:45 |
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Turin Turambar posted:You are slightly better than me. I only completed Danger 1 with all the characters (although I guess I should be able to do Danger 2 with half of them). How many hours to do it? Steam says 87 hours, which I think is pretty accurate since I don't remember leaving it running much. Some of the new characters are very strong, and I did a handful of them first try or in 2, while others, like Arms dealer, probably took me close to a dozen. Broken Cog fucked around with this message at 21:49 on Jun 26, 2023 |
# ? Jun 26, 2023 21:46 |
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I've been playing a lot of Stone Soup lately because I sometimes crave a game committing procedural-but-consistent violence on me. The game can be a motherfucker - one time I saw like four or five unique named enemies on the same floor, the first "cave" tileset level. This was plus the usual complement of five billion gnolls. (I hate gnolls, they're so mean to me.) Speaking of which, I think my foremost problem is that I get too cocky and try fighting those drat gnolls on the first couple floors even though I know for certain that there are always five of them when you see one of them and they're fast enough to catch up. It's a really good game, though. Runs can end fast but it's easy to just start up a new character and send them out to die again. Being able to go "yeah one more" after dying like an idiot always feels indicative of a good roguelike to me. I think the fact that I like to play a Vine Stalker might not be helping the already-lovely life expectancy of my dudes. I'm a sucker for lifesteal-on-attack mechanics in games, but not having life-potions obviously takes away one of the big safety nets.
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# ? Jun 27, 2023 06:06 |
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What's the word in metroidvania roguelikes these days?
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# ? Jun 27, 2023 06:16 |
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Pretty sure Dead Cells and/or A Robot Named Fight are still the best options, despite how long they've been around. Dead Cells got that Castlevania DLC that added a ton of cool stuff.
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# ? Jun 27, 2023 06:20 |
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Smith Comma John posted:You get additional mastery points by doing resistance fight nodes and lairs. I agree that mastery is extremely important, especially for utility skills that are frequently not worth wasting an action on without it. I don't like that my first area feels terrible if I can't get a path that hits 3+ resistance fights, but I'm not sure how to fix it. They kind of backed themselves into a corner with skill upgrades by using the token system since everything is so granular. I did have a negative relationship appear that affected an unequipped skill so that must have been it. unbelievable that it can quietly remove an important skill. I would care less if it hadn't happened in the worst possible way and cratered a 3-hour run at the mountain. wasn't expecting to win as I hadn't seen the boss before but I was hoping to at least trial it and get some knowledge. related: it extremely sucks that one of the inns is just a straight negative that swings the odds hard into getting negative relationships like I had, even though many (just not all) of my relationships were negative-proof. Negative relationships are so disastrous that rolling that inn at the mountain seems like it massively lowers your odds of winning no matter what.
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# ? Jun 27, 2023 06:48 |
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Post poste posted:What's the word in metroidvania roguelikes these days? https://store.steampowered.com/app/1952370/Oblivion_Override/ for the obvious newcomer and for an odd upstart endeavoring for a bit https://store.steampowered.com/app/1815230/Summum_Aeterna/
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# ? Jun 27, 2023 11:47 |
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manglar posted:I think the fact that I like to play a Vine Stalker might not be helping the already-lovely life expectancy of my dudes. I'm a sucker for lifesteal-on-attack mechanics in games, but not having life-potions obviously takes away one of the big safety nets. Especially as you’re learning, it’s helpful to play a race that’s more direct and doesn’t limit your normal options. When I first started (.5) I was obsessed with trying to make a mummy assassin work, but I learned a lot more about being a stealth character by having a human that cared about stealth make the transition to midgame. That’s probably the hardest part of the game and the real challenge of most runs, which can be compunded by the harsh xp curve that some races have. It sounds like you’re putting thinngs together though, if you want a win then most of DCSS is remembering not to fight the pack of gnolls when you can’t guarantee they’ll go down before you.
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# ? Jun 27, 2023 13:34 |
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manglar posted:I've been playing a lot of Stone Soup lately because I sometimes crave a game committing procedural-but-consistent violence on me. The game can be a motherfucker - one time I saw like four or five unique named enemies on the same floor, the first "cave" tileset level. This was plus the usual complement of five billion gnolls. (I hate gnolls, they're so mean to me.) Speaking of which, I think my foremost problem is that I get too cocky and try fighting those drat gnolls on the first couple floors even though I know for certain that there are always five of them when you see one of them and they're fast enough to catch up. It's a really good game, though. Runs can end fast but it's easy to just start up a new character and send them out to die again. Being able to go "yeah one more" after dying like an idiot always feels indicative of a good roguelike to me. Try a Gnoll - they learn every skill at the same time. Gnoll Warper has been one of my easiest wins so far. You get blink, the lifesaver that allows you to escape and fight on better terms, online very early. Manifold assault is still excellent with weapons like Snakebite, and the fact that you can use any weapon you find adds to the crazy utility this spell has. Even at low skill (4-7) Evocations are incredibly more powerful than they would be at 0 skill.
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# ? Jun 27, 2023 13:53 |
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ExiledTinkerer posted:https://store.steampowered.com/app/1952370/Oblivion_Override/ for the obvious newcomer and for an odd upstart endeavoring for a bit Thanks, I'll keep an eye on Oblivion Override. Also, Deathroads: Tournament just pushed a new patch, and it looks rather decent. https://store.steampowered.com/news/app/1619570/view/3674422435262315973?l=english
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# ? Jun 27, 2023 15:33 |
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ExiledTinkerer posted:for an odd upstart endeavoring for a bit Messing around with the demo and I'm not sure if I'm 100% sold on the moment-to-moment gameplay but I love the idea of new runs being created with literal "seeds" that you find in the game, with various mods attached to them that add challenges and rewards. Reminds me of maps in Path of Exile or something
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# ? Jun 27, 2023 16:08 |
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Chakan posted:Especially as you’re learning, it’s helpful to play a race that’s more direct and doesn’t limit your normal options. When I first started (.5) I was obsessed with trying to make a mummy assassin work, but I learned a lot more about being a stealth character by having a human that cared about stealth make the transition to midgame. That’s probably the hardest part of the game and the real challenge of most runs, which can be compunded by the harsh xp curve that some races have. It sounds like you’re putting thinngs together though, if you want a win then most of DCSS is remembering not to fight the pack of gnolls when you can’t guarantee they’ll go down before you. parthenocarpy posted:Try a Gnoll - they learn every skill at the same time. Gnoll Warper has been one of my easiest wins so far. You get blink, the lifesaver that allows you to escape and fight on better terms, online very early. Manifold assault is still excellent with weapons like Snakebite, and the fact that you can use any weapon you find adds to the crazy utility this spell has. Even at low skill (4-7) Evocations are incredibly more powerful than they would be at 0 skill.
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# ? Jun 27, 2023 20:11 |
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Gnoll is fun but I find it enables my worst packrat tendencies because I have the ability to use practically everything
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# ? Jun 27, 2023 20:19 |
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As a dude who tapped out on DCSS sometime around 0.15 or so, how is it now? I kinda miss that game and never ascended. Did get to z5 with a minotaur berserker back in the days when you could put resist slow on an amulet, and make berserk basically free murder.
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# ? Jun 27, 2023 22:19 |
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unattended spaghetti posted:As a dude who tapped out on DCSS sometime around 0.15 or so, how is it now? I kinda miss that game and never ascended. Did get to z5 with a minotaur berserker back in the days when you could put resist slow on an amulet, and make berserk basically free murder. well,
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# ? Jun 27, 2023 22:29 |
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they put a minotaur in the fighter jet sim?
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# ? Jun 27, 2023 22:31 |
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Modern DCSS is kind of a mixed bag, they've got a very strict design philosophy, which resulted in them cutting a lot of classic features and making vets angry. On the flip side, they've added a whole bunch of stuff too, and a lot of it is genuinely fantastic. It's still a good game, just different. Though if you want something more if a throwback to classic DCSS, play Gooncrawl. It's a fork that's never removed anything and is a lot looser on things that get added, much more of a "fun" approach over a "balanced" one.
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# ? Jun 27, 2023 22:32 |
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Arzaac posted:Modern DCSS is kind of a mixed bag, they've got a very strict design philosophy, which resulted in them cutting a lot of classic features and making vets angry. On the flip side, they've added a whole bunch of stuff too, and a lot of it is genuinely fantastic. It's still a good game, just different. The main draw of current trunk DCSS is that they've added a lot of quality of life stuff that makes the game generally smoother. The main issue is that they've also just generally simplified the game, and have been using almost the exact opposite of the original "Stone Soup" philosophy where they just purge anything that doesn't fit within their intended vision, which is increasingly narrow and detached from how the game used to work. Specifically, that they typically remove more content than they add at any given time and often cut things that they deem irrelevant before realizing that other things were dependent on them(and then they proceed to cut those, too, since they no longer work properly). Gooncrawl was great because it was essentially a combination of the QoL stuff and noteworthy additions from newer trunk updates, but also maintained most of the things that trunk cut. Unfortunately, it's no longer updated, but it still has most of the stuff that trunk's added that was worthwhile. There was also Kimchi, which added a lot of interesting stuff along with the trunk QoL stuff while retaining things that were cut, but that one also seems to no longer be updated(also it was made by Koreans and the English translation for the new stuff that they added was a bit mystifying at times).
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# ? Jun 27, 2023 22:42 |
manglar posted:I've played enough death-intensive games that I don't care too much about winning, but I do want to see more tilesets, god powers, and higher-end spells before I inevitably bite it. The variety of stuff in Stone Soup is great, I love all the complexity and breadth of playstyles. Anyway, I absolutely need to keep it at the top of my mind that stealth exists and running away is actually really useful in Stone Soup. I tend to forget somewhat that this game has defined and useful stealth mechanics, since not every roguelike I've played does. My Caves of Qud experience can get me stuck in the mindset of "if they have line-of-sight, they're going to come after me" when that's erroneous for this game. The multiple sets of stairs on each floor were built for hit-and-run attacks and the times that I've used stab-crits on sleeping enemies have been very effective. The god of shadows that boosts stealth has been fantastic every time I've picked it up. If you want to really solidify your use of stealth and hit/run tactics, play a bunch of SpEn. My favorite combo and my first win, they live through the early game simply by running away and/or putting to sleep anything threatening. miniscule hit pool and can wear hardly any armor, but they're super fast and have great stabber apts. honestly i think DCSS has the best implementation of a stealth system i've ever seen in a game.
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# ? Jun 27, 2023 23:02 |
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Made it to Io and I could maybe have squeaked my way out of my death if I had remembered that I had a teleport kit. “Think, then move”, I tell myself, but I still rush to cover or to fire again (before the enemy can? dumb brain) rather than making a better play. Goddamn though, Monster with Army of Darkness and the bleed-everything relic was a good time.
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# ? Jun 27, 2023 23:08 |
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DCSS is the best its ever been. 20 year player here.
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# ? Jun 28, 2023 00:45 |
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Modern Crawl doesn't have enemies fall asleep anymore, does GoonCrawl support that? Rather essential feature for "stealth" gameplay where you can actually walk away from mobs you have no chance of forcefully hibernating. DCSS is (well, was) great, it's my first major RL and so I'm glad someone's getting milage out of it. It's what I measure other RLs too, since it was so vanilla in many areas, but did them well. Shoutout to Sil-rl if you really, REALLY want to embrace a stealth-based playthrough.
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# ? Jun 28, 2023 01:31 |
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Hooplah posted:If you want to really solidify your use of stealth and hit/run tactics, play a bunch of SpEn. My favorite combo and my first win, they live through the early game simply by running away and/or putting to sleep anything threatening. miniscule hit pool and can wear hardly any armor, but they're super fast and have great stabber apts. if you've never played brogue, give that a try. it also has a really fun sneaking system that i think you'll really dig. but yeah dcss is the best it's ever been since i started playing it. it's frustrating when i eat poo poo and die, and then it's even more frustrating five seconds later when i realize that i had a consumable that could have saved my skin. roguelikes don't get much better than that. biggest changes in modern crawl: various backgrounds all start with a few consumables that really help make the first few floors more consistently survivable now, ranged weapons now have infinite ammunition (but thrown weapons don't), an entire pile of unrandom artifacts with completely unique abilities have been added and they're almost all really fun, and the food clock is no longer a concern (there's a zot clock now, but only one species and only one god really need to worry about that).
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# ? Jun 28, 2023 01:43 |
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pandemonium loving blows though
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# ? Jun 28, 2023 01:52 |
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EightFlyingCars posted:it's frustrating when i eat poo poo and die, and then it's even more frustrating five seconds later when i realize that i had a consumable that could have saved my skin. roguelikes don't get much better than that. Subjunctive posted:Made it to Io and I could maybe have squeaked my way out of my death if I had remembered that I had a teleport kit. “Think, then move”, I tell myself, but I still rush to cover or to fire again (before the enemy can? dumb brain) rather than making a better play.
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# ? Jun 28, 2023 01:57 |
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Serephina posted:Modern Crawl doesn't have enemies fall asleep anymore, does GoonCrawl support that? Rather essential feature for "stealth" gameplay where you can actually walk away from mobs you have no chance of forcefully hibernating. DCSS is (well, was) great, it's my first major RL and so I'm glad someone's getting milage out of it. It's what I measure other RLs too, since it was so vanilla in many areas, but did them well. oh yeah i missed this. sometimes you just gotta pop a scroll of vulnerability or keep an orb of guile handy to land those hexes. or play uskayaw and hit dudes so hard they pass out. uskayaw is fun. play uskayaw
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# ? Jun 28, 2023 02:08 |
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ExiledTinkerer posted:Half* of the negative attention Monolith subconsciously gets is just down to there Still being no surge of Monolith-inspired fare(as well as the game still not being done in the Above & Beyond sense) hitting different setting and such touchstones that people have been fiending for ever since getting a taste. Things Eventually(over a year ago) Semi-Happen, Apparently https://store.steampowered.com/app/1724120/ASTRONAUTILUS/ quote:Your ship has crash-landed on a stray rogue planet, and your ship is out of fuel... It's up to you to delve beneath the frozen surface and find a way to get your ship back into space. Fight strange sea creatures and uncover the mysteries of the world beneath the ice!
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# ? Jun 28, 2023 03:19 |
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this loving seed just gave me three acquirement scrolls by d5 if i throw this run i'm quitting crawl forever fake edit: it gave me the hat, the scarf, and the shield. nothing amazing by itself but i'll take an almost full spread of resistances, trolls need all the defences they can get EightFlyingCars fucked around with this message at 04:49 on Jun 28, 2023 |
# ? Jun 28, 2023 04:40 |
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EightFlyingCars posted:this loving seed just gave me three acquirement scrolls by d5 This is why you always ID scrolls first. Because you can get early access to Acq. For people new to this concept: You want to identify escape options for almost every starting background, especially so if you're playing a slow movement species. There is almost no situation you'll find yourself in where standing still and drinking a heal potion for one turn is a better usage of AUT than using a scroll of blink. As soon as I have three identical unidentified scrolls, I read one. If I'm at the end of d:2 and have no stacks of scrolls, just read them anyway. You very quickly find ID and Blink this way, and have a good chance of bagging Acq. My favorite thing ever patched out of crawl? I had a formicid go Ru, reject every sac until Hated By All came up, took that, then abandoned Ru and went Dith. Shadowstep was very cheap back then, so was Summon Butterflies (level 1 spell with no noise). I'd cast Summon Butterfly, summon twenty hostile butterflies that are no threat to me whatsoever, and be able to shadowstep (controlled blink) to almost any tile. Not exactly something a formicid is supposed to do. The list of Stupid Formicid Tricks has grown but I don't say them in public anymore because at least five have been patched out
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# ? Jun 28, 2023 15:02 |
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Dice & Cards continue their gleeful frolicking upon the coming horizons: Wanderer's Sigil https://store.steampowered.com/app/2436870/Wanderers_Sigil/ quote:Wanderer’s Sigil is a turn-based roguelike RPG with a unique dice management system. Embrace the role of the courageous team of Wanderers in a realm scarred by mystical devastation. Manage your caravan, traverse the unknown, reclaim forgotten knowledge, and fight to survive! Claymores of the Lost Kingdom https://store.steampowered.com/app/2473260/Claymores_of_the_Lost_Kingdom/ quote:We blended a Roguelike Deckbuilder with classless RPG progression to give you an open sandbox adventure. Forge your hero and increase your attributes to craft a deck that changes based on your unique build. Level up, hunt bandits, and get strong enough to face the Harbinger of Doom.
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# ? Jun 29, 2023 16:40 |
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ExiledTinkerer posted:Dice & Cards continue their gleeful frolicking upon the coming horizons: Maybe an unpopular opinion, but I think I've had enough of both and we can do something else now. Anything else.
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# ? Jun 29, 2023 16:57 |
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William Henry Hairytaint posted:Maybe an unpopular opinion, but I think I've had enough of both and we can do something else now. Anything else. I just want like six solid pages of console using roguelike players talking about console only roguelikes but we'll invariably get back to weird anime poo poo or puzzle games again Bought the retail Dwarf Fortress finally, messed around a bit, and turned on console mode. Oh My God. The respect I have for anyone who navigated this glyphically trashed mass of multicolored ascii is higher than neonatal nurses. This game was made AFTER The Matrix, right?
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# ? Jun 29, 2023 17:06 |
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# ? Jun 8, 2024 08:13 |
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parthenocarpy posted:Bought the retail Dwarf Fortress finally, messed around a bit, and turned on console mode. Oh My God. The respect I have for anyone who navigated this glyphically trashed mass of multicolored ascii is higher than neonatal nurses. This game was made AFTER The Matrix, right? Honestly, I preferred the ASCII over tilesets for years. The number of really relevant glyphs is very small and you're mostly interacting with the game through menus rather than the viewscreen. Do I need to know what every random ] is? Nope, it's just stuff! It's better to prioritize having a lot of blank space for readability rather than trying to make it possible to visually identify a *badly worn dirty pig tail cloth left sock lightly stained with goblin snot*. Now that it has a proper graphical client it's somewhat better but I'm mostly in it for UI graphics, I could take or leave the graphical viewscreen.
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# ? Jun 29, 2023 17:32 |