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Taear posted:I picked up Violet and feel disappointed in it. I've only played Blue and SWSH (I don't really do handhelds) and gently caress Violet feels almost like a mod to another game. It's janky and empty and ugly with weird mechanics. I had kind of a similar thing happen with all Pokemon being much lower level. So I boxed most of my team and just caught a bunch of new guys to use until they caught up to the level of my other guys. By the end of the game I had a rotating team of 13. I actually really liked it cause I would always wait until the third game came out to put together of a team of Pokemon I wanted to use. Now with the DLC, there isn't another game to wait for, so I just got to use all my favourites on the first go around. The hat thing is kinda dumb, but I like terastalizing much more than Dynamax, mechanically. The type change makes it more interesting than just "Pokemon big now."
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# ? Jun 28, 2023 01:41 |
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# ? Jun 3, 2024 16:15 |
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I don't really want them to be harder, it's more that they sold it as "go anywhere and do anything" when really it's a specific path you're meant to follow. Which is fine I guess, but god that first team star base (Fire was my first) was so hard and took so long and I thought that was on purpose instead of me happening to go there a bit too early. At least with Gigantamax I felt like I had to do it back, like it was a big event that we both had to participate in. I don't really bother Teraing my pokemon because I'm killing everything in one hit anyway, why do a big unskippable animation for it?
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# ? Jun 28, 2023 01:48 |
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Taear posted:I picked up Violet and feel disappointed in it. I've only played Blue and SWSH (I don't really do handhelds) and gently caress Violet feels almost like a mod to another game. It's janky and empty and ugly with weird mechanics. Nah I agree with you. I finished Violet but it's by far my least favorite game. Yeah there's an open-world but you can't do anything in it, few of the new mons interest me, the battles feel slower and boring compared to previous games, and maybe in online play Terastalizing is a bigger deal, but in the single-player it just feels like it's just there to make the battles longer and waste my drat time. I liked SWSH better and actually spent a decent amount of time making a few teams for online battles, but I just immediately put down violet after seeing credits.
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# ? Jun 28, 2023 01:52 |
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duck trucker posted:waste my drat time. Legitimately I do not understand why I can't skip animations or bits of dialogue The animations aren't even interesting, I don't need to see them! Related to the open world thing I was wondering why all my crystal fights were one star and it turned out you only get 3 star and beyond after doing some gyms. I feel like it should tell me that? In fact honestly I feel like the game pitches the 3 paths almost as separate things, an actual choice, when really you're doing them all at once. Which I'm totally fine with - but why pitch it the way it does??
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# ? Jun 28, 2023 02:15 |
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Open worlds are largely bad so I can respect a game that decides not to scale things, it keeps stuff a bit more interesting.
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# ? Jun 28, 2023 02:22 |
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I think the lack of scaling is fine and the open world is a big step forward from the incredibly dead corridors of SwSh but they could've put a difficulty ranking on each gym/base/big mon so you knew what order the game expected you to tackle them in. I'm not even asking for numbers here, even stars could've worked. SV are still really good and I'm glad they existed, hopefully the next games will be a bit more technically competent but they still had a lot more innovation, creativity and just fun than I expected after the sheer mediocrity of SwSh.
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# ? Jun 28, 2023 02:32 |
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There's something exciting about wandering into an area where the monsters are 20 or 30 levels higher then you are, not to mention that people generally complain about the games being too easy so this provides an interesting surprise for first playthroughs.
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# ? Jun 28, 2023 03:31 |
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Every time people said the games were easier I just point to GSC Whitney/Clair or just Cynthia in general.
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# ? Jun 28, 2023 03:45 |
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My main gripe with Violet is still how badly optimized it is. This is worse than pre-Plat gen IV, it's just tiring to play.
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# ? Jun 28, 2023 06:06 |
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Yea when I fight enemies in the water at the top left of the map the game slows to a crawl, it's like playing a PC game on minimum specs.Zuzie posted:There's something exciting about wandering into an area where the monsters are 20 or 30 levels higher then you are, not to mention that people generally complain about the games being too easy so this provides an interesting surprise for first playthroughs. I never had this experience because I went east to the Titan and for most of the game things were my level until I started pulling ahead. There's been one fight where I was underlevelled and that was the fire star lady, even then it was only by one level. It definitely made it challenging but kinda...tricked me into thinking the whole game was like this and it wasn't a happy accident.
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# ? Jun 28, 2023 13:18 |
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In a game like this, you either have some sort of scaling, or you don't make it full-on open-world. No scaling in an open world does nothing but allow you to do stuff in the wrong order, resulting in some stuff being insultingly low-level by the time you find it, or whoops, you wandered into an area with stuff 30 levels above you, SHOULDA LOOKED IT UP, STUPID. I also wish to reiterate my hatred for forced experience share. Keep it in the games by all means, but give me an option to turn it the gently caress off.
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# ? Jun 28, 2023 13:46 |
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Water is definitely an issue, rain on water makes it sluggish. That and the Grass gym test. Outside of that it seems to mostly run fine. That said, I still like the game, it vastly improves on most aspects from SwSh and has one of the better stories in a Pokemon game (admittedly, stories before maybe BW2 were pretty bare bones).
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# ? Jun 28, 2023 13:47 |
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Yes, and I would like to keep playing after the story to complete the pokedex, but the performance just pushes me away. It's so tedious. And it's not just rain, it's all weather, like the sandstorm that sweeps over the water town (), that tanks the framerate like no other. Still like it and probably will buy the DLC, but this time I will pay close attention to performance. SwSh managed to improve on that with DLC so I kinda have hopes for Violet.
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# ? Jun 28, 2023 13:55 |
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Kikas posted:My main gripe with Violet is still how badly optimized it is. This is worse than pre-Plat gen IV, it's just tiring to play. I know they wouldn't have time to work on it because they have to finished the DLC. But I wish they could hire an outsourced team to make some kind of optimization patch to fix it or something. Or have them work in tandem with the main team to make an update that goes out free when the DLC releases to fix the main game. I think SwSh's DLC areas ran a little better (but I'm probably just glorifying the experience in mymemory). So maybe that will at least be a little better again.
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# ? Jun 28, 2023 14:03 |
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I know the jankyness made me really mad the first few hours but I guess I got used to it?
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# ? Jun 28, 2023 14:44 |
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Flip side, I had a blast with the jank and open world nature of the game. From Los Platos, my path took me across the waterfalls, teleporting through ball-throws, into a group of Lv.20 Pokemon. The Lv.33 Salazzle was my first boss fight catch, followed by the Lv.50 Leafeon near the summit. After a few hours of some of the hardest non-legendary catches in a Pokemon game in ages, the rest of the game was pretty fun, circling around the map, seeing how much I could fill the Pokedex. Teamed up with a friend to help me with teleporting through the southwest cave, luring Pokemon close enough for me to throw the ball at and initiate combat. (I didn't know about the exterior path, though that was an amusing discovery after the fact.) I think my team was in the 60s-70s by the time I finally returned to Mesagoza, to see how Nemona and her two Pokemon team was. Sure was funny seeing her explain Terastallizing after having caught several dozen of those Pokemon.
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# ? Jun 28, 2023 14:50 |
I had some of the absolute worst jankiness in the first few hours, besides the crashes the worst bit was where you hunt the Sunfloras in the maze before the grass gym leader. It was so choppy it genuinely made me nauseous, I'm admittedly somewhat sensitive at times to motion sickness in games but that shouldn't ever even be a consideration in a Pokémon game. Besides running better, I'm hoping that the DLC adds areas that feel more lived in. Arceus and ScarVio were a one-two punch that brought me back to really enjoying Pokémon again after being a bit burnt out for a few years, but I'm still missing the sense of place built by the admittedly small town that was still full of cute sidequests and memorable characters.
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# ? Jun 28, 2023 14:52 |
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Kikas posted:And it's not just rain, it's all weather, like the sandstorm that sweeps over the water town () As a desert dweller I can confirm the sandstorms do not go away if you build fountains and pools in your town
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# ? Jun 28, 2023 14:54 |
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Lorak posted:Flip side, I had a blast with the jank and open world nature of the game. From Los Platos, my path took me across the waterfalls, teleporting through ball-throws, into a group of Lv.20 Pokemon. The Lv.33 Salazzle was my first boss fight catch, followed by the Lv.50 Leafeon near the summit. After a few hours of some of the hardest non-legendary catches in a Pokemon game in ages, the rest of the game was pretty fun, circling around the map, seeing how much I could fill the Pokedex. Teamed up with a friend to help me with teleporting through the southwest cave, luring Pokemon close enough for me to throw the ball at and initiate combat. (I didn't know about the exterior path, though that was an amusing discovery after the fact.) I think my team was in the 60s-70s by the time I finally returned to Mesagoza, to see how Nemona and her two Pokemon team was. Sure was funny seeing her explain Terastallizing after having caught several dozen of those Pokemon. I think if you're down with sandbox games where you make your own fun you can do a lot with SV I'm really not though. I'm very goal driven and playing this kinda rubs wrongly against it because of how it's laid out.
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# ? Jun 28, 2023 16:42 |
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I have about 700 hours in scarlet and it’s probably my favorite Pokémon game, shiny hunting finally becoming accessible was a game changer for me I also just like alfornada so I hang out there a lot
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# ? Jun 28, 2023 16:44 |
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Taear posted:I think if you're down with sandbox games where you make your own fun you can do a lot with SV That's totally fair, it's definitely not for everyone. I love it though. My favourite Pokemon game since I don't even know when. Ruby maybe back in the day. Infinite Fusion is giving it a run for its money though.
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# ? Jun 28, 2023 16:45 |
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ApplesandOranges posted:Every time people said the games were easier I just point to GSC Whitney/Clair or just Cynthia in general. HopperUK posted:That's totally fair, it's definitely not for everyone. I love it though. My favourite Pokemon game since I don't even know when. Ruby maybe back in the day.
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# ? Jun 28, 2023 16:55 |
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Diet Poison posted:GSC Clair was a loving nightmare. "Hope you love grinding, there's nothing in the wild anywhere near her level!" Her ace also had no weaknesses, for all intents and purposes and was 4x resistant to the starters people were actually going to use
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# ? Jun 28, 2023 17:14 |
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TheKingofSprings posted:Her ace also had no weaknesses, for all intents and purposes and was 4x resistant to the starters people were actually going to use Let's not forget that the cave next to her town had Ice Pokemon. How thoughtful, you might think! Except that Kingdra isn't weak to Ice and Piloswine is weak to Water. And Sneasel and Jynx are too fragile to take a hit.
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# ? Jun 28, 2023 17:26 |
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SV also really made me notice that every new battle mechanism they add, Megas, Gigantimax, Teras, they lock the majority of the actual interesting/new forms to either the post game or high-level raids that you have to hope you can find for a mon you want and actually beat. Like why advertise all these cool new things but for the player just doing the single player be stuck with the 2-3 that are given to you through the story only? SV was a little better since you could see some mon around the map that had different teras, but having the default for any other just be their main type is super boring and lame.
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# ? Jun 28, 2023 17:33 |
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duck trucker posted:SV also really made me notice that every new battle mechanism they add, Megas, Gigantimax, Teras, they lock the majority of the actual interesting/new forms to either the post game or high-level raids that you have to hope you can find for a mon you want and actually beat. Like why advertise all these cool new things but for the player just doing the single player be stuck with the 2-3 that are given to you through the story only? But Tera crystals are regularly scattered throughout the map if you want to roll the dice at different Teras? Like they're the most accessible new mechanic and aren't even that high level til post-game. And same-type Tera is still good since they magnify the power of your STABs. And sometimes going to a mono-type can be beneficial for shedding a weakness.
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# ? Jun 28, 2023 17:38 |
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ApplesandOranges posted:Let's not forget that the cave next to her town had Ice Pokemon. How thoughtful, you might think! Was Sneasel even in the ice cave? IIRC they are only in Mt. Silver.
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# ? Jun 28, 2023 17:39 |
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Electric Phantasm posted:Was Sneasel even in the ice cave? IIRC they are only in Mt. Silver. They're in the ice cave in Crystal.
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# ? Jun 28, 2023 17:42 |
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ApplesandOranges posted:But Tera crystals are regularly scattered throughout the map if you want to roll the dice at different Teras? Like they're the most accessible new mechanic and aren't even that high level til post-game. Yeah SV is better about it, but I don't want to sit through all the long animations, I just want the tera types to be random on any guy you catch. That way I can actually interact with the mechanic at a low-level, not have to wait until I unlocked all the travel mechanics so I can run around the map to hopefully find one I want. And yeah for online maybe the mono-type is beneficial, but for someone just playing the single player I want to be able to really see what switching types is like. I'm like the earlier poster, I barely used it because for most of my guys it didn't change my type and just dragged the battles on longer.
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# ? Jun 28, 2023 17:48 |
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I think throwing a pokeball at enemies trying to catch them, not accidentally kill them AND not kill my own guys is also extremely frustrating.
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# ? Jun 28, 2023 17:57 |
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Taear posted:I think throwing a pokeball at enemies trying to catch them, not accidentally kill them AND not kill my own guys is also extremely frustrating. It's not that but take the tera raids. I gotta find a raid I want to do, hopefully at a level I can do it (remember my complaints about just playing single player for the first time), then sit through the opening animation, beat the monster, sit through the animation of their hat breaking, then sit through the animation of my PokeBall getting all crystaled up. It's fine for the first few times but eventually it's just.. come on do I have sit through all this every time I want to actually have an interesting tera type?
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# ? Jun 28, 2023 18:12 |
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duck trucker posted:It's not that but take the tera raids. I gotta find a raid I want to do, hopefully at a level I can do it (remember my complaints about just playing single player for the first time), then sit through the opening animation, beat the monster, sit through the animation of their hat breaking, then sit through the animation of my PokeBall getting all crystaled up. It's fine for the first few times but eventually it's just.. come on do I have sit through all this every time I want to actually have an interesting tera type? No I know what you mean I'm just saying that independently You talking about unskippable stuff made me think about it I never terastralise because most enemies die in one hit and I just don't see the point of wasting my time with the animation Also it looks bad
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# ? Jun 28, 2023 18:14 |
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the terastalizing music is good tho
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# ? Jun 28, 2023 18:16 |
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i like tera because tera-normal dragonite ftw
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# ? Jun 28, 2023 18:28 |
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Tera doesn't hold a candle to Megas but it's a way better gimmick than Z-moves or Dynamax.
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# ? Jun 28, 2023 19:51 |
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I'm just frustrated at the how unfinished S/V feels as a final product, especially given that there's been downloadable content added on top after the game has been released. It still feels six months or so underbaked, and I know that it's not going to get any better than this since it still sold incredibly well... They can do better, but there's no longer a profit motive for them to do so it seems.
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# ? Jun 28, 2023 19:57 |
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dervival posted:I'm just frustrated at the how unfinished S/V feels as a final product, especially given that there's been downloadable content added on top after the game has been released. It still feels six months or so underbaked, and I know that it's not going to get any better than this since it still sold incredibly well... They can do better, but there's no longer a profit motive for them to do so it seems. I mean the DLC is in lieu of a Crystal/Emerald/Platinum 3rd version or Black2/Ultra Moon enhanced remake, and in that respect they're actually throwing us a bone instead of going "lol look at all these idiots buying basically the same game again" though I'd bet anything they did a bunch of market research first and found out that since Switch games are just that much more expensive than DS games, there's just that many more people who said they'd never buy a 3rd version at that price point, but an extra $30 for DLC a year later, yeah, why not. It's something they were always going to do, regardless of the quality of the game at release. Which isn't at all to refute your argument that the game feels underbaked and unfinished. It extremely does. Just look at how few buildings you can actually go inside and how few people you can actually talk to that do anything. I actually really like how they made the Pokemon Centre/Mart into a kiosk you don't have to go inside, making that much fewer transitions. But to drag Infinite Fusion into the conversation again, there's so many buildings to explore in that game that, I dunno, it's fun, I like going into every house and talking to every person and getting an occasional reward for doing so. That world feels populated. Paldea feels fake in comparison, like here's a ton of buildings but you can't go inside, they might as well be painted cardboard boxes and here's a bunch of people that won't interact with you, they might as well be mannequins.
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# ? Jun 28, 2023 21:39 |
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I'll just echo others that Paldea just seems way too spare and fake. I love a lot of the new pokemon, but the changes to the battle system and the overall gameplay loop took a massive hit. It just isn't as fun as it could've been. I've played more retro Pokemon in the last six months than I have Violet.
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# ? Jun 28, 2023 22:09 |
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SV are the second best selling games in the series, so we'll be with open world main series games for a while. Maybe we'll get a breather with BW remakes or another Legends/Let's Go game next year, but until Pokemon stops with yearly releases the games will continue to look and play like poo poo.
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# ? Jun 28, 2023 22:57 |
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# ? Jun 3, 2024 16:15 |
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What were the changes to the battle system? Like just terrastalising?
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# ? Jun 28, 2023 23:05 |