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Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Reiley posted:

As a brand new player I feel like leveling isn't really a huge problem. My friend and I mashed Quickplay and I hit level 30 after 27 successful missions and a couple failures with the quickplay XP bonus. It didn't feel like much of a grind.

I only play with friends, generally, and I'm 21 after a few hours of screwing around learning the game. Not really mashing it out, either, lots of breaks and looking stuff up and checking the shop. I can see the appeal of really hammering it out because (at least for psyker) most builds only really hit right at ~27 and as far as I can tell there's no point in engaging in any of the crafting side until you're 30.

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Evil Kit
May 29, 2013

I'm viable ladies.

Legit Businessman posted:

Are two wounds the sign of a bad Zealot post 2.0?

:smith:

it's purely personal preference.

IMO every class but Ogryn should take a Wound curio because the times it mitigates circumstances out of your control isn't small and could be the difference between dying to a mistake and getting one more shoot to push through, but if you're confident you can handle those circumstances, feel free to ditch the extra wound and grab some more toughness or health.

toasterwarrior
Nov 11, 2011
imo 3 wounds is the best spot, going down once with 2 wounds leaves you with half HP and death on knockdown on pickup. not a lot of room for error in difficulties where you need to account for error because the game can and will just go "get hosed, human"

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

IT IS THE 41ST MILLENNIUM,

toasterwarrior posted:

"get hosed, human"

Evil Kit
May 29, 2013

I'm viable ladies.

accurate

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

drrockso20 posted:

Psyker is definitely improved in most respects by this update but Brain Burst/Rupture and Soulblaze are both still underperforming quite a bit, the former is still way too loving slow(so you still have the problem where about 85% of the time you try and use it one of your teammates will just kill them anyways making you waste both time and peril like a jackass), and the latter both takes too much effort to activate(since only a handful of things can actually trigger it) and does too little even when you do get it going(like I'm not sure I've ever actually seen it kill anything), both are in dire need of much larger buffs* than they currently have

*BB needs its casting speed cut down to like a third of the current time, and SB needs both what triggers it to be more frequent(for example the Perilous Combustion & Wildfire passive traits should just be inherent universal aspects of it baked in rather than things you have to actively include in a build) and for its damage to be increased as well

Something that took me entirely too long to figure out was that the DoT effect applied by the Purgatus staff is also Soulblaze, so if you lean super hard into it you can in fact make the soulblaze pretty good.

Ra Ra Rasputin
Apr 2, 2011
Usually the emprah doesn't give good end of mission rewards but I feel like this could see some play.

megane
Jun 20, 2008



toasterwarrior posted:

imo 3 wounds is the best spot, going down once with 2 wounds leaves you with half HP and death on knockdown on pickup. not a lot of room for error in difficulties where you need to account for error because the game can and will just go "get hosed, human"

Before the patch, you could stay at 2 wounds on Zealot because you could just heal yourself to full almost at will with Holy Revenant. Now the heal caps at 25% of your max HP, so that’s a lot less viable, and Zealots might be better served with 3 wounds like everyone else.

Valtonen
May 13, 2014

Tanks still suck but you don't gotta hand it to the Axis either.
Question: are inventories shared between characters? Or just resources? So if I have 2 ogryns, do they habe the same gear?

megane
Jun 20, 2008



No, weapons are per-character. The only things shared between characters are currency and blessings you’ve turned in to Hadron.

Legit Businessman
Sep 2, 2007


megane posted:

Before the patch, you could stay at 2 wounds on Zealot because you could just heal yourself to full almost at will with Holy Revenant. Now the heal caps at 25% of your max HP, so that’s a lot less viable, and Zealots might be better served with 3 wounds like everyone else.

I'm not sure what changes to the meta that 2.0 has wrought, but prior to the patch, only the psyker brought a wound curio to the table (at the highest levels).

Not to say that it isn't a good idea to do so, but most of the classes were beating auric damnation high intensity shock gauntlets without them. I think the argument becomes having the extra 17% toughness or 21% health all the time is better than an extra wound, which is only applicable some of the time.

See here for the data:
https://www.reddit.com/r/DarkTide/comments/16ppmad/curio_data_from_1000_public_auric_high_intensity/

2.0 may have upset the apple cart a bit, I know people are saying that while they feel more powerful, they also feel a bit more fragile, except for the feel no pain bodyguard ogryn that kit was talking about up thread.

Khizan
Jul 30, 2013




What should I reroll for on this thing?

Kith
Sep 17, 2009

You never learn anything
by doing it right.


I would reroll one of your damage bonuses into a Critical Hit Rate bonus. That 5% with Charmed Reload does a lot more work than you'd think. Gorgeous roll overall though, very nice.

e: I just realized you haven't touched the gun at all yet, holy moly. Definitely roll your Perks because your Blessings are basically perfect, swap one for Crit Rate and the other for Flak or Maniac. I personally would recommend Flak, it's much more common, but Maniac enemies suck, so it doesn't hurt to beat them up too.

Kith fucked around with this message at 06:39 on Oct 10, 2023

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Khizan posted:



What should I reroll for on this thing?

Unarmored for Crit chance or flak / maniac? That's a pretty good gun as is. Charmed reload works well with lucky bullet, and Inspiring Barrage is really really good considering that stacks with their +2% toughness on shooting - they can just stand and deliver against obnoxious large swarms of gunners and out-toughness them.

Legit Businessman
Sep 2, 2007


Khizan posted:



What should I reroll for on this thing?

Let us consult the ogrynomincon:

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


On big E's name: Is it good now? The game?

Sestze
Jun 6, 2004



Cybernetic Crumb

A Cool Video Game Too posted:

it's purely personal preference.

IMO every class but Ogryn should take a Wound curio because the times it mitigates circumstances out of your control isn't small and could be the difference between dying to a mistake and getting one more shoot to push through, but if you're confident you can handle those circumstances, feel free to ditch the extra wound and grab some more toughness or health.
The reason why it seems like the person piloting the Zealot is new/bad is because if you do pretty much any tree, dipping into the middle tree gives you two free wounds, freeing up all your curios to be health/toughness.

Turin Turambar
Jun 5, 2011



Legit Businessman posted:

Let us consult the ogrynomincon:



What's the link for that site??

.Z.
Jan 12, 2008

Turin Turambar posted:

What's the link for that site??

It’s a Reddit/Steam post.

https://www.reddit.com/r/DarkTide/comments/16ylxuc/the_ogrynomicon_ultimate_class_overhaul_ogryn/

https://steamcommunity.com/sharedfiles/filedetails/?id=3044646170

Ra Ra Rasputin
Apr 2, 2011

Black Griffon posted:

On big E's name: Is it good now? The game?

Game Good.

apostateCourier
Oct 9, 2012


Is there any value to, as a zealot, stacking wounds as high as possible alongside toughness DR on missing wounds and 50% DR on any damage that would cross a wound threshold? I wonder what the numbers on effective health are like when basically every hit is being reduced by 50% or more.

Devorum
Jul 30, 2005

Sestze posted:

The reason why it seems like the person piloting the Zealot is new/bad is because if you do pretty much any tree, dipping into the middle tree gives you two free wounds, freeing up all your curios to be health/toughness.

I have 6-7 Wounds because I run Martyrdom

apostateCourier posted:

Is there any value to, as a zealot, stacking wounds as high as possible alongside toughness DR on missing wounds and 50% DR on any damage that would cross a wound threshold? I wonder what the numbers on effective health are like when basically every hit is being reduced by 50% or more.

I'm far tankier at half a Wound than I am at 7 Wounds. Probably the only folks I've found harder to kill than me are FNP Ogryns.

apostateCourier
Oct 9, 2012


Devorum posted:

I have 6-7 Wounds because I run Martyrdom

I'm far tankier at half a Wound than I am at 7 Wounds. Probably the only folks I've found harder to kill than me are FNP Ogryns.

I also wonder if that 50% reduction is applied once, or once per wound threshold the hit would cross before reduction. I would love to see the math on it.

Reiley
Dec 16, 2007


What is the difference between the three kinds of shotguns? I saw one has incendiary alt fire, does one of the other two have a tighter pellet spread or something?

Reiley
Dec 16, 2007


apostateCourier posted:

I also wonder if that 50% reduction is applied once, or once per wound threshold the hit would cross before reduction. I would love to see the math on it.

It says if damage crosses a threshold so I assumed it meant all thresholds so having wound blocks be so tiny meant every big or medium hit gets 50% reduction. Martyr Priest can survive anything.

Turin Turambar
Jun 5, 2011




Thanks, google still haven't indexed it, searching by ogrynomicon didn't have any results for me

apostateCourier
Oct 9, 2012


Reiley posted:

What is the difference between the three kinds of shotguns? I saw one has incendiary alt fire, does one of the other two have a tighter pellet spread or something?

Agrippna or however it's spelled has a tight spread, and its alt fire is a pinpoint accurate slug that does 4 digit damage on headshots. It's even reasonably effective against carapace, and has enough impact to turn a bulwark's shield and put a crusher on their rear end.

Perestroika
Apr 8, 2010

Reiley posted:

What is the difference between the three kinds of shotguns? I saw one has incendiary alt fire, does one of the other two have a tighter pellet spread or something?

Each of them has a separate special shell you can load. Kantrael has incendiary (good for disruption and damage of groups), Lawbringer has a scattershot with a much wider horizontal spread (good for clearing hordes), and Agripinaa has a single slug shot (good for sniping specials). Apart from that, they each have a trade-off between rate of fire vs damage per shot, with the Kantrael being the most powerful and slow firing and the Agripinaa having the quickest fire at lowest per-shot damage, and the Lawbringer somewhere in the middle.

Personally I like the Agripinaa best because you can keep one shot of slug loaded at all times to have a really good quickshot option to quickly take down a threatening special. But the sheer damage of the Kantrael also makes it quite effective at surprisingly long distances despite its spread.

Fishstick
Jul 9, 2005

Does not require preheating
Very happy that Roks seem to continue to oneshot mutants on all difficulties

That is all

Ra Ra Rasputin
Apr 2, 2011
The original lawbringer hasn't kept up with power changes and is bad, but Kantrael is very good and Agripinaa is great if you want a revolver to snapshot or knockdown elites but with more ammo capacity.

Turin Turambar
Jun 5, 2011



If you have a hdr tv/a good monitor with HDR, I recommend using it with this game, with the Windows 11 autoHDR feature. The game looks sick with it.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.



Hah neat.

I've got 40 hours in the game, is it worth starting new characters after a long break?

apostateCourier
Oct 9, 2012


Black Griffon posted:

Hah neat.

I've got 40 hours in the game, is it worth starting new characters after a long break?

I mean, if you want- resources are shared between characters, unless you want a new voice or to change your height there's no real reason to make a second character of the same class.

fadam
Apr 23, 2008

What build are you high level Psykers doing? I need a true north took toward while my friends and I remember how to play the game.

Ra Ra Rasputin
Apr 2, 2011

fadam posted:

What build are you high level Psykers doing? I need a true north took toward while my friends and I remember how to play the game.

You really can't go wrong with the shield dome and warp charges (which right now is bugged and will instantly recharge the dome, but would be my pick even if it wasn't bugged) and use a voidstrike staff and choice of deimos/illis force swords or dueling sword.
The shield dome or walls will make for easier revives and makes bad positioning less punishing and less trouble if you have a gun patrol turn the corner behind you, assail knives are also a great fire and forget into a hall of danger in front of you so long as you mind your peril.

On another note I'm trying out some knife zealot builds and for the throwing knives I think the strongest part about them is if you throw a knife as you pull out a flamer or boltgun it will cancel the long pullout animation.

Evil Kit
May 29, 2013

I'm viable ladies.

the dome is great but the regular shield with the ability modifiers that cause specialists to bounce off them are also impressively good. Watching mutants bounce off them is also really funny.

they also seem to be affected by the bugged cooldown.

But yeah, Voidstrike is busted good right now, especially if you can get your hands on a Transfer Peril/ Surge blessing combo for one.

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon
What's a good way to deal with crushers as Psyker that isn't Voidstrike staff? Voidstrike rules, just looking for other answers

megane
Jun 20, 2008



Brain Burst or Surge staff. Or I guess Smite if you’re willing to just wait for your team to kill it.

Dandywalken
Feb 11, 2014

I will slay them with my MkVId Recon lasgun

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fadam
Apr 23, 2008

Ra Ra Rasputin posted:

You really can't go wrong with the shield dome and warp charges (which right now is bugged and will instantly recharge the dome, but would be my pick even if it wasn't bugged) and use a voidstrike staff and choice of deimos/illis force swords or dueling sword.
The shield dome or walls will make for easier revives and makes bad positioning less punishing and less trouble if you have a gun patrol turn the corner behind you, assail knives are also a great fire and forget into a hall of danger in front of you so long as you mind your peril.

On another note I'm trying out some knife zealot builds and for the throwing knives I think the strongest part about them is if you throw a knife as you pull out a flamer or boltgun it will cancel the long pullout animation.

Cheers. How about weapon mods, is anything obviously BiS?

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