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Tangy Zizzle
Aug 22, 2007
- brad
building used to be fun, now the bits are too little and my fingers are too old

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Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
I do insanely fine detail work under a 50x microscope for school/work so building models actually helps keep up the dexterity to the point where I'm currently writing a methods paper for a weird technique I came up with.

AndyElusive
Jan 7, 2007

painting > assembling/building > reading > playing

but I would totally play more if I could.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
Tabletop games are all about the people you play with and if everyone in your area doesn't vibe with you then it's an uphill battle

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



All things considered GW minis are remarkably easier to build than many other games, both in terms of actual assembly and instructions. I picked up a box of Heavy Gear about 2 years ago and built approximately 2 models out of 10 before giving up and handing the box to a friend instead.

GW minis are sometimes very satisfying to build, especially larger models. When two seemingly complex pieces finally pop together perfectly, it's wonderful.

That being said I'd be totally ok with a box of prebuilt, mono-pose models that I can pop onto a base and get painting instantly.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

ro5s posted:

Building/converting has always been my favourite, coming up with character ideas and cobbling them together out of spare bits is the good poo poo when you can see your idea come together.

I used to not enjoy painting because I'd go too had on it and burn myself out leading to unpainted armies but now that I've figured out a more sustainable pace I find it pretty relaxing.

Conversions, kitbashes and other similar assembly is absolutely my favourite part of the hobby. It scratches a similar itch that lego did.

Improbable Lobster fucked around with this message at 17:29 on Aug 25, 2023

Bucnasti
Aug 14, 2012

I'll Fetch My Sarcasm Robes

Improbable Lobster posted:

Conversions, kitbashes and other similar assembly is absolutely my favourite part of thr hobby. It scratches a similar itch that lego did

Yeah customizing, either through conversions or paint is my absolute favorite part of the hobby.
It's very important to me that if I ever actually put an army on the table that it looks nothing like anyone elses.

Decorus
Aug 26, 2015
I haven't checked the new Cadian shock troop sprues, but I find it completely unacceptable that the field ordnance crews have separate leg bits and separate front and back torsos. One IG infantry model shouldn't consist of a minimum of 8 parts that you have to clean and dry fit to figure out how exactly they fit together. If I have to spend a month assembling a platoon it should be because I wanted to spend the time making cool squad leaders and specialists, not because it takes half an hour to assemble one dude with a lasgun.

Also, GWs numbering systems on the sprues is complete poo poo. I'm not interested in using the bits in order from 1 to x, I want the numbers to indicate where on the goddamn sprues the piece I'm looking for is. I've wasted way too much time trying to find the correctly bent elbow arm.

Thanks for reading my rant.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Bucnasti posted:

Yeah customizing, either through conversions or paint is my absolute favorite part of the hobby.
It's very important to me that if I ever actually put an army on the table that it looks nothing like anyone elses.

Absolutely agreed! I want my space barbies to be weird and different.

NofrikinfuN
Apr 23, 2009


Decorus posted:

Also, GWs numbering systems on the sprues is complete poo poo. I'm not interested in using the bits in order from 1 to x, I want the numbers to indicate where on the goddamn sprues the piece I'm looking for is. I've wasted way too much time trying to find the correctly bent elbow arm.

:agreed:

I think my least favorite kits so far as an Admech player have been Corpuscarii Priests for the insanely tiny points that need glued on the cables and cuffs/collars and the Kastelan Robots because they expect you to wedge the upper leg into a lower leg subassembly you just glued when the knee is wider than the opening. I broke the lower leg apart twice before I shelved the kit, it completely killed the momentum I had going.

I still want those robots though. :argh:

Decorus
Aug 26, 2015

NofrikinfuN posted:

:agreed:

I think my least favorite kits so far as an Admech player have been Corpuscarii Priests for the insanely tiny points that need glued on the cables and cuffs/collars and the Kastelan Robots because they expect you to wedge the upper leg into a lower leg subassembly you just glued when the knee is wider than the opening. I broke the lower leg apart twice before I shelved the kit, it completely killed the momentum I had going.

I still want those robots though. :argh:

I had horrible problems with the first pair of Kastellan legs, they just wouldn't fit together. Turns out I'd glued the pelvis wrong way around, but I only realised it while priming the models and by then I'd cut and chopped the legs up to the point where fixing the mistake was just too hard. Whatever, no one has ever noticed unless I've told them about it.

NofrikinfuN
Apr 23, 2009


Decorus posted:

I had horrible problems with the first pair of Kastellan legs, they just wouldn't fit together. Turns out I'd glued the pelvis wrong way around, but I only realised it while priming the models and by then I'd cut and chopped the legs up to the point where fixing the mistake was just too hard. Whatever, no one has ever noticed unless I've told them about it.



I may or may not have put the "shoe" piece on the wrong feet and the thigh guards on the wrong legs.

I was reading the assembly instructions from a pdf and went straight across the page spread without realizing the next step was below the one I had finished.

smug jeebus
Oct 26, 2008
Dry fit people, always dry fit

NofrikinfuN
Apr 23, 2009


smug jeebus posted:

Dry fit people, always dry fit

Yeah, this is why the backpack on my Cawl model sticks out weird. I realized it pretty quick but the plastic glue was quicker.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice
Painting is best. Before I can paint, for better or worse, I have to put the drat things together. Oh, since I have all the models, I might as well play the game.

Muir
Sep 27, 2005

that's Doctor Brain to you
Definitely on the side of building and customizing here. It's why I've stuck with Space Wolves all these years. Came for the cool viking aesthetic, stayed for chopping up regular Space Marines and making them all wolfed up. So many good memories of looking through all the blister packs of metal marines at the store and imagining how I could modify them.

Tangy Zizzle
Aug 22, 2007
- brad

Decorus posted:

I haven't checked the new Cadian shock troop sprues, but I find it completely unacceptable that the field ordnance crews have separate leg bits and separate front and back torsos. One IG infantry model shouldn't consist of a minimum of 8 parts that you have to clean and dry fit to figure out how exactly they fit together. If I have to spend a month assembling a platoon it should be because I wanted to spend the time making cool squad leaders and specialists, not because it takes half an hour to assemble one dude with a lasgun.

Also, GWs numbering systems on the sprues is complete poo poo. I'm not interested in using the bits in order from 1 to x, I want the numbers to indicate where on the goddamn sprues the piece I'm looking for is. I've wasted way too much time trying to find the correctly bent elbow arm.

Thanks for reading my rant.

this is exactly my problem, the kits used to be so easy

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


Yeah it’s a loooot harder to kitbash than it used to be. Modern CAD sculpts are cut along weird lines, so often “arm” or “head” aren’t separate bits, or a coherent piece like “leg” is split across two bits.

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


We have a painting thread. We don't have a converting thread, do we?

Kitchner posted:

If I can't be arsed to stick 50 guardsmen together and I pay someone else to do it, they can probably do it way faster than painting them. So the real question is what's the £ per hour you get for it.

I've spent the better half of a day sticking together 50 guardsmen together, let's say 4 hours. If you charged £80 to do that (or £16 a box) it's £20 per hour. Not sure how that compares to most commission painting. I always think it's way too expensive for me yo ever be interested in paying someone else anyway.

I should probably include that I am cheap. Thinking about it, I'd probably assemble somebody else's miniatures for the cost of "hey, can I keep the spare bits once they're done?"

Jack B Nimble
Dec 25, 2007


Soiled Meat

DAD LOST MY IPOD posted:

Yeah it’s a loooot harder to kitbash than it used to be. Modern CAD sculpts are cut along weird lines, so often “arm” or “head” aren’t separate bits, or a coherent piece like “leg” is split across two bits.

This poo poo makes me so mad, why are you pinching pennies in an artistic medium. I don't give a single poo poo if these cad models are more optimized for your factory or cheaper, this poo poo wilp always be out of stock and too expensive anyway and I want to kit bash them.

OctaMurk
Jun 21, 2013

Jack B Nimble posted:

This poo poo makes me so mad, why are you pinching pennies in an artistic medium. I don't give a single poo poo if these cad models are more optimized for your factory or cheaper, this poo poo wilp always be out of stock and too expensive anyway and I want to kit bash them.

you cant just mold anything out of plastic to high quality. as your parts become substantially different in size on the same sprue there is an increasing reduction in your ability to produce them to acceptable quality without warpage or flash. as your parts become more complex it becomes more difficult to produce some sculpts as one piece without the risk of warpage and sink marks.

Devorum
Jul 30, 2005

Roller Coast Guard posted:

We have a painting thread. We don't have a converting thread, do we?

I should probably include that I am cheap. Thinking about it, I'd probably assemble somebody else's miniatures for the cost of "hey, can I keep the spare bits once they're done?"

I do this. I have a fair bit of free time at work and I like assembling so I've probably built about 30% of my local scene's models in exchange for keeping any bits I want.

Nothing in 40K is too fiddly after assembling Malifaux Gremlins. Y'all ever had a model where the toes were not only separate, but also so small you can barely see them?

IncredibleIgloo
Feb 17, 2011





A lot of the sprue optimization also really minimizes the amount of mold lines and clean up, so there are some advantages to the optimization more than cost.

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



All this talk of building models has me very excited for the Reaper Bones kickstarter I put in for a few years back. I can just pick up a mini and start painting it instantly!

Muir
Sep 27, 2005

that's Doctor Brain to you

Verisimilidude posted:

All this talk of building models has me very excited for the Reaper Bones kickstarter I put in for a few years back. I can just pick up a mini and start painting it instantly!

Battletech is also quite good for this, although it's only different shapes and sizes of mech, so that can get a little stale.

Eej
Jun 17, 2007

HEAVYARMS
Lotta old ppl itt mad about the sacrifices made for dynamic poses that aren't Space Marines making GBS threads themselves with giant mold lines running down their faces.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Decorus posted:

I had horrible problems with the first pair of Kastellan legs, they just wouldn't fit together. Turns out I'd glued the pelvis wrong way around, but I only realised it while priming the models and by then I'd cut and chopped the legs up to the point where fixing the mistake was just too hard. Whatever, no one has ever noticed unless I've told them about it.



Robot Beavis and Buttdick look awesome, well done.

Decorus
Aug 26, 2015
Speaking of being mad, my LGS told me that GW has stopped supplying them with Munitorum Varnish. Apparently they've stopped production completely?

If I have to start looking for a reliable replacement I will be very upset.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Improbable Lobster posted:

Conversions, kitbashes and other similar assembly is absolutely my favourite part of the hobby. It scratches a similar itch that lego did.

my ork army proceeds at an absolutely glacial pace because of the need to convert and customize. Any time I get the urge to hack stuff up I go work on Orks. One day I'll have a playable force.

Cease to Hope
Dec 12, 2011

DAD LOST MY IPOD posted:

Yeah it’s a loooot harder to kitbash than it used to be. Modern CAD sculpts are cut along weird lines, so often “arm” or “head” aren’t separate bits, or a coherent piece like “leg” is split across two bits.

Assemble the model and slice it up with the craft saw. Models are only monopose to the degree that you are a coward.

Roller Coast Guard posted:

We have a painting thread. We don't have a converting thread, do we?

the painting thread is basically the arts and crafts thread

Jack B Nimble posted:

This poo poo makes me so mad, why are you pinching pennies in an artistic medium. I don't give a single poo poo if these cad models are more optimized for your factory or cheaper, this poo poo wilp always be out of stock and too expensive anyway and I want to kit bash them.

it's also poses, though. cad slicing also allows poses more complicated than the kinda stuff cadians or non-mk-6 30K plastic marines.

Decorus posted:

Speaking of being mad, my LGS told me that GW has stopped supplying them with Munitorum Varnish. Apparently they've stopped production completely?

If I have to start looking for a reliable replacement I will be very upset.

ask in the painting thread, people have Opinions and the recs will be cheaper

I just use cheap matte and gloss medium from the craft store but i don't spray stuff

FishFood
Apr 1, 2012

Now with brine shrimp!
I really enjoy assembly and think most of the modern GW sculpts are pretty great, tbh. Having recently assembled both GW Orcs from the late 90s and modern sculpts, the modern stuff is a lot less tedious to prepare. The older models are very straightforward, but cleaning mold lines is a pain and it's very easy to pose something awkwardly.

There are a few drawbacks to the more modern designs, and I don't think they're a good solution for games the size of 40k where you need to make dozens of them, but they're great for characters or small warbands. The results are also pretty impressive: basically nobody has models that are posed as dynamically as modern GW.

Whoever says they need to redo how they number poo poo in the sprue is spot on, though, hunting for parts is infuriating and having them numbered by location would be a godsend.

But yeah, I really like the new models overall. I think the Necromunda models are kind of the best of both worlds, with dynamic sculpts and lots of great modular options.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Verisimilidude posted:

All this talk of building models has me very excited for the Reaper Bones kickstarter I put in for a few years back. I can just pick up a mini and start painting it instantly!

They have a lot of mould lines

smug jeebus
Oct 26, 2008
I assumed he was being sarcastic

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Eej posted:

Lotta old ppl itt mad about the sacrifices made for dynamic poses that aren't Space Marines making GBS threads themselves with giant mold lines running down their faces.

I'd rather work harderbon my kitbashes then have those loving moldlines

And fwiw some of the newer kits have been designed to be kitbashable, like the necromunda hive scum set that is compatible with skitarii bionics.

Paragon8
Feb 19, 2007

https://www.youtube.com/watch?v=NCOSao1KEQo

apologies if posted but here's an interview with John Blanche going through some of his art and impact at GW.

NofrikinfuN
Apr 23, 2009


Improbable Lobster posted:

I'd rather work harderbon my kitbashes then have those loving moldlines

And fwiw some of the newer kits have been designed to be kitbashable, like the necromunda hive scum set that is compatible with skitarii bionics.

Improbable Lobster posted:

I'd rather work harderbon my kitbashes then have those loving moldlines

And fwiw some of the newer kits have been designed to be kitbashable, like the necromunda hive scum set that is compatible with skitarii bionics.

I wanted to pick up some of these hive scum models because they reminded me of the Gangs of Megacity One figures my ex and I used to proxy Necromunda gangs in 2013 or so. If they are somehow compatible with my spare Vanguard and Ruststalker bits, all the better!

Eej
Jun 17, 2007

HEAVYARMS

Improbable Lobster posted:

I'd rather work harderbon my kitbashes then have those loving moldlines

And fwiw some of the newer kits have been designed to be kitbashable, like the necromunda hive scum set that is compatible with skitarii bionics.

Space marine arms and helmets are still compatible with each other as long as the sides of the torsos are flat. I slapped Chaos Raptor arms (2012) onto Mk VI bodies (2022) just fine. I slapped that big chaingun from the Kill Team Legionaires box into a Rubric to make another Soulreaper Cannon and it was a little too big to fit perfectly though (still looks fine).

Muir
Sep 27, 2005

that's Doctor Brain to you

Eej posted:

Space marine arms and helmets are still compatible with each other as long as the sides of the torsos are flat. I slapped Chaos Raptor arms (2012) onto Mk VI bodies (2022) just fine. I slapped that big chaingun from the Kill Team Legionaires box into a Rubric to make another Soulreaper Cannon and it was a little too big to fit perfectly though (still looks fine).

Yeah, I still use older Space Wolf heads and shoulder pads on my Primaris and they fit just fine. I even hacked away the built-in shoulder pads on the new Leviathan terminators to slap Space Wolf terminator shoulder pads on instead.

bird food bathtub
Aug 9, 2003

College Slice
While I enjoy the building and modeling aspect, I suck so horribly much rear end at sculpting green stuff that it frustrates me. There's so many ideas I have, and I see other people's execution with green stuff, then I try it and it looks like poo poo that never sculpts in any way I can wrap my brain around working with.

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drgnvale
Apr 30, 2004

A sword is not cutlery!

FishFood posted:


Whoever says they need to redo how they number poo poo in the sprue is spot on, though, hunting for parts is infuriating and having them numbered by location would be a godsend.


The new termingant sprues are great. The numbers make sense, and each piece is right next to the others you need.

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