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Bad Video Games
Sep 17, 2017


big cummers ONLY posted:

Also don't swap stuff around whenever you get a new piece or you will go crazy. Do it monthly tops imo, especially if you don't need the improvement to maintain progression pace

I have definitely trashed some decent relics trying to make new ones better and have ended up with worse poo poo. I just realized last night I had trashed my Belobog ER rope somehow. It was purple, but now Gepard is running around with a useless attack rope.

It doesn't matter though because there's only 3 characters I actually care to have ER ropes on. Maybe 2. I'm just going to make them with my next 2 resins.

FractalSandwich posted:

I still wouldn't recommend it, but it makes more difference than you'd think. When you're rolling on limited banners, the way the 50/50 and guarantee works means that on average, over time, 66% of your 5-stars are on-banner, and only 33% are from the standard banner.

I've definitely come around on it since last night. Though I will probably drop a 10 pull once I get to around 290 but that's a while off. If I'm even still playing then.

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bagrada
Aug 4, 2007

The Demogorgon is tired of your silly human bickering!

I did a major cleaning of my relics, giving everyone the best ones I had in order of how much I liked them, then flushed all the rest because I was tired of looking at how many I had. Then I started upgrading and ran out of money 5 people in. Weeks later I started rotating in different characters again but oops they have level 1 relics. I'm just glad I'm at TL60 and hope I have some time before they raise the cap again. It will be nice slowly getting everyone up to snuff.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

The cap raises past 60?

Bad Video Games
Sep 17, 2017


And that's Gepard ascended! :toot:

Welt and Asta next. These 5 stars are expensive, but I get 5 mats per run so it's only 7 runs instead of 6.

4 more weeks until Lunae? :(

Ibblebibble
Nov 12, 2013

I'm actually low on Cocolia weekly mats, huh. I think I forgot to get my weekly boss kills last week.

GoodluckJonathan
Oct 31, 2003

Non-optimal use of stamina discovered. The gacha police have been informed and are enroute to your address.

Ibblebibble
Nov 12, 2013

I haven't done the weekly SU track for a month or so, I think I'm way past the regular gacha police.

Ibram Gaunt
Jul 22, 2009

Ibblebibble posted:

I haven't done the weekly SU track for a month or so, I think I'm way past the regular gacha police.

wtf...it takes 2 runs a week to finish the track. what are you doing!!!

Ayndin
Mar 13, 2010

Meowywitch posted:

The cap raises past 60?

TL maxes at 70, with 65 being the last EL increase. Levels after 65 are super slow, I’m heading to 66 and I think it’s like 90k points total?

Gains at 65 are pretty minor, a chance at a third relic being the most notable thing.

Futaba Anzu
May 6, 2011

GROSS BOY

Ibblebibble posted:

I haven't done the weekly SU track for a month or so, I think I'm way past the regular gacha police.

not even halfway to get the free tickets?

Ibblebibble
Nov 12, 2013

Ibram Gaunt posted:

wtf...it takes 2 runs a week to finish the track. what are you doing!!!

Nothing, that's the point!!!

I'm pretty much halfway to quitting anyway, just waiting to dump everything on Kafka and getting gacha closure before I jump ship. Was fun while it lasted but I'm just not super into the gameplay anymore. Is what it is.

Dr Kool-AIDS
Mar 26, 2004

SU is the thing I just barely drag myself into doing weekly, so I can definitely see that being the first domino that falls when I decide I've had enough with the game too. And that's probably not too far off, because very soon after I bought my most recent welkin I was like aw man now I have to play 30 more days.

Dr Kool-AIDS fucked around with this message at 02:12 on Jul 28, 2023

Tree Reformat
Apr 2, 2022

by Fluffdaddy

Ibram Gaunt posted:

wtf...it takes 2 runs a week to finish the track. what are you doing!!!

it's three or more when your people suck and you get bad luck on the blessings

Bad Video Games
Sep 17, 2017


Holy poo poo. Who needs healing?

https://youtu.be/WcANWvc6I0s

Ibblebibble
Nov 12, 2013

I am getting a new phone soon for non-HSR reasons which should actually be able to run HSR unlike my current phone, so maybe having the game on a mobile platform might help me get back into it as opposed to being chained to my computer when I do want to play.

Eimi
Nov 23, 2013

I will never log offshut up.


Walla posted:

Holy poo poo. Who needs healing?

https://youtu.be/WcANWvc6I0s

Jesus Christ, maybe I should roll on Daniel just because Yukong is on his banner and I got one in my 153 rolls on Luocha's banner which hurts because her e6 is so good.

Bad Video Games
Sep 17, 2017


Eimi posted:

Jesus Christ, maybe I should roll on Daniel just because Yukong is on his banner and I got one in my 153 rolls on Luocha's banner which hurts because her e6 is so good.

I feel your pain. I got 2 Asta dupes the whole time I rolled for Silver Wolf. I definitely want more Asta eidolons and if March and Yukong were E6 I would invest in them more.

Zwiebel
Feb 19, 2011

Hi!
I do wonder how long the game can even remain appealing to people. The gameplay is pretty shallow since characters have barely any abilities and StarRail basically ends up being a grindy but extremely low effort auto-battler.

It's a decent mobile game and maybe that's where it can have lasting appeal, since it just doesn't ask for much of a time commitment.

I'm just not super interested in new characters, since characters and the general combat just don't have much going on. The toughness system is very binary and character kits are shallow in comparison to turn based rpgs from more than 30 years ago. If parties were 5 members or characters had 2 to 3 more abilities, it would probably be a bit more exciting in the long term.

Especially the party size. It would've been funny if it went from Honkai=3 to Genshin=4 to StarRail=5.

I'm rather curious about how successful it will be over the coming months but it's really more of a mobile game.

Eimi
Nov 23, 2013

I will never log offshut up.


Zwiebel posted:

I do wonder how long the game can even remain appealing to people. The gameplay is pretty shallow since characters have barely any abilities and StarRail basically ends up being a grindy but extremely low effort auto-battler.

It's a decent mobile game and maybe that's where it can have lasting appeal, since it just doesn't ask for much of a time commitment.

I'm just not super interested in new characters, since characters and the general combat just don't have much going on. The toughness system is very binary and character kits are shallow in comparison to turn based rpgs from more than 30 years ago. If parties were 5 members or characters had 2 to 3 more abilities, it would probably be a bit more exciting in the long term.

Especially the party size. It would've been funny if it went from Honkai=3 to Genshin=4 to StarRail=5.

I'm rather curious about how successful it will be over the coming months but it's really more of a mobile game.

I think it has to appeal to you lorewise and character wise. Not kit wise but just having charming characters. I like the game but I feel it's kind of stumbled. 1.3 can change that somewhat but this patch's story quest was nothing and barely scratched the surface of the Pepe Silvia wallboards we had going into it. I also think that it being more similar to Genshin where ti's a story more about the setting than the main cast kind of hurts it, but that's just me preferring Honkai.

Combat wise, I honestly prefer it to Genshin. Partly this is Dehya fallout from where I was looking forward to her for so long and got /that/ that killed the game, but ultimately for a party based game it doesn't feel like I have a party. (To me) It feels like I have one character I actually play and then three constellations for that character. I like that in Star Rail I actually feel like I have a party. I also earnestly enjoy the gameplay and only autobattle say in the morning when I just don't want to cap resin or what have you. I also think it's abyss is better than Genshin's, but that's because I loathe elemental shields and the stupid gather the mobs up so you can actually kill them rodeo. I wouldn't mind more abilities or a larger party but, idk off combat I rate it above Genshin.

What Genshin has is exploration. Doing sidequests in Genshin can be so rewarding for the journeys they take you on that SR's just can't. There's been some fun writing, like the beasts quest this patch or Yukong's quest, but they're very different experiences from Genshin's magic of stumbling on a blooming tree in a desert cavern type stuff.

The cadence of new zones and new story is what I think SR depends on, and uh 1.2 isn't inspiring much confidence. I didn't mind 1.1 because I found it's main events fun for whatever reason, but I would've preferred actual story there too. And part of liking 1.1 was just the hope that it'd make 1.2 beefier. :negative:

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Comparing it to genshin isn't really fair because genshin was not very good in its early patches either

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

This is basically just why star rail is successful, being a complicated rpg is not remotely the goal

There are more complicated mobage rpgs than star rail, they also make 100's of millions less because that's not the demographic like you

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem
Keep in mind there are successful mobages that are, like, barely video games. Star Rail is actually deeper than it needs to be.

Lazy_Liberal
Sep 17, 2005

These stones are :sparkles: precious :sparkles:
star rail is funnier than genshin by a significant margin

Tree Reformat
Apr 2, 2022

by Fluffdaddy
For all I crap I give them, I like hoyo games because they're what I was hoping mobile games would become for years: basically simplified console games.

they stand out amongst the sea of early-flash era-level effort unregulated casinos most of the rest of the mobile game market still is, just by sheer dint of having actual production values and set dressing other than the slot machine

Pain of Mind
Jul 10, 2004
You are receiving this broadcast as a dream...We are transmitting from the year one nine... nine nine ...You are receiving this broadcast in order t
I think these games are entirely FOMO driven. "I cannot stop doing dailies now, I will need the jade to roll on stuff later." Of course, all it takes to break the FOMO is a stretch away from the game such as a vacation or losing the internet for a bit and then you just never play again. One benefit for this game is that a lot of the stuff can be done without actually being in the game. You can just set it to auto-battle and browse the internet, or brush your teeth or whatever. Without auto-battle this would be miserable.

Pain of Mind fucked around with this message at 07:24 on Jul 28, 2023

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Zwiebel posted:

I do wonder how long the game can even remain appealing to people.

Forever? Not like it's the first of the genre. It's not for you it seems. It's for people that want to drop like 5 to 10 minutes a day doing some things, and then maybe once or twice a patch do some cool poo poo for an hour or two.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Zwiebel posted:

I do wonder how long the game can even remain appealing to people. The gameplay is pretty shallow since characters have barely any abilities and StarRail basically ends up being a grindy but extremely low effort auto-battler.

I hate to break it to you, but many extremely popular and very profitable mobile games are grindy low effort (on the players' side) autobattlers. And Star Rail is a mobile game, even if it has an official PC/console port.

Zwiebel
Feb 19, 2011

Hi!
It is kind of the perfect sidegame given how little commitment it desires. It's greatest virtue remains that dropping it doesn't even save you any time in the day.

Eimi posted:

Combat wise, I honestly prefer it to Genshin. Partly this is Dehya fallout from where I was looking forward to her for so long and got /that/

I'm kind of in the opposite boat. Even when people keep going on about how supposedly unplayable and terrible those Genshin characters are, I'm always having a good time experimenting and playing them. People really seem to hate Dehya in particular, but she's just as interesting and fun to me as many other characters. Even spent a guarantee on her.

It kind of comes down to gameplay preferences in the end. How much people get out of it and how much do they even want from the combat.

Endorph
Jul 22, 2009

a lot of people are very floor 12 of spiral abyss brained, which is approximately 0.1% of the content in genshin

Tangents
Aug 23, 2008

It's the same progression I get with a lot of mobile games- the gameplay is fun and engaging when you start, it's satisfying to build up characters and unlock new things, but eventually you get to the point where 90% of the content is trivial and you're basically playing for the sake of that last 10%, which gets doled out a little at a time from new patches/events. Maybe you hit the point where you think that little bit of excitement isn't worth the time you spend doing boring trivial autobattles, maybe you don't mind it.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I think the problem occurs when you don't even feel excited to be challenged, but rather frustrated. I rather like "feeling strong" in the sense that "because of the choices I've made, I'm now trivializing things that were meant to be somewhat challenging" but the way Hoyoverse balances stuff you will always be right on the edge of reaching that threshold before they introduce some new bullshit enemy moveset or just inflate the stats insanely.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
You honestly don't even need to do the autobattle daily stuff if all you care about is the story events as they're doled out. You can pretty comfortably do all the story content with a party that is simply leveled up and has basic gear on, you don't need to do any character optimization. If someone gets bored of the autobattle grind, they can put the game down right now and I guarantee that when the next story patch rolls around that person can pick it up and complete the new story content with the team they left in stasis.

The daily grind stuff and planning out pulls and stuff is only for people who actually care about doing the optional content and minmaxing events to get maximum scores.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Kanos posted:

You honestly don't even need to do the autobattle daily stuff if all you care about is the story events as they're doled out. You can pretty comfortably do all the story content with a party that is simply leveled up and has basic gear on, you don't need to do any character optimization. If someone gets bored of the autobattle grind, they can put the game down right now and I guarantee that when the next story patch rolls around that person can pick it up and complete the new story content with the team they left in stasis.

The daily grind stuff and planning out pulls and stuff is only for people who actually care about doing the optional content and minmaxing events to get maximum scores.

I mean, no, it's to keep people "engaged" with the game so they'll spend more money and not just forget about the game between patches and realize they don't miss it. The story is not good enough to come back every 3 months for.

Edit: hosed up the quote somehow.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Clarste posted:

I mean, no, it's to keep people "engaged" with the game so they'll spend more money and not just forget about the game between patches and realize they don't miss it. The story is not good enough to come back every 3 months for.

Edit: hosed up the quote somehow.

Nobody needs to spend money to do any of the content. Any of it. At all. It's dress up Barbie bullshit, the character either appeals to you or doesn't. That's what gets people to spend money.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Clarste posted:

I mean, no, it's to keep people "engaged" with the game so they'll spend more money and not just forget about the game between patches and realize they don't miss it. The story is not good enough to come back every 3 months for.

Edit: hosed up the quote somehow.

I understand what engagement mechanics are, thanks. I'm 100% certain that everyone posting in this thread has at least a vague understanding of what they are and what FOMO is.

I'm saying that all of those engagement mechanics are completely and totally 100% ignorable if all someone is interested in is the developing story, since some people were talking about how they were getting bored of doing the autobattle grind. You could literally drop the game for a year and then pop back in and do the released story content and then drop it again for a year with basically no issues, especially with how equilibrium works.

Kanos fucked around with this message at 11:56 on Jul 28, 2023

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Mulva posted:

Nobody needs to spend money to do any of the content. Any of it. At all. It's dress up Barbie bullshit, the character either appeals to you or doesn't. That's what gets people to spend money.

The point of "engagement" here is that the more time you spend thinking about the game, even if it's just to log in once a day and autobattle, the more you will naturally come to be invested in the game and its "dress up Barbie bullshit" as you put it. It is extremely easy to stop caring about that stuff, but 99% of the people who do that will stop playing entirely rather than continue to play 100% F2P and without planning for future pulls. That requires a frankly miraculous balance of both commitment and non-commitment.

Clarste fucked around with this message at 12:00 on Jul 28, 2023

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
You either see characters in the story and think "They seem cool", which is against one point you made, or you see them in leaked reports of what they do, which doesn't require you to play and against another point you made.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Mulva posted:

You either see characters in the story and think "They seem cool", which is against one point you made, or you see them in leaked reports of what they do, which doesn't require you to play and against another point you made.

I... I think there's been a misunderstanding because I don't actually see how this addresses any of the points I have made. Yes, of course the game and its surrounding fanspaces act as advertisements for the game. The point is just that if you stop playing entirely, stop engaging with Star Rail at all for months at a time, then you naturally stop paying any attention to all that stuff and realize you don't miss it. This is simply how the human brain works. Getting you to log on every day is a way of keeping Star Rail in your mind even when content comes out slowly.

Edit: How closely do you follow patch notes for games you haven't played in years? How often do those patch notes encourage you to start playing again?

Clarste fucked around with this message at 12:07 on Jul 28, 2023

Izzhov
Dec 6, 2013

My head hurts.

Walla posted:

Holy poo poo. Who needs healing?

https://youtu.be/WcANWvc6I0s

Lol thanks for this, I just dumped a bunch of resources into Herta just because of the goddamn Abundant Ebon Deer, so it feels really good to see she has more uses than just that.

As someone with both a few Tingyun and Yukong eidolons, maybe I'll pick Bronya when I get to 300... I never even thought about how well her ability to manipulate turn order would synergize with Yukong's skill!

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Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Clarste posted:

I... I think there's been a misunderstanding because I don't actually see how this addresses any of the points I have made.

Clarste posted:

I mean, no, it's to keep people "engaged" with the game so they'll spend more money and not just forget about the game between patches and realize they don't miss it. The story is not good enough to come back every 3 months for.

Edit: hosed up the quote somehow.

The only reason people spend money is because they are following the story and think "There's a cool character coming up soon, I want that." [So, because they are engaged with the story.] or they spend money because they are looking at the leaks and think "That looks fun" [So they actually care about engaging with the game on a deeper level.].

That's it. You may notice that both those things require you to be super in. That's because the entire business model is people that are super in to the game and/or whales. Nobody gives a gently caress about normies in this genre. If they play and bring attention to the game, great. If they all hosed off 90% of the bottom line is unaffected.

Not one loving dime is made because of the 10 minute daily gameplay loop keeping people in until eventually something gets them to spend money. The only people that spend money don't need that poo poo to get their attention in the first place. Basically

Clarste posted:

The point is just that if you stop playing entirely, stop engaging with Star Rail at all for months at a time, then you naturally stop paying any attention to all that stuff and realize you don't miss it.

nobody gives a gently caress about the people this applies to. None of the game is being made with them in mind as far as money goes.

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