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TheWorldsaStage posted:I understand, but wasn't the Reaper hint literally the Grim Reaper? It's more that if he wanted the hint to just be "it's green" there's another famous cartoony aquatic critter in American pop culture he could have used
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# ? Oct 5, 2023 17:01 |
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# ? May 25, 2024 22:08 |
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ImpAtom posted:Green Mage actually being playable is going to be unusual though unless it is In Name Only because Green Mages are buff/debuff mages which don't really have a solid role in the FFXIV trinity. It'd probably end up being the Caster version of Dancer but it'll be interesting to see how they balance that.
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# ? Oct 5, 2023 17:02 |
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Ryanbomber posted:It's more that if he wanted the hint to just be "it's green" there's another famous cartoony aquatic critter in American pop culture he could have used The Battletoads?
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# ? Oct 5, 2023 17:02 |
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Ryanbomber posted:It's more that if he wanted the hint to just be "it's green" there's another famous cartoony aquatic critter in American pop culture he could have used
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# ? Oct 5, 2023 17:03 |
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infinite technical step is definitely op.
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# ? Oct 5, 2023 17:05 |
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Endorph posted:rather than 'caster version of dancer' im kind of assuming it will pick up the dot stuff summoner dropped. i know they hate dots over at cbu3 but lumping it all into one class and one class alone should be okay I think part of the problem there is that DOTs start running into buff cap stuff which is part of the problem in the first place and a brand new class that is nothing but DOTs feels like a headache waiting to happen. I wouldn't mind it at all but considering their trending towards a minimal amount of DoTs in general it feels unlikely. Ryanbomber posted:It's more that if he wanted the hint to just be "it's green" there's another famous cartoony aquatic critter in American pop culture he could have used Not one who had a recently released movie at the time of the conference though.
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# ? Oct 5, 2023 17:07 |
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Also part of the reason DoTs are getting removed left and right is because of the fight design and the way DoTs don't tick during invulnerability phases. Having only one DoT class would push that issue into the forefront, honestly, especially if it's the shiny new one.
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# ? Oct 5, 2023 17:09 |
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ImpAtom posted:I think part of the problem there is that DOTs start running into buff cap stuff which is part of the problem in the first place and a brand new class that is nothing but DOTs feels like a headache waiting to happen. having the dot's damage be something the player directly interfaces with would also solve the invuln phase problem since itd just be the same 'restart your rotation' thing a lot of classes have going on with invuln phases
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# ? Oct 5, 2023 17:09 |
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I suppose making it work like MCH's robot, where you can "detonate" it early, would be a possible fix, but I'm not convinced the team is eager to revisit the issue when they've spent so much effort trying to free themselves from it. It's the same reason I don't think we're ever getting a real Beastmaster job.
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# ? Oct 5, 2023 17:12 |
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Ryanbomber posted:It's more that if he wanted the hint to just be "it's green" there's another famous cartoony aquatic critter in American pop culture he could have used The Ninja Turtles had a movie out this summer so it was probably easier to grab a shirt of
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# ? Oct 5, 2023 17:15 |
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Maybe make the DoTs part of the job gauge instead being buffs/debuffs?
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# ? Oct 5, 2023 17:20 |
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im like 90% sure yoshi-p walks into a random kiosk in vegas and grabs the first t-shirt he sees that he can sort of pretend has anything to do with the job, and people think way too hard about the deep lore
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# ? Oct 5, 2023 17:21 |
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BRD and most Healers still have DoTs so they have some leeway to allow debuffs on monsters. Maybe they'll raise the cap? It was quite the day in classic WoW when the enemy debuff cap was raised...Endorph posted:if its a class entirely devoted to DOTs, maybe they could find some way to work around it? say you only put one 'dot' on the enemy and then you other abilities increase the power of of that dot or keep the dot going in addition to the damage they do, or pop it for damage so you have to reapply it. that kind of thing. a bunch of classes have a rando debuff they have to keep on the enemy, like reaper, so that alone shouldnt be a problem. I'm thinking you could make the DoTs into "buffs" the class has that periodically damage your current target. i.e. You cast Damage Over Time 1 and gain DoT 1 "Buff", which radiates 80 potency every 3 seconds for X seconds. Then you cast Damage Over Time 2 and gain the DoT 2 "Buff", then you cast Aether Manipulation and renew or enhance those somehow. It'd be pretty unique and enable target swapping better than hard casting DoTs on every new target. I also like the mental imagery of an esoteric aster who builds up like a company of satalites/familiars/conjurations/puppets(PUPPET MASTER CONFIRMED) around you as a terrifying symphony of magic missiles launched at some poor sap like a building mortar orchestra. Or if we're going the Geomancer path you could create patches of ground that do the same thing and the damage pulses from ground effects, freeing them from the debuff cap and making you stand in solidarity with NIN for when the tank walks them out of your lava pools.
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# ? Oct 5, 2023 17:27 |
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Doomykins posted:BRD and most Healers still have DoTs so they have some leeway to allow debuffs on monsters. Maybe they'll raise the cap? It was quite the day in classic WoW when the enemy debuff cap was raised... It's far more likely to me that 7.0 simply removes BRD's DoTs. 6.0 already removed getting Repertoire from DoT ticks and their interaction with Sidewinder, meaning they have no real tie to the rest of the job's design besides Iron Jaws to refresh them.
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# ? Oct 5, 2023 17:31 |
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In a world where they changed summoner from what it was to what it is, there's very little chance they're going to add a new job that is primarily DoT-focused.
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# ? Oct 5, 2023 17:33 |
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looking forward to them removing brd's dots so it can truly be stripped of all identity besides being dancer with more buttons
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# ? Oct 5, 2023 17:40 |
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Endorph posted:looking forward to them removing brd's dots so it can truly be stripped of all identity besides being dancer with more buttons
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# ? Oct 5, 2023 17:41 |
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someone told me Krile hints at a new job in the teaser before I got there so when she said "I wish I had a mammet" or whatever I started pogging out of my gourd
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# ? Oct 5, 2023 17:54 |
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I do think Yoship would like loving with the fanbase, so a shirt that could link to painter being on purpose wouldn't surprise me
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# ? Oct 5, 2023 18:02 |
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It really does feel like the Spiderman shirt broke peoples brains with possibilities. That was a single shirt that ended up being a bit of a stretch to make a pun. All of his other shirts have been overwhelmingly straightforward -quote:James Bond Shirt - Machinist Announcement So that is 5 shirts that are the most obvious thing and only 1 shirt that requires a stretch. The most obvious thing for a TMNT shirt is "these guys are green. Hence green mage." Since Green Mage is a bit light on "identity" it gives them a lot of space to really make something unique. I've seen it said that FFXIV is really lacking in "nature" jobs. I hope it goes that route.
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# ? Oct 5, 2023 18:03 |
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looks like there's some bugs going on with player buffs which can result in, among other things, buffs becoming permanent you can actually see the log for that run here, the dancer used 248 technical finishes because the technical step buff just didn't go away
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# ? Oct 5, 2023 18:04 |
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Incredible. Love this game
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# ? Oct 5, 2023 18:32 |
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The funniest thing is that it seems to be NA-only
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# ? Oct 5, 2023 18:35 |
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Mordiceius posted:It really does feel like the Spiderman shirt broke peoples brains with possibilities. That was a single shirt that ended up being a bit of a stretch to make a pun. All of his other shirts have been overwhelmingly straightforward - I mean Dark Knight -> Batman is about as sensible as TMNT -> Painter. It isn't like "they are named after famous artists" is particularly obscure.
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# ? Oct 5, 2023 18:37 |
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According to this reddit post, the buff cap has been increased in a few instances.
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# ? Oct 5, 2023 18:38 |
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Ryanbomber posted:It's more that if he wanted the hint to just be "it's green" there's another famous cartoony aquatic critter in American pop culture he could have used Pickle Rick?
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# ? Oct 5, 2023 18:42 |
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Mordiceius posted:It really does feel like the Spiderman shirt broke peoples brains with possibilities. That was a single shirt that ended up being a bit of a stretch to make a pun. All of his other shirts have been overwhelmingly straightforward - Next job is just Kojin. When you change to it you model swap to a Kojin. Your limitbreak is to fly around like the adamantoise dropping bombs everywhere.
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# ? Oct 5, 2023 18:59 |
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I have made an error.
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# ? Oct 5, 2023 19:00 |
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Mordiceius posted:So that is 5 shirts that are the most obvious thing and only 1 shirt that requires a stretch. The most obvious thing for a TMNT shirt is "these guys are green. Hence green mage." I really only have a problem with Green Mage just because I genuinely think it would make more sense as a tank job. Cast buffs and debuffs as mitigation, then smack people with maces. Green Mage would just seem like a weird pick for Magical DPS because it's a class that literally doesn't have any damaging spells. And sure, they could change that, but like why even pick green mage in the first place why not just make something else
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# ? Oct 5, 2023 19:03 |
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The same could be said for Sage, which has probably been used in more games than Green Mage.
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# ? Oct 5, 2023 19:08 |
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If classes were bound by actual representation in the series then BRD would be nearly unusable, as an example. If it's GRN then they'll make up a bunch of stuff and theme it to what they have. Can't Blind enemies in FF14? What if you conjured up a flaying field of thorny vines that give trash in dungeons a miss chance? Etc.
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# ? Oct 5, 2023 19:11 |
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Thundarr posted:In a world where they changed summoner from what it was to what it is, there's very little chance they're going to add a new job that is primarily DoT-focused. Except summoner was never a single cohesive design so they stripped the dots to focus on The Other Thing. They didn't remove the dots just because they hate dots If they make a class that's About DoTs that would be different.
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# ? Oct 5, 2023 19:12 |
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Arzaac posted:I really only have a problem with Green Mage just because I genuinely think it would make more sense as a tank job. Cast buffs and debuffs as mitigation, then smack people with maces. Green Mage would just seem like a weird pick for Magical DPS because it's a class that literally doesn't have any damaging spells. I like the idea of "Green Mage" more then "Naturalist" or "Druid" in the context of an FF game, if it pans out as a bit of a nature-themed mage.
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# ? Oct 5, 2023 19:14 |
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Orcs and Ostriches posted:The same could be said for Sage, which has probably been used in more games than Green Mage. Doomykins posted:If classes were bound by actual representation in the series then BRD would be nearly unusable, as an example. If it's GRN then they'll make up a bunch of stuff and theme it to what they have. Can't Blind enemies in FF14? What if you conjured up a flaying field of thorny vines that give trash in dungeons a miss chance? Etc. I don't necessarily follow this logic? There aren't many examples of bard in FF but it uses songs to support allies and sometimes has access to bows, and Bard in 14 is an archer that buffs allies with songs. That totally tracks.
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# ? Oct 5, 2023 19:15 |
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ImpAtom posted:I mean Dark Knight -> Batman is about as sensible as TMNT -> Painter. It isn't like "they are named after famous artists" is particularly obscure. To me, it is the difference between a direct reference and an indirect reference. Most of his shirts have been direct references. Batman is called the Dark Knight. Hence Dark Knight class. Bugs Bunny is a bunny. Hence Viera race. Scarlet Witch wears red and does magic. Hence Red Mage. Very easy. Very direct references. "The TMNT share names with Renaissance figures. Those Renaissance figures happen to be painters. Hence Pictomancer" is too indirect imo. Sure it's only one step removed, but again, his shirts are (save one) the most direct reference. TMNT are green. Hence green mage.
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# ? Oct 5, 2023 19:17 |
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Counterpoint: Green Mage was like the worst fuckin' job in FFTA2, why not use a good job? And give us gria, while we're at it!
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# ? Oct 5, 2023 19:17 |
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The TMNT are as much green as they are named after painters, and there are more green things on shirts than there are painters on shirts. I don't lean either way but it's silly to dismiss either based off of the clues so far. Kyrosiris posted:And give us gria, while we're at it! Yeah I'd dig it.
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# ? Oct 5, 2023 19:18 |
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Would be funny if the clover is a total red herring and/or is related to Corsair having a "luck" aspect.
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# ? Oct 5, 2023 19:20 |
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Arzaac posted:I don't necessarily follow this logic? There aren't many examples of bard in FF but it uses songs to support allies and sometimes has access to bows, and Bard in 14 is an archer that buffs allies with songs. That totally tracks. My logic is people saying "But Green is too limited as it has appeared in the series to make a FF14 class" are forgetting that we already have classes that were about as limited. Would Bard be a good DPS if it had weak archery(capping out at a 1-2-3 and single oGCD) and focused almost exclusively on standing still and channeling +stats? OK OK, they can use another REALLY good oGCD as a treat but only against the undead. Or they can actively pause DPS and become intangible indefinitely to dodge boss nukes. They were traditionally an unusual or joke class. FF 10-2 was pretty wild but I don't think they had Bard as the rail gun bow mastery set up FF14 does! Same way if Painter gets in then they'll be breathing a lot more into it than "Sketch."
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# ? Oct 5, 2023 19:23 |
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# ? May 25, 2024 22:08 |
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They've never hinted at a future job in game to this point, unless you count Gosetsu being a Samurai. I didn't put any stock into the clover.
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# ? Oct 5, 2023 19:23 |