Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
VikingofRock
Aug 24, 2008




Mister Olympus posted:

isekai protagonist. choose one way in which you break the fundamental rules of the game, but you can't do anything besides that one cheat skill. try and see how far it applies

Battlezoo already released this for April Fool's Day this year.

Adbot
ADBOT LOVES YOU

Ryuujin
Sep 26, 2007
Dragon God
Was going to say Battlezoo did that, also Dungeon ancestry.

Silver2195
Apr 4, 2012
Alternatively, there’s the Reborn Soul background.

Syrinxx
Mar 28, 2002

Death is whimsical today

Blockhouse posted:

Any hot theories on the two new classes we're getting playtests for this week are?

https://paizo.com/community/blog/v5748dyo6sidz

With Tian Xia on the horizon I'm guessing Samurai or similar Asian themed martial

I'd like to see a Skald / Troubador / Dirge type class

Lamuella
Jun 26, 2003

It's like goldy or bronzy, but made of iron.


Ryuujin posted:

Was going to say Battlezoo did that, also Dungeon ancestry.

I want to play as a gazebo

Silver2195
Apr 4, 2012

Syrinxx posted:

With Tian Xia on the horizon I'm guessing Samurai or similar Asian themed martial

I'd like to see a Skald / Troubador / Dirge type class

They're both explicitly new classes rather than PF1 classes, which rules out Samurai and Skald.

I'm not sure PF2 will ever have a Samurai class anyway; the PF1 Samurai was a variant of the Cavalier, which is PF2 is an archetype rather than a class.

Froghammer
Sep 8, 2012

Khajit has wares
if you have coin
Ninja should be a Rogue Racket, Samurai should be an Archetype

CottonWolf
Jul 20, 2012

Good ideas generator

I suspect both Samurai and Ninja or some renamed version of those will end up as archetypes in the Tian Xia character options book.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Chevy Slyme posted:

Feels like a really good situation to use some of the GMG subsystem rules; a mix of victory points and chase rules could be a good way to set up a frantic situation where the party has to rush between various breached defenses.

Chase rules for moving between encounters and dealing with smaller problems looks promising. The town has a lot of terrain features (cliffs and rivers) that might be fun to navigate.

Mister Olympus posted:

take a page from the non-dnd game space. use clocks like bitd--accomplish this goal in these many rounds to be able to respond to the next one in time. be explicit with your players about the risks, rewards, and limitations of the scenario rather than arbitrarily deciding what happens off-screen. basically, turn the whole thing into a meta-encounter and acknowledge that you're playing a game, so have rules about it. you have a rare opportunity in this system for the players to meaningfully risk and lose something without failing their entire quest, take advantage of it. ramp up that tension.

Clocks sound perfect. I'll make one for each of the town's major defenses and populate them with important NPCs.

VikingofRock posted:

I'm in the middle of running this right now. I gave my players a heads-up, so they would have time to prep defenses. I let them brainstorm ideas for what they wanted to to there. Their main ideas were to fortify the town with traps, walls, etc, to rally the townsfolk, and to scout the enemy to learn more about them / try to catch them unware / etc.

. . .

Next session will be the actual fight. They have their fortifications in place, the townsfolk are sending them an Elite City Guard Squadron to help, and they have a pretty good idea of what they are facing (although I am throwing some fun surprises in there, too, including a recurring villain sorceress showing up invisible in order to mess with the party during the fight).

This inspired a few ideas on how their preparation might turn into real mechanical bonuses, thanks!

I wanted to thank you all for the advice. I've gone from dreading the possibility to looking forward to it. It'll be a fair bit more work than usual to prepare but it should also be memorable and fun.

Does anyone have a favorite source for digital maps?We play on Foundry, so I can't just wing it with a dry erase board.

KPC_Mammon fucked around with this message at 16:45 on Aug 30, 2023

SilverMike
Sep 17, 2007

TBD


CottonWolf posted:

I suspect both Samurai and Ninja or some renamed version of those will end up as archetypes in the Tian Xia character options book.

Isn't Tian Xia more an analog for China while Minkai is Japan?

E: Guess Minkai is still part of the continent, just feels weird to me to go straight for Japanese-themed classes.

Silver2195 posted:

Minkai is part of Tian Xia. Tian Xia is East/Southeast Asia in general.

Yeah, my bad. Was originally thinking Minkai was separate.

SilverMike fucked around with this message at 16:48 on Aug 30, 2023

Silver2195
Apr 4, 2012

SilverMike posted:

Isn't Tian Xia more an analog for China while Minkai is Japan?

Minkai is part of Tian Xia. Tian Xia is East/Southeast Asia in general.

Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?

SilverMike posted:

Isn't Tian Xia more an analog for China while Minkai is Japan?

Tian Xia's the entire continent, and Minkai is just an island nation off the coast. It's part of the region.

Also, I don't have any map resources for you, but I'll be honest: I don't think your players are going to mind if your Foundry map is just a png of a dungeon you've drawn on a grid in MSPaint. It requires more planning in advance to draw it, but still.

(I assume that's something you can do in Foundry, I only have experience with Maptools and Roll20.)

Taciturn Tactician
Jan 27, 2011

The secret to good health is a balanced diet and unstable healing radiation
Lipstick Apathy

SilverMike posted:

Isn't Tian Xia more an analog for China while Minkai is Japan?

E: Guess Minkai is still part of the continent, just feels weird to me to go straight for Japanese-themed classes.

Considering that one of the big things we have from Tian Xia is nine tailed fox people and they're called "kitsune", rather than "huli jing", I think it's fair to assume that we'll continue to get Japanese stuff out of Tian Xia even if Minkai is a relatively small part of it. That said, the Tian Xia preview did include some Indonesian mythology inspired stuff so I wouldn't be surprised if they're taking the chance to remind people that Tian Xia is more than just Japan.

5-Headed Snake God
Jun 12, 2008

Do you see how he's a cat?


Finished my first campaign this week, a Blood Lords game. The start of the finale was total bullshit (a series of Survival checks that would've absolutely resulted in a TPK if the GM had run it as written), but apart from that, it was a great campaign. Looking forward to trying a new class when we start Sky King's Tomb in a couple weeks.

Jon
Nov 30, 2004

SilverMike posted:

E: Guess Minkai is still part of the continent, just feels weird to me to go straight for Japanese-themed classes.

My pirate campaign in 1e just got to Yjae after a three year (out of game, around 7 months in game) trek from Avistan. I love that the cultural diversity of China is reflected in most of Tian Xia, and each of the successor states sort of represents a thematic set of tropes. Quain was fun as hell to use as a setting (thanks to Dave Gross for expounding details in "Master of Devils").

KPC_Mammon posted:

Does anyone have a favorite source for digital maps?We play on Foundry, so I can't just wing it with a dry erase board.

Since COVID I've been doing digital maps exclusively, and I don't think I'll ever go back. First thing I do is search on reddit's "Battlemaps" forum for something to match. The map creators whose work I use regularly, I'll generally subscribe to their Patreon (I'll list below, Cze and Peku are ubiquitous so I won't link them). If I still can't find a map I'll use https://lostatlas.co/ to search for it, then google images- name of a theme plus dnd battlemap will generally yield good results.

Tom Cartos has foundry integration that imports walls/lighting, etc https://www.patreon.com/tomcartos/posts

Balatro does phased maps which I absolutely love (a fire spreading, a chamber filling with water, etc) but it can be a pain to pull off in Foundry unless you have limited tokens https://www.patreon.com/balatroart/posts

Eightfold paper has some of the most beautiful maps around https://www.patreon.com/EightfoldPaper/posts

Mark Drummond has complex and weird maps with Foundry integration; https://www.patreon.com/markdrummondj/posts

Finally, The Dungeon Archive has premade Tiles that you can just drag and drop onto a blank canvas- they have dungeon tiles, forest tiles, caves, etc. It basically makes a white board that you can 'draw' on in Foundry even for folks like me who are artistically challenged- https://www.patreon.com/TheDungeonArchive

Jon
Nov 30, 2004
If anyone found the above list useful let me know and I can make a more exhaustive source list for good digital maps with Foundry integration

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I found it very useful.

Lamuella
Jun 26, 2003

It's like goldy or bronzy, but made of iron.


It's a pay tool ($20) and most people probably know about it, but Dungeondraft can make maps remarkably quickly without being all that fiddly. Also lets you do a lot of stuff with lighting, and can export maps as Universal VTT files which a shitload of VTTs support.

Arivia
Mar 17, 2011

Lamuella posted:

It's a pay tool ($20) and most people probably know about it, but Dungeondraft can make maps remarkably quickly without being all that fiddly. Also lets you do a lot of stuff with lighting, and can export maps as Universal VTT files which a shitload of VTTs support.

Also includes built in walls and doors for Foundry movement/lighting. (You kind of said that but I figured it deserved clarification.)

Jarvisi
Apr 17, 2001

Green is still best.
I want to try alchemy pretty badly but 60 bucks is a big price point for map software

Lamuella
Jun 26, 2003

It's like goldy or bronzy, but made of iron.


The only note of caution I'd raise about dungeondraft is that the generic included icons/objects are a bit limited and all in the same sketchy style, but you can get asset packs from loads of places such as 2 Minute Tabletop that really expand your options.

Jon
Nov 30, 2004

Jarvisi posted:

I want to try alchemy pretty badly but 60 bucks is a big price point for map software

I found Dungeon Alchemy useful and have used it to create 3-4 maps (that ended up in a game, lots of others for fun and practice) so far, but what really impresses me about it is the ongoing maintenance and regular updates. It seemed very gimmicky when it was first released (I had kickstarted it so I knew what I was getting into) but the more content they add the more robust it becomes. Right now it fills a specific niche for me- if I just can't find a map of a scene that reflects what I have in my head, I'll generate one and make adjustments until it fits well enough. I won't do that with, say, dungeondraft because I am very bad at art. Even using someone else's assets I struggle not to make a very juvenile and barren map. Getting the ML procedurally generated outline and then fine tuning it, though, has yielded very positive results.

Gonna work on a longer list of maps and patreons and post it here later

Blockhouse
Sep 7, 2014

You Win!
The thing I'd want from a samurai archetype that the pf1 version didn't really deliver on is iaijutsu poo poo

make me as anime as possible please

Jon
Nov 30, 2004
Here is a too long post about digital map creators;

I initially excluded Cze and Peku because they’re so ubiquitous and self-evidently awesome, but if I’m making a larger list they’ve got to come in at the top. No other creator so regularly publishes maps that work so perfectly for a pulp fantasy game like Pathfinder or DnD. They have such an extensive catalog at this point that it’s entirely possible to run a game on *just* C& maps. Foundry fully integrated (imports walls/lighting, etc); https://www.patreon.com/czepeku

Perhaps the most prolific of DnD cartographers is 2 Minute Tabletop, which has a wide variety of both maps and asset packs to build maps with. Many other cartographers utilize these asset packs to create their own work, so you may recognize his style even in other Patron’s maps. No Foundry integration; https://2minutetabletop.com/

Afternoon maps is another GOAT, up there with Cze and Peku and 2 minute tabletop but with a much more ‘storybook’ or ‘fairy tale’ vibe. A wide variety of locations and scenes across a large archive. No Foundy integration; https://www.patreon.com/afternoonmaps

Dice Grimorium has hundreds of maps that aren’t just pretty (although they are), they are also geared towards functionality of using them in a game. Very wide variety with variants of each map. No Foundry integration; https://www.patreon.com/dicegrimorium/

Tom Cartos has a realistic style that maintains a good sense of scale (chairs don’t fill a full 5-foot square visually but are spaced for player placement, etc). Foundry fully integrated; https://www.patreon.com/tomcartos/

Tavern tales has a clean style that is very easily readable and shies away from being too busy. Sometimes collaborates or uses assets from Tom Cartos. No Foundry integration; https://www.patreon.com/taverntalesmaps

Balatro does phased maps which I absolutely love (a fire spreading, a chamber filling with water, etc) but it can be a pain to pull off in Foundry unless you have limited tokens. Made in Inkarnate with no Foundry integration; https://www.patreon.com/balatroart/

Eightfold paper has some of the most beautiful maps around. They’re highly detailed and tend to invoke a sense of grandeur or majesty. They include files specified for VTT import but no specific Foundry support (ie Lighting/Walls); https://www.patreon.com/EightfoldPaper/

Mark Drummond has complex, niche and varied maps that span from Sci Fi to Fantasy to setting neutral. Foundry fully integrated; https://www.patreon.com/markdrummondj/

The Dungeon Archive has pre-made, modular ‘tiles’ that you can just drag and drop onto a blank canvas. They have tiles for dungeons, forests, caves, etc. It basically makes a white board that you can 'draw' on in Foundry even for folks like me who are artistically challenged- https://www.patreon.com/TheDungeonArchive

Tehox is an Italian cartographer with a small following that shines when it comes to nature and wildlife. No Foundry integration; https://www.tehoxmaps.com/

Neutral Party is another cartographer that shines when it comes to nature and natural settings. Forests, deserts, mountains, etc. There are also settlements and buildings in the large catalog, but not quite as many and when I think about Neutral’s maps I don’t picture a city. No Foundry integration; https://www.patreon.com/neutralparty

Dungeon Mapster uses Dungeondraft to create highly detailed and interesting maps that make for great set pieces that generally add something dynamic to the combat whether it’s elevation changes or obstacles. No Foundry integration; https://www.patreon.com/dungeonmapster

Mapguffin uses the Unreal engine to create 3D scenes, then screencaps them from the top down. This gives the added benefit of getting ‘scene’ pictures from different angles that you can use. No Foundry integration; https://www.patreon.com/mapguffin

DrMapzo has a wide variety in the backlog of maps and assets. The style is more detailed than other cartographers and the maps tend to have a lot going on- consequently they have to match what you’re looking for pretty precisely to be useful. No Foundry integration; https://www.patreon.com/drmapzo/

The Reclusive Cartographer makes settlements, dungeons, overland maps, battlemaps, you name it. Great style that shines more the more metropolitan you want your map to be, with a great sense of scale in both his battlemaps and his settlement ones. Foundry fully integrated; https://www.patreon.com/thereclusivecartographer

Domille's Wondrous Works is more of a fully integrated offering- full adventures for Dnd 5e and PF2e, with both phased maps and animated maps alongside the traditional ones. The style stands out and while it’s not as detailed as some, it also comes with a module for Foundry to implement phased maps. Foundry fully integrated; https://www.patreon.com/dww

Brave New Worlds had an unfortunate name that they recently changed (something like g0dXmode, very edgelordy) and I think it’s stifled their growth but they make solid maps. I often use their nautical themed stuff, and since my players just got to a floating city I’ve been using more of their niche maps. No Foundry integration; https://www.patreon.com/BraveNewWorlds

Caeora is more useful to me for tokens and assets, but they still have plenty of maps and since they are VTT ready I thought I’d include them. Foundry fully integrated; https://www.patreon.com/caeora

Milby’s Maps are all hand drawn. This makes them look fantastic, but also can make it difficult to accurately apply a grid to (especially in Foundry). That said, some of his city maps are positively sprawling and are great to play with. Where he really shines though, is in my opinion his historical recreations. For instance, check out this map of Hohenzollern Castle (https://www.milbysmaps.com/wp-content/uploads/2023/06/Hohenzollern-Castle-Annotated-WEB.jpg) that includes details about how each room/area was used. I used the unannotated version though and for my players it was New Krane, bastion of the small Hellknight order, the Order of the Coil. They poisoned the well and killed all 60 of the knights, it was pretty fantastic. Anyway, no Foundry integration; https://www.patreon.com/milbysmaps

Jon fucked around with this message at 22:10 on Aug 30, 2023

queeb
Jun 10, 2004

m



Looks like cze/peku has foundry integration in one of the higher tiers

Jon
Nov 30, 2004

queeb posted:

Looks like cze/peku has foundry integration in one of the higher tiers

Thanks! I wasn't a high enough tier so I didn't see it. Edited to reflect.

Froghammer
Sep 8, 2012

Khajit has wares
if you have coin

Blockhouse posted:

The thing I'd want from a samurai archetype that the pf1 version didn't really deliver on is iaijutsu poo poo

make me as anime as possible please
This sounds a lot more feasible in 2e given the action economy. Iaijutsu in 1e was limited to a single Samurai archetype that, all told, added up to it being Worse Mortal Strike. Action to sheathe + bonuses when you attack while unsheathing? Yeah, you could make an archetype out of that.

The Golux
Feb 18, 2017

Internet Cephalopod



CottonWolf posted:

I suspect both Samurai and Ninja or some renamed version of those will end up as archetypes in the Tian Xia character options book.

Yeah, as Cavalier can be a kind of fighter, Samurai can work as a kind of fighter or champion and Ninja can work as a kind of rogue or alchemist or something without having to be a whole separate class. I feel like a lot of the reason they were alternate classes in 1e was because it was the easiest way to rearrange the weapon proficiencies while also including the ki and... resolve mechanics, I guess?

turboraton
Aug 28, 2011
I backed Neutral Party, Czepeku and Tactical Master. Recommend all 3 of them.

Blockhouse
Sep 7, 2014

You Win!

Froghammer posted:

This sounds a lot more feasible in 2e given the action economy. Iaijutsu in 1e was limited to a single Samurai archetype that, all told, added up to it being Worse Mortal Strike. Action to sheathe + bonuses when you attack while unsheathing? Yeah, you could make an archetype out of that.

Make it do more damage the more actions you burn on it, or a reaction where you can pop it off when someone attacks you

Silver2195
Apr 4, 2012

Blockhouse posted:

The thing I'd want from a samurai archetype that the pf1 version didn't really deliver on is iaijutsu poo poo

make me as anime as possible please

PF2 does have a Quick Draw feat, but it's a Gunslinger/Ranger/Rogue class feat. (There are also archetypes that offer it, but they have themes that don't really fit a Samurai.) Plus it's the realistic draw-your-weapon-and-attack-quickly kind of Quick Draw, rather than the silly anime kind where you re-sheathe and re-draw your sword in the middle of a fight for extra power.

Razakai
Sep 15, 2007

People are afraid
To merge on the freeway
Disappear here
3PP naturally solves this, with Legendary Samurai being all about "unsheathe sword, cut the entire room in half". Kinda overpowered though as you get 0 cost AoE save or suck at fairly low levels.
Path of War has Mithril Current which is a whole series of iajutsu abilities culminating in sword lasers and the classic "move past a bunch of guys, a few seconds later they all get bisected as you sheathe your sword".
Spheres of Might has a few things like it but it relies a lot on readied actions which can be a pain.

Vanguard Warden
Apr 5, 2009

I am holding a live frag grenade.

Froghammer posted:

Ninja should be a Rogue Racket, Samurai should be an Archetype

Come to think of it, have they released any new 'subclass' types like Rogue Rackets, Swashbuckler Styles, or Ranger Edges yet? I've seen plenty of feats, archetypes, items, spells, and even new classes entirely, but Clerics are still just Warpriest or Cloistered.

Arivia
Mar 17, 2011

Razakai posted:

3PP naturally solves this, with Legendary Samurai being all about "unsheathe sword, cut the entire room in half". Kinda overpowered though as you get 0 cost AoE save or suck at fairly low levels.
Path of War has Mithril Current which is a whole series of iajutsu abilities culminating in sword lasers and the classic "move past a bunch of guys, a few seconds later they all get bisected as you sheathe your sword".
Spheres of Might has a few things like it but it relies a lot on readied actions which can be a pain.

How many of those are for 2e?

Silver2195
Apr 4, 2012

Vanguard Warden posted:

Come to think of it, have they released any new 'subclass' types like Rogue Rackets, Swashbuckler Styles, or Ranger Edges yet? I've seen plenty of feats, archetypes, items, spells, and even new classes entirely, but Clerics are still just Warpriest or Cloistered.

Rage of Elements just introduced new Barbarian and Summoner subclasses. Legends, Dark Archive, and Monsters of Myth all introduced new Witch subclasses. The Advanced Player's Guide introduced two Rogue Rackets, the evil Champion Causes, and the Toxicologist Alchemist. No new Swashbuckler, Ranger, or Cleric subclasses, though.

Edit: The APG also added new subclasses for the Wizard (Staff Nexus) and Bard (Warrior Muse). Secrets of Magic introduced three Druid Orders. Impossible Lands added the Way of the Triggerbrand for Gunslingers. Oracles got the Time Mystery in Dark Archive and Ash Mystery in an AP. Sorcerers have gotten new Bloodlines in various sources. Inventors, Investigators, Psychics, Thaumaturges, and Magi haven't gotten new subclasses since they were introduced, though.

Silver2195 fucked around with this message at 23:25 on Aug 30, 2023

Megazver
Jan 13, 2006
The two Tian Xia classes are going to be Cultivator (xianxia) and Martial Hero (wuxia), of course.

sugar free jazz
Mar 5, 2008

Megazver posted:

The two Tian Xia classes are going to be Cultivator (xianxia) and Martial Hero (wuxia), of course.

what are xianxia and wuxia

Jon
Nov 30, 2004

sugar free jazz posted:

what are xianxia and wuxia

Two genres of high fantasy fiction. Xianxia is about power creep and Wuxia is like crouching tiger

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





Jon posted:

If anyone found the above list useful let me know and I can make a more exhaustive source list for good digital maps with Foundry integration

I found it super useful, thank you for the tips!

Adbot
ADBOT LOVES YOU

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Megazver posted:

The two Tian Xia classes are going to be Cultivator (xianxia) and Martial Hero (wuxia), of course.

The two new classes tomorrow (probably) aren’t Tian Xia things - they’ve said they’ll be linked to an AP/sourcebook push that’s coming after the Tian Xia stuff currently on the calendar - it’s going to be the next big Golarion world state shift with a god dying or some such.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply