Grand Fromage posted:Yeah what impression I have of Paradox is generally positive but the last two games I've bought from them have been like barely functional early beta poo poo and I'm not enthused about it. CS2 is a lot more playable than Star Trek Infinite at least. Paradox's reputation has definitely taken a noticeable downturn over the past couple years among everyone I know who follows them, but it's not the sort of thing that gets immediately reflected on quarterly earnings. I hope they somehow manage to turn things around but I'm not holding my breath over it. (I'm also particularly salty bc I pre-ordered CS2 even though I almost never preorder games, and I've been reminded there's a reason for that :v) I'm extremely curious how their iteration of the Sims will turn out with this slump, too.
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# ? Nov 5, 2023 03:34 |
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# ? May 23, 2024 17:58 |
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Why are my subway tunnels popping up alerts that they don't have pedestrian connections
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# ? Nov 5, 2023 04:26 |
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woke kaczynski posted:Paradox's reputation has definitely taken a noticeable downturn over the past couple years among everyone I know who follows them, but it's not the sort of thing that gets immediately reflected on quarterly earnings. I hope they somehow manage to turn things around but I'm not holding my breath over it.
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# ? Nov 5, 2023 08:04 |
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i saw someone complain that cs2 does not have a good endgame and im not really sure what to think of that
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# ? Nov 5, 2023 08:26 |
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turn off the TV posted:i saw someone complain that cs2 does not have a good endgame and im not really sure what to think of that “I ran out of oil and then after awhile prices went up and my entire city stagnated??? 0/10”
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# ? Nov 5, 2023 08:28 |
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I keep getting huge lakes of water in the middle of my town with no real way of draining them, running slopes into the river/ocean doesn't seem to do uch of anything.
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# ? Nov 5, 2023 09:18 |
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Ostrava posted:It's got problems but is still a great game to zen out and play while listening to a podcast. Edible(s) optional. PDX doesn't have a habit of abandoning games either. There'll be tweaks and updates for sure.
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# ? Nov 5, 2023 11:30 |
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But yeah by and large Paradox's lovely buggy release game reputation is at least a little soothed by their 'it will genuinely be a good game two years after release' reputation and the long popularity lifetimes their games have after they reach that point.
MikeJF fucked around with this message at 11:49 on Nov 5, 2023 |
# ? Nov 5, 2023 11:47 |
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Poil posted:Well there is that Rome game. Imperator was hurt by PDX fans despising the points system (the 'mana' system) even before release, and abandoning the game in droves and never returning. They did make it a much better game but the players never gave it another shot. CS2, I think, won't have that problem.
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# ? Nov 5, 2023 14:03 |
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Another interesting nugget from the reddit: https://www.reddit.com/r/CitiesSkylines/comments/17o9bp6/apparently_the_game_has_ground_scatters_theyre/ Ground scatters. That long grass on the ground isn't manually placed, they're rendered by the game if you enable a setting through the developer mode. Seems to be unfinished, hence why it's disabled. Wonder if they'll finish it up at some point and turn it on, or if its an experiment that didn't work out the way they wanted.
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# ? Nov 5, 2023 15:41 |
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I hope they model the individual blades of grass too.
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# ? Nov 5, 2023 18:28 |
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piratepilates posted:Another interesting nugget from the reddit: That's actually neat. I don't like the pool table flat green in the game.
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# ? Nov 5, 2023 18:41 |
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I don't know if it's the patch or my new city's better focus on providing education, but since the patch low density demand has been reasonable but office demand is INSATIABLE.
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# ? Nov 5, 2023 18:42 |
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piratepilates posted:Another interesting nugget from the reddit: Whoa. Hopefully this gets added in because flat plains areas look pretty crappy right now.
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# ? Nov 5, 2023 19:15 |
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Ihmemies posted:I hope they model the individual blades of grass too. The grass also has fully rendered teeth
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# ? Nov 5, 2023 19:26 |
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If anyone wants to read a really in-depth review of the rendering pipeline and causes of the performance issues, take a look at this: https://blog.paavo.me/cities-skylines-2-performance/
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# ? Nov 5, 2023 20:20 |
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I can't believe it allowed me to add this upgrade to my landfill Chalking this up to bugs Landfill is almost at max I have it to empty out It's only using 1/20 vehicles And the 1 vehicle it is using, is only transporting 1/2 it's capacity Digital Jedi fucked around with this message at 20:41 on Nov 5, 2023 |
# ? Nov 5, 2023 20:32 |
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Digital Jedi posted:I can't believe it allowed me to add this upgrade to my landfill Just bulldoze it and build it again.
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# ? Nov 5, 2023 20:51 |
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I keep running into an incredibly annoying bug(?), where adding a road perpendicular to an existing road messes up the zoning, causing buildings to suddenly not be allowed to be where they are anymore. Removing the new road doesn't fix it because it doesn't change the zoning, only an elaborate restructuring of the entire existing road networks sometimes does. Or loading the last autosave, of course. This seems like a very dumb oversight.
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# ? Nov 5, 2023 21:15 |
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Yeah that’s messed up. And where your zone-able grids are sometimes depends on which direction you draw your roads.
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# ? Nov 5, 2023 21:20 |
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Ugh, maps have way too high elevation gradients. Cities end up looking like this geometry warping grossness. Gimme more flatter maps damnit!
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# ? Nov 5, 2023 21:56 |
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I somehow laid my subway tracks in such a way that trains would poof out of existence about 100 feet down the line and dump all of the passengers, who would then walk back to the platform and wait for the next doomed train. Naturally this led to an ever-growing number of Cims caught in public transit purgatory. My aboveground station had over a thousand Cims by the time I noticed. Whoops.
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# ? Nov 5, 2023 21:58 |
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Asproigerosis posted:Ugh, maps have way too high elevation gradients. Cities end up looking like this geometry warping grossness. There's some workarounds and if you plan ahead you can get a good result https://www.youtube.com/watch?v=WfpFi9LOff8 but, the way its handled in the game now is bad, and it puts a lot of work on the user to prepare everything so that it looks serviceable. Sometimes even just making the zoned part of the lot a little smaller, like in parts of the video. If the game only used a smaller footprint if it detects a certain height difference, it would resolve a lot of the visual errors. I'm getting pretty used to levelling and smoothing the terrain I'm about to build stuff on.
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# ? Nov 5, 2023 22:10 |
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Poil posted:Well there is that Rome game. I'm not going to lie, I'm kind'a done with games set in Rome for a good bit. I suspect many people share that sentiment.
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# ? Nov 5, 2023 23:58 |
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One of the few nice parts of Monday, a new "Word of the Week" for this game dropping:https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-2.1607615/ posted:
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# ? Nov 6, 2023 16:01 |
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piratepilates posted:fixed so that we don’t end up with an insane number of abandoned packs of dogs all over the city refund time
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# ? Nov 6, 2023 16:17 |
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Archduke Frantz Fanon posted:refund time There's a lot of cities in the world where packs of stray dogs are a regular feature. Keep it in the game.
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# ? Nov 6, 2023 16:28 |
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If you produce a surplus of specialized goods (lumber, grain, etc.) it would seem they should get exported for cash. I can’t find any indication on any screen that this is happening. Am I missing something or is the surplus currently just “waste”? (I realize you export power and water in a way that seems correct).
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# ? Nov 6, 2023 16:31 |
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piratepilates posted:One of the few nice parts of Monday, a new "Word of the Week" for this game dropping: quote:The DLCs that are listed for the Ultimate Edition may suffer delays, especially the ones set for release in Q4 2023. The Beach Properties assets have been under construction for a while, but as the coding recourses are tied to the improvements and we're having to pull the artists for more urgent tasks this will directly affect the DLC development. It is very likely we'll have the first DLCs for Cities: Skylines II release in Q1 2024. We are committed to delivering the promised post-release content even if they must be delayed for some time.
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# ? Nov 6, 2023 16:33 |
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WithoutTheFezOn posted:If you produce a surplus of specialized goods (lumber, grain, etc.) it would seem they should get exported for cash. I can’t find any indication on any screen that this is happening. Am I missing something or is the surplus currently just “waste”? Not at my pc atm, but I’d expect the profit in this case to go to the specialized industry who, after deduction of transport costs, indirectly pays higher taxes to you + has money to invest in itself/level up?
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# ? Nov 6, 2023 16:43 |
Kyte posted:Guess they've got all artists working on lods and mesh optimizations. pulling teeth
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# ? Nov 6, 2023 16:57 |
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I would really like the ability to designate a district for a certain industry, or have specialized industry influence what's built nearby.WithoutTheFezOn posted:If you produce a surplus of specialized goods (lumber, grain, etc.) it would seem they should get exported for cash. I can’t find any indication on any screen that this is happening. Am I missing something or is the surplus currently just “waste”? I could be wrong but it's my understanding that it does get exported, but surpluses of basic mats don't make much money so it's best to leave it as small a surplus as possible so you're not wasting non-renewable resources
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# ? Nov 6, 2023 17:10 |
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Cities Skylines II: this week we are really digging into Garbage
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# ? Nov 6, 2023 17:13 |
Deki posted:I would really like the ability to designate a district for a certain industry, or have specialized industry influence what's built nearby. Are the resources still exhaustable in C:S2 ? At least farmland should not, and trees are replanted.
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# ? Nov 6, 2023 17:41 |
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nielsm posted:Are the resources still exhaustable in C:S2 ?
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# ? Nov 6, 2023 17:44 |
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nielsm posted:Are the resources still exhaustable in C:S2 ? At least farmland should not, and trees are replanted. Yes, I'm talking about coal/ore/oil
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# ? Nov 6, 2023 17:48 |
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Popete posted:pulling teeth
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# ? Nov 6, 2023 17:54 |
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Turbo stalled out, and wew the game does not make it at all obvious why. Happiness is a net +36, +17 from wealth alone. Residential taxes are nil, there are approximately an entire population worth of unfilled jobs in level 3 or higher workplaces, most of which still have room for even uneducated/poorly educated. Zone demand, meanwhile, is a flat 0 across the board. While the new residential district is a far haul from the industrial area, it's got light rail all the way out at a low-but-proving-it's-working 10% ridership, and in addition even the old residential district refuses to grow any houses in new zones at any density. In fact, my entire drat city (except for the under-grade highway feeding the new residential area!) is shown at 0 suitability for residential except for the first few minutes after a reload, from downtown high-rise blocks to tiny low-density outposts that are just every amenity possible, a few zoned tiles, and a highway straight to work. I guess it might be a lack of light commercial and thus of gas stations? I literally have a km-long strip of nothing but gas stations, that's all that grew when I made one of everything off the end of my grid.
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# ? Nov 6, 2023 18:21 |
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nielsm posted:Are the resources still exhaustable in C:S2 ? At least farmland should not, and trees are replanted. if they want to go all-in on simulation they should make both farmland (in the form of arable topsoil) and fresh water depletable at the most "realistic" end overexploitation of both is currently occurring in the real world and it would be cool to provide the player with options to attempt to address the situation with different trade-offs as long term strategy. like maybe you choose to limit agricultural use in order to conserve water for the city, or remediate agricultural land in a way that risks polluting the water source you're using maybe changes the nature of the game but an expansion pack would be a cool place to explore these mechanics. I don't think I've played a city builder that has you attempt multi-decade goals corona familiar fucked around with this message at 18:31 on Nov 6, 2023 |
# ? Nov 6, 2023 18:29 |
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# ? May 23, 2024 17:58 |
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imo resources to be extracted are an odd thing to have in a city builder in the first place. Water is one of the few direct resources a city tends to extract. Almost everything else (and often including water) is met via trade of some sort. Importing products or importing resources to make products. It seems like a popular mechanic for the game, just saying to me it doesn't really fit. I've got Factorio for that.
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# ? Nov 6, 2023 18:57 |