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Man, they have to stuff everything into D&D, when Lewd Dungeon Adventures is right there!
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# ? Sep 18, 2023 21:02 |
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# ? May 25, 2024 13:21 |
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Hypnobeard posted:Man, they have to stuff everything into D&D, when Lewd Dungeon Adventures is right there! *biting lip* Mm, tell me more about what they can stuff into D&D
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# ? Sep 19, 2023 01:24 |
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Everything Counts posted:*biting lip* Mm, tell me more about what they can stuff into D&D C-SPAM
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# ? Sep 19, 2023 01:51 |
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Hey there TG, not to get too off of the ERP talk y'all got going on but anyone going to play the new Grant Howitt game, Eat the Reich? I'm getting excited, even though I'm sure it won't have the replayability of most RPGs I play.
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# ? Sep 19, 2023 20:41 |
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Everyone please welcome Dwarf74 to full mod-hood! He's been operating as an IK across several threads for a long time now and doing a great job. Having a third mod on hand for TG should help us with coverage, vacations, etc. too.
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# ? Sep 19, 2023 21:47 |
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Oh that's cool nice
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# ? Sep 19, 2023 21:56 |
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Hi, all, happy to help out!
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# ? Sep 19, 2023 22:06 |
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rear end-penny posted:Hey there TG, not to get too off of the ERP talk y'all got going on but anyone going to play the new Grant Howitt game, Eat the Reich? I'm getting excited, even though I'm sure it won't have the replayability of most RPGs I play. We played nice marines the other night, that was really fun. I think running a slate of howitt one shots would be a good way of getting out of an rpg rut but my games are all p well established ATM, might do it when one of them finishes up though
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# ? Sep 19, 2023 22:13 |
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dwarf74 posted:Hi, all, happy to help out! hosed up if true.
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# ? Sep 19, 2023 22:21 |
dwarf74 posted:Hi, all, happy to help out!
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# ? Sep 19, 2023 22:40 |
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rear end-penny posted:Hey there TG, not to get too off of the ERP talk y'all got going on but anyone going to play the new Grant Howitt game, Eat the Reich? I'm getting excited, even though I'm sure it won't have the replayability of most RPGs I play. Dunno if ill get a chance to play it, but I pledged cuz it looks really cool.
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# ? Sep 20, 2023 13:15 |
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Nessus posted:Which kind of dwarf is strongest? Personally, I think the 'lightly buzzed' sort is the toughest! A bit of alcohol in the system so that they're confident, but not drunk enough to be passed out in a puddle of vomit
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# ? Sep 20, 2023 14:55 |
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I have finally convinced my local Dad's gaming group to try out roleplaying and I am after some advice. I think the enthusiasm that has been shown so far is contingent on this being an enjoyable and satisfying first session of around 2-2.5hrs, so I don't mind if it doesn't bring an adventure to a close, but it needs to be able to get to get to a significant point in the narrative as a hook for the next game. Everyone playing is at least broadly familiar with the concept of roleplaying games and boardgame mechanics. My experience as DM is limited: I DM'ed a one-shot game of DungeonWorld (I think it was the example in the book: being stuck in the prison of a Necromancer's dungeon) and a one-off Call of Cthulhu game. I've watched a few traditional RPG games being played on YouTube so I'm not a complete novice. 1. I have two sets of rules: Whitebox: Medieval Fantasy Adventure (which I understand is a S&W-derived beginner-friendly book) and Old School Essentials: Classic Fantasy. Am I better off using the Whitebox as a simpler system, or will it simply mean I have more responsibility for decision-making and improvisation since there aren't built-in rules/expectations that might be in OSE? 2. I don't expect any kind of powergaming/etc. - should I have my players roll up their characters beforehand to increase the velocity of the first session? Shall I provide pre-built characters? 3. Am I best finding a pre-created one shot for this, or just dumping my characters into a dungeon murder-hobo style? I have seen a one-shot called A Potent Brew which seems to be just enough RPG, puzzle and combat? 4. We are likely to run this adventure 'theatre of the mind'-style, since it will be online to include a remote-only player and none of us want to futz around with Roll20 or TTS. I may screen-share some thematic images, maps or flavour. Should I bear anything in mind for this? I can't stress how much I think the first session is going to be key in getting buy-in - to move to a longer narrative campaign adventure or to a more complex set of rules/etc. Any advice would be gladly taken! Southern Heel fucked around with this message at 15:59 on Sep 20, 2023 |
# ? Sep 20, 2023 15:42 |
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What kind of games does the Dad gaming group play? if it's settler's of Catan, you might be in for a rude awakening. If it's gloomhaven, then a door kicker with pregens will feel right at home.
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# ? Sep 20, 2023 16:08 |
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Questing Beast did a video about this one page starter dungeon. I'd use this with brand new players. Its rules agnostic and has all the stuff people expect when they think Dungeons and Dragons. Including a dungeon and a dragon. https://m.youtube.com/watch?v=LGmLcJHZLG8&pp=ygUdUXVlc3RpbmcgYmVhc3QgMSBwYWdlIGR1bmdlb24%3D
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# ? Sep 20, 2023 16:48 |
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Bucnasti posted:Dunno if ill get a chance to play it, but I pledged cuz it looks really cool. Should be the subtitle of TG as an Industry, to be honest.
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# ? Sep 20, 2023 17:28 |
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They’ll play a variety of games, catan, Troyes, terraforming mars, etc - but I’m confident they have acumen for it. Thank you for the link to the one page dungeon!
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# ? Sep 20, 2023 18:05 |
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Absurd Alhazred posted:Should be the subtitle of TG as an Industry, to be honest. or the crowdfunding thread
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# ? Sep 20, 2023 18:25 |
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I'm buying these books for the setting, the art, and to compare my game (re)design skills to theirs.
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# ? Sep 20, 2023 18:44 |
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lol if they play Troyes on the regular there's nothing an RPG can pull on them rules-wise that's going to trip them up
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# ? Sep 20, 2023 19:20 |
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Southern Heel posted:2. I don't expect any kind of powergaming/etc. - should I have my players roll up their characters beforehand to increase the velocity of the first session? Shall I provide pre-built characters? In my experience if you are going to have a short sessions for people that haven't played an old school game before, just give them a list of dungeoneering equipment that they have instead of having them use their starting money manually. Because it took my players an hour to decide what equipment to buy.
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# ? Sep 20, 2023 19:36 |
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DalaranJ posted:In my experience if you are going to have a short sessions for people that haven't played an old school game before, just give them a list of dungeoneering equipment that they have instead of having them use their starting money manually. Because it took my players an hour to decide what equipment to buy.
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# ? Sep 20, 2023 20:50 |
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Southern Heel posted:I have finally convinced my local Dad's gaming group to try out roleplaying and I am after some advice. I think the enthusiasm that has been shown so far is contingent on this being an enjoyable and satisfying first session of around 2-2.5hrs, so I don't mind if it doesn't bring an adventure to a close, but it needs to be able to get to get to a significant point in the narrative as a hook for the next game. Everyone playing is at least broadly familiar with the concept of roleplaying games and boardgame mechanics. Running a dcc funnel is extremely fun, everyone gets a bunch of mooks that die like flies and the ones that survive become your adventurers. Sailors on a starless sea is a good module.
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# ? Sep 20, 2023 20:53 |
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Crossposting this from the ffxiv thread because I don't have a clue whose making this or what system it's in (probably not Sword World that's d6 only, but it's definitely by a JP publisher)
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# ? Sep 20, 2023 21:00 |
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Was about to post that myself. I think it could be an original system.
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# ? Sep 20, 2023 21:35 |
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mellonbread posted:I recommend this for all games. I am definitely going to give my players a basic adventuring bundle of a backpack, rope, rations, water, torches, a stick - and I may even go as far as to give them equipment bundles - even as someone fully bought into the process rolling up my OSE: Classic Fantasy character was not the seamless, enjoyable process I was hoping for!
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# ? Sep 20, 2023 21:38 |
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Runa posted:Crossposting this from the ffxiv thread because I don't have a clue whose making this or what system it's in (probably not Sword World that's d6 only, but it's definitely by a JP publisher) The link doesn’t work anymore. Looks like they put the page up earlier than they intended to
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# ? Sep 20, 2023 23:01 |
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thetoughestbean posted:The link doesn’t work anymore. Looks like they put the page up earlier than they intended to I ordered it so I hope I get it!
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# ? Sep 20, 2023 23:10 |
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Subjunctive posted:I ordered it so I hope I get it! I checked my order after I saw the page went down and it’s still valid. Make of that what you will
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# ? Sep 20, 2023 23:13 |
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thetoughestbean posted:I checked my order after I saw the page went down and it’s still valid. Make of that what you will So far so good!
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# ? Sep 20, 2023 23:15 |
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sebmojo posted:Running a dcc funnel is extremely fun, everyone gets a bunch of mooks that die like flies and the ones that survive become your adventurers. Sailors on a starless sea is a good module. As much as I love DCC funnels in general and starless sea in particular, I wouldn't run it for a group as their first RPG experience, because its too different from normal play. Give em a cool one shot, let them feel powerful, then use a funnel to start a new campaign.
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# ? Sep 21, 2023 01:51 |
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Bucnasti posted:As much as I love DCC funnels in general and starless sea in particular, I wouldn't run it for a group as their first RPG experience, because its too different from normal play. Agreed on this -- if you don't know the temperament of your players, high-death gaming has a decent chance of putting someone off. I'd do a straightforward one-shot without a ton of moving parts.
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# ? Sep 21, 2023 02:02 |
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Antivehicular posted:Agreed on this -- if you don't know the temperament of your players, high-death gaming has a decent chance of putting someone off. I'd do a straightforward one-shot without a ton of moving parts. Yeah, for sure. Give them a taste of True Power(tm) in a one-shot and then once you've got 'em hooked, have some fun with the funnel! I think that's the way to go, personally. Otherwise with the funnel up-front, well, it might go well - or it might put someone off a little. Since don't forget, these are total newbies that are playing (unless I'm misreading something?) and not veterans of other RPG systems - so that first impression could make a big difference. Good luck though Heel, either way! Sounds like fun
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# ? Sep 21, 2023 02:10 |
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It’s back! Now with a proper page and everything
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# ? Sep 21, 2023 03:01 |
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reading call of cthulhu 7th ed - is this ok in play? it seems insanely fiddly and awkward with degrees of success and special dice and impales and crit fails and successes but different crit fails depending on how hard the thing you're trying to do is I always remember CoC as being fairly straightforward, which I appreciate when you're plumbing the brobdignagian immensities of the cyclopean ancients or what have u
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# ? Sep 21, 2023 07:59 |
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sebmojo posted:reading call of cthulhu 7th ed - is this ok in play? it seems insanely fiddly and awkward with degrees of success and special dice and impales and crit fails and successes but different crit fails depending on how hard the thing you're trying to do is I'm pretty new to this style of RPG, so just a heads-up - my opinion isn't very helpful on this topic. But personally, I've taken a look at both and play Delta Green rather than CoC-proper (although I've been using the odd CoC scenario) and I very much enjoy it. I kinda prefer DG's slight changes in rules though, like with that 'luck' mechanic not being a thing, along with -much more importantly- the 'home vignette' gamplay segment, which allow characters/players to briefly go through what they're doing in their downtime between missions, improving skills or having a much-needed breather, etc. (Although if you play CoC, you can easily just steal that mechanic from DG) To me, DG/CoC definitely looks more complicated than what it ends up being, during gameplay. And stuff like 'impale' and whatnot doesn't really happen much/at all, depending on the scenario you pick. If you want more info from actual CoC veterans though, I'd highly recommend poking around in this thread if you're not already aware of it! As those posters are all very knowledgeable on this topic - I pester them all the time, so I'm sure mellonbread and co. won't mind even more questions!
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# ? Sep 21, 2023 08:14 |
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sebmojo posted:reading call of cthulhu 7th ed - is this ok in play? it seems insanely fiddly and awkward with degrees of success and special dice and impales and crit fails and successes but different crit fails depending on how hard the thing you're trying to do is I have a strong feeling that CoC is like D&D in that it’s so habitually house-ruled (including and maybe especially in the sense of leaving certain rules out) to the point that it’s just an understood subtext in the scene that nobody explicitly talks about that much. I had the same response as you the first time I saw CoC, and a lot of things about the magic and combat systems only made sense to me after I read Runequest and realized pretty much every BRP game is house rules stapled on top of a game about Bronze Age swords and sorcery.
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# ? Sep 21, 2023 14:04 |
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My players would kill me if I ran a funnel. They really get into building backstories for their characters and figure out how to integrate them with each other. Also, I don't run fantasy much, and science-fiction funnels really aren't a thing.
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# ? Sep 21, 2023 15:36 |
sebmojo posted:reading call of cthulhu 7th ed - is this ok in play? it seems insanely fiddly and awkward with degrees of success and special dice and impales and crit fails and successes but different crit fails depending on how hard the thing you're trying to do is
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# ? Sep 21, 2023 15:48 |
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# ? May 25, 2024 13:21 |
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I've been playing it for a while, and it's not particularly fiddly in practice. That being said, that's because a lot of people don't use a lot of the subsystems, I haven't had a chance to go through a proper use of the chase mechanics, we've only had a few combats, and we've yet to really get into Mythos magic or anything. I think it helps to take a look at the diagrams at the end of the Keeper's Rulebook, they should clarify some processes that can be hard to see from the trenches of the specific chapters.
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# ? Sep 21, 2023 18:13 |