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ExcessBLarg! posted:/etc is on an overlayfs so systemd config/links do not get wiped on updates. /usr isn't though. Thanks for the clarification, I didn't know about the overlayfs. That's a surprisingly user-friendly design
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# ? Aug 14, 2023 20:32 |
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# ? May 25, 2024 01:11 |
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You can still end up in trouble if the underlying OS layer gets updated in such a way that it chokes on the old versions of things in your overlay, but it’s not very common.
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# ? Aug 14, 2023 20:47 |
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I've just kept an Ansible playbook around so all I need to do is enable ssh and then let the playbook configure my deck whenever I reset it or update it
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# ? Aug 14, 2023 21:05 |
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Subjunctive posted:You can still end up in trouble if the underlying OS layer gets updated in such a way that it chokes on the old versions of things in your overlay,
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# ? Aug 14, 2023 21:10 |
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Your Computer posted:i heard moonlight was getting killed by nvidia, is the steam remote play feature supposed to work with the deck? i tried it briefly and it just crashed my deck when i tried to launch a game They killed game stream (the desktop component), so you can still use moonlight and stream from your desktop, you just have to install and use sunlight on your desktop to do it. Steam remote play works for me but has awful performance and latency. 've had no issues with sunshine/moonlight, and performance is just as good as game stream was for the one month I used it before it broke. PageMaster fucked around with this message at 02:06 on Aug 15, 2023 |
# ? Aug 15, 2023 00:17 |
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we were talking about the input stuff again in the roguelike thread and i guess i'm not the only person who really wishes it was possible to activate radial menus with buttons even if it's a long shot, does anyone in here know how to contact valve with this suggestion? i figured this was one of the more steam-centric threads to ask in
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# ? Aug 15, 2023 06:55 |
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Woke up to see my decks screen doing the whole “screen on but showing black” deal had to reboot it and then sign in again.
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# ? Aug 15, 2023 11:51 |
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njsykora posted:I tried using Moondeck and it completely freaks out and panics whenever a third party launcher is involved, got my PC stuck in 1280x800 resolution for a while trying to launch Cyberpunk before I was able to launch the regular Moonlight app and kill it. FYI if something shits its pants on linux theres usually a log file somewhere telling you how to fix that
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# ? Aug 15, 2023 12:10 |
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So many of the issues in this thread can be chalked up to ~T H A T S L I N U X~
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# ? Aug 15, 2023 14:31 |
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Rupert Buttermilk posted:It's so weird; I can handle inverted sticks no problem. In fact, I used to prefer it. But when it comes to gyro, I can't do it. That’s not weird. Inverted sticks make sense because you’re using a device to control your characters vision, so for some people (who are correct) it operates like a flight joystick where tilting forward moves the head/eyes down. Another way of thinking of how it makes sense to people is to imagine the camera is literally on the other end of the joystick from where your thumb is. To look down you’d have to tilt the stick up so the bottom angles downwards. With gyro it actually works this way by default, so inverting it messes it up. By default you tilt the device forwards and it looks down, like how an “inverted” joystick works. It really just exposes that “non-inverted” joystick controls actually don’t make as much sense as “inverted”.
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# ? Aug 15, 2023 15:14 |
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Up to look up
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# ? Aug 15, 2023 15:15 |
Seymour Buttz posted:That’s not weird. Inverted sticks make sense because you’re using a device to control your characters vision, so for some people (who are correct) it operates like a flight joystick where tilting forward moves the head/eyes down. Another way of thinking of how it makes sense to people is to imagine the camera is literally on the other end of the joystick from where your thumb is. To look down you’d have to tilt the stick up so the bottom angles downwards. and yet, if you think about it like an extension of your eyes, you just look up.
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# ? Aug 15, 2023 15:24 |
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I think of it as a mouse cursor.
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# ? Aug 15, 2023 15:26 |
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a thumbstick is not a joystick. they have different rules
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# ? Aug 15, 2023 15:29 |
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Inverted4lyfe and everyone who disagrees has a different opinion than me
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# ? Aug 15, 2023 15:32 |
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tuyop posted:and yet, if you think about it like an extension of your eyes, you just look up. If it’s an extension of my eyes looking out from the controller towards my thumb, sure, yeah. VV yes correct Seymour Buttz fucked around with this message at 15:46 on Aug 15, 2023 |
# ? Aug 15, 2023 15:38 |
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Imagine the thumbstick is mounted to the top of the camera. To look up you would have to pull the thumb stick back towards you.
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# ? Aug 15, 2023 15:39 |
real talk, has anyone done any psychological or neurological study on why some people are vertically inverted and some are not? And horizontally inverted!
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# ? Aug 15, 2023 15:46 |
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Probably the same reason some people are left handed (smart) or right handed (dummies). Brains are cool.
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# ? Aug 15, 2023 15:50 |
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Beve Stuscemi posted:Imagine the thumbstick is mounted to the top of the camera. no
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# ? Aug 15, 2023 15:50 |
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Beve Stuscemi posted:So many of the issues in this thread can be chalked up to ~T H A T S L I N U X~ I dunno if it's just luck or what but I've had a lot less of those than other linux installs I've used. The occasional hiccup, sure, but nothing that was disastrous or that couldn't be attributed to my POS Virgin Media router or me being thick. ConanThe3rd fucked around with this message at 15:55 on Aug 15, 2023 |
# ? Aug 15, 2023 15:51 |
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Beve Stuscemi posted:Imagine the thumbstick is mounted to the top of the camera. By this rational you would also invert horizontally which is truly sicko behavior.
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# ? Aug 15, 2023 15:53 |
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Inverted is manipulating the camera like a 3d object in space. Normal is telling the camera where to point like a director. I can use both because momma raised no quitter Beve Stuscemi posted:Imagine the thumbstick is mounted to the top of the camera. That would make the camera roll if pushed to the side. You need to imagine the thumbstick jammed up the cameraman's rear end.
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# ? Aug 15, 2023 15:59 |
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My favorite are games that label non inverted as inverted. Not that uncommon in the PS2 days.
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# ? Aug 15, 2023 16:15 |
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Its all to do with where you mentally place the pivot point but the logic for inverted flight controls is that your're not moving up/down you're angling fowards versus backwards. If you lean forwards you face downwards, lean back and you face upwards. If you play something with like zero G space thrusters where you just apply flat up and down without angle then that makes sense to me but like up should only be up when it actually makes you go up to my mind.
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# ? Aug 15, 2023 16:19 |
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Rinkles posted:My favorite are games that label non inverted as inverted. Not that uncommon in the PS2 days. One of the best emulator features is the ability to bind the right stick on a per game basis to fix the PS2 games that won't let you configure the camera correctly. Substandard fucked around with this message at 16:36 on Aug 15, 2023 |
# ? Aug 15, 2023 16:24 |
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ConanThe3rd posted:I dunno if it's just luck or what but I've had a lot less of those than other linux installs I've used. Oh yeah by Linux standards, SteamOS is god drat reliable.
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# ? Aug 15, 2023 16:43 |
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Vic posted:That would make the camera roll if pushed to the side. You need to imagine the thumbstick jammed up the cameraman's rear end. This is all I imagine. Every day ADIDATTJUTCA All Day I Dream About The Thumbstick Jammed Up The Cameramans rear end
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# ? Aug 15, 2023 16:49 |
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Beve Stuscemi posted:This is all I imagine. Every day Get this goon a shoe deal.
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# ? Aug 15, 2023 17:00 |
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If I think about whether I prefer inverted or regular they both stop making any sense at all. I just play however the default for the game is set up unless it’s something totally batshit like a flight sim that defaults to non-inverted which is objectively hosed up and wrong.
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# ? Aug 15, 2023 17:24 |
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Or if the horizontal controls are inverted. Who the gently caress does that.
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# ? Aug 15, 2023 17:32 |
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njsykora posted:Or if the horizontal controls are inverted. Who the gently caress does that. A literal psychopath
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# ? Aug 15, 2023 17:32 |
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My partner can ONLY play 3rd person games with Invert Horizontal and Normal Vertical. She was frustrated for years trying to control even easy games like Persona... years of struggle "steering" and then Invert Horizontal becomes a thing one day, and now suddenly shes just fine at these types of games. wtf. Like, I have to do Invert Vertical because I played too many dorky Flight Sims as a kid, but she has nothing like that going on. She started playing games on Gamecube and PS2, so it wouldnt have ever really been an option, I feel? Some people are just built different, or so they say. We cant figure it out.
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# ? Aug 15, 2023 18:06 |
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Lots of PS2 games were inverted horizontal by default, if there was an option at all
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# ? Aug 15, 2023 18:07 |
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homeless snail posted:Lots of PS2 games were inverted horizontal by default, if there was an option at all oh? which ones do you know?
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# ? Aug 15, 2023 18:08 |
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wizard2 posted:oh? which ones do you know? Primal does, I played it and it’s default controls are horrible.
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# ? Aug 15, 2023 18:16 |
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I don't know off the top of my head mostly earlier third person games and especially Japanese ones from what I remember, but loading up random PS2 roms will teach you to adapt to inverted controls. For a long time when a game offered me the choice it took me awhile switching back and forth to remember what I actually liked.
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# ? Aug 15, 2023 18:21 |
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Around when dark souls 3 was coming out I was also replaying some of the kingdom hearts games, which invert the horizontal axis. I didn’t really notice when playing them but switching to dark souls where it wasn’t was really jarring. The worst part was that while dark souls would let you toggle the horizontal invert on/off, doing so also affected manual bow aiming. I just sucked it up and got used to acclimating back and forth
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# ? Aug 15, 2023 18:26 |
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I play first-person* games with inverted Y and third-person games with inverted X/Y. I don't need to justify it either. It's all habit that stems from a combination of flight-sims and GoldenEye having first-person invert Y by default (and Quake being trivial to configure), and Super Mario 64 tutorializing camera controls. * Also third-person "over the shoulder"/aiming mode vwhere the aiming reticle is still the center of the screen. It doesn't matter that there's a player model off in the corner it's still functionally first-person.
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# ? Aug 15, 2023 18:34 |
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# ? May 25, 2024 01:11 |
I can play either way for the Y fine, but would prefer inverted overall. I can barely wrap my brain around inverted X, though, and I've stopped playing a few games because I can't mesh with the camera control at all.
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# ? Aug 15, 2023 18:38 |