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Dandywalken
Feb 11, 2014

Revolver must DIE!!!

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Reiley
Dec 16, 2007


Nehru the Damaja posted:

Revolver feels just straight-up busted strong right now provided you can click heads. Like "why do other guns exist" strong.

It's definitely stupidly good and any time I almost try something else I run it on the crusher in the meat grinder and it doesn't do the business. It feels like packing an AWP in your back pocket. The low ammo pool keeping it from being a main weapon feels like its only real limiting factor.

Ra Ra Rasputin
Apr 2, 2011
The only thing that could still improve the revolver is if it didn't repeat the slow "dump bullets out" part of the reload animation, if it could remember how many spent shells you dumped out during that part of the reload and just skipped to the putting new bullets in part of the animation if you had to cancel and start again it would be absolutely perfect.

It always feels bad when you got to cancel that reload early and weird that when you start it again the shells magically reappear inside.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


It's really annoying to have just a cursory knowledge of how firearms work and constantly notice stuff like that. There's a bullet in the chamber, you don't have to rack the charging handle, why are you pumping the shotgun again, why dump all the bullets from the cyllinder when you do a partial reload, why are you-

Reiley
Dec 16, 2007


I do like that the reload animations have break points at all to interrupt and resume. I've never seen a game do that before in this specific sort of way.

Ra Ra Rasputin
Apr 2, 2011

Nehru the Damaja posted:

Revolver feels just straight-up busted strong right now provided you can click heads. Like "why do other guns exist" strong.

Here's what I'm running for the Scryer's Gaze "berpsyker" (psyzerker?)

https://darktide.gameslantern.com/builds/9a788d73-ef37-4d83-a3d0-b88b236e4a9a/asd-6

It feels like a zealot, but with higher highs and lower lows. Spend your time stabbing guys in the face to guarantee your specialist-killing revolver shots crit. Start fires by killing specials and keep them going by killing their surrounding hordes. Hit Gaze when things get hairy and enjoy the damage, crit boost, toughness boost, and other damage boost that lingers afterward with your high peril. Brain burst monsters until you hit max peril, then shoot them while buffed.

I haven't given it a real damnation test yet but it's total MVP poo poo on Heresy Shock Troop Gauntlet.

I ran something similar (not a lot of wiggle room for none-warp talents) and agree with that, with the 20% movement speed from both scrier and disrupt destiny it can move so fast it'll make a zealot jealous.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Reiley posted:

I do like that the reload animations have break points at all to interrupt and resume. I've never seen a game do that before in this specific sort of way.

Newer CODs do that, but you kinda expect that from mil(quasi)sim porn like those games.

SkyeAuroline
Nov 12, 2020

You guys weren't kidding about the Columnus. Got one with +15% damage each to maniacs and flak and the "close damage on kill" modifier, and if just burns through everything. Only thing it can't seem to do is deal with snipers because of all the recoil. Finally veteran feels good this patch, between this and the plasma gun.

Sharkopath
May 27, 2009

SkyeAuroline posted:

You guys weren't kidding about the Columnus. Got one with +15% damage each to maniacs and flak and the "close damage on kill" modifier, and if just burns through everything. Only thing it can't seem to do is deal with snipers because of all the recoil. Finally veteran feels good this patch, between this and the plasma gun.

Real short 2 round bursts aiming at the center torso will get snipers pretty quick. Other guns do it better but you can manage with the colomnus.

Reiley
Dec 16, 2007


Trappers are just wargame enthusiasts coming to pick up your little miniature for their army. Suhmthin nehw fuhr the collekshun, euhhuhuhah.

toasterwarrior
Nov 11, 2011
how important is stability to autoguns now, i try to keep it high but i recall some posts saying that its effect on recoil is actually not that substantial

Kibayasu
Mar 28, 2010

I'll have to try this Columnus after never liking any of the autoguns. I only came back recently and switched immediately to the plasma cannon after seeing what they (re)did to the Bolter.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Black Griffon posted:

Does this make sense as a nade fist ogryn build with surviveability? It's 25/30 because I'm level 25. Reckoned I'd put the rest of the points into some of the top talents and maybe big boom?


It's something at least. Maybe I'll just delete all the loadouts while I'm leveling, I think it might be related to the game not saving points to your active loadout before the game re-applies your "old" loadout, maybe.

First off Cinroth: thank you yet again for your build - loving my flame crit payker. I’m wearing a dapper feathered hat that would make Kruber proud too. I’m married to the force sword but duelling cutlass seems really good as well. Any reccos for melee?

Ogryn: I’ve got a similar build but keeping push taunt. So far I’ve got, and kept, a daemonhost’s affection with it twice now and saved overly zealous teammates. Proppa ‘ard! Surprised how tanky Ogryn is without shield.

Saw an Armageddon skin for a vet and still hoping Tanith shows up one day. Considering trying out Plasma and Bolter again for vet. Love my recon with the super Dakka tho.

Edit: typed power sword instead of force sword. I swear I know 40k too. This is not sarcasm and I get wanting to be accurate as there are newbies here plus… details matter. Fair call out. Sorry man and hope we cool.

DogsInSpace! fucked around with this message at 05:25 on Oct 28, 2023

Ra Ra Rasputin
Apr 2, 2011
Are people going for the columnus the braced autogun or infantry autogun?

Sharkopath
May 27, 2009

Experimenting in colomnus town more, I tried a build that gave up some damage in order to provide maximum toughness to the team centered around shout and it works great, but I think I prefer this build for it that I think is pretty cleanly maximizing the damage potential of an already mega dps weapon.



Just walking through it real quick:

Demolition team because you have to give up too much for the grenade regen node, heading down to survivalist because its just the best aura full stop, opening salvo helps with the constant reloading and really increases your damage output, executioners stance just helps so much with increasing the instant pop kill radius of the colomnus against gunners and snipers and when you're dealing with huge waves of ragers and shooters in t5 allows you to keep the damage up for incredible amounts of time, on right side tree reciprocity will give you another crit boost when you dodge while reloading, down to onslaught which is the most important node for the rending that lets the colomnus shred through everything.

Middle trees a bit easier to run through, more damage against elites and ogryns lets you shred ragers better, and crushers when your non re-genning grenades run out, confirmed kill is your big survivability booster, competitive urge gives you a turbo boost albeit an uncontrollable one, extra rending is nice, and while the team damage boost capstone is less powerful for the selfish shooter than close quarters killzone, the nodes along the way are better than right side tree I think.

All in all its a super fun veteran playstyle where you get to relish obliterating ambushes of walkers, chewing through hordes of ragers, keep up huge amounts of lethal counterfire, stop mutants dead in their tracks before they can reach you, and even mulch waves of crushers when in a dire pinch. At close and midrange when the stars align you will be able to kill every mob except the crusher and mauler in a single dps tick, and do that 4 or 5 times over before a quick reload. If the game throws a ton of elite and specialists at you, survivalist will increase your ammo count since each enemy takes less ammo to kill than the proc will regen you. It's my favorite all around build and as cool as the plasma gun is there's been a ton of situations in t5 where having to deal with all its drawbacks would have left me and the whole team dead.

Sharkopath fucked around with this message at 04:36 on Oct 28, 2023

Evil Kit
May 29, 2013

I'm viable ladies.

Thread, I love you and this is me being extremely nitpicky on terminology but bear with me:


Veterans have Power Swords, that make use of technology to slice-y things.

Psykers have Force Swords, which are designed to let them channel warp energies into their weapon for different effects. They do not get power swords.


Thanks for putting up with me being a weirdo.

I also haven't honestly made a ES build yet, I think I'll be making the Columnus the holder of the build cause I've missed mowing down shooters.

BeeSeeBee
Oct 25, 2007

Oh yeah, well how would Slaughterer work if Force Swords didn't have power, thus being Power Swords?!?:thunk:

tangy yet delightful
Sep 13, 2005



Ok I tried a few google searches then gave up figuring someone here knows. Why did my Ogryn have 3 nuke grenades on the run I just did? Maelstrom mission with a Vet, Zealot, Psyker. Maybe it was a vet talent? Or was it tied to the maelstrom mode? It was Scab only, chance to spawn weak monsters, blitz, and nurgle's blessing.

Ra Ra Rasputin
Apr 2, 2011
Blitz, it's a positive modifier, you can also get 20% cooldown reduction for your ult, they throw in a positive modifier when the negative modifiers get a bit overwhelming.

Ra Ra Rasputin fucked around with this message at 05:47 on Oct 28, 2023

.Z.
Jan 12, 2008

Ra Ra Rasputin posted:

Blitz, it's a positive modifier, you can also get 20% cooldown reduction for your ult, they throw in a positive modifier when the negative modifiers get a bit overwhelming.

Specifically the bit in the modifier description that says "Enhanced Blitz". Also because it's a flat +2 nade items to everyone on the team with nades, Ogryn with frags benefit the most. :getin:

tangy yet delightful
Sep 13, 2005



Ah cool thanks for the info ya'll.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

.Z. posted:

Specifically the bit in the modifier description that says "Enhanced Blitz". Also because it's a flat +2 nade items to everyone on the team with nades, Ogryn with frags benefit the most. :getin:

On the other hand it also means 6 Rocks:getin:

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


DogsInSpace! posted:

Ogryn: I’ve got a similar build but keeping push taunt. So far I’ve got, and kept, a daemonhost’s affection with it twice now and saved overly zealous teammates. Proppa ‘ard! Surprised how tanky Ogryn is without shield.

Cheers. I don't find myself pushing too much with the nade hand, but it's probably a nice thing to have just in case, especially if I roll squishy teammates.

Nehru the Damaja
May 20, 2005

I still see people leaning on Assail and never pulling out their weapons.

Keep nerfing until they can't escape the lowest difficulty, and then lock them there until they learn how to melee.

Ra Ra Rasputin
Apr 2, 2011
Here is a random question and maybe someone else has done the legwork already, does the plasma gun have any "thermal resistance" breakpoints where you can squeeze in a extra regular or charged shot before overheating? either from 0% 60% or 80% heat?

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Ra Ra Rasputin posted:

Are people going for the columnus the braced autogun or infantry autogun?

When they're talking about the buffed Columnus they're talking about the Mk5 Infantry Autogun because it's a bullet hose.

The Columnus Mk2 braced autogun got some nice QOL and magazine size and is a all rounder for your braced needs, so you can have a good time with that too.

toasterwarrior
Nov 11, 2011
the columnus infantry even sounds like the classic counterstrike mp5

Evil Kit
May 29, 2013

I'm viable ladies.

BeeSeeBee posted:

Oh yeah, well how would Slaughterer work if Force Swords didn't have power, thus being Power Swords?!?:thunk:

Did you uh, think this one through. Cleavers also get Slaughterer.

BeeSeeBee
Oct 25, 2007

Hammers too, you think the beneficent Emperor is going to leave any of his children without power swords? No, everybody's in power sword gang! :histdowns:

Sharkopath
May 27, 2009

A Cool Video Game Too posted:

Did you uh, think this one through. Cleavers also get Slaughterer.

Force swords are powered by psychic energy, cleavers are powered by muscle energy. Simple as.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I thought force swords become power swords when you swing them with any amount of velocity.

Reiley
Dec 16, 2007


Devil Claws become Force Swords at level 14, and then become Power Swords at level 30.


vvv You should have a look at what happens when you empty it, partially reload it, interrupt the reload and resume it again.

Reiley fucked around with this message at 21:32 on Oct 28, 2023

MuffinsAndPie
May 20, 2015

The reload animation for the revolver is cool because your character places their thumb over the unspent cartridges when unloading the spent ones

DogsInSpace!
Sep 11, 2001


Fun Shoe

Nehru the Damaja posted:

I still see people leaning on Assail and never pulling out their weapons.

Keep nerfing until they can't escape the lowest difficulty, and then lock them there until they learn how to melee.

Melee is fun as hell plus they keep tossing out kill “x” in melee rewards so don’t understand the forever assail dudes either. Maybe they just like the pretty dancing lights and I never kink shame. Since using the purge staff crit machine build I just can’t settle for anything else but force sword and flames.

Black Griffon posted:

Cheers. I don't find myself pushing too much with the nade hand, but it's probably a nice thing to have just in case, especially if I roll squishy teammates.

Be warned- after I posted that it failed to work on a big Spawn. I’d say off and on I had to hit it multiple times so… might be buggy. With mobs I hit it on one bloke and it grabbed MOST of his mates. Still good but wanted to give you more feedback. On Xbox if that makes a diff.

Jeff the Mediocre
Dec 30, 2013


So, today I got eaten by a beast of nurgle, and when it spit me out, I fell through the floor. And then I got trapped in my own room. Was weird and had to leave the game.

Ra Ra Rasputin
Apr 2, 2011
Mutants can also warp you into another dimension on certain walls if your teammates free you mid-grab, best to just alt-F4 and reload in.

Legit Businessman
Sep 2, 2007


Nehru the Damaja posted:

I still see people leaning on Assail and never pulling out their weapons.

Keep nerfing until they can't escape the lowest difficulty, and then lock them there until they learn how to melee.

The focus on melee is one of the biggest things that people need to grasp from horde shooting to xTide games.

The countless number of vets (and now ogryns, thanks to the Gunlugger tree) who refuse to melee just shows that there needs to be more instructions on how important melee is in this game.

Evil Kit
May 29, 2013

I'm viable ladies.

Legit Businessman posted:

The focus on melee is one of the biggest things that people need to grasp from horde shooting to xTide games.

The countless number of vets (and now ogryns, thanks to the Gunlugger tree) who refuse to melee just shows that there needs to be more instructions on how important melee is in this game.

This really is the biggest difference between a newbie or someone still grappling with the ropes, and an experienced player. Whether or not you can hold your own in melee is a fundamental skill.

Khizan
Jul 30, 2013


Sometimes a guy has to kill 750 dudes using ranged weapons to get an item before it rotates out, and that means it’s time to shoot everything, even if melee would be smarter.

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tangy yet delightful
Sep 13, 2005



Khizan posted:

Sometimes a guy has to kill 750 dudes using ranged weapons to get an item before it rotates out, and that means it’s time to shoot everything, even if melee would be smarter.

Yeah that's true but mostly it's just bads let's be ~real~

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