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It's unfair but fun to accuse games of including crafting systems simply because the devs were afraid of someone 'owning' them on Twitter by asking why the rats carry money.
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# ? Aug 11, 2023 14:55 |
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# ? Jun 6, 2024 05:36 |
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Snackula posted:It's unfair but fun to accuse games of including crafting systems simply because the devs were afraid of someone 'owning' them on Twitter by asking why the rats carry money. have you never met a rat irl? of course they're carrying money, it's shiny and transmits heat well
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# ? Aug 11, 2023 14:57 |
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One thing that makes crafting more enjoyable is not having strict minimum requirements for ingredients, e.g. if I have 14 lava rocks and not 15, can I please just craft a Magnanimous Magma Mace and it will be a bit less powerful? That's one thing I liked about the cooking in BotW, how things could be cooked with literally the most basic requirement (1 unit of 1 ingredient) and it was entirely up to the player to spend more or use better quality ingredients to raise the potency & combine effects.
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# ? Aug 11, 2023 14:58 |
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Snackula posted:Exciting Mac BG3 update for no one except me: game install is actually more like 80GB, no idea why the requirements say almost double that at 150. It being almost exactly half as big makes me wonder if it's one of those games that needs to temporarily unpack all of its files while installing and/or patching.
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# ? Aug 11, 2023 15:30 |
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Snackula posted:Exciting Mac BG3 update for no one except me: game install is actually more like 80GB, no idea why the requirements say almost double that at 150. Mac version is still early access I believe.
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# ? Aug 11, 2023 15:42 |
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Talking about crafting is making me think of monster drops, and by extension the weird kinda backasswards tedious way Trails From Zero (and probably a huge chunk of the Trails series in general) handles fishing. So, you can fish at certain areas using bait, which you get from monsters. And only from monsters, aside from the Super Special Bait you get from reaching the next to last fisherman rank. Which is kind of tedious, because it’s not like the drop rates are super high, or that there’s enemies that only drop worms and flies and not status ailment heals. But the super duper fun part is that you get to farm items to farm fish like river crabs for bait for the bigger guys. Just let me buy the basic bait and make drops a nice little bonus to save me some money, you know, like how 75% of monster drops are cooking materials you can already buy.
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# ? Aug 11, 2023 16:18 |
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Phigs posted:(not trying to poo poo on your post here btw) This is what Etrian Odyssey does and it's pretty good, so I'm on board.
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# ? Aug 11, 2023 17:35 |
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I like systems that are crafting-adjacent, like when you can turn resources into power but via a different process. For example Shadow Hearts: From the new world has character advancement systems that have things in common with crafting (in so far as you fight enemies to get resources that then get traded for Stuff) but they are more certain and unique, like the protagonist being able to take enemy photos to trade for prizes and the same guy can be photoed multiple times making it far less grindy, or you can finish an enemy with the Cat attack special to get special coins for the cat's sidequest.
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# ? Aug 11, 2023 17:59 |
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Fallout 4's crafting is decent imo, since you're combing through random junk anyway and the materials make sense. You need springs, so you keep an eye out for watches. Materials are guaranteed if you find something they come from. And if you just can't find something, head into town and buy the junk or materials directly.
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# ? Aug 11, 2023 18:12 |
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Byzantine posted:Fallout 4's crafting is decent imo, since you're combing through random junk anyway and the materials make sense. You need springs, so you keep an eye out for watches. Materials are guaranteed if you find something they come from. Also, a feature that a lot of people completely overlook is that you can tag missing materials and the game will flag objects that break down into those materials for you. Edit: It helps a ton that players already naturally like to hoard poo poo in Bethesda games. The crafting system gives you something to do with all the random junk you hoover up beyond sell it for money or fill a room full of cheese wheels or w/e. Settlements, for whatever else you want to say about 'em, also provide longer term crafting goals so the system isn't instantly rendered pointless once the player is done chasing personal character growth. John Murdoch has a new favorite as of 18:34 on Aug 11, 2023 |
# ? Aug 11, 2023 18:30 |
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You can also tag materials you need for a specific recipe, and it will highlight the name of any item that breaks down into that material. So you don't need to remember everything, just grab things with the icon.
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# ? Aug 11, 2023 18:30 |
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Tears of the Kingdom took "crafting" in two interesting directions, since on one hand you can fuse literally any item in the game to an arrow, shield, or weapon to give it different properties. On the other, you can collect materials and attach them together to make different vehicles and other contraptions, then save these custom contraptions to an autobuild menu. Since the physics engine is robust, you can make generic fan+wing+steering stick flying machines, or you can make a Lynel Slapper 6000 that repeatedly backhands a Lynel across the face before it can react, allowing you to hop on its back and chainstab it. You can also do stuff like fusing a mushroom to a spear, which gives it bouncy properties, so instead of stabbing an enemy you just launch them through the air and off whatever ledge you're standing on. All of this works really well together, and it makes every individual item you pick up seem worthwhile since they have their purposes outside of just cooking and armor upgrades. In spite of all that, armor upgrades as a crafting system still suck. Some armor will upgrade with lots of common materials, which is OK. Some armors upgrade with small amounts of rare materials, which are also OK! These are usually items so incredibly common, and guaranteed to be in certain places, or unique/rare items that are guaranteed from a specific source. But some armor upgrades require a moderate amount of uncommon items, items with a % chance to drop instead of guaranteed drops/spawns. I would rather gather 100 amber or 6 dragon scales than 15 Fire Lizalfos Tails
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# ? Aug 11, 2023 21:11 |
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bawk posted:Tears of the Kingdom took "crafting" in two interesting directions, since on one hand you can fuse literally any item in the game to an arrow, shield, or weapon to give it different properties. On the other, you can collect materials and attach them together to make different vehicles and other contraptions, then save these custom contraptions to an autobuild menu. I am having trouble upgrading a certain armor set to level 2, because it requires the horns of level 2 Captain Constructs, which have almost all been replaced by higher-level ones due to story progression.
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# ? Aug 11, 2023 21:26 |
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Schubalts posted:You can also tag materials you need for a specific recipe, and it will highlight the name of any item that breaks down into that material. So you don't need to remember everything, just grab things with the icon. That takes level 2 of the Scrapper perk, though.
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# ? Aug 11, 2023 21:30 |
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Dr Christmas posted:I am having trouble upgrading a certain armor set to level 2, because it requires the horns of level 2 Captain Constructs, which have almost all been replaced by higher-level ones due to story progression. If I remember right the trick here is to revisit shrines because some have fixed captains instead of dynamic ones. There may be a list online someplace. Still a HUGE pain in the rear end though
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# ? Aug 11, 2023 22:40 |
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The best crafting is Dead Rising where you duct tape two or more weapons together to make a bigger weapon
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# ? Aug 11, 2023 22:48 |
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Opopanax posted:The best crafting is Dead Rising where you duct tape two or more weapons together to make a bigger weapon just tape a bunch of knives to a boxing glove and go ape poo poo
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# ? Aug 12, 2023 01:34 |
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Opopanax posted:The best crafting is Dead Rising where you duct tape two or more weapons together to make a bigger weapon umm you cant do that in the first game
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# ? Aug 12, 2023 03:38 |
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Dead Rising 1 is the one where your crafting consists of making walk-faster coffee, so coffee, and carrying magazines to make your chainsaw last 3,000 swings.
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# ? Aug 12, 2023 04:59 |
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I'm mostly enjoying Immortals: Fenix Rising. Two things tho: 1) The game desperately needs a lock on system, especially for flying enemies. 2) The dialogue is terrible. It's basically what everyone accused the MCU movies for doing. Just a lot of "So, THAT happened" type lines. Can't complain too hard. I got it for $6
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# ? Aug 12, 2023 09:06 |
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grittyreboot posted:I'm mostly enjoying Immortals: Fenix Rising. Two things tho: I like the bits between Zeus and Prometheus, but I generally found the game funny so I guess I'm just the target audience for that kind of humour.
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# ? Aug 12, 2023 10:00 |
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Snackula posted:It's unfair but fun to accuse games of including crafting systems simply because the devs were afraid of someone 'owning' them on Twitter by asking why the rats carry money. Yeah, like why the random trash mobs in Neir carry stupid poo poo like coloring books and teddy bears!
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# ? Aug 12, 2023 11:32 |
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Man, Nier Replicant is a masterclass in “how to make a really bad crafting system, like just the loving worst one ever seen in an 8/10 game”. You can ignore it by just not hating yourself and stick to one weapon, but the whole deal where you get to miss out on lore is still a drag.
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# ? Aug 12, 2023 12:07 |
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BioEnchanted posted:I like the bits between Zeus and Prometheus, but I generally found the game funny so I guess I'm just the target audience for that kind of humour. The early joke where Zeus cuts in with "Then Fenyx died" and the credits start rolling but they're all like 'Lord of the Universe - Zeus, Father of Gods and Men - Zeus," was perfect.
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# ? Aug 12, 2023 15:52 |
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Byzantine posted:The early joke where Zeus cuts in with "Then Fenyx died" and the credits start rolling but they're all like 'Lord of the Universe - Zeus, Father of Gods and Men - Zeus," was perfect. I also love the bit where Zeus talks about Aphrodite's birth involving the pearl falling into the ocean, and Prometheus is like "THAT'S what you were told?" and he tells him the OTHER version where it wasn't a pearl but the testicle of one of the titans, and it's completely offscreen so all you hear is Zeus going "What? No! Grandpappy... You're SICK Prometheus!"
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# ? Aug 12, 2023 16:00 |
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In Diablo 4 you would think that the people who designed the enemies and the people who designed skills would have worked together because Necromancer skills don't always makes sense. Like when you're fighting skeletons the skills Decompose, Hemorrhage and Blood Surge all rely on your enemies having blood and flesh, which they, you know, don't have..
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# ? Aug 12, 2023 16:24 |
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muscles like this! posted:In Diablo 4 you would think that the people who designed the enemies and the people who designed skills would have worked together because Necromancer skills don't always makes sense. Like when you're fighting skeletons the skills Decompose, Hemorrhage and Blood Surge all rely on your enemies having blood and flesh, which they, you know, don't have.. I mean, having a class who becomes functionally useless because "we decided to have a graveyard and crypt area" would kind of suck.
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# ? Aug 12, 2023 16:34 |
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Randalor posted:I mean, having a class who becomes functionally useless because "we decided to have a graveyard and crypt area" would kind of suck. It's a necromancer I am sure there are other skills which could be buffed against undead to compensate Tunicate has a new favorite as of 22:45 on Aug 12, 2023 |
# ? Aug 12, 2023 16:51 |
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Skeletons being immune to poison or whatever sucks poo poo in games like Diablo 4 and them not doing that is a good thing. It's good in more simulationist style games, but ARPGs are about clicking on stuff and that stuff blowing up, and the game turning that off for a large subset of enemies for certain builds is just an annoying stop having fun mechanic.
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# ? Aug 12, 2023 22:05 |
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muscles like this! posted:In Diablo 4 you would think that the people who designed the enemies and the people who designed skills would have worked together because Necromancer skills don't always makes sense. Like when you're fighting skeletons the skills Decompose, Hemorrhage and Blood Surge all rely on your enemies having blood and flesh, which they, you know, don't have.. the magic gives them blood, then violently takes it away. wizards think about this sort of stuff when designing spells
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# ? Aug 12, 2023 23:06 |
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Randalor posted:I mean, having a class who becomes functionally useless because "we decided to have a graveyard and crypt area" would kind of suck.
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# ? Aug 13, 2023 00:19 |
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Things I am definitely concerned about when I play a new game: Do they simulate proper crop rotation? Where is the currency in this game made and can I see the entire process from start to finish? Where do they keep all those weapons/ items/ and armor? How come the food/potions don't spoil in your inventory? How come there's no gun jamming mechanic? Why does nobody ever sneeze or get hiccups? How does rubbing your arms with a health pack refill your health bar? Why does food make you healthy as if you'd never been shot or fallen off that cliff? A stringent pursuit for realism leads you to an 8 year estimate to figuring out how to become a Jedi. Now everyone's so spoiled and wants to use a lightsaber by minute 3 and double jump and cut droids in half. https://www.youtube.com/watch?v=W5eXYQ-TyRE
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# ? Aug 13, 2023 00:28 |
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Blunt instruments do more damage to skeletons That's still true, right??
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# ? Aug 13, 2023 00:29 |
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credburn posted:Blunt instruments do more damage to skeletons No Diablo 4 is just Diablo 3 made slow like Diablo 2.
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# ? Aug 13, 2023 00:31 |
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Tunicate posted:It's a necromancer I am sure there are other skills which could be buffed against undead to compensate
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# ? Aug 13, 2023 00:39 |
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Diablo 4 could've really used something to differentiate one combat encounter from the next. The whole game just felt like a homogenous gruel of "hold mouse button on enemies until enemies gone, move fowards". But I guess the people who are into it like that kind of thing.
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# ? Aug 13, 2023 00:57 |
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Yeah that sounds like Diablo
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# ? Aug 13, 2023 01:08 |
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D4 definitely suffers from barely any interesting set pieces.
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# ? Aug 13, 2023 01:51 |
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muscles like this! posted:D4 definitely suffers from barely any interesting set pieces. I was reasonably engaged by the story missions the first playthrough (though they were often one-note and there's a particular moment where someone is just pants-on-head stupid for no reason other than to create cheap drama) but yeah, there's nothing there that I'm interested in revisiting.
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# ? Aug 13, 2023 02:01 |
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# ? Jun 6, 2024 05:36 |
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I already have a game where I hold one button until all the enemies are dead and its called Gauntlet
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# ? Aug 13, 2023 02:12 |