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I believe the prevailing thought is that your character will look like poo poo unless you pony up, and tbh that is true of PoE and I have given plenty of money to GGG so my character won’t look like a trash pile, but that game is free and it’s entirely my desire to not have to look at the dumbest looking items on earth for 50 hours every new season, but it’s entirely unnecessary and PoE is free so I don’t mind
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# ? Jul 7, 2023 17:38 |
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# ? May 28, 2024 04:08 |
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I really hate when people pretend cosmetics aren't a part of gameplay because they absolutely are. People being driven to find things that look cool for their character to wear is an enormous part of a lot of games, and its not like the industry hasn't noticed considering how prevalent things like Transmog have become to let people have the optimal stats with whatever look they want. Putting in shops that cut off bits of content to sell them back to you piecemeal is scummy as hell in general. Especially in games where fashion becomes a huge part of why people play to the point its a massive source of revenue. I'd rather pay 100 bucks up front than play a game with a cash shop.
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# ? Jul 7, 2023 17:40 |
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Mordja posted:Tbh don't understand the point of a cosmetics shop in a loot game. I want to see the loot. It's for those that want to be the coolest kids on the block.
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# ? Jul 7, 2023 17:46 |
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Stanley Pain posted:What sucks about cosmetic cash shops though? Are you that driven to have everything in a game or something? Like a completionism thing? See that is what I mean, I use to be all ruining my video games, and then I saw how some people were overspending on cash shops and maybe being taken advantage of, and I used that as some sort of moral high ground to rally behind doing away with cash shops. But as I started to really think about it recently, neither of those things actually appear to really be true. And so i've just stopped caring and no longer feel like its ruining gaming. I'm in the camp finally of just ignoring it. I like what bobtheconqueror posted about cash shops.
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# ? Jul 7, 2023 17:46 |
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explosivo posted:Yeah, I mean, I won't, and to be clear I understand devs need to be paid and I'm not flipping the gently caress out about it or preparing my torches like the steam reviews appear to be doing, it just makes me wonder if they're keeping the real good looking gear behind a $20 DLC pack or whatever. The paid cosmetic stuff in Diablo honestly kind of sucks compared to what you can get in game but I never felt like the gear in LE looked especially good or memorable while the armor sets in Diablo definitely are. I'm still extremely jonesing to get back into this once it fully releases because there's so much to this game that puts Diablo 4 to shame. I do agree - D4's "free cosmetics" look great and the paid ones are MEHHHH. LE's gear does look kinda derpy and I imagine their cash shop will have cool stuff. ...But that's where I go, "EHG doesn't have the resources of industry titan Activision-Blizzard-King, it's not surprising if they are a little bit more forced to engage in that kind of stuff" (again assuming their cosmetic shop stuff is super cool relatively speaking, like GGG with PoE)
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# ? Jul 7, 2023 18:14 |
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there are definitely people who overspend on games, doubly so when there's gambling/lootboxes around which poe does have e: hell, star citizen isn't even a game, and doesn't have lootboxes either but people spent tens of thousands on that lol
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# ? Jul 7, 2023 18:14 |
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Zore posted:I really hate when people pretend cosmetics aren't a part of gameplay because they absolutely are. People being driven to find things that look cool for their character to wear is an enormous part of a lot of games, and its not like the industry hasn't noticed considering how prevalent things like Transmog have become to let people have the optimal stats with whatever look they want. It absolutely does not affect any meaningful part of gameplay whatsoever. It doesn't affect numbers going up or the power of your character.... It's not like any of these games are devoid of cool looking gear either. Well maybe POE, but that's a completely free game so the comparison isn't really fair to make.
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# ? Jul 7, 2023 21:20 |
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No one would play a game that was only numbers. Visuals and sound effects are a huge part of what makes hitting monsters satisfying.
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# ? Jul 8, 2023 01:11 |
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Clarste posted:No one would play a game that was only numbers. Visuals and sound effects are a huge part of what makes hitting monsters satisfying. I don't disagree with your second point but your first was not sound footing
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# ? Jul 8, 2023 01:20 |
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Eve Online says hello
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# ? Jul 8, 2023 01:26 |
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Magitek posted:Eve Online says hello Eve Online is something else, not only can you pay real money to get your destroyed ship back, but you can pay for skill injections. The cash shop was the most profitable part for CCP, and they still had the balls to increase the monthly fee to $20 a month lol.
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# ? Jul 8, 2023 06:00 |
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Clarste posted:No one would play a game that was only numbers. Lots of people get hooked on various idle games where you do nothing buy make numbers go up
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# ? Jul 8, 2023 18:58 |
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New World had the right idea by making all cosmetics so ugly noone ever bought them.
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# ? Jul 22, 2023 10:26 |
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Stanley Pain posted:It absolutely does not affect any meaningful part of gameplay whatsoever. It doesn't affect numbers going up or the power of your character.... I'd rather they sold power, because I don't give a gently caress about power, at least in the context of how they usually sell it. But I do care about cosmetics.
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# ? Jul 27, 2023 04:55 |
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Failboattootoot posted:I'd rather they sold power, because I don't give a gently caress about power, at least in the context of how they usually sell it. But I do care about cosmetics. Sucks for you, but you're in the minority I'd say.
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# ? Jul 27, 2023 14:44 |
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Heh, you know, that's an interesting take. I've gotten less and less enamored with player power in both MMORPGS and ARPGS. The industry has kind of moved that way too, with so many of the games having level scaling to where progression of that nature matters less. Some of the top MMOs have never even had level increases (ESO, GW2), some of them made levels basically pointless with constant resets and "crunches" (WoW). Then D4 with it's "ARPG with MMO-lite flavorings" is all level scaled of course too. Some of them even have basically flat gear progression too (sometimes a new set comes out that is better, but usually it's a balance issue, not like "item level go up" way). And how many games claim "fashion quest is the true endgame" these days too? So yeah, more common in MMOs, but I feel it's slowly creeping into ARPGs too. Interesting take.
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# ? Jul 27, 2023 16:39 |
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I think players would rather feel strong because of their choices ("I have a very good build") rather than just because they have X+1 item. Items with unique effects that form a part of the build kind of straddle the line there I suppose.
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# ? Jul 27, 2023 16:44 |
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Was trying to play this with a friend. For some reason both of us are getting fairly regular "Lost Connection" errors, at least once an hour, and then at one point when I gifted him a Unique, while he was in the middle of his 30 second transition between zones, the item disappeared from my inventory but did not appear in his, vanishing into the ether. Multiplayer feels very underbaked here. Having to wait minimum of 30 seconds to transition between zones, despite us having 20ms ping to the server, is particularly painful.
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# ? Aug 15, 2023 19:28 |
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This thing had such a massive push for about two-four weeks, and now it feels like it has fallen off the face of the earth in terms of buzz.
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# ? Aug 15, 2023 20:05 |
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a large part of that is because when people started pointing out the cracks in the facade or purposefully avoided QoL features the developers responded "yes we made it that way on purpose and will not be changing it"
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# ? Aug 15, 2023 20:16 |
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There should be new info coming out next week from Gamescom. The devs have been pretty silent since multiplayer release but 1.0 is supposed to be out this year.
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# ? Aug 15, 2023 20:54 |
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Kith posted:a large part of that is because when people started pointing out the cracks in the facade or purposefully avoided QoL features the developers responded "yes we made it that way on purpose and will not be changing it" Oh, can I have more info on that? I wasn't paying attention, waiting for 1.0
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# ? Aug 15, 2023 21:01 |
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no auto-gather for crafting mats, no targeted loot generation or tuning, no grind reduction/drop rate increases for exalted items, no plans to make lower rarity gear worth using for crafting, no plans to expand or improve monolith of fate rewards, no intent to bring weaker/niche builds up to par for endgame content half of these are things blizzard did for diablo 3's loot 2.0 in 2014 Kith fucked around with this message at 21:20 on Aug 15, 2023 |
# ? Aug 15, 2023 21:18 |
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I mean I'd be happy if we just got the remaining Subclasses
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# ? Aug 15, 2023 21:19 |
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Kith posted:no auto-gather for crafting mats, no targeted loot generation or tuning, no grind reduction/drop rate increases for exalted items, no plans to make lower rarity gear worth using for crafting, no plans to expand or improve monolith of fate rewards, no intent to bring weaker/niche builds up to par for endgame content At least 3 of those are explicitly false. Item factions are specifically supposed to allow for targeted grinding, and every patch has balance changes. The only one that actually looks like something the devs have said is no auto-gather for crafting mats. I think it’s more that the game has not really had any major interesting changes since the patch before the multiplayer release, which was a long time ago. There really isn’t anything to talk about. Supposedly the next patch will come next month, and the one after that will be 1.0, so hopefully more interesting content is coming soon.
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# ? Aug 15, 2023 23:54 |
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Yeah that's very much been the main one for me, nothing new and not much info and too many other games to play so it's fallen off the radar which is Fine
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# ? Aug 16, 2023 00:13 |
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Heithinn Grasida posted:The only one that actually looks like something the devs have said is no auto-gather for crafting mats. they have, and i would not have said those things if i had not witnessed those things Heithinn Grasida posted:Item factions are not in the game yet last i checked and there are no plans to do anything outside of them, which is what i was talking about
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# ? Aug 16, 2023 01:08 |
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Kith posted:are not in the game yet last i checked and there are no plans to do anything outside of them, which is what i was talking about Your first post was that the devs are purposefully avoiding quality of life features and have no plans to implement them. Why does this specific thing they do plan to implement not count? Kith posted:they have, and i would not have said those things if i had not witnessed those things Please provide a quote where the devs say they have no plans to buff underperforming builds. I mean, I certainly don’t think the game is perfect. My main complaint is that progression grinds to a halt after the campaign and the monolith feels like a very slow treadmill. But I still think the game has a lot of potential if they can finally get out from under the multiplayer release. Heithinn Grasida fucked around with this message at 02:42 on Aug 16, 2023 |
# ? Aug 16, 2023 02:38 |
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Heithinn Grasida posted:Your first post was that the devs are purposefully avoiding quality of life features and have no plans to implement them. Why does this specific thing they do plan to implement not count? Kith posted:the cracks in the facade or purposefully avoided QoL features A) it's not in the game yet, so therefore is not real (yet) B) none of the systems will address the other gear/drop issues players have brought up unless the devs are keeping large amounts of details secret (which they have not done in the past and have no reason to start) Heithinn Grasida posted:Please provide a quote where the devs say they have no plans to buff underperforming builds. Heithinn Grasida posted:I mean, I certainly don’t think the game is perfect. My main complaint is that progression grinds to a halt after the campaign and the monolith feels like a very slow treadmill. But I still think the game has a lot of potential if they can finally get out from under the multiplayer release.
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# ? Aug 16, 2023 02:58 |
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Kith posted:you're ignoring a pretty important part prior to the "or" lol
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# ? Aug 16, 2023 03:00 |
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same
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# ? Aug 16, 2023 03:44 |
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It's best to put Kith on your ignore list
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# ? Aug 16, 2023 04:27 |
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Oh...so playing online but solo works fine, but as soon as I join a party with a friend suddenly zone transitions take 30-60 seconds and there's fairly regular "lost connection" errors.
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# ? Aug 16, 2023 11:05 |
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Jack Trades posted:Oh...so playing online but solo works fine, but as soon as I join a party with a friend suddenly zone transitions take 30-60 seconds and there's fairly regular "lost connection" errors. They're just scaling the difficulty for party play.
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# ? Aug 16, 2023 17:14 |
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Jack Trades posted:Oh...so playing online but solo works fine, but as soon as I join a party with a friend suddenly zone transitions take 30-60 seconds and there's fairly regular "lost connection" errors. i like last epoch a lot, i hate this. this is the primary reason i don't play the game.
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# ? Aug 19, 2023 18:09 |
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https://www.youtube.com/watch?v=5hl5QBDJEmQ
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# ? Aug 22, 2023 23:52 |
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Release the Falconer, you cowards
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# ? Aug 23, 2023 00:00 |
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Why do they even need a trailer for some random Early Access patch?
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# ? Aug 23, 2023 00:36 |
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Probably for the same reason any of the trailers were shown today; a poo poo ton of people were watching and it's good publicity.
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# ? Aug 23, 2023 00:43 |
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# ? May 28, 2024 04:08 |
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Tons of developers make trailers for content updates, regardless of whether it's EA or not. An update is an update, why wouldn't they market it?
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# ? Aug 23, 2023 00:51 |