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Dead Space remake rules, but I hate how enemies won't take damage until they are done with certain intro animations
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# ? Oct 29, 2023 16:15 |
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# ? Jun 6, 2024 10:18 |
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The Moon Monster posted:Oh hey, another "bad approaches to lore" game: Lords of the Fallen. It does the typical Dark Souls item description thing... except the item descriptions are all locked behind one or both of the two spellcasting stats. So if you're playing a non-caster build a typical item description will look like: lol, how do you miss the point of lore this badly? Like the only real reward for finding the umpteen pieces of equipment/spells you’re not gonna use for your current build in a given Soulsborne run are the cool bits of lore you get as a consolation prize. It’d be like if all the summons you got in Elden Ring just said “summons a lil guy you’ll never use. Level to +5 for lore.”
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# ? Oct 29, 2023 16:45 |
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The Moon Monster posted:Some non-lore related stuff. The game has a weird checkpoint system. You've got "vestiges" which are your normal bonfires, but you've also got flowerbeds where you can plant a checkpoint. This doesn't sound so bad, but only one flower can be blooming at once so most checkpoints disappear once you've moved on a bit. And the seeds are rare enough that you'll probably start running out on your first playthrough, at least. And you can only hold 5 at once so any you pick up while your inventory is full are just consigned to oblivion. Within like a day of launch they cut the price of the seeds at the vendor by over half and changed his inventory from 5 to 99. But why put a bandaid on something you could just fix? The mechanic sucks full stop. Just give the player unlimited seeds and make them not despawn when you plant another one. This kind of thing keeps happening in a variety of games and it baffles me every time. It was the same with e.g. fast travel in Dragon's Dogma or Horizon Zero Dawn, or respecs in a whole host of RPGs. They go to the effort of implementing a useful and perfectly appropriate quality of life feature, and then for whatever dumbass reason put some limiting mechanic on top of that for no good reason. You're not making the the game more interesting by putting a limit on QoL features, you're just lowering your players' quality of life. VVVV was that in from the beginning? I figured it was a similar deal to Dragon's Dogma where they patched in an unlimited version after receiving complaints. If they had it from the start, good on them I suppose VVVV Perestroika has a new favorite as of 17:29 on Oct 29, 2023 |
# ? Oct 29, 2023 17:07 |
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At least in HZD you can get an item that gives you unlimited fast travel. I'd like the convenience there from the start, but I can see some reasoning in giving you some resources to hunt down to get that as a reward after a while of dealing with the limited system.
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# ? Oct 29, 2023 17:10 |
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Yeah you could always get the free fast travel item. It's kind of pointless though because every new merchant you meet will give you some free items that usually contain a fast travel pack, and you can craft so many on your own so cheaply that you'd really have to be fast traveling a lot to make full use of it.
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# ? Oct 29, 2023 17:35 |
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OutOfPrint posted:The best kind of lore, though, enhances the plot without being necessary to figure out what's going on, and that's true for any form of media, not just games. Sure, it's cool to know that the dragon Snaggus has a weak point from where Saint Jeronimathematicus knicked it with the halberd Zenowaith, but showing me a glowing red gash in its side is good enough in the moment.
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# ? Oct 29, 2023 18:05 |
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I guess it's the Epic environment rather than the game itself, but man, they chose the most obtrusively happy sound for achievement popups. Playing Alan Wake 2, it's both aggravating and funny how much they spoil the mood when they pop up at tense moments. Saga: "Someone's been watching us." Casey: "Playing a sick game with us." Game: 🎶DOODLEY DEEP!🎶 🏆10 XP
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# ? Oct 29, 2023 20:53 |
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Last Celebration posted:lol, how do you miss the point of lore this badly? Like the only real reward for finding the umpteen pieces of equipment/spells you’re not gonna use for your current build in a given Soulsborne run are the cool bits of lore you get as a consolation prize. It’d be like if all the summons you got in Elden Ring just said “summons a lil guy you’ll never use. Level to +5 for lore.” They actually did this in some of the King’s Field games, though usually you’d have to get more intelligence to even find out what the hell certain things did at all, and it wasn’t really a build focused game so increasing intelligence throughout the game was pretty much guaranteed. Neat idea but the execution does sound dumb here.
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# ? Oct 29, 2023 21:22 |
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Captain Hygiene posted:I guess it's the Epic environment rather than the game itself, but man, they chose the most obtrusively happy sound for achievement popups. Playing Alan Wake 2, it's both aggravating and funny how much they spoil the mood when they pop up at tense moments. The sudden interruption of a dramatic moment in the story with some cheeky intrusive achievement popup like SORRY YOUR MOM BLEW UP is honestly one of my favorite things about modern gaming.
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# ? Oct 29, 2023 22:15 |
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Perestroika posted:This kind of thing keeps happening in a variety of games and it baffles me every time. It was the same with e.g. fast travel in Dragon's Dogma or Horizon Zero Dawn, or respecs in a whole host of RPGs. They go to the effort of implementing a useful and perfectly appropriate quality of life feature, and then for whatever dumbass reason put some limiting mechanic on top of that for no good reason. You're not making the the game more interesting by putting a limit on QoL features, you're just lowering your players' quality of life. It's one of those magical features that makes me enjoy a game less just by existing. Either I pay the toll on the QoL feature and feel lazy for "wasting" resources when I could've just done the thing manually, or I don't use it and I feel dumb for wasting my time. Just a total lose-lose that only produces bad feelings.
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# ? Oct 29, 2023 23:51 |
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exquisite tea posted:The sudden interruption of a dramatic moment in the story with some cheeky intrusive achievement popup like SORRY YOUR MOM BLEW UP is honestly one of my favorite things about modern gaming. The intentional comic timing in portal 2 was one of the best goofs in the game.
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# ? Oct 30, 2023 00:19 |
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exquisite tea posted:The sudden interruption of a dramatic moment in the story with some cheeky intrusive achievement popup like SORRY YOUR MOM BLEW UP is honestly one of my favorite things about modern gaming. In Baldur's Gate 3, when you side with Voss and the achievement comes up saying "You've made an enemy of the lich queen Vlaakith. Good luck!" made me laugh.
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# ? Oct 30, 2023 00:38 |
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Captain Hygiene posted:I guess it's the Epic environment rather than the game itself, but man, they chose the most obtrusively happy sound for achievement popups. Playing Alan Wake 2, it's both aggravating and funny how much they spoil the mood when they pop up at tense moments. There is supposedly a way to disable that, if you google disabling epic achievement notifications you'll find it. It is apparently inconsistent and will switch itself back on for some folks though.
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# ? Oct 30, 2023 00:55 |
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Gunpoint has some of the best achievements: -Alright, Have One! Just Stop! : "This is an achievement in name only. No-one admires you for punching a guy that many times." -Might As Well Have An Achievement For That Too : "Use the Gatecrashers to kick a door through a window." -Title Finally Relevant : "Help justify my early, not entirely wise choice of game name by holding someone at gunpoint with the Resolver." -I Am Better At This Than Tom Francis : "Complete a mission faster than I can." And, of course: -Acknowledged Ludonarrative Dissonance : "Notice the story doesn't necessarily gel with the mechanics. Become qualified games journalist."
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# ? Oct 30, 2023 01:13 |
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I played some game recently, finished the whole thing, and never unlocked the achievement called something like "Figure Out How the Menu Works" Less than half of players figured it out I guess so
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# ? Oct 30, 2023 01:16 |
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OutOfPrint posted:The worst presentation of lore depends on the genre of game. In a laid back RPG, sure, give me some books to read or a conversation to engage with. In a fast paced shooter, don't. I'm playing through remnant 2 right now after getting it on sale, and it is the absolute worst for this. The game definitely falls in the multiplayer fast paced shooter category, and it makes every bad lore dump decision possible. Basically, two of the world's are older low tech planets where everything is written record. This means you will find massive libraries with endless text dumps if you want any context of what's going on. There's also a future planet that uses voicelogs to drop details. However, these a localized sound clips so if you move anywhere the audio will go away. Usually these voicelogs are found near elevators or otherwise empty rooms, so you can't even multi-task. The game also doesn't store these logs so if you walk away, it's gone unless you come back later. Fortunately, the lore and story are completely optional so you can just safely ignore everything.
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# ? Oct 30, 2023 02:37 |
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Everything about Remnant 2 is a little thing dragging it down.
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# ? Oct 30, 2023 03:04 |
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I've been enjoying MtG Arena a lot but wish there was some sort of button to respond to my opponent that it was in fact not a "Good game".
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# ? Oct 30, 2023 04:59 |
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The Moon Monster posted:Some non-lore related stuff. The game has a weird checkpoint system. You've got "vestiges" which are your normal bonfires, but you've also got flowerbeds where you can plant a checkpoint. This doesn't sound so bad, but only one flower can be blooming at once so most checkpoints disappear once you've moved on a bit. And the seeds are rare enough that you'll probably start running out on your first playthrough, at least. And you can only hold 5 at once so any you pick up while your inventory is full are just consigned to oblivion. Within like a day of launch they cut the price of the seeds at the vendor by over half and changed his inventory from 5 to 99. But why put a bandaid on something you could just fix? The mechanic sucks full stop. Just give the player unlimited seeds and make them not despawn when you plant another one. The whole plant your own checkpoint thing has been done before, but boy that sounds like an awful implementation of it. Like it's usually not tied to a pointlessly restrictive expendable resource, and for good reason. I've also always been dubious of its merits in a soulslike anyway, since the space between bonfires defines so much of the experience. Being able to put one down at will, but only at predetermined spots...I'm struggling to understand what problem it solves or purpose it serves.
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# ? Oct 30, 2023 05:48 |
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Redezga posted:I've been enjoying MtG Arena a lot but wish there was some sort of button to respond to my opponent that it was in fact not a "Good game". How long have you been playing? There's a lot of emojis and stickers you can pick up that will fill this role, but they are all time limited. Conversely, change the settings to mute opponents and not worry about it ever again.
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# ? Oct 30, 2023 12:13 |
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Dienes posted:How long have you been playing? There's a lot of emojis and stickers you can pick up that will fill this role, but they are all time limited. Honestly only picked it up with the release of Wilds of Eldraine set, though I play it enough where I'm getting put up against people doing billion-step turn 2-3 game enders. I don't normally mind losing, but when I'm sitting there waiting for someone to do some sort of time consuming flex I would never have a response to it grinds my gears a little bit when I see a little 'Good game' pop up. I should just change the setting though seeing as I never use it.
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# ? Oct 30, 2023 12:23 |
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Fifty Farts posted:Gunpoint has some of the best achievements: That was a cool little game,wouldn’t mind a sequel.
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# ? Oct 30, 2023 15:16 |
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Brazilianpeanutwar posted:That was a cool little game,wouldn’t mind a sequel. If you haven't played Heat Signature, you should. It's not a sequel but it is the second part of Tom Francis' Defenestration Trilogy. The third game, Tactical Breach Wizards, isn't out yet.
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# ? Oct 30, 2023 15:27 |
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Fifty Farts posted:If you haven't played Heat Signature, you should. It's not a sequel but it is the second part of Tom Francis' Defenestration Trilogy.
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# ? Oct 30, 2023 17:31 |
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Do the seasonal events still happen?
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# ? Oct 30, 2023 18:02 |
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John Murdoch posted:The whole plant your own checkpoint thing has been done before, but boy that sounds like an awful implementation of it. Like it's usually not tied to a pointlessly restrictive expendable resource, and for good reason. Yeah I don't get it either. The problem with my "give the player unlimited seeds" fix is that there would be way too many checkpoints because the flowerbeds are everywhere... but that's already a problem. The number of checkpoints is just gated by your willingness to farm the moth ladies that drop the seeds, or your tolerance for loading screens now that they buffed the npc that sells them.
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# ? Oct 30, 2023 19:21 |
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Last Celebration posted:lol, how do you miss the point of lore this badly? Like the only real reward for finding the umpteen pieces of equipment/spells you’re not gonna use for your current build in a given Soulsborne run are the cool bits of lore you get as a consolation prize. It’d be like if all the summons you got in Elden Ring just said “summons a lil guy you’ll never use. Level to +5 for lore.” I blame Dark Souls tbh I think the reasoning is the devs saw the response DS games get, in particular the constant online discussion about lore, all the popular videos, etc. And then thought of an even more 'clever' to implement it and encourage online discussion, by basically making it so every player is only going to have a little crumb of lore and everyone will have to all come together and share to piece it into something more applicable to the larger narrative ... but the devs are also fuckin idiots and somehow forgot that the lore discussion is a fandom thing and not something actually derived from people playing the game I honestly wonder how many people who are deep into DS lore like, actually learned most of their info from the games vs just reading the wiki or watching three hour lore discussion vids.
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# ? Oct 30, 2023 20:43 |
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One little thing dragging down Alan Wake 2 is the map menu setup. The whole game is centered around having a mental memory palace you can jump into to keep track of all your evidence and unknowns for the cases you're investigating, etc. It's a fun idea, but I don't really like how the area maps are put in there too. So whenever you want to pull the map up, it adds some extra button presses to access it from inside the palace, maybe even moving your character around in there to get it in view to select it. It's nothing terrible, it's just one of those things where the extra fiddling with the menu interface just gradually becomes more annoying the longer you play. The map's basic enough that I would happily give up one of the assignable shortcut buttons if it meant I could just jump straight into it without any extra nonsense.
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# ? Oct 30, 2023 23:08 |
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Captain Hygiene posted:It's nothing terrible, it's just one of those things where the extra fiddling with the menu interface just gradually becomes more annoying the longer you play. The map's basic enough that I would happily give up one of the assignable shortcut buttons if it meant I could just jump straight into it without any extra nonsense. I'm not sure if I'm misunderstanding but you can press M to go directly to the local map, I believe.
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# ? Oct 30, 2023 23:28 |
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If you're on PC, you can just press M and it takes you straight to the map.
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# ? Oct 30, 2023 23:28 |
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yes, you can, and the tutorial pop ups say as much
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# ? Oct 30, 2023 23:29 |
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I was gonna get all console snooty until I remembered I'm actually on PC for once, I just forgot there was any interface beyond the gamepad (thanks ) vvv Even better, I tried everything I could think of on the controller, but didn't think of that Captain Hygiene has a new favorite as of 23:54 on Oct 30, 2023 |
# ? Oct 30, 2023 23:36 |
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You can hold down the mind palace/writers room button for a second to go to the map on the gamepad as well.
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# ? Oct 30, 2023 23:47 |
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Croccers posted:Do the seasonal events still happen? All the ingame effects still apply of course.
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# ? Oct 31, 2023 02:14 |
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muscles like this! posted:Destiny is probably the best example of a bad way to do lore where the only way to get it was an app outside of the game. This is from two pages back and I dont care. I have to quote it to agree. They also decided not to have interesting plotlines ever again in the second game which was a bold move cotton Edit: Zero_Grade posted:Hell yeah they do Is there actually an effect? I was playing and saw that and thought it was just a funny pop up.
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# ? Oct 31, 2023 03:31 |
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Ah, finally the true Bethesda game hell. A Morrowind quest broke in a perfect storm kinda way which when combined with my own foolishness turned it into a complete boondoggle. A slave needs to escape past slave hunters. Kill or decoy the hunters away, escort the slave to a waiting boat. Problem: The quest script that's supposed to trigger when your Khajiit charge steps onto the boat dock is just *gone*. The quest will never complete. This problem is the worst kind of obscure. There's exactly three references to it I could get google to spit out, and two of those had no answer or followup. Doesn't help that the quest lacks a real name and is just titled after the anti-slavery organization that has gone on to receive its own heap of mod content, so the only viable search term is the Khajiit's name. Okay, fine, after some digging I find the console command to manually force the next quest state to trigger. New problem: I forced the quest to update, but with no script trigger my new follower is permanently attached. What do? More digging, there's a couple of options. One is the "try turning it off then back on" approach, ie, set the NPCs health to zero then resurrect them so their AI reboots. Well, first of all, turns out attempting to raise the dead while they're still in their death animation instantly crashes the game. But after I avoid that pitfall everything seems to be okay and I continue adventuring. Then I go turn in the quest half an hour later. The contact is pissed because I murdered the man I was supposed to save. Motherfucker. Cue losing a bunch of progress and going back in time so I can save the man's life the only other way I know how: Using the disable command to blink him out of existence. There was a scant possibility that thanks to one of my patches, turning in the quest would've done it for me (because otherwise vanilla behavior has him stand on the dock forever), but that's a level of faith I wasn't prepared to put into hoping the secondary script didn't break the same way. Why jump through all these stupid hoops for an ultimately inconsequential side quest? Because I care that much about stomping out slavery on Vvardenfell, goddamn it.
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# ? Oct 31, 2023 08:33 |
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“I didn’t kill him, I merely made him cease to exist” being the solution to your problem is somehow the most aptly Morrowind response and I love it.
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# ? Oct 31, 2023 08:45 |
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Good post.
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# ? Oct 31, 2023 09:17 |
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Bussamove posted:“I didn’t kill him, I merely made him cease to exist” being the solution to your problem is somehow the most aptly Morrowind response and I love it. He still exists, he's just banished to the shadow-realm forever unable to interact with the real world.
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# ? Oct 31, 2023 09:58 |
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# ? Jun 6, 2024 10:18 |
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Bussamove posted:“I didn’t kill him, I merely made him cease to exist” being the solution to your problem is somehow the most aptly Morrowind response and I love it. Hey, if it worked for the dwarves...
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# ? Oct 31, 2023 11:15 |