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Plan R
Oct 5, 2021

For Romeo
I want a bunch of space-orcas that live in a habitat and want revenge against their captors!

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Plan R
Oct 5, 2021

For Romeo

Plan R posted:

I want a bunch of space-orcas that live in a habitat and want revenge against their captors!

Only registered members can see post attachments!

Captain Oblivious
Oct 12, 2007

I'm not like other posters
I imagine this thread probably has heard of this already but in case you haven't:

For the people here who were maximally horny for Total Annihilation/Supreme Commander once upon a time there is a free, open source game called Beyond All Reason that is one gushing love letter to those games. It's pretty good. I have sent hundreds if not thousands of robots to their doom.

Tiny Timbs
Sep 6, 2008

Captain Oblivious posted:

I imagine this thread probably has heard of this already but in case you haven't:

For the people here who were maximally horny for Total Annihilation/Supreme Commander once upon a time there is a free, open source game called Beyond All Reason that is one gushing love letter to those games. It's pretty good. I have sent hundreds if not thousands of robots to their doom.

BAR is fantastic and feels the most like a true successor than anything else I've tried for TA: Spring. The co-op modes are a ton of fun.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Tiny Timbs posted:

BAR is fantastic and feels the most like a true successor than anything else I've tried for TA: Spring. The co-op modes are a ton of fun.

My only beef with BAR is the relative dearth of resources on boats

Boats are cool dammit!!!!

Kangra
May 7, 2012

LordSloth posted:

Tangent; anybody remember the story of Haegemonia: Legions of Iron? As much as I liked the game, that was some the most laughably bad characterization I can recall.

It was nonsensical and haphazard to the point that it was almost hard to tell if it was bad on purpose or just something missing in translation.

Mordja
Apr 26, 2014

Hell Gem
I only ever played Skirimish mode, what was so bad about the story?

Kangra
May 7, 2012

My own issues with it were that almost none of the characters felt like they properly lived in the world of the game. Exactly who was responsible for what was happening was difficult to tell, as it too often was left to the player to figure out how to trigger the next event of the script, instead of having it follow logically from the story. Thus you had characters saying they were doing something but they were so interchangeable (and often ineffectual) that you couldn't get a feel for them. It was also a campaign with shifting loyalties but any supposed tension that might have arisen from that seemed to be wasted. On top if it all there was the fact that the writing wasn't great English, and some lines would even be in other languages. (Again, this could have been intentional to highlight the cosmopolitan nature of the group, but it just as easily was a translation mistake).

Looking at the notes I made when I played it, this was my thought about the story: "...it breaks if you don’t do what it wants, and it rarely tells you what it wants."

e: Also forgot to mention one of the biggest problems of the gameplay, which is that genociding planets is simply something everybody does with regularity, and it's not regarded as anything worse than normal combat losses.

Kangra fucked around with this message at 16:17 on Sep 2, 2023

appropriatemetaphor
Jan 26, 2006

Captain Oblivious posted:

I imagine this thread probably has heard of this already but in case you haven't:

For the people here who were maximally horny for Total Annihilation/Supreme Commander once upon a time there is a free, open source game called Beyond All Reason that is one gushing love letter to those games. It's pretty good. I have sent hundreds if not thousands of robots to their doom.

Hell yeah game owns.

Been messing mostly with Armada in skirmish vs AI and drat those big Core bots just wreck me. What's the counter for the like Krogoth dude and the (barely) mobile artillery thing?? Seems like the T3 Arm stuff just gets wrecked.

And do enemy AI use nukes? My ally AI were slinging nukes left and right but never seen an enemy one.

Noosphere
Aug 31, 2008

[[[error]]] Damn not found.

appropriatemetaphor posted:

Hell yeah game owns.

Been messing mostly with Armada in skirmish vs AI and drat those big Core bots just wreck me. What's the counter for the like Krogoth dude and the (barely) mobile artillery thing?? Seems like the T3 Arm stuff just gets wrecked.

And do enemy AI use nukes? My ally AI were slinging nukes left and right but never seen an enemy one.

Pound for pound, Cortex has the stronger T3 units. For Armada, you can mass Marauders much faster and use them to run by and inflict critical damage before Cortex can start snowballing their slow, expensive T3.

If it get to an all-out brawl, Thors are quite tanky, and can front line for the powerful Armada T2 support units like Sharpshooters or Starlights. Use the constant threat of your Marauders on flanking attacks into the economy to keep pressure.

But on a more fundamental level, this game is all about eco. If your eco is bigger than your opponents, then you will win even with far worse units. See pawn/tick spam.

pedro0930
Oct 15, 2012
What's a good Armada T2 bot to mass build? For Cortex, spamming Sheldon and Fiend combo seems to work well. Good range and can run away if things are going bad. For Armada the hound is kind of similar, but their equivalent to fiend is way slower, webber perhaps?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I've been having a lot of fun with Dune: Spice Wars. It feels Twilight Imperium IV to play except Dune themed and real time.

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you
(Re: Beyond All Reason)

I never played Total Annihilation, so I guess I just don't see it, but although the game isn't bad... it just seems like another Spring Engine game. I don't really see what you guys are talking about. pls no flame

For reference, the only thing I know about Total Annihilation is this Youtube video:
https://www.youtube.com/watch?v=JFW5W3f0imM

appropriatemetaphor
Jan 26, 2006

BAR just feels like a direct sequel to original TA and captures what was fun about it.

Vampire Panties
Apr 18, 2001
nposter
Nap Ghost

Love Stole the Day posted:

(Re: Beyond All Reason)

I never played Total Annihilation, so I guess I just don't see it, but although the game isn't bad... it just seems like another Spring Engine game. I don't really see what you guys are talking about. pls no flame

For reference, the only thing I know about Total Annihilation is this Youtube video:
https://www.youtube.com/watch?v=JFW5W3f0imM

Well, seeing as the Spring Engine began as a Total Annihilation remake that makes sense.

If you didnt come up with RTS games like Warcraft 2 or Command & Conquer, its sorta hard to explain the appeal of Total Annihilation (and why TA:Spring and Supreme Commander missed the mark). IMO the big unique things about TA:

- the game engine is vector/3rd rendered and not bitmapped
- gun lighting effects, accurate wreckage, destructable terrain in 1997
- the game world is 100% persistent - i.e. ten robots = ten wrecked carcasses' to navigate past or salvage for metal
- resources are unlimited
- troops (except the Commander) are highly expendable
- building your economy is more important than building your army
- you can queue up factorio-levels of building and production

Kashwashwa
Jul 11, 2006
You'll do fine no matter what. That's my motto.

Vampire Panties posted:

Well, seeing as the Spring Engine began as a Total Annihilation remake that makes sense.

If you didnt come up with RTS games like Warcraft 2 or Command & Conquer, its sorta hard to explain the appeal of Total Annihilation (and why TA:Spring and Supreme Commander missed the mark). IMO the big unique things about TA:

- the game engine is vector/3rd rendered and not bitmapped
- gun lighting effects, accurate wreckage, destructable terrain in 1997
- the game world is 100% persistent - i.e. ten robots = ten wrecked carcasses' to navigate past or salvage for metal
- resources are unlimited
- troops (except the Commander) are highly expendable
- building your economy is more important than building your army
- you can queue up factorio-levels of building and production

At the time, for me what made it seem so crazy was the scale of everything... that a projectile from the big bertha could reach the complete other side of the map seemed amazing compared to warcraft 2 and command and conquer, where basically what you saw on the screen was the scale of the battle.

Vampire Panties
Apr 18, 2001
nposter
Nap Ghost

Kashwashwa posted:

At the time, for me what made it seem so crazy was the scale of everything... that a projectile from the big bertha could reach the complete other side of the map seemed amazing compared to warcraft 2 and command and conquer, where basically what you saw on the screen was the scale of the battle.

:hmmyes: I forgot about Big Berthas :doh: One of my favorite strategies was to sneak a T2 hovercraft builder out into a remote area and build a shitload of defenses and 2-3 Big Berthas. Enough of a threat they had to be dealt with, but not necessarily a big resource loss for me, and opponents always took big losses attacking my firebase.

:lol: why was TA kingdoms so bad

Infidelicious
Apr 9, 2013

Radar being an actual thing with actual considerations and counterplay really added to the range stuff.

Instead of just a building so you get a minimap like in c&c.

Like people using scout planes both as chaff and as ruses to make a force seem larger on the radar than it was.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

quote:

why was TA kingdoms so bad"

People keep saying this, and I'm still not sure why. Nothing seems wrong with it.

Infidelicious
Apr 9, 2013

Bloodly posted:

People keep saying this, and I'm still not sure why. Nothing seems wrong with it.

tbh it just didn't do anything better than TA; and I IIRC it reduced the economy to a single resource, which was bad.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee

Vampire Panties posted:

:hmmyes: I forgot about Big Berthas :doh: One of my favorite strategies was to sneak a T2 hovercraft builder out into a remote area and build a shitload of defenses and 2-3 Big Berthas. Enough of a threat they had to be dealt with, but not necessarily a big resource loss for me, and opponents always took big losses attacking my firebase.

:lol: why was TA kingdoms so bad

I don’t think this is the opinion of either side, but in my opinion hot take it was bad because the campaign was bad and the campaign was bad because it switched between factions frequently. Warcraft 3 had the same core flaw. As for multiplayer, that was completely irrelevant in the dark times prior to broadband internet or more specifically the ability to coexist with a landline.

Complications
Jun 19, 2014

Vampire Panties posted:

:hmmyes: I forgot about Big Berthas :doh: One of my favorite strategies was to sneak a T2 hovercraft builder out into a remote area and build a shitload of defenses and 2-3 Big Berthas. Enough of a threat they had to be dealt with, but not necessarily a big resource loss for me, and opponents always took big losses attacking my firebase.

Base defenses having teeth was also rare for the genre then. In TA you could set up firebases like that and they wouldn't crumble to the first artillery unit that ambled into range, unlike everything else on the market. T2 artillery defenses had comparable range to anything mobile, even battleships! It took concentrated firepower and some sacrifice to punch into a defense line and man it felt good on both sides of it. You could SimCity a bit and it wasn't a waste of resources.

Although I happily abused Big Berthas in the final ARM mission. They could kill all but a very few CORE units and I could sit behind a wall of turrets and giggle at CORE counterattacks kerploding. The final CORE mission had a terrain wall that Intimidators couldn't shoot over so I had to go in the hard way there which ultimately lost me my entire attack force and I had to stop a dedicated ARM counterattack with stockpiled artillery units which hadn't come out of the factory fast enough for my young tastes.

Complications fucked around with this message at 03:22 on Oct 3, 2023

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you
I really wish Purple War had caught on. That game had a lot of potential, but they didn't have enough marketing to keep the money and engagement coming in.

At least we have Iron Harvest! That game holds up really well.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.
Purple War just seemed like a blatant SC2 clone with War3 graphics when I tried it. Even one of the few demo maps was very obviously Lost Temple. I didn't really see anything that would pull SC2 players away from a much more popular and feature rich game.

Mordja
Apr 26, 2014

Hell Gem
Also it is called Purple War.

Meanwhile, another Starcraft clone, that space-based one recently got an expansion so there's some market there I guess.
https://store.steampowered.com/app/2471720/Five_Nations__Renegades/

Jarvisi
Apr 17, 2001

Green is still best.

Cicero posted:

Purple War just seemed like a blatant SC2 clone with War3 graphics when I tried it. Even one of the few demo maps was very obviously Lost Temple. I didn't really see anything that would pull SC2 players away from a much more popular and feature rich game.

I thought supreme commander 2 was universally hated by everyone?

skaianDestiny
Jan 13, 2017

beep boop

Jarvisi posted:

I thought supreme commander 2 was universally hated by everyone?

If this isn't a bit it's StarCraft 2.

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you
One of my favorite things about Purple War was how it wasn't made by people who sexually harass coworkers into suicide

Your Uncle Dracula
Apr 16, 2023
Yeah, blizzard sucks poo poo. Unfortunately, like many people I expect, I bought SC2 before all that went public, so there's no point in wringing hands too much over it.

Vampire Panties
Apr 18, 2001
nposter
Nap Ghost
:shrug: I never played Starcraft 2. It came out a time when I just wasn't playing PC games

also all this chat about TA made me install Beyond All Reason and played a few skirmishes. Holy poo poo this game is good.

Vampire Panties
Apr 18, 2001
nposter
Nap Ghost

LordSloth posted:

I don’t think this is the opinion of either side, but in my opinion hot take it was bad because the campaign was bad and the campaign was bad because it switched between factions frequently. Warcraft 3 had the same core flaw. As for multiplayer, that was completely irrelevant in the dark times prior to broadband internet or more specifically the ability to coexist with a landline.

Literally all of my TA and TA:kingdoms experience is from a multi-year standing LAN party my friends had from 1997ish to 2003 or so. I barely played Quake over dialup.

Bloodly posted:

People keep saying this, and I'm still not sure why. Nothing seems wrong with it.

Infidelicious posted:

tbh it just didn't do anything better than TA; and I IIRC it reduced the economy to a single resource, which was bad.


Also thinking back to TA:kingdoms, as someone mentioned upthread, the single resource was just a deal breaker. Also unlike TA, I seem to remember that each faction had a bunch of lovely units. I remember playing it and thinking "why am I not playing total annihilation right now"

Arrath
Apr 14, 2011


TA:K was the first TA game I played, and only for quite some time. So it holds a special place in my heart. :shobon:

You could resurrect other factions builders and get access to their entire tech tree! That was pretty cool! I mean yeah you could swipe a construction yard with engineers too, but the factions were a lot more varied than GDI/NOD

Tiny Timbs
Sep 6, 2008

Mordja posted:

Also it is called Purple War.

Meanwhile, another Starcraft clone, that space-based one recently got an expansion so there's some market there I guess.
https://store.steampowered.com/app/2471720/Five_Nations__Renegades/

Interesting. I kinda let this one sit because it didn't support 16:10 resolutions and the devs said they're not going to redo their art again.

Joe Chill
Mar 21, 2013

"What's this dance called?"

"'Radioactive Flesh.' It's the latest - and the last!"
The demo for the remake of Solium Infernum is out:
https://store.steampowered.com/app/1893810/Solium_Infernum/

I played the tutorial and it seems close to the original game.

OctaMurk
Jun 21, 2013

Mordja posted:

Also it is called Purple War.

Meanwhile, another Starcraft clone, that space-based one recently got an expansion so there's some market there I guess.
https://store.steampowered.com/app/2471720/Five_Nations__Renegades/

This one is really cool and I think it is a huge disservice to call it a "Starcraft clone", you can tell with one look at the screenshots that its completely different. If its a starcraft clone then pretty much all rts are just starcraft clones lol

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Joe Chill posted:

The demo for the remake of Solium Infernum is out:
https://store.steampowered.com/app/1893810/Solium_Infernum/

I played the tutorial and it seems close to the original game.

I tried so hard to get into the first one but teenaged me couldn't get my head around the mechanics. Maybe older me could figure it out, because it's a drat cool game

Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

OctaMurk posted:

This one is really cool and I think it is a huge disservice to call it a "Starcraft clone", you can tell with one look at the screenshots that its completely different. If its a starcraft clone then pretty much all rts are just starcraft clones lol

That is the most Starcraft-looking-rear end game I've seen in a long time. There's mineral lines, the units have that Starcraft wobble move, there's a supply cap that looks like it goes to 200, active units have a portrait in their stat window. The biggest differences I see are vespene replaced with 2 more kinds of mineral lines, space vs ground terrain, and the power system. Clone might be a stretch, but it is closer to Starcraft than even Age of Empires, and closer to both than anything else in the wider RTS space.

skaianDestiny
Jan 13, 2017

beep boop
Terminator RTS demo is out.

https://store.steampowered.com/app/1839950/Terminator_Dark_Fate__Defiance/

Lowen
Mar 16, 2007

Adorable.

Joe Chill posted:

The demo for the remake of Solium Infernum is out:
https://store.steampowered.com/app/1893810/Solium_Infernum/

I played the tutorial and it seems close to the original game.

I really liked the original SI and was also a huge fan of Armageddon Empires, but only managed to find one multiplayer game I did poorly to OK in. So I mostly played single player.

I was just getting into this demo and my plan was coming together with me on the top of the prestige and power when the demo suddenly ended.
Diabolical devs!

Needless to say I'm looking forward to the full release of this, I enjoyed Armello and that game seemed to have a decent public multiplayer community for drop in games.
Don't know if that's still true now though, it's been years since I played.

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Zikan
Feb 29, 2004

Joe Chill posted:

The demo for the remake of Solium Infernum is out:
https://store.steampowered.com/app/1893810/Solium_Infernum/

I played the tutorial and it seems close to the original game.

Game seems pretty close to the original but they really need to speed up the combat animations, they are glacially slow especially the ones for the angelic host when it invades. Demo has a 20 turn limit but I was able to get a good amount done in that time by just being aggressive..

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