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Grand Fromage posted:CS2 got weird when they released the Vore DLC. I was going to go with dentists but hey you do you.
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# ? Oct 30, 2023 22:27 |
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# ? May 28, 2024 12:55 |
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I think Simcopter stuff will come, as well as cop car and fire truck driving etc.
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# ? Oct 30, 2023 22:33 |
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Gadzuko posted:Turning off ads also disables news reports. Not for me. I’ve heard that terrible fake Freud guy dozens of times with ads off. Also everytime unload my game I have to click ads off again.
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# ? Oct 30, 2023 22:38 |
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Dr. Clockwork posted:Not for me. I’ve heard that terrible fake Freud guy dozens of times with ads off. Also everytime unload my game I have to click ads off again. If you switch to the other 2 radio stations, the news ads go away once you toggle the switch. Seems like... and you aren't gonna believe this... a bug.
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# ? Oct 30, 2023 23:02 |
If they were commissioning those models with the idea that they might one day want to do more street level stuff, well they got ripped off 'cause they look like rear end and are not suitable for that purpose either. I appreciate the largely realistic style of the buildings, but they should definitely have gone for simple and stylized for the individual people.
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# ? Oct 30, 2023 23:13 |
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piratepilates posted:They don't, they used some third party tool to generate them, which created them with teeth. i'm aware of this; what i'm getting at is why even have that poo poo in the model post-generation? like the geometry should not even be there, or at max should be low-detail suggestions of teeth. and using this external AI tool to procgen the models was just dumb. there's probably a fuckton of basic-rear end models you could use.
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# ? Oct 30, 2023 23:33 |
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My favorite current bug is that you almost always have to place farms twice because the first time you place it and draw out the field, when you complete the field the farm building vanishes and you have to bulldoze and redo it.
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# ? Oct 30, 2023 23:36 |
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Grand Fromage posted:My favorite current bug is that you almost always have to place farms twice because the first time you place it and draw out the field, when you complete the field the farm building vanishes and you have to bulldoze and redo it. I plop it down, right-click so that it defaults to the smallest lot size, and right-click again to get out of build mode. Then click on the farm and adjust the borders. edit: BTW, I don't think your 50 dollar parking fee thing does anything right now in the sim. Looking at personal results and reading some paradox posters with experiments they have done, it doesn't influence behavior at all. It may be actively hurting your cims financially though meaning they can't level up their buildings......assuming that part is working. Cygni posted:If you switch to the other 2 radio stations, the news ads go away once you toggle the switch. Seems like... and you aren't gonna believe this... a bug. Wait. So you switch the one of the other 2 stations, then click off ads, then click back to the classical station? MikeC fucked around with this message at 23:54 on Oct 30, 2023 |
# ? Oct 30, 2023 23:49 |
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MikeC posted:Wait. So you switch the one of the other 2 stations, then click off ads, then click back to the classical station? The two other stations dont have news breaks once you hit the button. The default station still did, from my experience. Dunno if switching back and forth does anything.
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# ? Oct 30, 2023 23:52 |
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Vahakyla posted:I think Simcopter stuff will come, as well as cop car and fire truck driving etc. Carmageddon 4: Streets of CimCity
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# ? Oct 31, 2023 00:03 |
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MikeC posted:edit: BTW, I don't think your 50 dollar parking fee thing does anything right now in the sim. Looking at personal results and reading some paradox posters with experiments they have done, it doesn't influence behavior at all. It may be actively hurting your cims financially though meaning they can't level up their buildings......assuming that part is working. Depressingly you look to be right, I just turned off parking fees in my main district and ran it for a month, no change in transit usage. Still going to keep some parking fees for ideological reasons.
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# ? Oct 31, 2023 00:08 |
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I have been trying to fine-tune my traffic in my city and some rear end in a top hat cims frequently ignore no left/right turn signage. I can tell it is having some effect since a fuckton more people turn right when I remove the sign again in testing but a significant minority just seem to shrug their shoulders and say gently caress it. Right now, I don't know whether it is WAD or just another bug. edit to avoid double post: FYI if you want the best bang for your buck in terms of build space for "entertainment", outdoor gyms under Sports Parks is a 2x2 footprint that offers +5 Outdoor recreation. There seems to be an undocumented "reach" attribute as well which makes it radiate recreation across a larger area than say a Large Playground that also offers +5 recreation but doesn't reach as far on the road network. MikeC fucked around with this message at 00:21 on Oct 31, 2023 |
# ? Oct 31, 2023 00:14 |
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dragonshardz posted:and using this external AI tool to procgen the models was just dumb. there's probably a fuckton of basic-rear end models you could use. it probably made the ceo very happy to be using "generative AI" - that's my working theory
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# ? Oct 31, 2023 00:21 |
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MikeC posted:I have been trying to fine-tune my traffic in my city and some rear end in a top hat cims frequently ignore no left/right turn signage. I can tell it is having some effect since a fuckton more people turn right when I remove the sign again in testing but a significant minority just seem to shrug their shoulders and say gently caress it. Right now, I don't know whether it is WAD or just another bug. If you've left it long enough this probably isn't it, but maybe cars are pathfinding from a distant destination and still have that turn in their route from before you added the sign? Mad Wack posted:it probably made the ceo very happy to be using "generative AI" - that's my working theory Really thinking this too, it stinks of executive buzzword junk, but at the same time it could just end up being another one of those weird pet things where they really think the average player is very intrigued and interested in that.
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# ? Oct 31, 2023 00:31 |
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Anime Store Adventure posted:If you've left it long enough this probably isn't it, but maybe cars are pathfinding from a distant destination and still have that turn in their route from before you added the sign? That would be the case in 1 but the pathfinding is a lot more dynamic in 2. The turn arrows were added in beta from feedback so I wouldn't be surprised if they aren't working properly. That or it's possible drivers can sometimes ignore traffic laws, that was a realism option in the Traffic Manager mod in 1.
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# ? Oct 31, 2023 00:37 |
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I assume like every other major system that mail/mail sorting is fubar right now? I've got mail trucks sitting in the depot and tons of mail boxes not getting emptied!
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# ? Oct 31, 2023 00:43 |
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explosivo posted:I assume like every other major system that mail/mail sorting is fubar right now? I've got mail trucks sitting in the depot and tons of mail boxes not getting emptied! Confirmed by developers almost certainly tied in to the same bug effecting the cargo/goods trading situation that also afflicts cargo ports and docks
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# ? Oct 31, 2023 00:46 |
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MikeC posted:Confirmed by developers Bleh. We don't even have the first update on gamepass yet
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# ? Oct 31, 2023 00:50 |
Grand Fromage posted:Known bug. Just ignore it for now. thread title :P
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# ? Oct 31, 2023 00:51 |
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I put down a high density commercial zone in a far-off suburb awhile ago and only now saw what it became. It's an 18 storey building in a 6x6 lot, level 3 out of 5. On one side is an empty field, on another other side is an overground parking lot and then empty fields, another side is a few more commercial buildings, an empty field, then the highway, and on the final side there is a quaint amount of single family low density housing. What is occupying this commercial building? A car dealership . Someone built an 18 storey building in this far off suburb filled with empty space to sell cars on 18 floors. edit: I checked the other high density commercial buildings around it and it's all car dealerships. For some reason this became the high density 18 storey car dealership part of town. No wait sorry, there's one convenience store in there too, a 15 storey tall "Fatty Bite" location with 109 employees. It's logo is a hamburger, so I assume they sell mostly hamburgers in this 15 storeys of American opulence, to the crowd of maybe 500 people in this suburb, in my city of 54k people.
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# ? Oct 31, 2023 01:04 |
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MikeC posted:I have been trying to fine-tune my traffic in my city and some rear end in a top hat cims frequently ignore no left/right turn signage. I can tell it is having some effect since a fuckton more people turn right when I remove the sign again in testing but a significant minority just seem to shrug their shoulders and say gently caress it. Right now, I don't know whether it is WAD or just another bug. Maybe they've added some human factor to whether the drivers obey traffic rules/signage?
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# ? Oct 31, 2023 01:09 |
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Giant vertical car dealerships are a thing
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# ? Oct 31, 2023 01:11 |
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I'm imagining you put coins in and one of them clatters down the middle and comes out a tray at the bottom.
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# ? Oct 31, 2023 01:12 |
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OwlFancier posted:I'm imagining you put coins in and one of them clatters down the middle and comes out a tray at the bottom. That's not far off.
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# ? Oct 31, 2023 01:15 |
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deep dish peat moss posted:Giant vertical car dealerships are a thing Ok now post the rest of the neighbourhood? Is it surrounded by an empty field? Vertical car parking is also a thing, it's a thing in Manhattan, it's less of a thing in Topeka (please don't find a vertical parking lot in Topeka I beg of you). The description of the High Density Business zone says "North American style supermarkets, malls, hotels, big movie theaters, concert halls, theaters, fitness centers, department stores.", but I only see these weird super tall Tokyo-style stores from them. There's another spot in my city, also close to fields, where I put down low density offices next to high density offices. On the high density side there's 50+ storey tall skyscrapers. Across the road on the low density side its 1-storey small office buildings. It's a really weird mix, they're the same levels too.
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# ? Oct 31, 2023 01:15 |
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piratepilates posted:Ok now post the rest of the neighbourhood? Is it surrounded by an empty field? Vertical car parking is also a thing, it's a thing in Manhattan, it's less of a thing in Topeka (please don't find a vertical parking lot in Topeka I beg of you). Carvana built these things all over the US. Not saying the commercial density makes sense in the game though, cause it doesn’t.
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# ? Oct 31, 2023 01:38 |
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Cygni posted:Carvana built these things all over the US. Not saying the commercial density makes sense in the game though, cause it doesn’t. Was literally about to post one of those. They just built one in Alliance Texas, where there is absurdly plentiful open land. I was absolutely baffled by it when I first saw it a couple of weeks ago, but I suppose that's the point. just why?
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# ? Oct 31, 2023 01:40 |
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High density towers next to fields is a pretty common development pattern in parts of Asia. I think the problem is that a 14 story high density mall tower is odd in the themes in the game right now but in the China or Japan themes it won't be remarkable.
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# ? Oct 31, 2023 01:54 |
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Grand Fromage posted:High density towers next to fields is a pretty common development pattern in parts of Asia. I think the problem is that a 14 story high density mall tower is odd in the themes in the game right now but in the China or Japan themes it won't be remarkable. I'll have to take your word on that one, is it just a city being rapidly developed like in China? I am missing mods and assets more than I thought I would. Having a District Styles thing built in would be nice, and being able to assign only beach houses to beach-facing property, or make a shopping district with a bigass Costco, a supermarket with a similarly sized parking lot, and some boring government buildings. They really need to get that mod workshop up soon, along with those content creator assets.
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# ? Oct 31, 2023 02:07 |
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piratepilates posted:I'll have to take your word on that one, is it just a city being rapidly developed like in China? Sometimes it's that, sometimes it's corruption (https://en.wikipedia.org/wiki/Sky_Tower_41, which is an egregious but fun example rather than typical), sometimes terrain. Fairly standard apartment towers next to fields situation in the outskirts of a Korean city. I can't think of a mall I ever saw in China that was shorter than eight stories.
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# ? Oct 31, 2023 02:20 |
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Grand Fromage posted:Sometimes it's that, sometimes it's corruption (https://en.wikipedia.org/wiki/Sky_Tower_41, which is an egregious but fun example rather than typical), sometimes terrain.
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# ? Oct 31, 2023 02:43 |
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Buildings in Korea and especially China are very cheaply made. My apartment building was like five years old and already falling apart. There's also pressure from just the lack of flat land. Grand Fromage fucked around with this message at 02:57 on Oct 31, 2023 |
# ? Oct 31, 2023 02:55 |
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I'm looking at airports on google maps, a little research for how to zone around an airport I placed in-game. First thing I looked at, Pearson Airport in Toronto: https://www.google.com/maps/place/P...q1sv5?entry=ttu All low density commercial and office and the like, going out to the highways bounding it in. There's a little SFH residential in Malton (the site of a major airplane crash!), but still removed from the airport's sphere a little. Maybe too recent, too big, so I looked at something else off the top of my head. Midway Airport in Chicago:https://www.google.com/maps/place/C...sMWp4?entry=ttu all just SFH in a neat tight grid, on all sides, right next to the airport fence. Planes taking off and landing right next to people's houses. Must be a real odd experience living in those neighbourhoods.
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# ? Oct 31, 2023 02:58 |
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Yeah... taking off and landing at midway always feels a little sketchy. I feel bad for the people who live immediately across the street, that has to be insanely loud.
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# ? Oct 31, 2023 03:07 |
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Check some pictures of Kai Tak airport.
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# ? Oct 31, 2023 03:09 |
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Lots of European towns also have high rise apartments next to empty land. Like this poo poo: https://www.google.com/maps/@60.138...i6656?entry=ttu Just apartments that are tall, then nothing. It can get much taller, too.
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# ? Oct 31, 2023 03:10 |
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London city airport is also fun, the planes have to bank around the big towers at canary wharf.
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# ? Oct 31, 2023 03:11 |
piratepilates posted:I'm looking at airports on google maps, a little research for how to zone around an airport I placed in-game. Semi-relatedly I found this guide for O'Hare today but wowza is midway really just plopped down there, huh. https://www.oharenoise.org/sitemedia/documents/noise_mitigation/RSIP/ORD%20SIYH%20booklet%202021.01.pdf Yup just spend a bunch of time/money on upgrading your house while living so close to an airport feeling so tiny.
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# ? Oct 31, 2023 03:26 |
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piratepilates posted:I'm looking at airports on google maps, a little research for how to zone around an airport I placed in-game. Boston-Logan is kinda a fun one, though it doesn't entirely answer your question, though it may suggest that there not being enough land isn't an unsurmountable obstacle...
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# ? Oct 31, 2023 03:40 |
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# ? May 28, 2024 12:55 |
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Am I missing something? if I edit a road with a tram spot, it becomes a phantom stop I can never add to or edit, I gotta delete the whole line and do it again.
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# ? Oct 31, 2023 04:03 |