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chocolateTHUNDER posted:Any tips for countering the shield guys in Amid Evil Black Labyrinth? In the beginning I could circle strafe & punch them, but they're starting to show up in greater numbers & mixed with other enemies where that's not really feasible anymore. Fire rocke... I mean, planets to their feet, or ideally just behind or to the side their feet. Or just use soul mode. Or the scythe (acceptable if there is a group of 3 or more)
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# ? Aug 22, 2023 16:34 |
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# ? Jun 5, 2024 03:20 |
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skasion posted:Scythe is the only thing that seems to deal with them effectively, esp. in a crowd. I always saved a shot or two of purple just in case those assholes showed up. You can also try and kill them with splash damage from the soul power mode of the planet launcher—it takes a couple shots but they don’t seem to block it as long as the projectile doesn’t hit them. Turin Turambar posted:Fire rocke... I mean, planets to their feet, or ideally just behind or to the side their feet. Or just use soul mode. Or the scythe (acceptable if there is a group of 3 or more) Ah yeah, I've been doing the rocket splash damage trick also. Haven't busted out the Scythe yet, but looks like I might have to. I always have tons of ammo for it anyways, so why not. E: Oxyclean posted:I think when they attack, they lift their shield up a bit and you can also aim at their feet more easily. Yeah, I've also done some of this. Aim at their feet when they lift the shield. There are no less than four (maybe even five or six) of these guys I'm fighting in the current area, so I'll try and line em up and Scythe em. chocolateTHUNDER fucked around with this message at 16:39 on Aug 22, 2023 |
# ? Aug 22, 2023 16:36 |
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I think when they attack, they lift their shield up a bit and you can also aim at their feet more easily. But yeah, I usually just brought the scythe out since they so often came in pairs cause there's not really a lot of good reason to sit on all of that ammo.
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# ? Aug 22, 2023 16:37 |
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Turin Turambar posted:https://www.youtube.com/watch?v=aM_gzfAMdNs OK but will it work with MMod?
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# ? Aug 22, 2023 17:14 |
Question about Call of the Machine: in the secret level McGee station, there's a secret powerup in the middle of a half-pipe with ice physics. I got to it by rocket jumping, but is there actually a way to do cool skating tricks in Quake? Also, I swear I remember the railgun being a lot more powerful.
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# ? Aug 22, 2023 18:19 |
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anilEhilated posted:Also, I swear I remember the railgun being a lot more powerful. Railgun was nerfed in SP for the remaster, remains unchanged in MP. Tons of discussion about it a page or two ago. They're gonna buff it a bit in a future patch.
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# ? Aug 22, 2023 18:25 |
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I thought I was at the end of The Reckoning, looks like I need to go to the Strogg MOON BASE and do some poo poo. I assume this is the same moon base from the secret level in the vanilla Q2 campaign, and I wonder if Joker and Bitterman could have conceivably crossed paths based on the timeline. I’m probably giving this more thought than the devs did. Likewise, I watched the Civvie episode about Quake 4 and I’m trying to piece together the timeline between Quake 2 and 4; I know 4 mentions Bitterman taking down the Makron, but then another Makron shows up in 4 (and looks different), and a bunch of the old enemies are totally redesigned with new abilities (Gladiators, Iron Maidens). Civvie says that no one cares about the Strogg, but I’ll go on record as saying that I care - I think they’re a neat spin on the Borg “cyborg hive mind” trope but with a very visually distinct ramshackle crude cybernetic component where parts are just bolted together and grafted on with no regard for aesthetics (or anesthetics). Based on the backstory you get this sense that the Strogg picked a fight with Earth without knowing what we were capable of, we drove them off, and then chased them back to their homeworld where it turns out they’re not particularly good in a fight (considering how anyone who successfully makes planetfall in Quake 2, its expansions, or Quake 4 pretty much single-handedly steamroll them in single combat). What I’m saying is I’d play more Quake games with the Strogg, I think they’re cool. For anyone looking for live-action Strogg, check out the movie ‘Virus’ which has pretty much the same aesthetics and is almost entirely done with (loving fantastic) practical effects. Incidentally, the movie toys for Virus were done by the same company that did the Quake 2 figures. Xenomrph fucked around with this message at 19:20 on Aug 22, 2023 |
# ? Aug 22, 2023 19:18 |
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Xenomrph posted:I thought I was at the end of The Reckoning, looks like I need to go to the Strogg MOON BASE and do some poo poo. I believe the secret level in base q2 is a communication satellite, not a moon base. edit which of course implies the strogg had their own arthur c clarke Baron von Eevl fucked around with this message at 20:01 on Aug 22, 2023 |
# ? Aug 22, 2023 19:57 |
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Baron von Eevl posted:I believe the secret level in base q2 is a communication satellite, not a moon base. Correct, and the Makron's base is on some asteroid hidden in the asteroid ring around the planet. So the second Makron on the moon base in The Reckoning would be somewhere else entirely. Also I too really like the Strogg and I want them revisited either as some kind of Quake 2/Quake 4 sequel or something during the Earth invasion like Quake Wars.
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# ? Aug 22, 2023 19:58 |
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BattleMaster posted:Correct, and the Makron's base is on some asteroid hidden in the asteroid ring around the planet. So the second Makron on the moon base in The Reckoning would be somewhere else entirely. My secret wish is that iD uses the Quake 2 remaster’s reception as a litmus test for if the world is ready to accept more Strogg into their hearts.
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# ? Aug 22, 2023 20:30 |
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Doom eternal stank of Quake in a good way. The earth is ready
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# ? Aug 22, 2023 20:40 |
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I'm ready to slip into some gates if you know what I mean.
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# ? Aug 22, 2023 20:43 |
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Dramicus posted:I'm ready to slip into some gates if you know what I mean.
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# ? Aug 22, 2023 20:52 |
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If you don't know what I mean, I mean I'm ready to go to the Slipgate complex, step on a slipgate and play Quake.
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# ? Aug 22, 2023 20:58 |
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My 3 favourite FPS maps ever are Quake's E1M1 "The Slipgate Complex", Heretic's E1M5, "The Citadel", and "Skyrail" from 007 Nightfire. they're all so good for completely different reasons. What are all of your favourite FPS maps? MP or SP, doesn't matter.
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# ? Aug 22, 2023 22:07 |
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Rupert Buttermilk posted:What are all of your favourite FPS maps? MP or SP, doesn't matter. Titanfall 2, Effect and Cause Unreal Tournament, Morpheus
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# ? Aug 22, 2023 22:18 |
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Red Light District, baby The Edge pl_badwater
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# ? Aug 22, 2023 22:21 |
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Live Slipgate Complex reaction
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# ? Aug 22, 2023 22:43 |
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Rupert Buttermilk posted:My 3 favourite FPS maps ever are Quake's E1M1 "The Slipgate Complex", Heretic's E1M5, "The Citadel", and "Skyrail" from 007 Nightfire. Dark Carnival from Blood
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# ? Aug 22, 2023 22:55 |
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Rupert Buttermilk posted:My 3 favourite FPS maps ever are Quake's E1M1 "The Slipgate Complex", Heretic's E1M5, "The Citadel", and "Skyrail" from 007 Nightfire. Tough one. I'm partial to a lot of the Natural Selection 1 maps from back in the day, since that was what I played the most in my formative years. If I had to pick, the layout of NS_Tanith is burned into my brain. Tons of back and forth 45minute-1hour battles on that map
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# ? Aug 22, 2023 22:56 |
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Rupert Buttermilk posted:What are all of your favourite FPS maps? MP or SP, doesn't matter. Kinda surprised at Quake E1M1. Is just nostalgia because it’s the first map? Stuff that comes to mind for me: Doom: E1M5: Phobos Lab E1M7: Computer Station Unreal: NyLeve's Falls - really just because of that first time you step out of the ship into that explosion of colors accompanied by a swell of the tracker music. Chizra - Nali Water God Objectively this is not a great level but I have tremendous nostalgia for it. I absolutely love the mysterious adventure vibe of the level with the crumbling temple ruins, wooden suspension bridges, lush foliage peaking out in places, and that gorgeous Unreal water.
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# ? Aug 22, 2023 22:58 |
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I feel like a scrub because I can't really think of the last time I went "wow that map was the bomb" but to repeat myself, the whole chapter in Call of Duty: United Offensive where you sabotage the naval battery and then ride out on a motorcycle in a big action setpiece is the tits. CoD 1 also has the big Wolfenstein-esque mansion raid, that's some good stuff. Edit: Multiplayer stuff is a blur. The Longest Yard from Q3 comes to mind. TF2 was a whole mix of maps. Though I guess I'll throw in that while I think neither is the peak of quality, I have a soft spot for both On a Rail and 2Fort. John Murdoch fucked around with this message at 23:14 on Aug 22, 2023 |
# ? Aug 22, 2023 23:06 |
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No Russian i shouldn’t have to explain that I’m obviously joking
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# ? Aug 22, 2023 23:15 |
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BattleMaster posted:Correct, and the Makron's base is on some asteroid hidden in the asteroid ring around the planet. So the second Makron on the moon base in The Reckoning would be somewhere else entirely. Xenomrph posted:My secret wish is that iD uses the Quake 2 remaster’s reception as a litmus test for if the world is ready to accept more Strogg into their hearts. Quantum of Phallus posted:Doom eternal stank of Quake in a good way. The earth is ready Dramicus posted:I'm ready to slip into some gates if you know what I mean.
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# ? Aug 22, 2023 23:21 |
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Edit: ^^^^^ is Q2 actually a prequel to Q1?! david_a posted:Kinda surprised at Quake E1M1. Is just nostalgia because it’s the first map? A part of it IS nostalgia, because it just blew me away completely when I first played it. However, I love how compact it is while still being filled with places to go. I also love the horseshoe design that it uses (like Doom's E1M1 or to a lesser extent, Doom 2's Map01), especially since it's actually a full circuit if you use the secrets.
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# ? Aug 22, 2023 23:24 |
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Edit: gently caress, double post.
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# ? Aug 22, 2023 23:25 |
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Rupert Buttermilk posted:Edit: ^^^^^ is Q2 actually a prequel to Q1?! I'm not familiar with the details of that one, but it could be that Humans discover the teleporter/slipgate technology that Strogg use to get from Stroggos to their moon base and then after winning, then take it back to Earth for reverse-engineering. Something to that effect.
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# ? Aug 22, 2023 23:32 |
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as_oilrig ctf_face tf2 dustbowl
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# ? Aug 22, 2023 23:33 |
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Why does it say "Half Life was created on the modified ID Tech 3 engine" when id Tech 3 didn't even exist until after Half-Life came out
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# ? Aug 22, 2023 23:35 |
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Probably just a typo, afaik it's made on a modified id Tech 2. But maybe it's going on some more obscure conspiracy details or something.
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# ? Aug 22, 2023 23:42 |
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I assume they meant idtech2, since sometimes the quake and quake 2 engines are collectively called that.
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# ? Aug 22, 2023 23:44 |
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Deck16 Silent Cartographer Our Benefactors Son of Grendel Blood Gulch
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# ? Aug 22, 2023 23:49 |
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Baron von Eevl posted:I assume they meant idtech2, since sometimes the quake and quake 2 engines are collectively called that.
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# ? Aug 23, 2023 00:06 |
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Let's appreciate the excellent Quake 2 audio work https://www.youtube.com/watch?v=OskGGkKZvQw Dramicus posted:Probably just a typo, afaik it's made on a modified id Tech 2. But maybe it's going on some more obscure conspiracy details or something. Volte posted:Huh, is that really obscure enough to be that far down the iceberg? I don't even know what any of the other stuff in that section is, but I thought HL being based on the Quake 1 engine was common knowledge. Assepoester fucked around with this message at 00:18 on Aug 23, 2023 |
# ? Aug 23, 2023 00:15 |
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Assepoester posted:The point of the meme is that it goes from common knowledge to obscure stuff to insane theories.
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# ? Aug 23, 2023 00:17 |
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Rupert Buttermilk posted:My 3 favourite FPS maps ever are Quake's E1M1 "The Slipgate Complex", Heretic's E1M5, "The Citadel", and "Skyrail" from 007 Nightfire. Eischer's Labyrinth from Serious Sam: The Second Encounter. Love me some gravity fuckery.
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# ? Aug 23, 2023 00:20 |
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Volte posted:Yeah I know....but it's a common knowledge thing that's way down the iceberg (assuming it is a typo, unless it really is an insane theory that Half-Life was actually based on an engine that came out a year after it, which I guess is also possible given how these things work) EDIT: I found the original iceberg image and made a new blank quake iceberg template for everyone, now we can put whatever weird stuff we want on the correct tiers, go nuts with photoshop or paint.net Assepoester fucked around with this message at 00:37 on Aug 23, 2023 |
# ? Aug 23, 2023 00:20 |
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They should of used the idtech1 engine: Just think about how much faster it would of run!
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# ? Aug 23, 2023 00:25 |
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John Murdoch posted:I feel like a scrub because I can't really think of the last time I went "wow that map was the bomb" Yeah, there's a lot of games I think have excellent level design but I'd have a hard time singling out a single one. Doesn't help that I've basically been binging old shooters since cultic came out and a lot of that poo poo's blurred together. Multiplayer is a different story and there's probably too many to count. I've said it before but the third stage of thunder mountain in TF2 is a triumph of 3 dimensional game design. Toujane, Carentan, Leningrad in the 360 version of CoD2.
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# ? Aug 23, 2023 00:31 |
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# ? Jun 5, 2024 03:20 |
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I wish everyone licensing id's engines was still a thing considering how good Doom 2016/Eternal looks and it still gets like 200 fps.
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# ? Aug 23, 2023 00:31 |