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Eric the Mauve posted:They do all take like 3 weeks off in December in Sweden though right? Pretty sure I remember this because 10 years ago Paradox released a patch for Crusader Kings 2 in early December which completely broke the game and then hosed off for 3 weeks. Ah, the Fatshark development style
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# ? Nov 13, 2023 17:45 |
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# ? May 25, 2024 15:28 |
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Really disappointing mods are out into the future. I haven't been playing too much cause I was really hoping mods were coming out much sooner. I want to make real pretty cities and spend hours detailing parts and I just can't with the current tools and assest. I can understand with how bugged and performance issue the game is releasing mods will probably just break it more. So hope things are fixed and improved a bunch
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# ? Nov 13, 2023 17:56 |
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This sounds like it should have been an Early Access release.
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# ? Nov 13, 2023 18:07 |
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Count Roland posted:This sounds like it should have been an Early Access release.
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# ? Nov 13, 2023 18:32 |
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Eric the Mauve posted:They do all take like 3 weeks off in December in Sweden though right? Pretty sure I remember this because 10 years ago Paradox released a patch for Crusader Kings 2 in early December which completely broke the game and then hosed off for 3 weeks. They did that for Stellaris too. Probably more than once by now actually.
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# ? Nov 13, 2023 18:32 |
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Honestly, i'm mostly fine with how its going. The bug fixing is nice (and should continue) but it's really handy that for the non-working systems i could just... not build them and the game would bring in stuff from off map to deal with it. I did take an entire map to realise what the gently caress development points were though. Turned off the tutorial really early because it was overbearing and then was wondering why nothing was unlocking even though i'd filled up 15 tiles.
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# ? Nov 13, 2023 18:34 |
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Cool trick I saw on youtube last night. If you want to add some large areas of flat concrete yards to your industrial areas you can throw in the stone quarry building and use it’s area tool to fill in open space. As long as you dont make them to big they wont spawn all the crazy excavators.
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# ? Nov 13, 2023 18:36 |
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I just want terraforming tools to be able to add/remove water without having to play canaldigger simulator
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# ? Nov 13, 2023 18:46 |
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Fishstick posted:I just want terraforming tools to be able to add/remove water without having to
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# ? Nov 13, 2023 19:12 |
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Wish they'd just release the mod platform first. Most people aren't going to use the editor anyway, we just want buildings to download.
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# ? Nov 13, 2023 19:15 |
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Bus driver strike? This is funny one, but it's killing my city and reloading doesn't fix it. It won't let me move the station either. And there's no way I'm deleting that bus station and rebuilding all those lines.
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# ? Nov 13, 2023 19:16 |
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They should release a series of tips for this game and call it "city guidelines"
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# ? Nov 13, 2023 19:37 |
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RadioDog posted:
Related, I found out yesterday if you have a traffic accident in a roundabout with four roads intersecting it, you better hope the authorities get there before traffic backs up or they’ll just wait in line forever with everyone else.
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# ? Nov 13, 2023 20:03 |
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In an effort to alleviate the crisis, I of course started building additional depots and adding busses to the lines, hoping it would somehow break free. Now a not-insignificant part of my populace appears to be trapped on a bus. People have started to converge on the bus station, either in solidarity with their trapped colleagues, or perhaps to demand I release their captive family members.
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# ? Nov 13, 2023 20:04 |
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I've been in this situation before in China. The driver refused to let us out but after a couple hours trapped everyone staged a revolt and managed to team up to rip the doors open so we could escape.
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# ? Nov 13, 2023 20:07 |
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Is the issue those busses trying to exit? Can you add a stoplight with the ped crossing tool?
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# ? Nov 13, 2023 20:14 |
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Grand Fromage posted:I've been in this situation before in China. The driver refused to let us out but after a couple hours trapped everyone staged a revolt and managed to team up to rip the doors open so we could escape. ...it took a few hours for that to happen?
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# ? Nov 13, 2023 20:30 |
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Grand Fromage posted:Wish they'd just release the mod platform first. Most people aren't going to use the editor anyway, we just want buildings to download. there won't be buildings without the editor, though. it seems like CO wants the asset packs to be made with the in game editor rather than whatever unity tools they used to implement the ones in the vanilla game.
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# ? Nov 13, 2023 20:45 |
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Count Roland posted:...it took a few hours for that to happen? The traffic lights in my tiny town bugged out and one of the directions never got a green light. There was a guy who waited thirty minutes to never make his left. The guy warned me the light wouldn't change and I was like no kidding brother I'm running this bitch in the half seconds everyone has red between changes.
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# ? Nov 13, 2023 21:15 |
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Cygni posted:Is the issue those busses trying to exit? Can you add a stoplight with the ped crossing tool? I just ended up deleting the road. It despawned everything immediately, and dropped all the passengers on the street so for a minute or so my city dropped to a crawl. It is pretty fun once you get a city built up and stable just watching the traffic cycle through. Is it just me or does movement actually slow down, the bigger your city gets. And not just low fps stutter slow like I'd expect but like slow motion slow, so I have to use the >>> to get things moving normal speed again? They get the rough edges smoothed out this could be really fun. Watching at night I think I saw all the lights brown out in my city - I don't know if that's a thing or a glitch.
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# ? Nov 13, 2023 21:24 |
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corona familiar posted:this game should double down on representing media. get rid of demand bars and replace them with op-ed articles in different publications lamenting the situation du jour. the articles could invent characters representing interest groups and you could implicitly support or ignore them by your actions Merge this with a Local Newspaper signature building, profitability determined by amount of subscribers and local companies. Subscribers would be based on having at least, the second tier of education, being an adult and having an income that has margin for it.
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# ? Nov 13, 2023 22:22 |
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On one hand the asset packs being months out makes me not want to play right now. On the other hand it does mean I can start a new city without worrying that I’ll want to restart in a few weeks. This game is in such a weird state. I love a lot of it and everything it does when it’s succeeding, but the parts that stink really stink.
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# ? Nov 13, 2023 22:58 |
Thankfully I am slow at playing games and also usually playing ~6 different ones at the same time so by the time I get very far into this most of the issues will be ironed out and new assets released.
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# ? Nov 13, 2023 23:06 |
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RadioDog posted:
My city on 3x speed ticks an in game “minute” every real life second now at 122k pop. Kind of annoying.
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# ? Nov 13, 2023 23:18 |
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Dr. Clockwork posted:My city on 3x speed ticks an in game “minute” every real life second now at 122k pop. Kind of annoying. There is a setting that can tip this toward fps vs simulation speed. I’ve never seen if it works though.
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# ? Nov 13, 2023 23:23 |
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Dr. Clockwork posted:My city on 3x speed ticks an in game “minute” every real life second now at 122k pop. Kind of annoying. Cities Skylines 1 did the same thing at certain sizes depending on your hardware. I don't know where the trip point is, but for me in Cities Skylines 2 its around 140k people 3x speed starts going at 1x speed.
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# ? Nov 13, 2023 23:51 |
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MONTHS???
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# ? Nov 14, 2023 01:53 |
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Is it even possible to get a level 5 high residential building? I'm sitting at 0 after countless hours ingame. Taxes are at 4%, utilities at 50% in the hopes my cims have some extra pocket change to level up their buildings but nothing.
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# ? Nov 14, 2023 02:22 |
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Cutting your utilities to 50% is gonna make it way less likely as that will directly reduce happiness. You need to find a way to keep your budget positive, cut res taxes to nil, and boost your services sliders to improve their bonuses. So far the best way ive found to do this is drop geothermal plants all over the place and make bank exporting gigawatts of power to outside connections. Also, tax the gently caress out of commercial because nothing I do seems to phase their demand bar whatsoever.
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# ? Nov 14, 2023 04:54 |
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SpaceCadetBob posted:Cutting your utilities to 50% is gonna make it way less likely as that will directly reduce happiness. You need to find a way to keep your budget positive, cut res taxes to nil, and boost your services sliders to improve their bonuses. I think he means he is cutting the utility cost to cims by 50%. I have not been able to generate lvl 5 res at all either but I haven't played in a few weeks and probably won't until they fix the cargo economy that is still broken.
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# ? Nov 14, 2023 05:00 |
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Yes its this^ I have 100 million c bucks so money is not an issue at all.
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# ? Nov 14, 2023 06:04 |
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Anime Store Adventure posted:This game is in such a weird state. I love a lot of it and everything it does when it’s succeeding, but the parts that stink really stink. Yeah, many improvements mixed with a bunch of incomprehensible decisions, even when ignoring bugs. The thing I hate most so far is that they didn't fix the way cells generate next to roads compared to CS1. In fact I think they made it worse, with lots of places where you can't place buildings for stupid reasons and annoying breaks in the cells unless you work with a perfect grid (and even then!). This is probably caused by the greater freedom in road placement but it's incredibly frustrating to me. At least let me tell the game to prioritize a different road for cell placement without making me delete the earlier road or something. Close second is that I feel they made parks way worse than even vanilla CS1, you can't integrate them with the natural environment because of the different grass color. Also that you can't connect them to pedestrian paths at all, which is just... well, incomprehensible to me. Also that parks, sports fields etc. aren't animated at all. Then there is the lack of bycicles, I loved building extensive biking infrastructure. I also hate the huge-rear end train and subway depot buildings that are annoying to have to build and just get dumped at the edge of the city somewhere, but I guess that might be a matter of preference. Martian fucked around with this message at 09:58 on Nov 14, 2023 |
# ? Nov 14, 2023 09:54 |
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Not being able to save your own blueprints for intersections and stuff like in CS1 is just criminal
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# ? Nov 14, 2023 10:02 |
It's way too easy to accidentally get two roads ever so slightly misaligned and then you lose a cell of zoning because they're at 90.01 degrees to each other. But at least you can turn off snapping for plopped buildings and place them anywhere, at any rotation, and connect to any road anywhere. It's odd that when making train and bus routes to neighboring cities, the other cities don't contribute any vehicles to the routes. The only "transit" vehicles that are sent from other cities are the taxis. Keep in mind that you can use pedestrian paths to block off the zoning from one road and force another road to get priority for its zoning cells. It's still a stupid workaround, but it's easier than demolishing and rebuilding roads.
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# ? Nov 14, 2023 10:13 |
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nielsm posted:Keep in mind that you can use pedestrian paths to block off the zoning from one road and force another road to get priority for its zoning cells. It's still a stupid workaround, but it's easier than demolishing and rebuilding roads. That's a good tip, I'll try that tonight. Thanks!
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# ? Nov 14, 2023 10:16 |
When you make a transit route that goes to a neighboring city, you can (sometimes have to) send it out on one road/track and come back on another, e.g. one-way highway pieces. Can you send a vehicle out on one edge and have it come back from a different edge? Or how about sending out on one corner and come back from the other corner on the same edge? If you do that, does the vehicle "teleport" or does it still have travel time before coming back in?
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# ? Nov 14, 2023 10:22 |
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Martian posted:I also hate the huge-rear end train and subway depot buildings that are annoying to have to build and just get dumped at the edge of the city somewhere, but I guess that might be a matter of preference. Nah it's just weird that those are hard requirements. Maybe add an extra maint cost or something, but you should absolutely be able to 'import' trains from off-map depots for your lines.
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# ? Nov 14, 2023 11:28 |
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Why do I even need to make a line and railyard for neighbouring train connections? Let them come to me, use your own trains you cheapskates. Related: Can you make "new" train connections to neighbouring cities on maps that don' t have one yet? There's already a highway connection but no rail.
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# ? Nov 14, 2023 12:05 |
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nielsm posted:It's way too easy to accidentally get two roads ever so slightly misaligned and then you lose a cell of zoning because they're at 90.01 degrees to each other. I get a bunch of busses from other cities. They're just all thru traffic, and all like to ignore the bypass and cruise directly through downtown. Fishstick posted:Why do I even need to make a line and railyard for neighbouring train connections? Let them come to me, use your own trains you cheapskates. Yeah, but only when you get out to the "true" border.
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# ? Nov 14, 2023 13:59 |
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# ? May 25, 2024 15:28 |
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Bit more info from the CEO on the editor delays:https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-3.1609760/post-29260665 posted:Thanks for all the feedback and apologies for not having time yesterday to write answers to your questions! I see some already answered so I'll just write a summary that hopefully answers at least some of the concerns raised.
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# ? Nov 14, 2023 15:26 |