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AAAAA! Real Muenster posted:... this is a thing in D4? No. He's talking about d2 and probably confusing other people too
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# ? Oct 12, 2023 00:00 |
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# ? May 25, 2024 22:45 |
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Doomykins posted:All stats are good. You don't get diminishing returns from stacking one type of +%damage. All pluses from gear go into the additive pool, so it's diminishing returns from any type of damage boost. e- example: You have a build that does fire damage to close, stunned enemies. You have 100% extra fire damage from gear and no other sources of additional damage. Your fire spells now do 100% extra damage. You equip another piece of gear that gives you 20% to close. You now do 120% extra damage. You equip a piece of gear that gives you 25% to stunned. You now do 145% extra damage. Your damage would be exactly the same even if all those pieces of gear said +% fire damage Tarnop fucked around with this message at 00:40 on Oct 12, 2023 |
# ? Oct 12, 2023 00:35 |
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My hot take is that there wasn't actually a problem with crit and crit damage being the overtly best stats. Vulnerability was a problem but only because it had super deleterious effects on builds and was generally not equally easy for any given class to apply. Crit/damage maybe had knock on effects on devaluing lucky hit and overpower but i have a hard time caring about the crits but different stats being lightly devalued.
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# ? Oct 12, 2023 00:38 |
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I give it 2 seasons before they remove almost every type of conditional damage and just do +% damage
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# ? Oct 12, 2023 01:17 |
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The different buckets are purposefully built in to increase build diversity, right? And we're locked into this design to reduce the reliance on specific drops, like in D3 builds get "turned on" due to specific items or set pieces? I mean I'd also like them to just abstract it all away and make it all based on general damage and buffing specific spells/abilities so I don't have to play spreadsheet simulator when I go to salvage every 5 mins.
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# ? Oct 12, 2023 01:29 |
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AlphaKeny1 posted:The different buckets are purposefully built in to increase build diversity, right? And we're locked into this design to reduce the reliance on specific drops, like in D3 builds get "turned on" due to specific items or set pieces? Yeah it's to prevent the D3 situation where if certain items didn't roll crit damage or cdr or something then they were garbage. They didn't hit it well since most builds still need to prioritize crit damage. Maybe it'll get better where builds will focus on one but who knows. Tough to balance around so many different inputs. Oh and items can roll all of them so most ends up being trash anyway.
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# ? Oct 12, 2023 02:03 |
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I gave some thought to what they're doing on paper in short: increased affix pressure from necessary resists if you plan to push "endgame" (such as it is) combined with slot limited non damage effects (movement speed, damage resist, skill ranks, cdr, etc) will make hunting for perfect gear a bit more drawn out, as it'll create that infuriating/engaging (depending on where you fall in the spreadsheet fandom) loop of juggling your resists every time you get a new upgrade paragon respecs, resists moved on to the boards and resist gems should make that process easier also, because ilvl now scales well past the "ok I hit 70 I'll use this gear till 100" point it was at before, and because ilvl drops scale with nmd tiers and some other sources (caches, chests, probably seasonal rewards), it'll be easier to target and acquire meaningful upgrades (with zero trash sacred etc drops, yay) likewise once your build is online you should be able to farm the new bosses and seasonal stuff and eventually acquire any uniques you need and even some Uber uniques if you're having enough fun to push that far damage upgrades should actually be more straightforward, because crit and vuln are additive like everything else, you can simply evaluate any given damage affix with a quick "does this apply to what I'm doing with my build?" then if it ain't red it goes on your head I believe they're moving most multiplicative damage to skill tree, boards, glyphs, and maybe uniques - which is good I think, again it should be a simple "does this work with my build? y? ok do what it says in my gameplay loop to activate it as often as possible" this may open up more individual builds, it may not (there must always be a lich king, but you don't have to aspire to that throne if you're not creating maximum DPS pogface emoji youtube videos) I can't actually say if this is good or not yet, impossible to tell until we get our hands on it - I get what they're going for, it's good on paper, it's not a panacea for all of the systemic issues, but it's a good step (major itemization shifts are expansion level changes) if they can break the current very unappealing gameplay loop problems and keep the carrot tasty until 100 I might even finish this season!!1
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# ? Oct 12, 2023 02:49 |
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Failboattootoot posted:My hot take is that there wasn't actually a problem with crit and crit damage being the overtly best stats. Crit means every gearing option for every class becomes the same with only tiny substat variations, just like D3. Of course turning everything additive also does that, so... yeah it's not like that makes anything more interesting. Vulnerability sucked, as you mentioned, because it locked down skill choices. Of course even when additive some of those choices will be the same because yay damage. Overpower is so class-specific that they could probably just drop it for baseline increases on class skills and no one would notice. So it's... I dunno, pretty much the same only it's easier to gear because +damage is always +damage? And we don't squish this all down to +damage because, um, diversity?
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# ? Oct 12, 2023 03:36 |
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Abolish crit and lucky strike and every other random damage roll.
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# ? Oct 12, 2023 04:22 |
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boring
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# ? Oct 12, 2023 04:26 |
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remove all damage rolls and make all affixes weird poo poo like +light radius and +character size
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# ? Oct 12, 2023 04:33 |
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OctaMurk posted:remove all damage rolls and make all affixes weird poo poo like +light radius and +character size time to add Big Head mode
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# ? Oct 12, 2023 05:00 |
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only if I can be Al Gore
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# ? Oct 12, 2023 06:15 |
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The problem is that all that damage calculation modification is done in the items. Having to track those in each individual item is the poo poo part, because it's busywork and dilutes stat pools. If I was speccing into "dmg vs XYZ" only in my paragon board and skill tree, I'd have complete control over those variables.
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# ? Oct 12, 2023 08:17 |
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lmao this can't be real skill intensity for visual effects has been bugged since launch? https://www.reddit.com/r/diablo4/comments/175rm9x/psa_skill_intensity_exists/
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# ? Oct 12, 2023 08:34 |
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Least we forget that Activision Blizzard is a garbage company. The two Diablo skins for Overwatch 2 are locked behind the highest version of the Battle Pass at 40$. https://www.rockpapershotgun.com/ov...ers-arent-happy quote:Overwatch 2 is getting new skins that clothe Moria and Pharah in the outfits of Diablo 4’s Lilith and Inarius. Those skins are part of a new wave of cosmetics incoming for the game’s Season 7: Rise of Darkness, but they’re not part of the standard premium battle pass. Instead, they’ll cost you another $40 - as much as the whole of Overwatch 1 did when it was first released.
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# ? Oct 12, 2023 08:43 |
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that game's garbage anyways, spend your money literally anywhere else
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# ? Oct 12, 2023 08:49 |
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lmao I just tested it, 100% confirmed, saw a completely different effect on my Eternal Barb's main skill get on horse, unspec skill, respec skill, hop off, use skill big kaboomies
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# ? Oct 12, 2023 08:50 |
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victrix posted:lmao this can't be real https://i.imgur.com/KVnDzcE.mp4 victrix posted:lmao I just tested it, 100% confirmed, saw a completely different effect on my Eternal Barb's main skill
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# ? Oct 12, 2023 09:11 |
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Turns out the bones were not, in fact, good.
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# ? Oct 12, 2023 09:16 |
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If you aren't on a horse the game is loading all other players skills, making yours anemic and smol
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# ? Oct 12, 2023 10:36 |
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victrix posted:lmao this can't be real quote:Some of the community will be irritated that I’m posting this but it’s been months of gatekeeping which is getting toxic at this point. It’s also pretty annoying watching some of you respond in discord and on here, acting oblivious even though you know better. The community complained and dwindled but you still wanted everyone to keep quiet about it. All just to keep flexing on a few casuals. wtf is going on with this first paragraph on that post. like there's some poo poo bug but people have been super toxic about it????
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# ? Oct 12, 2023 10:42 |
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AlphaKeny1 posted:wtf is going on with this first paragraph on that post. like there's some poo poo bug but people have been super toxic about it???? have u seen the blizzard fans in this thread?
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# ? Oct 12, 2023 10:44 |
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AlphaKeny1 posted:wtf is going on with this first paragraph on that post. like there's some poo poo bug but people have been super toxic about it???? what I gathered the bug has been around since launch some people figured it out but didn't bother to 'share' it so they could stunt their rad sfx on pubbies (????????) some people did bother to report it to the bliz vfx guy on twitnerd but he said 'no they're in the game!' which... I mean I guess that's technically true anyway, loving hilarious - even funnier when I remember they did an entire pre-release featurette on the evolving skills, then it shipped with them essentially non functional and they've been that way for months now hopefully that thread gets some traction and it gets patched midseason or something, I'd like to see all the cool powers they put time and energy into that we never go to see
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# ? Oct 12, 2023 10:48 |
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The Blueprint Jay-Z but make it a weird Diablo poster
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# ? Oct 12, 2023 10:48 |
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Flexing my slightly blue fire wall on newbs at the world boss
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# ? Oct 12, 2023 12:56 |
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victrix posted:some people did bother to report it to the bliz vfx guy on twitnerd but he said 'no they're in the game!' which... I mean I guess that's technically true lol if the vfx guy actually played the game you think he'd go "hey wait a second"
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# ? Oct 12, 2023 13:09 |
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Tiny Timbs posted:lol if the vfx guy actually played the game you think he'd go "hey wait a second" Yeah, this is pretty much my favorite condemnation of the game yet, because it means no one who worked on it actually wants to play it.
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# ? Oct 12, 2023 13:14 |
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That's not a bug that's a Season 3 feature.
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# ? Oct 12, 2023 13:39 |
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Patch notes: you may now only assign your skills to buttons while on horseback
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# ? Oct 12, 2023 13:40 |
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External Organs posted:Patch notes: you may now only assign your skills to buttons while on horseback Seems legit. Like truly, unironically I would expect this to be in the actual patchnotes.
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# ? Oct 12, 2023 13:47 |
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victrix posted:lmao this can't be real I mean… it’s been pretty obvious
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# ? Oct 12, 2023 14:36 |
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victrix posted:lmao this can't be real flexing blue and thick white fiery balls on the plebs
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# ? Oct 12, 2023 14:57 |
I definitely remember reading people bringing it up way back when, just seems like it wasn't pursued and wasn't fixed. As someone in that reddit threat pointed out, it's the same thing with all the sword names being off by one and not being fixed either.
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# ? Oct 12, 2023 15:04 |
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Clocks posted:I definitely remember reading people bringing it up way back when, just seems like it wasn't pursued and wasn't fixed.
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# ? Oct 12, 2023 15:06 |
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I'm guessing anything graphics/visual effects related is on the back burner while they work on dem buckets o' damage stats. I was in the closed beta and it had an option for ray tracing! Maybe D4 will get that feature in 2024 lol
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# ? Oct 12, 2023 16:24 |
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# ? Oct 12, 2023 16:28 |
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Final boss for S3 leaked. Scuttlepot the Denier, Lord of Buckets
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# ? Oct 12, 2023 16:56 |
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For real though, they do have an opportunity with the combat dummy to do some good stuff with UI to explain the components that contribute to your damage output. That could be really useful if done well.
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# ? Oct 12, 2023 17:03 |
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# ? May 25, 2024 22:45 |
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Vic posted:Final boss for S3 leaked. Scuttlepot the Denier, Lord of Buckets This would be unironically very fun and cool. So definitely not something Blizzard would do.
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# ? Oct 12, 2023 17:40 |