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New Leaf posted:This Regis deck is loving insane. I haven't lost a single game with it and I finished a gold conquest and started an infinite, so like.. 8 or 9 rounds? WWBN is absolutely broken. I was not having nearly as good as luck as you were, it seems. It DESPARATELY needs another tech card like Shang Chi or Cosmo. I got my rear end HANDED to me a couple times in a row in Conquest because I had no way to counter Shuri decks. I moved Wolf around a LOT on the third turn, but ain't no way I can overcome their 32 power Red Skull (thanks to Wakandan Embassy giving him the boost to 16.) Even without that, at best I could overcome one location that was 32 from Shuri+Red Skull+Armor, OR maybe the second location they Taskmaster to just 28...can't win 2 lanes with that much power. Granted, had I drew Shadow King more than, say, once or if I didn't have poo poo locations (hard to Shadow King their double Red Skull on T6 when it gets played on The Vault, or do much of ANYTHING with those cards on Crimson Cosmos) I might have won more than a couple matches.
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# ? Nov 1, 2023 15:02 |
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# ? May 31, 2024 20:52 |
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Skippy McPants posted:Yep. People will bleed themselves white if they think they're getting a good "value." The Disney Speedstorm game is disgusting for this. Most of their store items have like" 85% off" tags on them, in a way that quietly implies that a one star version of a character is 60 bucks, or a bundle with two 1* characters, some rank up items and two license plates is ~$200.
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# ? Nov 1, 2023 15:02 |
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Red posted:The MARVELSNAP7 code still gets a 'Server Busy' response, so I guess that's gone
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# ? Nov 1, 2023 15:11 |
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FireWorksWell posted:The Disney Speedstorm game is disgusting for this. Most of their store items have like" 85% off" tags on them, in a way that quietly implies that a one star version of a character is 60 bucks, or a bundle with two 1* characters, some rank up items and two license plates is ~$200. Yeah. It's sad that Snap is one of the less predatory games of this type on mobile. The bar is so, so low. Like, you can actually play and enjoy a good 85% of the content for ~$10/mo. Plenty of games want at least $100 before they let you even sniff the endgame.
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# ? Nov 1, 2023 15:13 |
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Yeah I'm around 60 bucks spent and it's been almost a year, four passes (tbh I only could have bought Surfer's and my decks would pretty much look the same at this point) and had a comfy enough ride. Now it seems like every new move they make is for the worse. I was thinking about the Magik bundle but after the Spotlight key announcement I think I'm done spending on this game.
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# ? Nov 1, 2023 15:28 |
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Skippy McPants posted:Yeah. It's sad that Snap is one of the less predatory games of this type on mobile. The bar is so, so low. Like, you can actually play and enjoy a good 85% of the content for ~$10/mo. Plenty of games want at least $100 before they let you even sniff the endgame.
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# ? Nov 1, 2023 15:29 |
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Last King posted:the worst and best parts of the players and the monetization can be seen in the official snap discord shop talk channel... the double gold thing will come to the website as well so if you just rushed buying those from the app, oops
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# ? Nov 1, 2023 15:30 |
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Skippy McPants posted:Yep. People will bleed themselves white if they think they're getting a good "value." My 2010-2013 Steam purchases of many, many bundles attests to this.
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# ? Nov 1, 2023 15:36 |
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They'll probably have a whole new set of double gold purchases when they get it working on the website
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# ? Nov 1, 2023 15:37 |
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Burned 3 caches, no Werewolf. I guess I can get the 4th cache before the week is up, but loving hell.
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# ? Nov 1, 2023 15:45 |
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Despite my complaints I still really like Snap and I keep a general gaming budget that accounts for one game at a time being “you can throw money at this every month, it’s fine” so I’ve got no problem throwing the season pass at them every month with the occasional extra bundle. But man the stuff they’ve done in the past two months is Not Great! I’m probably going to throw them a chunk of change on Friday to get in on the double gold because there is an absolute glut of Peach Momoko variants dropping in the next two weeks and she’s my favorite artist in the game, so I’m 100% part of the problem because I’m unhappier with their monetization than I ever have been and yet I’m going to reward them for it.
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# ? Nov 1, 2023 15:50 |
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No Wave posted:I really disagree. This mobius move is up there with the worst I've ever seen. I think there's much, much worse out there, but fair point. The Mobius thing is really bad. Like, between bad and worse, neither is good.
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# ? Nov 1, 2023 15:51 |
I feel like some measure of compensation isn’t ridiculous for them *completely* changing a card within a month of release/an expensive bundle.
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# ? Nov 1, 2023 16:02 |
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Had this fun end state. It was a good try, he ended up retreating but he only would have lost by one power!
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# ? Nov 1, 2023 16:06 |
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Sandwolf posted:I feel like some measure of compensation isn’t ridiculous for them *completely* changing a card within a month of release/an expensive bundle. Yeah, it's not specifically the nerf that bugs me as much as selling a bundle for 8k and THEN changing that card a couple weeks later with no compensation (sure the other stuff in the bundle was nice but it was a directly purchasable s5 card!!). They did something similar with captain marvel but on a much smaller magnitude.
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# ? Nov 1, 2023 16:07 |
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S4 card, but I do agree strongly on that point. Like I said, major revisions in Hearthstone always came with some compensation. Would be really nice to see something like that in Snap.
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# ? Nov 1, 2023 16:08 |
Yeah, I just don't even understand how Mobius is supposed to be used now. Although I do think he was fine before, what would be the better hypothetical change to make? Have him specifically block reductions from locations/other cards/self-reductions like Death & She-Hulk. Or perhaps a symmetric blanket Ongoing like "No-one's card costs can be modified."
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# ? Nov 1, 2023 16:09 |
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Cronodoculous posted:
Only thing better would have been if you both had Jeff in hand so you'd both snap and you'd win
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# ? Nov 1, 2023 16:13 |
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Umbra Dubium posted:Yeah, I just don't even understand how Mobius is supposed to be used now. While he was overnerfed, realistically, his ability needs to be less powerful or split into two cards, or something. Maybe one with mediocre stats that blocks cost reduction and one with better stats that blocks cost increases. Or have his ability only impact On-going cost reductions from, like, Zabu and Sera. While he was powerful, a core problem with Mobius from a design PoV is that a ton of Marvel Snap decks function by modifying energy costs, and having one card switch off all of those interactions was indeed pretty hosed.
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# ? Nov 1, 2023 16:21 |
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Umbra Dubium posted:Yeah, I just don't even understand how Mobius is supposed to be used now. I'm fine with dropping a few bucks a month for my poop-time game since I really like it, but yeah the fact that they were apparently aware of and planning for MMM breaking the meta and then nerfing the card is pretty lovely. I like the shifting meta, it's one of the things that keeps this game fresh so most changes are fine to me, but if you're gonna experiment by deliberately breaking things for a month either do it with a free new card or update some lovely S3 card so everyone has it and no one feels ripped off when it gets dumpstered.
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# ? Nov 1, 2023 16:25 |
Why not just make Mobius like Luke Cage. Simply Ongoing: Your card’s costs cannot be increased. I dunno why it has to have the offensive edge, too.
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# ? Nov 1, 2023 16:29 |
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Sandwolf posted:Why not just make Mobius like Luke Cage. Simply Ongoing: Your card’s costs cannot be increased. I dunno why it has to have the offensive edge, too.
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# ? Nov 1, 2023 16:31 |
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Sandwolf posted:Why not just make Mobius like Luke Cage. Simply Ongoing: Your card’s costs cannot be increased. I dunno why it has to have the offensive edge, too. Very few cards and locations increase costs. That side of his ability was a fringe benefit, and he'd be unplayable if that's all he did.
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# ? Nov 1, 2023 16:41 |
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Skippy McPants posted:While he was powerful, a core problem with Mobius from a design PoV is that a ton of Marvel Snap decks function by modifying energy costs, and having one card switch off all of those interactions was indeed pretty hosed. Agreed. I wanted him nerfed because it's a ridiculously strong ability for an easy staple, but players purchased/exhausted caches for this card under the impression that any changes would be to values and not the fundamentals of how its played.
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# ? Nov 1, 2023 16:45 |
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Wafflecop posted:I managed to get three caches by a miracle (in the form of absolutely crushing conquest with Thanos Ongoing)
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# ? Nov 1, 2023 16:59 |
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I feel like bounce decks are going force Werewolf to be changed to 3/1 or 3/0. This will greatly limit his usage in more "normal" decks like Surfer.
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# ? Nov 1, 2023 17:00 |
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Deathslinger posted:What's your deck? I've got a Thanos Destroy setup but this sounds intriguing. Probably something close to Thanos Control, It's a very expensive deck. Klaw can come in for Iron Lad, but you really want most of the other cards. Shang can be any tech card. Works sizing early prior and cheating out a powerful five-drop via Energy Stone or Psylock, then locking up with the game with fluid power (Vision/Jeff) and Alioth's bullshit.
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# ? Nov 1, 2023 17:04 |
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mobius was necessary to turn off the obscene amounts of mana cheating that cards like loki, quinjet, etc. are enabling. there's a reason why that deck is everywhere and feels extremely frustrating to play against. mana cheats have been extremely powerful across a bunch of games and when that becomes the core mechanic, things are going to go downhill very, very fast. rogue, enchantress, etc. all already exist which can turn off mobius but apparently no one wanted to tech against mobius and that wasn't good enough. already seeing people complain again about loki, so i can only imagine how much worse it gets in a month or two.
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# ? Nov 1, 2023 17:15 |
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Loki is an absolute nightmare. If there’s a card that needs fixing, it’s him.
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# ? Nov 1, 2023 17:30 |
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DeepDickPizza posted:Loki is an absolute nightmare. If there’s a card that needs fixing, it’s him. This is also a reasonable point. When talking about specific mana-cheating tricks, Loki stands head and shoulders above other options. They could do something like limit the number of cards he copies. Edit: Like, compare him to perennial 40% win-rate mana-cheat, Mr. Negitive. They're both 4-cost now, but Loki has six more power, looser decking requirements, and often discounts more energy. For a start, they could make him a 4/3, or add the Minimum 1 qualifier to his On Reveal so he can never get 0-cost cards. Skippy McPants fucked around with this message at 17:35 on Nov 1, 2023 |
# ? Nov 1, 2023 17:31 |
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Last King posted:mobius was necessary to turn off the obscene amounts of mana cheating that cards like loki, quinjet, etc. are enabling. there's a reason why that deck is everywhere and feels extremely frustrating to play against. mana cheats have been extremely powerful across a bunch of games and when that becomes the core mechanic, things are going to go downhill very, very fast. loki being a problem card doesn't actually make mobius necessary, it just makes loki a problem card, and mobius made a lot of otherwise largely unproblematic cards and archetypes significantly less playable mobius himself had very little cost in energy/deckbuilding terms, a high cost in money/value, and not much reasonable counterplay - the cards you list do deal with him but also take 50-100% more energy (something someone making your argument should be highly sensitive to) and need to be dropped in mobius' specific lane after mobius, meaning that you were always at a significant disadvantage/might not be able to counter it at all, and the best counter to mobius was always to play your own mobius that's pretty much a textbook bad design, and designing the game around the assumption of his presence was absolutely going to create more issues than it solved in the long term
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# ? Nov 1, 2023 18:36 |
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Who could have possibly expected that ramp and mana cheating would be OP? Surely not anyone involved in the design of Hearthstone.
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# ? Nov 1, 2023 18:44 |
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I have fond memories of coin double innervate yeti on turn 1
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# ? Nov 1, 2023 19:11 |
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outside of Loki, ramp and mana cheating aren't a huge problem imo I mean they enable some powerful builds but they're not the only way to build decks on that level
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# ? Nov 1, 2023 19:16 |
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My favourite use of mobius was using it when that location comes up that reduces mana cost by 1 to ruin my opponent's day.
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# ? Nov 1, 2023 19:26 |
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CJ posted:My favourite use of mobius was using it when that location comes up that reduces mana cost by 1 to ruin my opponent's day.
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# ? Nov 1, 2023 19:31 |
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Deathslinger posted:What's your deck? I've got a Thanos Destroy setup but this sounds intriguing. I'm running this: # (1) Nico Minoru # (2) Armor # (3) Mister Fantastic # (3) Captain America # (3) Cosmo # (4) Ka-Zar # (5) Iron Man # (5) Blue Marvel # (5) Klaw # (6) Onslaught # (6) Spectrum # (6) Thanos Thinking about swapping out Mr Fantastic for Rogue to take care of Cage/Morbius/Knull
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# ? Nov 1, 2023 19:49 |
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I guess the last patch broke Daredevil
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# ? Nov 1, 2023 19:53 |
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FlamingLiberal posted:I guess the last patch broke Daredevil Little bit yeah. Playing him in C2 with Negasonic Teenage Landmine is quite fun if you can puzzle out what cards you're getting shown on five (and have priority) though.
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# ? Nov 1, 2023 20:03 |
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# ? May 31, 2024 20:52 |
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https://twitter.com/_JHugs/status/1719450153331925430 Pretty sure it's working as intended for Second Dinner
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# ? Nov 1, 2023 20:10 |