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Aside from the Flames of War Vietnam rules and using general-purpose moderns stuff for Vietnam, what rulesets exist for the conflict? I'm mostly asking in the hunt for ones that do asymmetry well, but I'll take anything.
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# ? Jun 26, 2023 19:24 |
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# ? May 12, 2024 22:39 |
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I've heard good stuff about Charlie Don't Surf by TFL, but haven't played it myself.
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# ? Jun 26, 2023 19:55 |
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There's also a pretty extensive fan-made mod for Chain of Command by them as well: http://carportgaming.blogspot.com/2019/09/on-road-again.html He's got lot's of optional stuff on the blog as well including platoons for the First Indochina War.
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# ? Jun 26, 2023 20:35 |
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Played my first game in over a year - Saga Epic, with three vs three players. Greek states defending against Persians. The saga multiplayer rules are surprisingly good. Each side gets to choose the order in which the opponents play their warbands, and you take turn between sides, so there’s some tactics just there. Also warbands share battleboards, so you can set up your friends for massive turns if their coming combats are more important than yours. I had no time to paint up my army, but it was fun enough that my victrix persians are now prioritized for hobby time for our upcoming rematch at the end of Summer.
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# ? Jun 27, 2023 10:52 |
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Someone tell me what to do with all these 10/15mm Henry Turner HYW minis I have now DBA? Something based on that? Maybe just base up a bunch in DBA format and figure out rules later? Something off the cuff like Days of Knights?
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# ? Jun 27, 2023 18:26 |
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Count Thrashula posted:Someone tell me what to do with all these 10/15mm Henry Turner HYW minis I have now im doing 15 mm and basing for L'Art de la Guerre (ALDG, a DBx derivative). same exact basing as DBx so you can play those too. fyi i have trouble fitting 15 mm 4 wide on 40 mm wide bases, if you're trying to come in to DBx basing exactly. ADLG doesn't care about figure counts as much, and in fact uses 2 bases butted up together as 1 unit, so i'm actually using 40x40s. i also plan on using To the Strongest! with 2 or 3 bases = 1 unit in that
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# ? Jun 27, 2023 18:58 |
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Or do what I did and steal this guy's idea. Useful for Big DBA and each unit fits nicely per grid for TtS! https://balagan.info/using-big-bases-for-dba
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# ? Jun 27, 2023 19:48 |
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Impress basing looks so much better than DBA basing imo
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# ? Jun 27, 2023 22:15 |
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Endman posted:Impress basing looks so much better than DBA basing imo Do you mean Impetus? If so I agree
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# ? Jun 27, 2023 22:38 |
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i agree as well. 40x40 is a nice compromise though, for ADLG. i'll be going with the same figure count as above, just split onto 2 bases
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# ? Jun 27, 2023 22:40 |
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spectralent posted:Aside from the Flames of War Vietnam rules and using general-purpose moderns stuff for Vietnam, what rulesets exist for the conflict? I'm mostly asking in the hunt for ones that do asymmetry well, but I'll take anything. What scale are you planning to use? Here is what I've found in my search for a 28mm platoon-level Vietnam game: -Bolt Action Vietnam Literally just BA's WW2 rules with a few things tacked on, which doesn't seem to really tackle the feel of Vietnam -Oscar Mike This is a set of rules in beta that is being developed in tandem with Rubicon. They have a facebook page where you can get the rules to beta test, but they're not really in a readable state ATM. I peaced out after coming across the page listing all 11 billion tokens used during play. -The 'Nam by Wayne Bollands A decent set of rules, but probably could have used a little more time in the oven. It at least tries to capture the asymmetrical feel of the war. Doesn't really have scenarios. -Force on Force + Vietnam Supplement Force on Force already does asymmetrical warfare alright, and there are special rules for just about everything, so I think this is the ruleset I'm going to go with in the end. The Vietnam supplement is a little disappointing in that it's mostly unit organizations, and only has 6 scenarios.
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# ? Jun 27, 2023 23:48 |
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I was planning to use 15mm figures but Rubicon have a rather lovely range there.
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# ? Jun 27, 2023 23:52 |
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Count Thrashula posted:Do you mean Impetus? If so I agree Autocorrect!!
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# ? Jun 28, 2023 00:25 |
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spectralent posted:Aside from the Flames of War Vietnam rules and using general-purpose moderns stuff for Vietnam, what rulesets exist for the conflict? I'm mostly asking in the hunt for ones that do asymmetry well, but I'll take anything. Pendraken's "Cold War Commander" is pretty popular. I haven't played but I have read through the rules and it seems pretty decent. https://www.pendraken.co.uk/cold-war-commander-1076-c.asp
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# ? Jun 28, 2023 01:08 |
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NC Wyeth Death Cult posted:Pendraken's "Cold War Commander" is pretty popular. I haven't played but I have read through the rules and it seems pretty decent. I'm due to play a game of this shortly, I'll report back. It should happen sometime next month. The guy I'm playing with seems to be a huge fan of those rules.
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# ? Jun 28, 2023 01:23 |
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Cold War Commander is pretty approachable as someone who skews more into the wargame side of historical wargames. It's tight and plays quick.
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# ? Jun 28, 2023 03:00 |
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It's...fine. I tried BKC4 back when pendraken got the rights and wasn't blown away. It's basically epic 40k with some c&c if I remember.
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# ? Jun 28, 2023 03:46 |
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Virtual Russian posted:I'm due to play a game of this shortly, I'll report back. It should happen sometime next month. The guy I'm playing with seems to be a huge fan of those rules. Awesome. Thanks. I really want to play Vietnam era after seeing the terrain they use + I've been getting away from overloaded-board slugfests and want to play more low points/more maneuver games.
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# ? Jun 29, 2023 17:32 |
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spectralent posted:Aside from the Flames of War Vietnam rules and using general-purpose moderns stuff for Vietnam, what rulesets exist for the conflict? I'm mostly asking in the hunt for ones that do asymmetry well, but I'll take anything. There was a poster a while ago that had a really interesting looking game that they had posted a lot of pictures of. If I recall it was platoon sized and had continuing missions, and you had to track the members of your platoon and whatnot. It seemed really interesting! Wish I could remember it.
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# ? Jun 29, 2023 17:42 |
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Luftwaffles posted:Just finished my first mission in a Vietnam War campaign using "The 'Nam: The Way it Was" by Wayne Bollands. Quoting this post to bring it to the top into recent discussion
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# ? Jun 29, 2023 17:46 |
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Okay that's interesting and especially because the book apparently lets you do the same thing with an NVA or VC squad.
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# ? Jun 29, 2023 20:06 |
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Just an FYI - the rules for "The Nam - the way it was" don't actually have a campaign system, it was more something I developed on my own. Same with the blind-draw tokens, I believe you are supposed to draw cards? Still a fun set of rules, you just might want to add some additions to make it yours. I played most of my games solo, but tried a few with some friends (and an accommodating wife) and even with the added campaign steps / platoon tracking it was a lot of fun! If you wanted to check out some more missions I had a post on LAF here: https://leadadventureforum.com/index.php?topic=131466.0
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# ? Jul 1, 2023 00:13 |
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Relevant ACOUP (run by a Roman military historian specializing in literally this period) to those interested in antiquities came out; the gist is that in modern scholarship it’s understood the Marian Reforms flat out didn’t happen. Some of the changes attributed to Marius started maybe a century before him, and most were likely instituted/codified instead by Augustus. https://acoup.blog/2023/06/30/collections-the-marian-reforms-werent-a-thing/ He does a run down: quote:Cohorts: Experimented with before Marius, especially in Spain. Marius uses cohorts, but there’s no evidence he systematized or standardized this or was particularly new or unusual in doing so. Probably the actual breakpoint here is the Social War. On the plastic minis side the bit about equites/velites probably continuing to be a thing for a while sticks out in particular.
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# ? Jul 1, 2023 16:28 |
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Luftwaffles posted:Just an FYI - the rules for "The Nam - the way it was" don't actually have a campaign system, it was more something I developed on my own. Same with the blind-draw tokens, I believe you are supposed to draw cards? While you're here, I have a question about these rules. How do you determine which particular model is hit when a unit is fired upon?
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# ? Jul 1, 2023 18:44 |
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So when do we see the triarii disappear or absorbed? It seems to me that they're gone before the augustan period
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# ? Jul 1, 2023 21:27 |
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Fearless posted:So when do we see the triarii disappear or absorbed? It seems to me that they're gone before the augustan period Nobody knows. From my own interpretation, it looks like it was a gradual change; the rearmost ranks of the cohort were still referred to as the ‘triarii’ in Caesar’s time, despite being equipped the same as the rest.
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# ? Jul 1, 2023 22:42 |
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Class Warcraft posted:While you're here, I have a question about these rules. How do you determine which particular model is hit when a unit is fired upon? I wrote a number on the bottom of each base, and the roster has each soldier with a matching number. When a fireteam is fired on I randomize the hit with a random number generator. Say we have a US Army fireteam consisting of: 1 - SGT Smith 2 - PFC Walker 3 - PFC Adams 4 - PV2 Baker An NVA fireteam shoots at the above and inflicts 1 hit. I use a random number generator to give a number 1-4, then check to see which soldier is hit. It adds an extra layer of complexity, but I enjoy it
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# ? Jul 4, 2023 01:26 |
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Luftwaffles posted:I wrote a number on the bottom of each base, and the roster has each soldier with a matching number. When a fireteam is fired on I randomize the hit with a random number generator. Sweet, thanks.
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# ? Jul 4, 2023 09:08 |
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Crosspost about a Black Seas miniature:Southern Heel posted:I got a free third rate ship from Wargames illustrated magazine while I was at salute 2023. I thought it was just a cool thing, but then I realised I could give it to my stepdad as a birthday gift. He is building a 1/64 HMS Victory, so this is never going to come close to that - but hopefully he appreciates the sentiment.
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# ? Jul 5, 2023 21:24 |
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Nice, I had a game of Black Seas over the weekend. Never heard of EZ Line, looks way less of a hassle than thread or wire.
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# ? Jul 5, 2023 23:21 |
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Southern Heel posted:Crosspost about a Black Seas miniature: hell yeah
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# ? Jul 6, 2023 02:04 |
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Thank you!Springfield Fatts posted:Nice, I had a game of Black Seas over the weekend. Never heard of EZ Line, looks way less of a hassle than thread or wire. Yeah, it’s super easy! It’s very elastic so you anchor one end and simply dot a piece of glue, then stretch the line to reach that point. This is the 0.03 mm, which is “medium “, I think I should’ve gone thicker because you can’t see it unless it’s showing up against a white background.
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# ? Jul 6, 2023 08:17 |
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Southern Heel posted:Thank you! poo poo, I didn’t even know that existed. I’ve been trying to finish the Black Seas Master and Commander starter set and I got to say, learning to paint minis has been a more pleasant experience than learning how to tie tiny threads everywhere. The lines on yours looks so much cleaner than my attempts:
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# ? Jul 6, 2023 13:40 |
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Kitty! That game looks really good, I've been looking for something to fit that Patrick O'Brian niche.
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# ? Jul 6, 2023 14:54 |
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It's the perfect game for doing exactly that. It handles small squadron action best, I think it falls apart when you try shoving ships of the line into it's system. My in-law wants to do a Quasi War campaign which will be an excellent fit since it was mostly frigate and smaller engagements. I really should nut up and do the rigging, you guys' ships look so much more dynamic than mine. I would suggest doing basing, the flag system is ok but confusing and I find handling and maneuvering the ships a lot easier with one. Edit: Also I found this guy's ship cards to be more useful than the ones in the box. https://kingtiger.co.uk/black-seas-ship-cards/ Springfield Fatts fucked around with this message at 16:08 on Jul 6, 2023 |
# ? Jul 6, 2023 16:05 |
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Springfield Fatts posted:It's the perfect game for doing exactly that. It handles small squadron action best, I think it falls apart when you try shoving ships of the line into it's system. My in-law wants to do a Quasi War campaign which will be an excellent fit since it was mostly frigate and smaller engagements. I keep going back and forth on basing. I like the idea for the reasons you said plus I like being able to have historical ships names on there, but I kinda also like the look of the free ships. edit: Also thanks for that card link, hopefully I’ll finish these things soon so I can actually play the game. I’m glad people itt seem to like it, I’ve seen some people online complaining about some mechanics, specifically the line of battle stuff. Drunkboxer fucked around with this message at 04:30 on Jul 7, 2023 |
# ? Jul 7, 2023 04:16 |
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Drunkboxer posted:I keep going back and forth on basing. I like the idea for the reasons you said plus I like being able to have historical ships names on there, but I kinda also like the look of the free ships. Because the rigging is such a pain the arse to do and the ships are quite delicate I thought having a base to handle the models is essential unless I wanted to be doing repairs forever. I didn't really like the look of 'sea' bases as it never quite looks right to me, so I comprised on clear acrylic ones. I used a couple of different sizes from fluid3d https://www.fluid3dworkshop.co.uk/basing/stadium I found them after watching a couple of the miniature realms videos on youtube
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# ? Jul 7, 2023 11:17 |
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Prepping for Historicon...I am playing in one game of Pickett's Charge to see if I like it. Reading the rules now. Goddamn these are poorly written. I don't know if something is wrong with me but I much prefer a more casual style of writing like Sharp Practice, Saga, or Black Powder. I have read pretty much all the "big battle" rules now and none seem to be easy to pick up except Altar of Freedom and Black Powder.
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# ? Jul 9, 2023 20:56 |
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NC Wyeth Death Cult posted:Cold War Commander interest I got my game of Cold War Commander in today. I found it very enjoyable and very easy to learn. We just played the base game, no special rules, only armour and infantry. Command and Control was very simple, you have commanders that issue orders to formations. You keep activating a unit from the same commander until it fails, each successive roll being harder than the last. An initiative system ensures that units stuck in close to enemies won't just do nothing if you were to roll command and fail the first test. Overall lethality is extremely low, with units refreshing their hits and suppression at the end of your turn. You tend to push enemies back, only destroying them with a concentration of co-ordinated fire. The game did lack flavour though, my t-55s didn't really feel different from his M-60s, beyond their slightly better armour save. Some stats seemed quite off. My infantry armed with RPG-7s were by far my best unit, vastly outshooting my t-55s (tougher too), and my BMPs couldn't engage infantry as they had no weapon to shoot at soft targets. Our game was a ton of fun, I led a small Soviet mech-infantry battle group tasked with deploying bridges to cross the Rhine. The board heavily favoured defence, I had a massive amount of open ground to cross. (this is one thing I should have corrected, but I seded board set-up to my opponent as I'd never played before.) A single M-60 held 2 T-55, 3 BMPs, and 7 infantry for half the game on my left flank. It was dug in and I had zero cover on the approach. I had to get it out of there as it could cover almost all the ground I needed to cross. I managed to suppress it eventually, but then in a critical fail my guys shot each other to pieces. I lost everything on that flank but 4 infantry. Despite that it was a ton of fun. I never even got close to the Rhine, only managing at best to make it like 45cm out of my deployment zone. Pros: -played very fast -easy to learn/hard to master -intuitive CnC system -Simple set of core rules that handle the period well enough -flexible list building -very low lethality, more about maneuvering -an insane amount of optional rules Cons: -lacked flavour, units on both sides felt the same -Infantry feel like tanks, tanks feel inferior except when on the move -bad luck is not recoverable, i didn't have re-rolls or ways to mitigate terrible rolls -many optional rules that seem very complicated.
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# ? Jul 10, 2023 01:19 |
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# ? May 12, 2024 22:39 |
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Seems odd that BMPs didn't have anti-personnel capability since they all mount either a 75mm cannon or a 30mm autocannon.
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# ? Jul 10, 2023 01:58 |