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Leperflesh
May 17, 2007

drrockso20 posted:

So your GM was an rear end in a top hat who wasted your group's time for no reason except maybe to be a smartass?

They said high school group, so... yeah, but also wasn't that everyone's high school GM?

When I was in high school we played a bit of shadowrun and we were all jackasses who had no clue how to do RPGs well, it was the early 90s and we were 17. You know?

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drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Leperflesh posted:

They said high school group, so... yeah, but also wasn't that everyone's high school GM?

When I was in high school we played a bit of shadowrun and we were all jackasses who had no clue how to do RPGs well, it was the early 90s and we were 17. You know?

Well in the early 90's I was an infant/toddler so not really

Thanlis
Mar 17, 2011

Rand Brittain posted:

I finally got my new built-in bookshelves, set up and stable, and got all the books into them, which was several small ordeals.

That is a really thoughtfully curated collection. Makes me wish I’d saved my 4e books.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

LatwPIAT posted:

Shotguns in prosthetic arms are cool and make for rad fight choreography in anime, but few games really emphasize concealability or rapidly changing to some weapon in a way where being able to have a shotgun in your arm is all that much better than just carrying a shotgun, or even whatever other, bigger weapon you can just carry with you.

"Remember, switching to the shotgun in your arm is always faster than reloading", but not that many TTRPGs care about decreasing reload speed by 0.8 seconds or whatever.
"Shotgun Arm" is a minor action power, or an out-of-turn attack, or an initiative bonus or whatever your system supports :colbert:

e: or in some kind of horrible 5e hack allows you to sneak attack with it

Splicer fucked around with this message at 22:27 on Aug 18, 2023

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Nessus posted:

I am honestly not certain if this is not how Shadowrun is meant to be played, given everything I have heard about it historically. At a certain point it stops being 'people being assholes' and becomes 'the nature of the game.' In general, it sounds like spending all your time gear-loving and having a fair chance of being instantly vaporized anyway during the run is... normative.

SR has the problem, which I’m pretty sure can be blamed on 80s/90s superhero games, of the players having an incredible amount of crunch for their PCs but the threats they face having nowhere near as much detail.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Shadowrun sucks but to me that's the opposite of a problem. I don't want complicated villains if their role is to be alive long enough to get two rounds of fire off and then die. Games that require you to build the villains the same way you build the characters are another thing from that same time in game history and it's the worst.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

Thanlis posted:

That is a really thoughtfully curated collection. Makes me wish I’d saved my 4e books.

Yeah, a lot of this was trying to reclaim things I had to give up when I had less space, or that my mom gave to the yard man after I had a disagreement with my tenth-grade English teacher.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

theironjef posted:

Shadowrun sucks but to me that's the opposite of a problem. I don't want complicated villains if their role is to be alive long enough to get two rounds of fire off and then die. Games that require you to build the villains the same way you build the characters are another thing from that same time in game history and it's the worst.

If that’s their role, sure. But Shadowrun or cyberpunk settings in general tend to have the assumption that (whoever your enemy is) can respond with helicopter gunships or waves of soldiers or, or etc. and that’s why you have to do the whole shadows thing. There’s no stats for those, which sends the message to the GM that “artillery falls everyone dies” is not only acceptable but necessary.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

hyphz posted:

If that’s their role, sure. But Shadowrun or cyberpunk settings in general tend to have the assumption that (whoever your enemy is) can respond with helicopter gunships or waves of soldiers or, or etc. and that’s why you have to do the whole shadows thing. There’s no stats for those, which sends the message to the GM that “artillery falls everyone dies” is not only acceptable but necessary.

Weird, I've on and off played Shadowrun since like 1996 and I have never felt like the game was desperately missing a rule for when the villain responds with a wave of helicopters. And even if I did what sort of ruleset would that even entail? If the whole point is to enforce a "remain in the shadows" doctrine, then the game should be y'know, saying so and then enforcing that with benefits or narrative constraints. Being irritated that the game doesn't do enough broad military parades in stat form to serve as an effective nuclear deterrent to players is frankly pretty silly.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



hyphz posted:

If that’s their role, sure. But Shadowrun or cyberpunk settings in general tend to have the assumption that (whoever your enemy is) can respond with helicopter gunships or waves of soldiers or, or etc. and that’s why you have to do the whole shadows thing. There’s no stats for those, which sends the message to the GM that “artillery falls everyone dies” is not only acceptable but necessary.
You are wrong on both counts. I do not think cyberpunk settings assume that corporate security can instantly respond to a breach in security by totally waxing you, and you will generally have at least a very vague idea of what kind of heat you're going to draw, meaning that (in many of the seminal works, such as Neuromancer) finding cops well beyond the cops you expect is a sign that things have escalated, in case some random guy having a new procedure for repairing your nervous system wasn't a hint.

Furthermore:

https://cyberpunk.fandom.com/wiki/Category:Cyberpunk_2020_Helicopters

There were definitely stats for the killcopters.

Terrible Opinions
Oct 18, 2013



Attack helicopters should be premade stat blocks that the players can shoot down as a boss battle.

Does Shadowrun not have monster books full of premade mooks, soldiers, robots, etc to shoot? It'd be real pain if they all had to be built with player rules.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Terrible Opinions posted:

Attack helicopters should be premade stat blocks that the players can shoot down as a boss battle.

Does Shadowrun not have monster books full of premade mooks, soldiers, robots, etc to shoot? It'd be real pain if they all had to be built with player rules.
I'm honestly shocked if they didn't at least have sample stat blocks or something somewhere.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

Terrible Opinions posted:

Attack helicopters should be premade stat blocks that the players can shoot down as a boss battle.

Does Shadowrun not have monster books full of premade mooks, soldiers, robots, etc to shoot? It'd be real pain if they all had to be built with player rules.

To my recollection, not really, at least in the editions I am familiar with. Maybe 3 types of faceless guard or something. Certainly no way to create them on the fly or simplify them. The content was commonly quite scant in those games, at least until you get to something like the Threats books which were closer to Monster Manuals but they were also extremely dangerous things. It's like if a book was filled with Tarasques or something.

Admiralty Flag
Jun 7, 2007

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Shadowrun was both excessive in its supplements and conservative in its splatbook approach, from my experience. There was a splatbook for everything, every archetype, every approach, and some of the best options were in the splatbook, so you had to get it. OTOH, you only needed one and it was possible to share some (my physical adept and the mage went in together on a copy of Magic in the Shadows).

The real frustrating thing about the gear splatbooks was one option was superior to all the others. Need a heavy pistol? Don’t bother looking at the 25 options; it’s an Ares Predator Mark VII or whatever.

This is all based on 3E experience so it might not be applicable to later versions.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

I mean I don't even personally see a reason to get bogged down in helicopter stat discussion, because it's just an endpoint for logical extension game thinking, and not genre convention game thinking. It's what happens when you're designing a quick villain for a setting and say to yourself "Billionaire villain? Well then obviously he'd own a fleet of Airwolfs with real missiles because that costs less than a billion dollars. And they'd be nearby because why wouldn't they be? And that response would be warranted for this event because why wouldn't he use his obvious best and most powerful option? And if I just tell all that to the players they'll do the adventure the way I wrote it this time Jeremy you fug."

Except what kind of boring poo poo cyberpunk billionaire villain would do that? Instead you could be doing genre convention, and having him greet the party in his office wearing sleeves and suspenders, and then responding to their threats by shooting himself with a serum gun that makes his veins glow bright green and he can shoot radiation now, or revealing that he cloned all of you last year and now you have to fight beserker versions of yourselves, or that he hired the guys that hired you and now you technically work for him, and right as he says that your phone rings. Or hell, he calls in ONE cool cyberpunk helicopter because you had a neat idea for a boss fight. Going to the "He can just summon the army" level is just saying "There's an invisible wall that stops you going North here" but with extra rear end in a top hat steps.

Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?
In my experience with Shadowrun 4e, there's definitely enemy statblocks but they're mostly just a pile of stats attached to a short setting blurb. There's no good advice for how to actually use them in-game, and that's the real problem. If the game doesn't even try to teach you how to stage an interesting encounter, every fight in this cool cyberpunk heist game will boil down to "I guess I'll throw this many goons at you?" and "this is supposed to be harder, so I guess I'll throw more?". It's bad game design that the industry at large has mostly moved past, but Shadowrun tends to be a throwback in a lot of ways so I wouldn't be surprised if nothing has changed.

Kwyndig
Sep 23, 2006

Heeeeeey


I don't know about later editions but prior to 4e you had plenty of mook stats and stats for various magical critters. There should be stats for various operators at different threat levels in the GM section of the book with the alarms and the sentry guns.

Gatto Grigio
Feb 9, 2020

The PCs are instead attacked by a squad of awful boomer comedians who tell people that their gender is “attack helicopter.”

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Gatto Grigio posted:

The PCs are instead attacked by a squad of awful boomer comedians who tell people that their gender is “attack helicopter.”
drat boomers are going crazy! Why do we even fund the AD Police

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
One of the things Shadowrun was actually good at was providing stat blocks and adventure hooks via the infallible science of Posting. The joke with almost all SR content is that the in-world texts are posted on the Shadowlands BBS, with shockingly on-note commentary. Paranormal Animals of North America is spectacular for those kinds of adventure hooks.

Bucnasti
Aug 14, 2012

I'll Fetch My Sarcasm Robes

Kwyndig posted:

I don't know about later editions but prior to 4e you had plenty of mook stats and stats for various magical critters. There should be stats for various operators at different threat levels in the GM section of the book with the alarms and the sentry guns.

Yeah checking the 1st edition books, there are tons of NPC statblocks, but for some reason they're all labeled as "Contacts".
There's also a whole section on "Critters: which has statblocks for Banshee and Sasquatch and stuff.

MuscaDomestica
Apr 27, 2017

Glagha posted:

As complicated a game as Shadowrun is I don't believe there's any actual rules for dismemberment by damage, but I could be wrong. I'm like 95% certain there's no crit blows your arm off rule though. Of course that's all without getting into the can of worms that is getting a prosthetic without any superhuman augmentation RAW costs you essence which means you'll lose access to magic or lose your mind if you do it too much which is... Not great. That and the written rewards system is so stingy that it's not like you'll ever be able to afford an arm after character creation when they're like "oh yeah you can expect to get like 5k nuyen after a typical job. How much is a cyber arm? 30k? Oh. What about if the streetsam wants an upgrade on their wired reflexes? Oh like 700k cool cool cool cool cool"

6e had a page of examples of glitches and critical glitches which had a bunch of things like "gun explodes, destroys your eyes and or hands" also had things like "Your deck is permanently fried" and "you forget the spell you were casting and all spells of the category" people were surprised there were so many things that essentially erase large parts of your character in a book made after 2000.

Always a fun thing when you can't upgrade your cyberware but the magic using characters can constantly buy new spells and initiate to get new powers. If you do get a huge pay day then they can buy magical artifacts that help them significantly for the cost of you slightly increasing your cyberware.

neonchameleon
Nov 14, 2012



Gatto Grigio posted:

The PCs are instead attacked by a squad of awful boomer comedians who tell people that their gender is “attack helicopter.”

Bad PC idea: When the CEO decided you could declare your gender to be an attack helicopter someone actually did, then managed to flip that on the org chart so they are listed as an attack helicopter. The other PCs are listed as the pilot, the gunner, the mechanic, and the EW specialist.

Bonus points: Their boss, who is in charge of a squadron of attack helicopters is fully aware of this scam. It turns out that a party of PCs is better at sending messages and causing property damage than an actual attack helicopter. And his boss only cares about results.

Admiralty Flag
Jun 7, 2007

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

MuscaDomestica posted:

Always a fun thing when you can't upgrade your cyberware but the magic using characters can constantly buy new spells and initiate to get new powers. If you do get a huge pay day then they can buy magical artifacts that help them significantly for the cost of you slightly increasing your cyberware.
There was a rule in 3E about trading karma for nuyen to help street sammies and riggers who needed bucks more than build points. No idea if that got conveyed into future editions.

fritz
Jul 26, 2003


The only stats for helicopters I care about is if the blades are dull or sharp.

Asterite34
May 19, 2009



Gatto Grigio posted:

The PCs are instead attacked by a squad of awful boomer comedians who tell people that their gender is “attack helicopter.”

Being the guy doing the Only Conservative Joke like this in a cyberpunk setting is all fun and games until the CEO calls your bluff and has the R&D guys pop out your brain with an ice cream scoop to use as the wetware CPU of an actual attack helicopter.

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

Bucnasti posted:

Yeah checking the 1st edition books, there are tons of NPC statblocks, but for some reason they're all labeled as "Contacts".
There's also a whole section on "Critters: which has statblocks for Banshee and Sasquatch and stuff.

Also every other entry in the Critters section has the sentence "the female of the species has two mamme" or a very close approximation thereof.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Admiralty Flag posted:

There was a rule in 3E about trading karma for nuyen to help street sammies and riggers who needed bucks more than build points. No idea if that got conveyed into future editions.
Starting to think this cyberpunk thing was increasingly vestigal to provide you with modern-flavored things to be a D&D wizard at

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Cyberpunk has doubled, tripled, and quadrupled down on the idea that "cyberpsychosis" is just the way society labels mass shooters, the same way corpo soldiers deal with labor activists by labeling them "terrorists" and killing them. It is possible to induce psychosis and paranoia by getting too much cyberware too quickly, because that's what happens to your brain when you replace half your organs.

drrockso20 posted:

So your GM was an rear end in a top hat who wasted your group's time for no reason except maybe to be a smartass?
Short answer: Yes.

Long answer: No, he was as disappointed as everyone else. Acting from the same non-logic that makes some gamers think that they had fun illicitly if the ruleset they play with isn't "realistic" enough, he reasoned out what he thought would "really" happen in this fantastical scenario and felt a moral obligation to play it straight, even though he knew that all his ideas were bad. I didn't have the gumption to point out the artillery spotting rules.

He's a rocket scientist now.

LatwPIAT posted:

Shotguns in prosthetic arms are cool and make for rad fight choreography in anime, but few games really emphasize concealability or rapidly changing to some weapon in a way where being able to have a shotgun in your arm is all that much better than just carrying a shotgun, or even whatever other, bigger weapon you can just carry with you.
Giving credit where it's due, a big thing that distinguishes Shadowrun from D&D is that you are often pulling heists in places where you can't just wear your heaviest weapons and armour. I remember incredibly hipsterish arguments at fanpages and places like the Dumpshock Forums regarding whether the game should play like Thief with elves, Heat with orcs, or The Road Warrior with trolls.

Gatto Grigio
Feb 9, 2020

fritz posted:

The only stats for helicopters I care about is if the blades are dull or sharp.

The blades should be razor sharp!

If a PC gets decapitated, who’s gonna look slicker in the casket; Johnny Cleanslice, or Timmy Headloaf?

Gatto Grigio
Feb 9, 2020

Nessus posted:

Starting to think this cyberpunk thing was increasingly vestigal to provide you with modern-flavored things to be a D&D wizard at

From my experience, all the Shadowrun fans I’ve met had little to no interest in actual sci-fi or cyberpunk.

They just want D&D with guns and helicopters.

mellonbread
Dec 20, 2017

fritz posted:

The only stats for helicopters I care about is if the blades are dull or sharp.
Ah yes, the Twilight Zone RPG.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Nessus posted:

Starting to think this cyberpunk thing was increasingly vestigal to provide you with modern-flavored things to be a D&D wizard at

Shadowrun has always been Magicrun, in just different flavors. 4e and above just really ramped it up with Jason Hardy being a magic fanboy and really poor editing that never really got errata for the longest time. If the players have their hands on the rules, it's not difficult to eventually replace every team member except the decker. Unless you're playing 6e, then you can mostly replace the decker too.

Someone mentioned that not having ways to build encounters was bad game design. I don't think there has been much thought to any game design in Shadowrun since the beginning on 4e. And only a hand wave at tone and theme since then. There have been some spectacular turds released in both rules and lore, which have pretty much butchered both of the above since the 1-3E days.

The current metaplot is also mostly drivel and fluff, that can be described as "remember the tense atmosphere and uneasy peace that defined different relationships? well they had a big punch up off screen while the players weren't there, and now things are different but nowhere near as interesting as they were before. I'm a good writer"

ninjoatse.cx fucked around with this message at 20:29 on Aug 19, 2023

HOMOEROTIC JESUS
Apr 19, 2018

Verily I say unto thee, That this night, before the cock crow, thou shalt deny me thrice.

Rand Brittain posted:

I finally got my new built-in bookshelves, set up and stable, and got all the books into them, which was several small ordeals.

That's a cool set of books! How long has it taken to accrue them?

The bookshelves themselves look great too, like the house came with them.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

HOMOEROTIC JESUS posted:

That's a cool set of books! How long has it taken to accrue them?

The bookshelves themselves look great too, like the house came with them.

I've had some of them for a while (I finished my Planescape collection back in college), but it's been in the last four or five years when I decided to start seriously collecting physical World of Darkness books, and then moved on to "well, I have most of the games I actually like a lot, so I suppose I might as well get Vampire on the shelf" and then tipped over into total collector's madness.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

fritz posted:

The only stats for helicopters I care about is if the blades are dull or sharp.

A man of taste I see(I'm in the dull camp)

Gatto Grigio posted:

The blades should be razor sharp!

If a PC gets decapitated, who’s gonna look slicker in the casket; Johnny Cleanslice, or Timmy Headloaf?

Heh

Gatto Grigio posted:

From my experience, all the Shadowrun fans I’ve met had little to no interest in actual sci-fi or cyberpunk.

They just want D&D with guns and helicopters.

I like sci-fi plenty fine though I'll admit my interest in Cyberpunk as a genre is mostly an aesthetic one, I generally find the actual themes of the genre repugnant for the most part

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



I quite enjoyed the guide they put out for a braindance-based MMO in the setting of Cyberpunk RED, which included both a guide to the 'world' involved and a number of hooks and NPCs connected to that particular community. My favorite was the idea of edgerunners getting hired to interfere with a world-first race.

Rick
Feb 23, 2004
When I was 17, my father was so stupid, I didn't want to be seen with him in public. When I was 24, I was amazed at how much the old man had learned in just 7 years.
I thought the cyberpunk Forged in the Dark "Hack the Planet" was a really good setting. It's a search-and-replace Blades in the Dark when it comes to most mechanics so you either like or dislike the system based on that, but the story elements were mostly clever, and where they weren't it was often to try to fit an original Blades mechanic (like for instance these evil corporations just locking you up and having you ride a peleton for a week for terrorism).

It's a game I played in that I think of a lot.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

drrockso20 posted:

A man of taste I see(I'm in the dull camp)

Have some thoughtfulness.

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hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Nessus posted:

Starting to think this cyberpunk thing was increasingly vestigal to provide you with modern-flavored things to be a D&D wizard at

Every magitech game has this kind of problem - they have to choose between:
a) magic and technology are basically the same with different labels
b) technology is limited by what the authors thought technology to do things would like like, magic can do anything and just goes poof

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