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Nebalebadingdong posted:second pirate demolisher finished My only tiny criticism of your stellar work is your wear and tear can look just a bit too uniform. It gives it a more stylized, cartoony look - if it's what you're going for then excellent.
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# ? Nov 3, 2023 17:35 |
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# ? Jun 5, 2024 07:46 |
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Z the IVth posted:My only tiny criticism of your stellar work is your wear and tear can look just a bit too uniform. It gives it a more stylized, cartoony look - if it's what you're going for then excellent. well i do like a cartoony look. not sure what you mean tho. that the rust spots are too evenly spaced? i can see that
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# ? Nov 3, 2023 19:02 |
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Nebalebadingdong posted:well i do like a cartoony look. not sure what you mean tho. that the rust spots are too evenly spaced? i can see that Yeah. That's what I mean. It doesn't look natural. The fenders and bottom edges of the armor skirts would be more heavily weathered than the top sides, and the weathering on the edges of the panels would be more asymmetrical - the external facing edges would wear more than the internal ones. Same with the rust - it would collect in areas water would flow from - vents and edges rather than being spotted uniformly across. To be fair part of it is personal choice as I do like a more realistic look and your style is a much more stylized.
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# ? Nov 3, 2023 19:26 |
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Yeah, it's more obvious on the skull tank than the other tank, but it's just a choice, not a problem.
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# ? Nov 3, 2023 20:19 |
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i could see that. i wanted to convey something more on the lines of "we left this out in the rain" rather than being heavily used
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# ? Nov 3, 2023 22:23 |
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biosterous posted:five points of heat for ending in a fire hex, two points of heat for each fire hex that you have exited (so ending in a fire hex without touching any others that turn will be 5 heat that turn, not seven). also if the hex you're standing in gets ignited, it affect your heat until next turn (so it'll probably be 2 heat for leaving the hex) Thanks for this. As a follow up question, one i probably should have asked the first time - does a hex that's on fire actually make smoke, or is that optional rules shenanigans?
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# ? Nov 4, 2023 01:22 |
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TheParadigm posted:Thanks for this. fire creates smoke, depending on various factors - it's all in Tactical Operations
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# ? Nov 4, 2023 06:53 |
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inspired by someone on reddit who swapped the arms and legs of their rifleman mini, i did this:
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# ? Nov 4, 2023 06:54 |
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biosterous posted:inspired by someone on reddit who swapped the arms and legs of their rifleman mini, i did this: Ah, the elusive Riflerunner. Or, as the kids call it, Roadman
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# ? Nov 4, 2023 07:52 |
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Thats just a falconer
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# ? Nov 4, 2023 08:54 |
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Saint Celestine posted:Thats just a falconer my first thought too
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# ? Nov 4, 2023 12:48 |
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biosterous posted:inspired by someone on reddit who swapped the arms and legs of their rifleman mini, i did this: I really enjoy the ghost.
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# ? Nov 4, 2023 15:36 |
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Finished up a little project, it turned out well enough. I learned some lessons though. Like instead of cutting out individual hexes and gluing them together just to bite the bullet and cut out each layer as one piece. I have a small hot wire foam cutter and initially I thought doing more than a hex or two at a time would be too difficult, but getting all the hexes to meet up right on the big pieces was a pain.
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# ? Nov 4, 2023 15:38 |
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Floppychop posted:Finished up a little project, it turned out well enough. I learned some lessons though. Like instead of cutting out individual hexes and gluing them together just to bite the bullet and cut out each layer as one piece. I have a small hot wire foam cutter and initially I thought doing more than a hex or two at a time would be too difficult, but getting all the hexes to meet up right on the big pieces was a pain. Neat. Definitely helps a little with visualizing the terrain
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# ? Nov 4, 2023 16:35 |
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biosterous posted:inspired by someone on reddit who swapped the arms and legs of their rifleman mini, i did this: PRAISE FIRST THOUGHT, GIVER OF WILL
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# ? Nov 4, 2023 17:13 |
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personally i call it the ManrifleLaSquida posted:I really enjoy the ghost. me too, but i can't take credit for that, or for anything other than swapping the arms and legs (and then fixing a few gaps because the original art's arms had covered some things). it's the art for the Legend Killer, from the Battletech: Legends artbook
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# ? Nov 4, 2023 17:24 |
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biosterous posted:personally i call it the Manrifle It's Mr McGregg, who has legs for arms and arms for legs!
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# ? Nov 4, 2023 18:18 |
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biosterous posted:inspired by someone on reddit who swapped the arms and legs of their rifleman mini, i did this: This might be as close as Battletech ever gets to having a Scrunt of their own
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# ? Nov 4, 2023 19:44 |
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Floppychop posted:Finished up a little project, it turned out well enough. I learned some lessons though. Like instead of cutting out individual hexes and gluing them together just to bite the bullet and cut out each layer as one piece. I have a small hot wire foam cutter and initially I thought doing more than a hex or two at a time would be too difficult, but getting all the hexes to meet up right on the big pieces was a pain. In the days of long ago before everyone sprouted a FDM machine in their basement there was a hero that made entire 6x4 boards like this. Truly inspirational terrain. Source (RIP Terragenesis): https://gallery.hotwirefoamfactory.com/modeling/miniature-gaming-terrain/mg_johne_b/
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# ? Nov 4, 2023 20:13 |
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Z the IVth posted:In the days of long ago before everyone sprouted a FDM machine in their basement there was a hero that made entire 6x4 boards like this. Truly inspirational terrain. I've made 2 mapsheets worth of hills (really 1.5 since one of them had barely any hills) for the Desert #2 and Desert #3 maps with an Ender 3. It was nearly 7 days straight of printing even with only 10% infill. These foam hills I did in a weekend. I think I prefer the foam cutter method.
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# ? Nov 4, 2023 20:24 |
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biosterous posted:inspired by someone on reddit who swapped the arms and legs of their rifleman mini, i did this: Catalyst just released a premium Rifleman in their store, so you can make it.
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# ? Nov 4, 2023 21:23 |
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I'm kinda surprised they haven't tried high-end bound printings for the TROs in limited runs. I could easily see them selling out a 500 copy run of something like that.
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# ? Nov 4, 2023 22:57 |
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So in about a month CGL will announce some new forcepacks (Probably the rumored faction packs they've been planning for a while) at a con.
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# ? Nov 5, 2023 00:57 |
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Crazy Joe Wilson posted:So in about a month CGL will announce some new forcepacks (Probably the rumored faction packs they've been planning for a while) at a con. Just a full lance of
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# ? Nov 5, 2023 03:16 |
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I have decided on the color scheme for my Snord's Irregulars lance. I don't really mind if it's canon or not because it looks loving rad. Also, I magnetized the smoke and base of the jumping Guillotine so I can switch it at will while maintaining stability.
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# ? Nov 5, 2023 06:41 |
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PoptartsNinja posted:Catalyst just released a premium Rifleman in their store, so you can make it. someone did already
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# ? Nov 5, 2023 19:53 |
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king of the pirates
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# ? Nov 6, 2023 20:41 |
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Atlas Hugged posted:I have decided on the color scheme for my Snord's Irregulars lance. I don't really mind if it's canon or not because it looks loving rad. Also, I magnetized the smoke and base of the jumping Guillotine so I can switch it at will while maintaining stability. Snord's Irregulars deserve bright, stupid paint schemes. Love this!
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# ? Nov 6, 2023 20:42 |
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The shoulders are a nice touch.
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# ? Nov 6, 2023 22:37 |
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Is there a good writeup/example of how infantry work in Battletech anywhere? I have Total Warfare, but could really use more examples.
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# ? Nov 7, 2023 01:09 |
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I loved Battletroops when I bought it, but could never get anyone to play it. I think I played like one game of it.
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# ? Nov 7, 2023 02:41 |
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BattleTroops is incredibly bad and I'm also pretty sure that's not what they were asking about.
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# ? Nov 7, 2023 02:43 |
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PoptartsNinja posted:Between the Catapult II and the Raven II, the CCAF has a surprisingly large number of TSEMP Cannons at its disposal. A forced shutdown at a bad time opens the door for a Tian Zong's Gauss Rifles, a Lu Wei Bing's LB-20X, or even a Yinghuochong's Clan ER PPC to punch a big hole in something. 'Ey so, I'm back from doing a little bit of poking around. In fact I did so much poking around that I ended up simming out part of a medium Star vs. elite Augmented Lance with a buddy, just to get an idea of what's going on. Cappie stuff: - Tian Zong: It's Gun Line 'Mech. Stealth really gives it that endurance you need an Assault to match. - Lu Wei Bing: You know what can one-round a bricked-up Ferro-Lamellor Clanner? A slug to the face. 20 minus 2 damage still equals 18 damage. (Ask me how I know!) Still, needs a lot of support to be able to ambush the way it does. - Yinghuochong: Fat Firebee is a bit slow for ilClan skirmishing, but the long range makes this okay. Didn't get around to looking at too many other lighter designs yet. I did get a little taste of a revamped classic: - Cataphract -5L (and -5LL by proxy): Not as focused as the Tian-Zong, but Reflective Armor and better weapon placement to swat runners makes it comparable, with a different flavor. In specific situations, it could probably push very hard with its SFE against energy boats. And a taste of something pretty wild, due to serendipitous canon: - Kontio: Wow. I mean yes, it's a Clan 'Mech, but i didn't think the Ti Ts'ang could be beaten. With an elite pilot, the TSM Claws just rip. With an elite gunner, it's still a chunky Fire Moth with Stealth for cover. Must Plasma Cannon this guy upon sight. Even if you hit with PCs, you may be too late if it's already behind something you're trying to protect. Edits: eyeing the new Shrapnel Jinggaus like a snack Woof stuff: - Hel: looks great but isn't going to be as optimal as an Assault 'Mech w/ the same move profile. Having several+ tons more (Standard) armor is invaluable for being able to push battle lines against an opposing gun line. - Savage Wolf: gets good mileage out of the Ferro-Lamellor, but I now see that there's significant drawbacks to taking an XXL Engine. If you're riding high on a heat curve like plenty of high-value Clan Omni configs do, eating an engine hit or a Plasma Cannon can severely limit your choices on how to move next turn. And while Jump Jets seem like an okay escape solution for that, they make DOUBLE heat minimum 6 which can make a fighting retreat pretty ineffective. - Tomahawk II: OK I guess - Alpha Wolf, especially the Alpha Wolf B: This one scares me. I do not like the idea of seeing one of these in a gun line. This is one of those rare moments where non-Capellan Stealth Armor is used correctly. - Wulfen: Looking at it on paper I had some pretty high expectations for the design. The Wulfen C looks scary with the jump, but in practice it has problems (20 heat) using its lasers offensively if airborne. The Wulfen E seems like the ticket, but is appropriately very expensive to match. - Stormwolf: almost 3.3k BV for a 50-ton 'Mech lmao. I can see where the design is trying to push the envelope for making stronger recon-in-force machines, but it's a lot of eggs being put into this one basket. - Warwolf: Giant Shadow Hawk. Honestly not a bad bodyguard for a juggernaut Assault (not looking at you, Loki Mk II) with Reactive Armor to make A couple of sleepers: - CRUCIBLE 1 AND CRUCIBLE 3: "Once the Gausszilla is mass-produced..." - Lobo(!): It's that 3067 robot that Wolf players pretend doesn't exist! Check out the Lobo 2 with a cLPL and two Plasma Cannons. This era seems to give it a little bit of new life, no? - Orion C: Big beautiful SFE Ferro-Lamellor brick that can still cause a PSR with its main armament. Stuff I didn't get to try yet: Heat-Resistant Armor TSEMPs (I really hope these aren't in the game) Other stuff like Coolant Pods, etc. Kind of excited for my first big ilClan game this weekend. Not sure what's going to be allowed, since things like Artillery Cannons and Inferno SRMs and mines could change things drastically. Good things to remember are how the much-proliferated Angel ECM works against Streak missiles, TSM/Stealth/PPC Caps need to be tracked every turn, and just basically Good Tactics things like getting some elevation with the gun line to negate Partial Cover under BMM rules and using game aids (chips or marked coins) to track enemy ranges and plan out movement options with lighter 'Mechs. Sidesaddle Cavalry fucked around with this message at 03:12 on Nov 7, 2023 |
# ? Nov 7, 2023 02:43 |
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Fun fact: the Loki Mk II actually has more pod space than an Iron Cheetah (same move profile at 100 tons). The biggest difference is the armor, naturally, but it's genuinely incredible how much gun per ton the Loki Mk II packs.Sidesaddle Cavalry posted:- Kontio: Wow. ...With an elite pilot, the TSM Claws just rip. This is basically why I hate the Kontio. The Claws have a +1 to hit natively, so you need to pay for two pilot upgrades to match an un-upgraded Ti'tsang's hit numbers, and at that point it's just so loving expensive (2294, versus the Ti'Tsang's 1880) that I'd rather have anything else than a low end melee medium regardless of what else it might have on it. Once it's upgraded it's extremely potent but 400 BV to spend somewhere else is a lot. Also Reactive does absolutely nothing to Gauss Rifles, it only affects missiles and artillery. Ballstic-Reinforced does missiles and ballistic but has a much worse points:ton ratio. It's really easy to mix up, because you'd think that the Warwolf would have the armor that's really good against most things but then it actually just has the "don't Long Tom me please" armor which I guess is its own brand of useful but much less so in pick-up game. Strobe fucked around with this message at 03:02 on Nov 7, 2023 |
# ? Nov 7, 2023 03:00 |
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Strobe posted:BattleTroops is incredibly bad and I'm also pretty sure that's not what they were asking about. yeah I had more of a point but lost the plot due dain bramage Also, was it that bad? I guess I loved the idea of small unit action that could scale up
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# ? Nov 7, 2023 03:03 |
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GD_American posted:yeah I had more of a point but lost the plot due dain bramage Battletroops tracks positions by vertices and not hexes despite those things being technically similar but is arbitrarily different from the rest of BattleTech for no reason. You have what are basically off-brand TUs to setup clunky overwatch and the number of action points you have left over determines how wide your overwatch arc is, which must be tracked for every activation in case you see someone through three windows and a stand of trees 30 spaces away. In the event a Mech is present, an unarmored infantry that takes a direct hit from a Vulcan's AC/2 has a 27% chance (9+ on 2d6 for the damage location roll) to just keep on trucking and not die instantly. It's incredibly bad. If you want to play BattleTroops your best bet is re-skinned original XCOM.
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# ? Nov 7, 2023 03:05 |
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Sidesaddle Cavalry posted:Woof stuff: This was mostly just a list of units with "Wolf" in their name, but you also have to be wary of encountering Sea Fox poo poo--on both sides, really. The Thresher II's not too bad, but the Tiburon is a real monster of a light 'Mech; and the Hammerhead is both beefy and hard to knock over. for its weight. The plus side to the Sea Fox poo poo is that anyone could have it, so you're as likely to see a CCAF Tiburon as a Wolf one. I also should've warned you about the Amarok, which is basically Clan Wolf's version of the Kodiak and is basically what happened when the Wolves bought a Hammerhead and said "Huh, hardened armor? What will the Inner Sphere think of next? Wonder what happens if we put it on a hundred ton assault 'mech with an integral supercharger?" Which eventually leads to the Amarok 3, a 100 ton assault 'Mech that's devoting 30% of its weight to hardened armor and an explicit design goal of "build a 'Mech that can no-sell Jade Falcon DFA attacks." Which it does with gusto, the Stable quirk, and some armor spikes I'm sure some Wolf engineer just found funny.
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# ? Nov 7, 2023 03:43 |
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I think the Lobo is kind of cool in a Brigador way
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# ? Nov 7, 2023 04:34 |
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The Thresher II is one of the worst mechs in the game by BV and is probably ~800 points overcosted. The Tiburon is one of the very, very few Sea Fox exclusives and they jealously guard all of them. The Amarok commits the one cardinal never-gently caress-this-up sin of Hardened Armor, which is to mount less than half of the total amount possible. You could get equivalent coverage and not slow down your fast 100 tonner by simply not using it. The 3 is the only variant that doesn't gently caress this up. In particular the Amarok innovated in the science of bad BV breakpoints by being the first 'Mech ever to get to a maximum of 7 run MP with a movement boost, making it pay for the +3 TMM but having significant difficulty actually taking advantage of it. I'm convinced that this was a slight against me, personally. The Hammerhead is one of the best mechs in the game for its BV, full stop. Potentially the actual best. It's so goddamn good it's disgusting.
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# ? Nov 7, 2023 04:40 |
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# ? Jun 5, 2024 07:46 |
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Strobe posted:BattleTroops is incredibly bad and I'm also pretty sure that's not what they were asking about. Correct. Hoping to see if there's a played-out example of infantry (or better yet, mixed infantry) somewhere.
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# ? Nov 7, 2023 05:03 |