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Those both look like they'd draw LoS through 1310, so probably.
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# ? Aug 20, 2023 02:54 |
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# ? Jun 5, 2024 07:22 |
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PoptartsNinja posted:The bottom, for convenience sake. Down = downstream. For the record, this made me giggly like a schoolgirl when I envisioned it happening.
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# ? Aug 20, 2023 03:02 |
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Sentinel I think if I counted correctly, R9 to 0521?
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# ? Aug 20, 2023 03:09 |
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Captain Foo posted:Sentinel Yep, looks good. Orders sent, taking 0518 and attempting a snipe.
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# ? Aug 20, 2023 04:49 |
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Oh poo poo, it's go time! Reactor online. Sensors online. Weapons online. All systems nominal. Blackjack I reckon I can walk up to 0620...? It's been a while, jeez. And then I'll hold fire.
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# ? Aug 20, 2023 05:24 |
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Orders submitted
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# ? Aug 20, 2023 05:55 |
Grandpa in the Hoplite here. I'll be moseying up to 0622 while all you speed demons run ahead. painedforever posted:Blackjack
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# ? Aug 20, 2023 06:53 |
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PoptartsNinja posted:The bottom, for convenience sake. Down = downstream. There, the bonus objective has been identified
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# ? Aug 20, 2023 09:11 |
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Theoretically, we could collectively choose to walk off the map and achieve a primary objective turn one.
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# ? Aug 20, 2023 10:42 |
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Ardlen posted:Grandpa in the Hoplite here. Oh, you're right! Good start, good start. Ummm... Blackjack Run up to 1222. ... that's right, right?
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# ? Aug 20, 2023 20:22 |
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painedforever posted:Oh, you're right! I believe that's doable, yeah
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# ? Aug 21, 2023 00:02 |
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painedforever posted:Oh, you're right! Can confirm.
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# ? Aug 21, 2023 19:50 |
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Then let's go for it! Kick some tail and all that. That ground's broken up something fierce. Do you reckon I should drift into the water eventually? I am pretty energy heavy.
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# ? Aug 21, 2023 23:19 |
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Eye of Balor 2-2 “Stinger,” Syntyche called out as she crested a low sandy hill. The river’s course through the canyon clearly shifted from time to time, with different courses clearly defined. She’d been a bit worried, she hadn’t had as many opportunities to study her Jane’s Almanacs as she’d have liked; but Stingers were immediately recognizable. Anyone over the age of five who had seen a single action-adventure holovid could probably instantly identify a Stinger. She twisted slightly, gave her targeting computer a quarter-second to catch up with her, and pressed down on the primary target interlock circuit with her thumb. Her Mongoose’s large laser flashed and caught the surprised Stinger in the side before it could react. It lurched—but what would’ve been a sure kill in a Holovid didn’t even penetrate armor. Stingers were tougher than directors gave them credit for. “poo poo,” Insect yelled into their open broadcast. “It’s the SLDF! One—two—only two for sure.” “gently caress—geddem!” Icepick was the first to reply. A second Stinger appeared between two towering pillars of stone, its paintjob primarily black with lovingly airbrushed blue flames. “Y’stupid bastard, there’re three of ‘em! T’ain’t your sensors that’re broken, it’s your eyes! Ravager, waddle your rear end up here, we’ve got company!” “You know I can’t keep pace with you, boys.” Ravager answered. “Don’t you die before I get there.” Movement Phase Mongoose (Player) - Reveals enemy Stinger! Shooting Phase Mongoose (Player) - Fires ER Large Laser at Stinger (4 Gunnery + 2 range + (2 - 1 stabilized weapon =) 1 movement + 2 enemy movement = 9): rolled 11, hit Right Torso (2/10 armor remaining)! Sentinel (Player) - Holds fire! Blackjack (Player) - Holds fire! Hoplite (Player) - Holds fire! Unknown Mech #1 - Holds fire! Stinger - Holds fire! Unknown Mech #3 - Holds fire! Unknown Mech #4 - Holds fire! Melee Phase [n/a] Heat Phase Mongoose (Player) - Gains 14 heat, sinks 20! Sentinel (Player) - Gains 2 heat, sinks 10! Blackjack (Player) - Gains 2 heat, sinks 18! Hoplite (Player) - Gains 2 heat, sinks 16! End Phase Next Turn’s Movement Phase: Enemy Stinger #1 revealed! Unknown Enemy BattleMech #3 revealed! Map Link Objectives Primary Objective - Defeat or Drive Off All Enemies (0/4 BattleMechs) OR - Retreat in Good Order (0/4 SLDF Units Escaped) Player Status: Ally Status: n/a OpForce Status: Unknown Enemy BattleMech #4 [Status Unknown] Special Rules Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked. Canyon Carver – A ‘Mech that fails a piloting test, falls prone, or otherwise becomes completely submerged in a water hex will also be swept 2 hexes downstream. PoptartsNinja fucked around with this message at 05:01 on Aug 22, 2023 |
# ? Aug 22, 2023 02:35 |
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painedforever posted:Blackjack If you could send these to me in a forums PM next time, I'd be grateful!
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# ? Aug 22, 2023 02:36 |
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PoptartsNinja posted:If you could send these to me in a forums PM next time, I'd be grateful! Sorry about that. Got a little too excited.
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# ? Aug 22, 2023 03:08 |
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No worries! It's just easier for me if it's all in one place.
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# ? Aug 22, 2023 03:10 |
PTN, looks like you used last turn's enemy movement map instead. Edit: It is hilarious that the OpForce is broadcasting everything in the clear. Ardlen fucked around with this message at 03:34 on Aug 22, 2023 |
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# ? Aug 22, 2023 03:12 |
Two Stingers and a Clint with gaudy paintjobs? Did we stumble upon the pirate equivalent of a car meet? Speaking of the Clint, that's a 6/9/6 with 15 damage on a Gunnery 3 pilot. Ignore it at your own peril. e: Edited because I forgot that the AC/10 variant is the non-jumping prototype Bloody Pom fucked around with this message at 03:38 on Aug 22, 2023 |
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# ? Aug 22, 2023 03:26 |
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Ardlen posted:Edit: It is hilarious that the OpForce is broadcasting everything in the clear. I imagine pirates aren't really known for having strict OpSec practices.
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# ? Aug 22, 2023 03:35 |
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Nice shooting, mongoose
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# ? Aug 22, 2023 04:35 |
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Ardlen posted:PTN, looks like you used last turn's enemy movement map instead. Oh shoot, yeah. That's fixed.
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# ? Aug 22, 2023 05:01 |
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Okay, so we've got three jumpy yet fragile mechs combined with something slower but potentially much tougher / more heavily armed. Unfortunately the Stingers and Clint are jumpy bastards who are better able to navigate the broken terrain. If they want to be particularly prickish they can play whack-a-mole and try to wear you guys down until the fourth guy shows up. I'd suggest focusing them down one by one, starting with 'Icepick'. 'Insect' has pre-existing damage, but he's jumped behind a pillar and getting LOS to him will be tricky.
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# ? Aug 22, 2023 16:31 |
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Note that roger is gunnery 3
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# ? Aug 22, 2023 17:17 |
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am i mathing the elevation correct and unknown #4 used 8 MP to run those four tiles? literally just want to make sure i have the rules in my head correctly since i'm still learning
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# ? Aug 22, 2023 17:56 |
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biosterous posted:am i mathing the elevation correct and unknown #4 used 8 MP to run those four tiles? literally just want to make sure i have the rules in my head correctly since i'm still learning Either that or he jumped four hexes.
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# ? Aug 22, 2023 18:00 |
The movement line is yellow, so that should mean they jumped.
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# ? Aug 22, 2023 18:57 |
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i completely forgot about jumping
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# ? Aug 22, 2023 21:34 |
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Sentinel I think I should be able to W6 to 0518 and get shots on Roger in 0712?
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# ? Aug 22, 2023 23:32 |
Captain Foo posted:Sentinel
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# ? Aug 23, 2023 04:46 |
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Ardlen posted:I think it would take 7? Either walk around (4 hexes traversed, turn 3 times) or walk forward (3 hexes traversed, 4 elevation changes). Hmm I’m 6/9 so pushing to 7mp for that isn’t worth it, I’ll have to figure something else out
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# ? Aug 23, 2023 05:11 |
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I'm just going to hammer green guy. I don't think he's seen me, actually.
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# ? Aug 23, 2023 22:40 |
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They have not!
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# ? Aug 23, 2023 22:52 |
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Sentinel I guess I could go big here and run to 0415, split fire between purple and blue, and the try to kick blue's head off e- or just shoot purple and kick blue e2- let's do it Captain Foo fucked around with this message at 04:01 on Aug 24, 2023 |
# ? Aug 24, 2023 03:26 |
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Mongoose It's been too long since I've had to math out movement through water. 8 walk MP, one elevation change to enter water, move through two subsequent water hexes, one elevation change to exit the water, am I missing any costs or additional factors? Edit: Other option is the land route. If I end up in 0314 facing north, torso twisting clockwise, what melee options are available to me if any against the mech in 0414? AJ_Impy fucked around with this message at 05:01 on Aug 24, 2023 |
# ? Aug 24, 2023 04:50 |
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I think the kicker with water is you can't use running mp if you're entering a water hex on your turn. Water sucks.
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# ? Aug 24, 2023 04:58 |
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Gwaihir posted:I think the kicker with water is you can't use running mp if you're entering a water hex on your turn. I'm aware. The question is if I can steal a march on that stinger by going that way with the 8 walk MP I'm working with, or if I end up moving slowly and getting my feet wet for no tactical upside.
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# ? Aug 24, 2023 05:11 |
AJ_Impy posted:Mongoose
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# ? Aug 24, 2023 08:28 |
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Ardlen posted:If you are trying to get to 0514, it should be: 4 hexes traversed + 3 water hexes + 2 elevation changes = 9 mp. Thanks. Which would be a +1 move mod in a vulnerable position. Heading to 0314. Orders submitted. AJ_Impy fucked around with this message at 10:59 on Aug 24, 2023 |
# ? Aug 24, 2023 10:38 |
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# ? Jun 5, 2024 07:22 |
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Because you're entering a water hex you are limited to walk MP, and since that would cost 9 MP, you're going to stop one hex short.
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# ? Aug 24, 2023 14:25 |