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Scintilla posted:If retreating simply involves reaching the southern map border then every player unit except the Blackjack can escape next turn. The Blackjack might have a bit more difficulty thanks to being further back and all the broken terrain around it. Could the Blackjack make it by jumping into the river, falling over, and being carried by the currents?
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# ? Sep 12, 2023 09:35 |
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# ? Jun 3, 2024 22:01 |
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Innocent_Bystander posted:Could the Blackjack make it by jumping into the river, falling over, and being carried by the currents? Blackjack's leg is open, the part would flood. Mongoose Orders in, weapons cold in recognition of the tentative truce, taking 0427 to give everyone else max room to work in. AJ_Impy fucked around with this message at 10:49 on Sep 12, 2023 |
# ? Sep 12, 2023 10:33 |
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painedforever posted:If I run via 1319, can I make it to 1221? You're a 4/6 at the moment due to your heat. The furthest you can make it is 1320.
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# ? Sep 12, 2023 13:41 |
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Sentinel Gonna run to 0427
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# ? Sep 12, 2023 17:27 |
Captain Foo posted:Sentinel AJ_Impy posted:Mongoose Hoplite Looking to take 0527, unless one of you want it.
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# ? Sep 12, 2023 17:40 |
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My orders aren’t in yet so i can reroute
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# ? Sep 12, 2023 19:05 |
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PoptartsNinja posted:You're a 4/6 at the moment due to your heat. The furthest you can make it is 1320. Reckon that's where I'm going. All of you, run! Leave me behind! And if I don't make it, remember that I died the way I lived; struggling with the basics of BattleTech.
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# ? Sep 12, 2023 20:21 |
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Sentinel Orders into 0627
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# ? Sep 12, 2023 22:35 |
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In theory presuming Goonlance can retreat guess this makes this engagement a draw with a light edge for being able to inflict some kills on the pirates and disengage?
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# ? Sep 13, 2023 00:02 |
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wedgekree posted:In theory presuming Goonlance can retreat guess this makes this engagement a draw with a light edge for being able to inflict some kills on the pirates and disengage? If we get the Thunderbolt pilot as
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# ? Sep 13, 2023 00:28 |
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The objectives were "don't die" and "destroy or capture the pirates," which we did / are doing. There's no realistic way we would handle fake SLDF units
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# ? Sep 13, 2023 01:41 |
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wedgekree posted:In theory presuming Goonlance can retreat guess this makes this engagement a draw with a light edge for being able to inflict some kills on the pirates and disengage? It's a campaign. "Win" and "loss" are inadequate descriptors in a changing narrative.
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# ? Sep 13, 2023 02:51 |
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Eye of Balor 2-10 Zawadi cursed to herself as she slid the Blackjack back down the narrow ridge she’d climbed. The ridgeline she’d crested was taller than her Blackjack, and she’d expected an easier slope on the far side—instead, it was equally steep and treacherous, and her overheating Blackjack was responding sluggishly. She bounced in her command couch as the Blackjack slid down the slope on its heels, and could only hope the sandstone wasn’t tough enough to tear up her leg armor. Fortunately, ‘Mech feet were nearly always solid slabs of armor and stabilizers; and the Blackjack’s slender wedge-shaped feet made decent makeshift skiis. “I’d gladly trade a little ground speed for some jump jets right now,” she said through a grimace, trying to bring the Blackjack up to speed the moment she reached the canyon floor. Her ‘Mech tottered and protested, fighting her controls for a long moment as the computer stubbornly refused to let her put too much weight on her damaged leg. “Go!” she shouted to the others, “get out of here! I’m right behind you, but this old prototype’s a deathtrap!” Movement Phase Hoplite - Begins in the Extraction Zone: Extracts safely Shooting Phase Mongoose (Player) - Holds fire! Sentinel (Player) - Holds fire! Blackjack (Player) - Holds fire! Crusader #1 - Holds fire! Crusader #2 - Holds fire! Unknown Medium BattleMech #2 - Holds fire! Unknown Medium BattleMech #3 - Fires LRM-5 at Blackjack (3 Gunnery + 2 range + 2 movement + 0 enemy movement = 7): rolled 6, missed! - Fires LRM-5 at Blackjack (3 Gunnery + 2 range + 2 movement + 0 enemy movement = 7): rolled 7, with a cluster roll of 7: 3 missiles hit Center Torso (15/18 armor remaining)! Thunderbolt - Holds fire! Melee Phase Heat Phase Mongoose (Player) - Gains 2 heat, sinks 20! Sentinel (Player) - Gains 2 heat, sinks 10! Blackjack (Player) - Gains 2 heat, sinks 18! Hoplite (Player) - Gains 2 heat, sinks 16! Thunderbolt - Gains 4 heat, sinks 15! Crusader #1 - Gains 2 heat, sinks 10! Crusader #2 - Gains 7 heat, sinks 10! Unknown Medium BattleMech #2 - Gains 2 heat, sinks 10! Unknown Medium BattleMech #3 - Gains 2 heat, sinks 10! End Phase Next Turn’s Movement Phase: Map Link Objectives Primary Objective - Don’t Get Killed by the Fake SLDF (1/4 Completed) - Retreat in Good Order (1/4 SLDF Units Escaped) Secondary Objective - Defeat or Capture All Pirate Enemies (3/4 BattleMechs Eliminated, 0/1 Mechwarriors Captured) Player Status: Ally Status: OpForce Status: Special Rules Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked. Canyon Carver – A ‘Mech that fails a piloting test, falls prone, or otherwise becomes completely submerged in a water hex will also be swept 2 hexes downstream. Chaotic Winds – An ejecting pilot scatters 1d3 hexes. PTN’s note: I realized I forgot to add the prototype penalty to the Blackjack’s leg crit chance. I probably would’ve spent a guts on that if I’d remembered. Prototype is such a dangerous negative quirk.
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# ? Sep 13, 2023 22:38 |
And now we know why the Blackjack had the Bad Reputation quirk for so long
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# ? Sep 13, 2023 22:41 |
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sentinel Order in. Extracting
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# ? Sep 14, 2023 01:46 |
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Mongoose Orders in. Di Di Mao.
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# ? Sep 14, 2023 03:56 |
Hoplite No orders because I'm already booking it. Good luck!
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# ? Sep 14, 2023 03:58 |
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1223, do you think? I'm not overheating, so I should be okay-ish...?
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# ? Sep 14, 2023 04:36 |
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Yup, that's the farthest you can get; but you can get there.
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# ? Sep 14, 2023 04:38 |
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Oh. Oh my.
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# ? Sep 14, 2023 08:39 |
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PTN two of the player cards are duped in the opforce status in the most recent post
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# ? Sep 14, 2023 09:22 |
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This is going to be a close one. The Blackjack will probably make it as long as its left leg doesn't take a hit, but there are a lot of cluster weapons pointed in its direction...
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# ? Sep 14, 2023 17:54 |
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I have just seen a teaser for Mechwarrior 5: Clans and want to explicitly appreciate both how PTN made the Clan invasion fun again a decade ago (and then MOVED ON from it) but also how this thread's setting feels fresh to me, someone who has been at least paying attention to Battletech a little for the last three decades but also isn't an expert. meanwhile official battletech seems to keep on just doin mad cat mad cat mad cat
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# ? Sep 15, 2023 23:50 |
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propatriamori posted:I have just seen a teaser for Mechwarrior 5: Clans and want to explicitly appreciate both how PTN made the Clan invasion fun again a decade ago (and then MOVED ON from it) but also how this thread's setting feels fresh to me, someone who has been at least paying attention to Battletech a little for the last three decades but also isn't an expert. mad cat mad CAT MAD CAT MAD cat
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# ? Sep 16, 2023 00:28 |
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https://www.youtube.com/watch?v=rYZwO5f9yk4 The teaser in question for anyone too lazy to look it up.
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# ? Sep 16, 2023 00:31 |
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propatriamori posted:meanwhile official battletech seems to keep on just doin mad cat mad cat mad cat Official BattleTech has to make money. (I would also like to see it move on a bit)
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# ? Sep 16, 2023 00:40 |
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Ah, PGI's fat Timberwolf with its sad clown makeup. More like Sadcat PoptartsNinja fucked around with this message at 00:46 on Sep 16, 2023 |
# ? Sep 16, 2023 00:43 |
The reference to the MW2 box art was cute at least.
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# ? Sep 16, 2023 00:45 |
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Eye of Balor 2-11 Zawadi lurched backwards, dodging flights of missiles by stopping short. The slope ahead of her rippled with explosions as most of the Crusaders’ LRMs missed by a margin narrow enough to make the sweat trickling down her back feel cold as ice water. She twisted in place, trying to narrow her Blackjack’s profile; and a heavy autocannon shell that might’ve struck her in the back—or worse—instead shattered armor over the Blackjack’s right breast. Worse was the flight of SRMs fired from the nearest medium ‘Mech. They missed wide, exploding as they struck the surface of the river and starting the surface ablaze. The water swept the flames downstream, but failed to extinguish them. Zawadi’s breath caught in her throat. Infernos were a rare sight on the battlefield, their gelled payload was far from inert and hypergolic with most any surface or atmosphere. Or even the lack thereof. Worse, she’d heard horror stories that the payloads tended to shift their center of mass when the missiles fired, making them doubly risky to mount in anything bigger than a two-tube launcher. And every ‘Mech they faced had at least an SRM six-pack. Movement Phase Hoplite - Begins in the Extraction Zone: Extracts safely Shooting Phase Blackjack (Player) - Holds fire! Thunderbolt - Fires LRM-15 at Crusader #1 (3 Gunnery + 2 range + 3 movement + 2 enemy movement = 10): rolled 7, missed! Crusader #1 - Fires LRM-15 at Blackjack (3 Gunnery + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, missed! - Fires LRM-15 at Blackjack (3 Gunnery + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, missed! Crusader #2 - Fires LRM-15 at Blackjack (3 Gunnery + 0 range + 2 movement + 1 enemy movement + 1 minimum range = 7): rolled 6, missed! - Fires LRM-15 at Blackjack (3 Gunnery + 0 range + 2 movement + 1 enemy movement + 1 minimum range = 7): rolled 11, with a cluster roll of 9: 12 missiles hit Left Leg (5/11 structure remaining (Crit!)), Right Arm (5/12 armor remaining), Left Arm (2/12 armor remaining)! - - Blackjack suffers a critical chance in Left Leg: rolled (5 + 2 prototype = 7), no critical hits sustained! Unknown Medium BattleMech #2 - Fires Autocannon/10 at Blackjack (3 Gunnery + 0 range + 1 movement + 1 enemy movement = 5): rolled 10, hit Left Leg - - Guts forces a hit location reroll: Right Torso (3/15 armor remaining)! - Fires SRM-6 [Inferno] at Blackjack (3 Gunnery + 2 range + 1 movement + 1 enemy movement = 7): rolled 8, hit! - - Guts forces a ToHit reroll: rolled 5, missed! Unknown Medium BattleMech #3 - Fires LRM-5 at Blackjack (3 Gunnery + 2 range + 1 movement + 1 enemy movement = 7): rolled 7, with a cluster roll of 10: 4 missiles hit Left Arm (0/12 armor, 5/7 structure remaining)! Crit! - - Blackjack suffers a critical chance in Left Arm: rolled (4 + 2 prototype = 6), no critical hit sustained! - Fires LRM-5 at Blackjack (3 Gunnery + 2 range + 1 movement + 1 enemy movement = 7): rolled 8, with a cluster roll of 4: 2 missiles hit Center Torso (13/18 armor remaining)! TAC! - - Blackjack suffers a through-armor critical chance in Center Torso: rolled (9 + 2 prototype = 11), 2 critical hits sustained! - - - Guts forces a critical chance reroll: rolled (5 + 2 prototype = 7), no critical hit sustained! - - - Blackjack’s Guts rerolls exhausted! Shooting End Phase Blackjack (Player) - Must pass a piloting test or fall (4 piloting + 1 massive damage = 5): rolled 10, succeeds! Thunderbolt - Holds fire! Melee Phase Heat Phase Blackjack (Player) - Gains 2 heat, sinks 18! Thunderbolt - Gains 9 heat, sinks 15! Crusader #1 - Gains 12 heat, sinks 10! Overheating! Crusader #2 - Gains 12 heat, sinks 10! Overheating! Unknown Medium BattleMech #2 - Gains 9 heat, sinks 10! Unknown Medium BattleMech #3 - Gains 6 heat, sinks 10! End Phase Next Turn’s Movement Phase: Map Link Objectives Primary Objective - Don’t Get Killed by the Fake SLDF (3/4 Completed) - Retreat in Good Order (3/4 SLDF Units Escaped) Secondary Objective - Defeat or Capture All Pirate Enemies (3/3 BattleMechs Eliminated, 1/1 Mechwarriors Captured) Player Status: Ally Status: OpForce Status: Special Rules Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked. Canyon Carver – A ‘Mech that fails a piloting test, falls prone, or otherwise becomes completely submerged in a water hex will also be swept 2 hexes downstream. Chaotic Winds – An ejecting pilot scatters 1d3 hexes.
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# ? Sep 16, 2023 01:05 |
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At 1326 the enemy mechs at 1422 and 1418 won't have LOS right?
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# ? Sep 16, 2023 01:15 |
Run, Blackjack, run! Those are some seriously clutch guts rerolls.
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# ? Sep 16, 2023 01:16 |
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Ardlen posted:Run, Blackjack, run! And if they're not very lucky next turn, it's doubtful they'll be able to survive.
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# ? Sep 16, 2023 01:18 |
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# ? Sep 16, 2023 01:19 |
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Volmarias posted:And if they're not very lucky next turn, it's doubtful they'll be able to survive. Might only be 2 LRM-5s at 7+ into the right arc with the legs protected by partial cover? Survivable but yeah need a bit of luck. Come on rampart, you can do it!
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# ? Sep 16, 2023 01:29 |
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ilmucche posted:At 1326 the enemy mechs at 1422 and 1418 won't have LOS right? I can't count MP but at 1226 would any of them*? I love the idea of a 'mech action-movie-diving behind a handy bit of terrain. * 0322 would I guess.
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# ? Sep 16, 2023 02:25 |
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1326 looks like the best bet, as near as I can tell. Denying LOS to most, though Crusader 1 concerns me.
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# ? Sep 16, 2023 02:27 |
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1226 is safe from everything except Unknown Medium #3. 1326 is vulnerable to both the medium and a Crusader, but protects the legs.
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# ? Sep 16, 2023 02:46 |
The Blackjack has enough MP to escape off the bottom of the map this turn, I believe. e:Off by one, but still enough to start in the extraction zone.
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# ? Sep 16, 2023 02:51 |
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Oh man, if only I had jumpjets... Well, heroic last words time... ... tell my wife... I had another... wife... Bleargh!
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# ? Sep 16, 2023 03:30 |
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# ? Jun 3, 2024 22:01 |
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Can legged mechs still extract? Because a belly flop into 1124 would get him into the extraction zone, and most weapons can't shoot through the surface of the water. (I do like his odds in 1226, though. Those LRM-5s look to me like they'd have 8+ to hit, low odds to hit the left leg since they're coming from the right, and, although they might crit something, low odds of completely destroying it unless they both hit there.)
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# ? Sep 16, 2023 18:22 |