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Well, that pretty much kills any idea of me playing this at launch.
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# ? Oct 19, 2023 19:47 |
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# ? May 25, 2024 14:01 |
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Straight outta 2003
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# ? Oct 19, 2023 19:48 |
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Streets of Cities:Skylines
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# ? Oct 19, 2023 19:49 |
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Even reviewers playing with beyond the recommended specs are saying that past 50k population the game becomes unplayable as the simulation starts to hitch and you have to point the camera at the ground to not have single digit fps.
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# ? Oct 19, 2023 19:53 |
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well that's a bummer
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# ? Oct 19, 2023 19:55 |
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mfcrocker posted:It seems like the review embargo has lifted, and mostly folks are having problems with it being a bit of a step back from fully fledged CS1 is any of this because of like, the same problem CK3 had where obviously a brand new game isn't on day 1 gonna be as full as the previous game with 5+ years of DLC and enhancements
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# ? Oct 19, 2023 19:59 |
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Tatsuta Age posted:is any of this because of like, the same problem CK3 had where obviously a brand new game isn't on day 1 gonna be as full as the previous game with 5+ years of DLC and enhancements Well yeah. It's Paradox's business model.
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# ? Oct 19, 2023 20:03 |
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Tatsuta Age posted:is any of this because of like, the same problem CK3 had where obviously a brand new game isn't on day 1 gonna be as full as the previous game with 5+ years of DLC and enhancements Yes a lot of it is that. I'm not surprised it's the case personally, but I also don't have any problems with reviewers going "this is horseshit and I don't want to play without XYZ from CS1"
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# ? Oct 19, 2023 20:04 |
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not going to be purchasing CS2 until CO brings back the garbage bandaid implementation of the park/industry/campus zone mechanic and the useless fishing boats
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# ? Oct 19, 2023 20:09 |
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Tatsuta Age posted:is any of this because of like, the same problem CK3 had where obviously a brand new game isn't on day 1 gonna be as full as the previous game with 5+ years of DLC and enhancements The community is also VERY dependent on mods, and while CO did integrate the functionality of some of the mods, they didn't do all of them. Stuff like MoveIt and Anarchy. The upside is I imagine those mods will exist for CS2 like, 2 hours after it launches. If that. Assuming the new mod platform works?
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# ? Oct 19, 2023 20:13 |
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Vahakyla posted:Buy the drat game. It'll run fine. And it'll look great going forward when your computers get better.
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# ? Oct 19, 2023 20:16 |
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turn off the TV posted:not going to be purchasing CS2 until CO brings back the garbage bandaid implementation of the park/industry/campus zone mechanic and the useless fishing boats
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# ? Oct 19, 2023 20:17 |
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Omnicarus posted:Even reviewers playing with beyond the recommended specs are saying that past 50k population the game becomes unplayable as the simulation starts to hitch and you have to point the camera at the ground to not have single digit fps. Why the games must have poop agents these days? Why isn’t a simulation on a level of sim city 2000 enough?
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# ? Oct 19, 2023 20:28 |
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Oof this sounds dire.
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# ? Oct 19, 2023 20:31 |
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Ihmemies posted:Why the games must have poop agents these days? Why isn’t a simulation on a level of sim city 2000 enough? The issue isn't the simulation. The issue is the intense gpu load that no card currently on the market can handle. Play on low settings. https://www.pcgameshardware.de/Cities-Skylines-2-Spiel-74219/Tests/Release-Benchmarks-Performance-Tuning-Tipps-1431613/
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# ? Oct 19, 2023 20:33 |
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if pointing at the ground fixes it then it's obviously not simulation load its rendering load.
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# ? Oct 19, 2023 20:35 |
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MikeC posted:The issue isn't the simulation. The issue is the intense gpu load that no card currently on the market can handle. 4090 produces sub 40fps at 1080p? Yeah no I’ll pass thanks.
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# ? Oct 19, 2023 20:37 |
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Ihmemies posted:4090 produces sub 40fps at 1080p? Yeah no I’ll pass thanks. there's no real way of knowing if they were running the game at 1080p, the in game resolution selection apparently doesn't work
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# ? Oct 19, 2023 20:41 |
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Tatsuta Age posted:is any of this because of like, the same problem CK3 had where obviously a brand new game isn't on day 1 gonna be as full as the previous game with 5+ years of DLC and enhancements It's not a brand new game, it's a sequel. Do you think they threw all the old code in the bin?
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# ? Oct 19, 2023 20:41 |
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even if a specific feature was going to have literally the exact same mechanics in CS2, I guarantee you enough other stuff has changed as to require at least a 70-80% rewrite of that code and it would not surprise me at all if it was a 100% rewrite
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# ? Oct 19, 2023 20:48 |
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turn off the TV posted:there's no real way of knowing if they were running the game at 1080p, the in game resolution selection apparently doesn't work Not great for 4K either. My 3080 will run it at 10-20fps then without dlss.
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# ? Oct 19, 2023 20:48 |
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VostokProgram posted:even if a specific feature was going to have literally the exact same mechanics in CS2, I guarantee you enough other stuff has changed as to require at least a 70-80% rewrite of that code and it would not surprise me at all if it was a 100% rewrite Extremely unlikely
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# ? Oct 19, 2023 20:50 |
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Tarnop posted:Extremely unlikely it's actually extremely likely because there's no way that CS2 could have unlimited agents otherwise
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# ? Oct 19, 2023 20:56 |
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More games just copy paste code from the older games. It's bullshit that sequels take so long these days. Lazy bastards.
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# ? Oct 19, 2023 21:10 |
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Cygni posted:The community is also VERY dependent on mods, and while CO did integrate the functionality of some of the mods, they didn't do all of them. Stuff like MoveIt and Anarchy. The upside is I imagine those mods will exist for CS2 like, 2 hours after it launches. If that. Assuming the new mod platform works? Sounds like the new mod platform will no be operational on launch.
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# ? Oct 19, 2023 21:21 |
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Well, this sounds like another unfinished game launching unfinished. Shame, I think the best bet is to just wait or play on game pass.
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# ? Oct 19, 2023 21:23 |
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Yeah... going to wait to see CPP's big test but the performance seems worse than I expected. I figured it wouldn't run well on most machines but those of us dumb enough to build a new one in the past year or two would be fine. I was not expecting "it kinda struggles on a 4090".
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# ? Oct 19, 2023 21:39 |
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Lord Packinham posted:Well, this sounds like another unfinished game launching unfinished. Shame, I think the best bet is to just wait or play on game pass. Fairly typical these days, sadly. I'm actually not that concerned for the future though. I haven't heard much if any complaining about bugs and crashes, so to me it sounds like this is actually a solid foundation to build on. If it was buggy and unoptimized I'd say that'd be a huge red flag, but to me it seems like they're launching with a bunch of new features that couldn't have been done without substantial changes to the old game, and those new features actually work as intended. That's not a bad place to start optimizing from. It's much harder to do optimization if you also have to try to fix or work around broken poo poo all the time. It still remains to be seen though how much and how quickly they can optimize.
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# ? Oct 19, 2023 21:50 |
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GlassEye-Boy posted:Sounds like the new mod platform will no be operational on launch. Woof, i thought it was gonna be up by next week. Yeah i might hold off a bit too... if I have any self control.
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# ? Oct 19, 2023 21:55 |
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As is this isn't going to run on current gen consoles worth a poo poo, so hopefully the optimization they're doing for that before the console release will make it perform much better on PC too.
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# ? Oct 19, 2023 21:57 |
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C:S isn’t a particularly pretty franchise either so if these performances issues are real and widespread, it’s gonna feel like another Starfield.
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# ? Oct 19, 2023 22:02 |
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My hunch would be that the console delay is not for polishing but because at its current performance it didn't run at anything but Very Low without thermally crashing the box.
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# ? Oct 19, 2023 22:02 |
idk why paradox went this route for saying you can remake the city of cyberpunk 2077 i don't think it being a trashfire release was what they had in mind
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# ? Oct 19, 2023 22:07 |
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Omnicarus posted:Even reviewers playing with beyond the recommended specs are saying that past 50k population the game becomes unplayable as the simulation starts to hitch and you have to point the camera at the ground to not have single digit fps. In light of UE5's Nanite and the trillion triangles it renders at 60fps, static assets surely can't be the issue.
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# ? Oct 19, 2023 22:08 |
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Isn't Nanite only performant for truly static geometry, like completely baked into the scene at development time? CS2 buildings are static but they aren't that static, they appear and disappear and can be moved at any time. e: I agree that smarter culling would be good, but since I'm guessing most players want to be able to see cars even on a far away road I think they'll have to use aggressive LODs instead Yaoi Gagarin fucked around with this message at 22:14 on Oct 19, 2023 |
# ? Oct 19, 2023 22:11 |
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it's fine. i'll still eat their slop
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# ? Oct 19, 2023 22:11 |
Combat Pretzel posted:That sounds like a stupid implementation problem. Looking down just culls stuff for the GPU to render, the agent simulation still runs regardless. So they have just stop setting up and rendering agents no one cares about (cars and people), that'll probably be less than a pixel tall on screen anyway. it's 50k based on the size of the city and all the poo poo that's rendering, not 50k pop of agents
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# ? Oct 19, 2023 22:13 |
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Doesn't the video say that an empty but big city runs a lot better than one with agents, which suggests it is either agent based or the rendering of the agents which is causing it.
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# ? Oct 19, 2023 22:22 |
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OwlFancier posted:Doesn't the video say that an empty but big city runs a lot better than one with agents, which suggests it is either agent based or the rendering of the agents which is causing it. it sounds like it's a GPU and VRAM bottleneck, not a CPU one, so I really doubt that it's got anything to do with the actual simulation of the agents
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# ? Oct 19, 2023 22:28 |
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# ? May 25, 2024 14:01 |
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On the CPP stream he said if you have a 30 or 40 series card the CPU literally does not matter at all, the performance was identical with every one he tried. If you have below that, the CPU can affect your performance. Also said more VRAM was the biggest single performance booster, hardware-wise.
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# ? Oct 19, 2023 22:39 |