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PurpleXVI posted:Fist, Fist, Fist, Fist, Fist and Suplex. Or not, whatever you're into.
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# ? Aug 6, 2023 16:55 |
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# ? May 24, 2024 07:45 |
Ah yes, the six character stats of Up, Down, Top, Bottom, Charm and Strange
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# ? Aug 6, 2023 18:51 |
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up down left right a b start
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# ? Aug 6, 2023 19:24 |
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The four core attributes of Blinky, Pinky, Inky, and Clyde
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# ? Aug 6, 2023 19:53 |
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Yakko, Wakko, Dot, Pinky, Brain
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# ? Aug 6, 2023 20:15 |
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The Deleter posted:Yakko, Wakko, Dot, Pinky, Brain Chicken Boo
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# ? Aug 6, 2023 20:46 |
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goatface posted:Chicken Boo
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# ? Aug 6, 2023 20:54 |
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The four attributes: Hold ‘Em, Fold ‘Em, Walk Away, Run.
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# ? Aug 6, 2023 21:14 |
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Nessus posted:Management, Stealth, Violence, Hardware, Software, Wetware. There's a sci-fi hack in that.
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# ? Aug 6, 2023 21:23 |
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butcher, baker, candlestick maker
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# ? Aug 6, 2023 21:24 |
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whydirt posted:The four attributes: Hold ‘Em, Fold ‘Em, Walk Away, Run. O this is very evocative. A whole RPG about riding the rails and getting into hijinx popped into my head the second I read this. Very O Brother, Where Art Thou?.
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# ? Aug 6, 2023 21:52 |
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I’m trying to create/modify a class to be a tank/defender. What’s vital for that sort of role? I’m thinking access to the best defensive options, and some move to directly draw attention from enemies, but I don’t have a lot of experience with tactical combat focused games. What makes a good defender ability in comparison to a bad one?
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# ? Aug 6, 2023 22:13 |
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Leraika posted:up down left right a b start Min-maxing by putting +2 in left and -1 in right, which I can avoid rolling by just rotating 270° to the left instead.
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# ? Aug 6, 2023 22:13 |
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The recently Kickstarted Outgunned (the spiritual sequel to Broken Compass) has my favorite stat array of all time:
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# ? Aug 6, 2023 23:09 |
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DalaranJ posted:I’m trying to create/modify a class to be a tank/defender. What’s vital for that sort of role? I’m thinking access to the best defensive options, and some move to directly draw attention from enemies, but I don’t have a lot of experience with tactical combat focused games. What makes a good defender ability in comparison to a bad one? Defenders fundamentally need 2 things: a way to take hits and a way to respond when enemies go after your friends. Taking hits can be: having high base HP, having damage resistance, having good recovery or self-heals, being able to block/negate some hits. (Avoiding hits is broadly similar, but crucially does not feel "tanky" - the 4e swordmage had high AC but couldn't handle it if they actually did take a bunch of hits.) Responding to enemies attacking friends can be: taunts (force them to attack you), marking (attack enemies if they attack anyone but you), positioning (lock them down so they can't get to your friends), interposing (take hits for nearby allies), shielding (negate hits for nearby allies) Think about ways these mechanics can be ally-focused (I get to attack any enemy who attacks this ally) or enemy-focused (I get to attack this enemy if they attack any ally), or focused on some other condition or trigger (I get to attack any enemy that deals more than X damage to any ally). I generally don't like taunts to be common because that takes away all choice from the GM. That's fine as a rare thing.
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# ? Aug 6, 2023 23:29 |
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One version of "taunting" that I've seen that seems to be more generally acceptable is "Challenging." Think like a Knight or Paladin who challenges someone to combat, and if they refuse, they can do massive damage against the honorless dog. A key wrinkle is that the target understands the challenge's effects in the fiction, so they can ignore it or not as they would normally. It keeps the defender protecting people in a lot of situations, and when the chips are down, they can sometimes pull out massive damage to on enemies who aren't "playing by the rules."
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# ? Aug 7, 2023 01:13 |
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Jimbozig posted:I generally don't like taunts to be common because that takes away all choice from the GM. That's fine as a rare thing.
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# ? Aug 7, 2023 01:42 |
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Capfalcon posted:One version of "taunting" that I've seen that seems to be more generally acceptable is "Challenging." Think like a Knight or Paladin who challenges someone to combat, and if they refuse, they can do massive damage against the honorless dog. A key wrinkle is that the target understands the challenge's effects in the fiction, so they can ignore it or not as they would normally. It keeps the defender protecting people in a lot of situations, and when the chips are down, they can sometimes pull out massive damage to on enemies who aren't "playing by the rules." Splicer fucked around with this message at 01:47 on Aug 7, 2023 |
# ? Aug 7, 2023 01:43 |
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imo player-facing hard taunt abilities are fine, GM cognitive load is high enough as it is and abilities the enemy can squirm out of like that don't feel as good to use as a hard "no" by the same ticket devil's choice powers are a wonderful feature for enemies because it lets the players feel like they outsmarted you
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# ? Aug 7, 2023 01:52 |
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Otherkinsey Scale posted:Min-maxing by putting +2 in left and -1 in right, which I can avoid rolling by just rotating 270° to the left instead.
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# ? Aug 7, 2023 07:44 |
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Leraika posted:up down left right a b start i'm not going to put any points into a, then i can speedrun the campaign with only half an a press
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# ? Aug 7, 2023 07:53 |
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whydirt posted:The four attributes: Hold ‘Em, Fold ‘Em, Walk Away, Run. Don't forget Die In Your Sleep
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# ? Aug 7, 2023 09:52 |
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whydirt posted:The four attributes: Hold ‘Em, Fold ‘Em, Walk Away, Run. We're talking about 6 attribute spreads though, so you need to add Count and Deal
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# ? Aug 7, 2023 11:33 |
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Leraika posted:up down left right a b start Otherkinsey Scale posted:Min-maxing by putting +2 in left and -1 in right, which I can avoid rolling by just rotating 270° to the left instead. My Lovely Horse posted:Ah, the Zoolander RPG
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# ? Aug 7, 2023 11:42 |
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Chico, Harpo, Groucho, Gummo, Zeppo and Karl
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# ? Aug 7, 2023 11:45 |
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Gort posted:Don't forget Die In Your Sleep
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# ? Aug 7, 2023 11:46 |
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Dare ye learn the forbidden rite of Counting Your Money At The Table?
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# ? Aug 7, 2023 11:49 |
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Otherkinsey Scale posted:Min-maxing by putting +2 in left and -1 in right, which I can avoid rolling by just rotating 270° to the left instead. Funnily enough, there is real-world precedent for this and it's modeled in Flying Circus: in a plane with a rotary engine, it is actually significantly faster to do a 270° turn in the direction of the engine's torque than to turn 90° opposite it--so if you're in a biplane with a rotary engine that spins clockwise, and you're dogfighting an opponent that breaks right, you can probably outturn him by turning left through 270°.
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# ? Aug 7, 2023 12:25 |
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Asterite34 posted:Ah yes, the six character stats of Up, Down, Top, Bottom, Charm and Strange Ah, yes, Farflung. A little .
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# ? Aug 7, 2023 13:30 |
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Strength, Speed, Stamina, Sharp, Soul, Social Standing
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# ? Aug 7, 2023 13:37 |
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GimpInBlack posted:Funnily enough, there is real-world precedent for this and it's modeled in Flying Circus: in a plane with a rotary engine, it is actually significantly faster to do a 270° turn in the direction of the engine's torque than to turn 90° opposite it--so if you're in a biplane with a rotary engine that spins clockwise, and you're dogfighting an opponent that breaks right, you can probably outturn him by turning left through 270°. That's an exaggeration for effect. In a prop plane you generally turn about 5-10% faster in the direction of when rolling with the torque versus against it. The myth of turning faster 270° vs 90° originated with the Sopwith Camel. It's been proven empirically incorrect with existing ones that still fly with the original engine (there are a couple still around amazingly). The Camel was not affected by the torque any more significantly than any other WWI era aircraft was. Now the Camel was a notoriously unstable plane in many other respects. The centre of gravity was way back in the fuselage, it was extremely light but also had a very small wing area. The pilot was always fighting against it just to fly level in a straight line. Many British pilots actually liked this as they felt it gave them a sense of unpredictability in dogfighting. It has been likened to driving a car that is always understeering or oversteering - skilled pilots played towards this strength and would basically do aerial powerslides when in combat.
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# ? Aug 7, 2023 14:12 |
GimpInBlack posted:Funnily enough, there is real-world precedent for this and it's modeled in Flying Circus: in a plane with a rotary engine, it is actually significantly faster to do a 270° turn in the direction of the engine's torque than to turn 90° opposite it--so if you're in a biplane with a rotary engine that spins clockwise, and you're dogfighting an opponent that breaks right, you can probably outturn him by turning left through 270°. The same thing can be true about cars as well. I used to make logistics software, and in many cities making three right turns is often faster than a single left turn, so a route with little loops in it can be quicker than the shortest one.
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# ? Aug 7, 2023 14:19 |
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Does Flying Circus also model the total loss oil system of the Sopwith Camel, which constantly sprayed the pilot with an aerosol of castor oil that - allegedly - gave them such bad diarrhea that pilots would drink gin before flying as a countermeasure?
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# ? Aug 7, 2023 16:49 |
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Str, Str2, Dex, Dex2, Int, Int2
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# ? Aug 7, 2023 16:55 |
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Strength Might Beef Muscle Physique
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# ? Aug 7, 2023 17:15 |
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My system uses only one Attribute, but it tracks a variable that maps to a six-dimensional space...
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# ? Aug 7, 2023 18:02 |
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LatwPIAT posted:My system uses only one Attribute, but it tracks a variable that maps to a six-dimensional space... gender?
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# ? Aug 7, 2023 18:04 |
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Leperflesh posted:Does Flying Circus also model the total loss oil system of the Sopwith Camel, which constantly sprayed the pilot with an aerosol of castor oil that - allegedly - gave them such bad diarrhea that pilots would drink gin before flying as a countermeasure? "Spray something into their cockpit" is literally one of the GM moves.
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# ? Aug 7, 2023 18:18 |
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LatwPIAT posted:My system uses only one Attribute, but it tracks a variable that maps to a six-dimensional space... Ah yes, one of the infamous parametric attribute systems. Is it fully continuous and differentiable? I want to algorithmically optimize my character based on a homebrew utility function
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# ? Aug 7, 2023 18:20 |
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# ? May 24, 2024 07:45 |
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Leperflesh posted:Does Flying Circus also model the total loss oil system of the Sopwith Camel, which constantly sprayed the pilot with an aerosol of castor oil that - allegedly - gave them such bad diarrhea that pilots would drink gin before flying as a countermeasure?
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# ? Aug 7, 2023 18:30 |