|
fanny packrat posted:Some good fuckin' poo poo. Second game, end up versus the standard dawdle 'delete everything you have' Thief Priest. Fed him a 14/10 Core Hound with Trample to end up OTK'ing him. Excellent deck, would recommend.
|
# ? Nov 17, 2023 04:42 |
|
|
# ? May 26, 2024 20:21 |
|
god I loving loathe warlock sure, priest is the problem, it's never the class that has draw-on-command, near-infinite removal, good healing, and several redundant inevitable wincons. why the hell does this stupid class always get a free pass? is it because people still remember zoo as fun-but-fair despite the class being nothing but hard control for the better part of a decade? I'm not even pointing specifically to excavate here, that's just the latest example of this horseshit. worse is that people are saying "better not nerf it too hard, wouldn't want to kill the deck" as if there aren't at least three other classes absolutely dying for the type of wincon quality that warlock has with Sargeras, Dar'Khan Drathis, Symphony of Sins, the big undead reanimator package, and the Forge of Wills package (all of which are simply on top of the neutral stuff in Astalor and Ignis, plus there's Jaraxxus just sitting there somehow not being played).
|
# ? Nov 17, 2023 05:18 |
|
Both those Hunter decks are fun and I've typically found standard Hunter to be boring as poo poo for the last 3 or 4 years. Thank you
|
# ? Nov 17, 2023 05:44 |
|
fanny packrat posted:Hunter Deck This deck is disgusting, holy poo poo
|
# ? Nov 17, 2023 06:47 |
|
orangelex44 posted:god I loving loathe warlock I can't hate on warlock as I can on no wincon priest, at least the games moves.
|
# ? Nov 17, 2023 12:10 |
|
When does Voyage rotate?
|
# ? Nov 17, 2023 13:26 |
|
MinionOfCthulhu posted:When does Voyage rotate? Next expansion, so about 4 months.
|
# ? Nov 17, 2023 13:32 |
|
It might be a little sooner than that. The current Tavern Pass expires towards the end of February. Combined with Badlands coming out a few weeks early, it looks like they’re trying to adjust their release cadence somewhat.
|
# ? Nov 17, 2023 13:44 |
|
Something that's REALLY fun in duels? Double Battlecry with an Excavate deck. Double the fun having Patchwerk gobble up to 6 minions when played.
|
# ? Nov 17, 2023 15:21 |
|
That Hunter deck rules. Also a small detail that Infuse does not trigger if the deathrattle draws the card. I believe that's in line with that big change years ago, where deathrattle is based on the state of the game at the time of death, so an Infuse card has to be present at death to get triggered. Hate the snake, so, so much though. Just going to put the game on backburner (or rope against every Warlock) until that's changed.
|
# ? Nov 17, 2023 15:26 |
|
Nybble posted:
I thought there was a fix due today, so hopefully you don't have to wait long. After playing the deck for a bit, I don't think it's that much of a win% outlier anymore*, but it's due to the play experience. The increased presence in the meta is most likely people trying the deck out while they still can. The whole ordeal reminds me a bit of when Shudderwock first released back in the day. *at legend, it's only the ~sixth best deck archetype sitting at 55.7% WR (source: d0nkey.top) Oenis fucked around with this message at 16:03 on Nov 17, 2023 |
# ? Nov 17, 2023 16:00 |
|
Duels has had an exciting bug for going on two weeks now where the Dawngrasp hero power hangs the game for the opponent every time it's used (and of course trash humans are abusing it). Restarting my game every turn sure is fun!
|
# ? Nov 17, 2023 18:46 |
|
Luckily, it’s been banned until they fix the bug in the next client patch! Snake up to six mana, but the patch notes make it clear this is just a temp fix until they can do a rework in the next patch.
|
# ? Nov 17, 2023 19:15 |
|
quote:Patch 28.0.2 is a server-side patch rolling out today with the following updates and bug fixes:
|
# ? Nov 17, 2023 19:21 |
|
bravesword posted:Luckily, it’s been banned until they fix the bug in the next client patch! Thank god. Just got hosed by it this morning and was extra salty since it was a Heroic run.
|
# ? Nov 17, 2023 19:27 |
|
Ok as far as a bandaid fix goes for the snake, I'm assuming they're going to lower the amount of life stolen to 6-8 or so when they make the real fix Didn't see a bug fix for the issue I've been encountering in mobile where playing Artificer Xymox soft locks the game
|
# ? Nov 18, 2023 00:08 |
|
Scrub-Niggurath posted:Ok as far as a bandaid fix goes for the snake, I'm assuming they're going to lower the amount of life stolen to 6-8 or so when they make the real fix Yeah, had this one a lot too. I wonder if there's any way to calculate win% when someone has two cards, because I'm getting confident the win% if Warrior has both Trial By Fire in hand is basically 100%. Clearing your board once and ending with a 6/6 or whatever is fine. Clearing it two consequitive and ending with a 11/11 just means you need to answer from hand or lose. Aware I'm a big proponant of making board state matter more in general, so it's a biased viewpoint.
|
# ? Nov 18, 2023 03:34 |
|
This game is in a funny state right now, because Aggro Paladin is one of (and quite possibly the) best decks in the game, and nobody seems to want to play it. And at the same time, that deck gets brutally countered by another very, very good deck; Enrage Warrior. Which most people don't realize how good it is, because again nobody wants to play it.
|
# ? Nov 19, 2023 05:06 |
|
Orange Crush Rush posted:This game is in a funny state right now, because Aggro Paladin is one of (and quite possibly the) best decks in the game, and nobody seems to want to play it. And at the same time, that deck gets brutally countered by another very, very good deck; Enrage Warrior. Which most people don't realize how good it is, because again nobody wants to play it. Speak for yourself, I keep queueing into that loving deck. And since I already have 500 wins for pally, I'd rather make progress elsewhere for the time being.
|
# ? Nov 19, 2023 05:40 |
|
Navaash posted:Speak for yourself, I keep queueing into that loving deck.
|
# ? Nov 19, 2023 08:33 |
|
Oh I want to play some paladin, what's the list?
|
# ? Nov 19, 2023 09:08 |
|
RVT posted:Oh I want to play some paladin, what's the list? ### Aggro Paladin # Class: Paladin # Format: Standard # # 2x (1) Righteous Protector # 2x (1) Sanguine Soldier # 2x (1) Sinful Sous Chef # 1x (2) Blood Matriarch Liadrin # 2x (2) For Quel'Thalas! # 2x (2) Hand of A'dal # 1x (2) Kotori Lightblade # 2x (2) Order in the Court # 2x (3) Boogie Down # 2x (3) Muster for Battle # 2x (3) Seal of Blood # 2x (4) Buffet Biggun # 2x (4) Crusader Aura # 2x (4) Keeper's Strength # 1x (6) Horn of the Windlord # 1x (7) The Countess # 2x (10) The Garden's Grace # AAECAZ8FBIbiBKHiBISWBfboBQ3JoATavQS/4gTA4gTM4gSrkwWBlgWDlgXBxAWU9QWV9QWOlQa1ngYAAA== If you curve it out just right, you can get lethal on turn 5-6 if they leave anything on the board, it's pretty nutty.
|
# ? Nov 19, 2023 20:02 |
|
Or if you prefer a version with any new cards at all: https://hsreplay.net/decks/fZWeNSI6BDuvehOsrqHIPc/
|
# ? Nov 19, 2023 20:07 |
|
Jesus Christ, 40% winrate with mech rogue (Scourge -> Thunderbringer -> Neptulon/Crabatoa variety) and most these wins are pure luck. Is mech rogue bad now or it is bad draw/skill issue?
|
# ? Nov 20, 2023 03:24 |
|
Orange Crush Rush posted:### Aggro Paladin Blasmeister posted:Or if you prefer a version with any new cards at all: Thanks, gonna give them both a try. Is the updated version better you think?
|
# ? Nov 20, 2023 04:06 |
|
quote:Magister Dawngrasp Good that they found this. I got hit with the receiving end of this 3 or so times. What'd happen is that it'd stick on the hero power animation as soon as they clicked their button and hang there indefinitely. You'd have to close the application and relaunch every turn, which I would have just conceded since it's so annoying but of course it was happening at like diamond 2.
|
# ? Nov 20, 2023 10:51 |
|
I was running into a lot of annoying disruption and control decks, so I switched to Rainbow Mage and climbed to legend. Felt really strong, I think I had 2 losses from D4 on. ### sif # Class: Mage # Format: Standard # Year of the Wolf # # 2x (1) Arcane Artificer # 2x (1) Arcane Wyrm # 2x (1) Discovery of Magic # 2x (1) Flame Geyser # 2x (1) Miracle Salesman # 2x (2) Cosmic Keyboard # 1x (2) Infinitize the Maxitude # 2x (2) Prismatic Elemental # 2x (2) Void Scripture # 2x (3) Reverberations # 2x (4) Cold Case # 2x (4) Inquisitive Creation # 1x (4) Volume Up # 1x (5) Lady Naz'jar # 2x (5) Wisdom of Norgannon # 1x (6) Sif # 2x (7) Elemental Inspiration # AAECAf0EBNiyBOv0BdD4BdH4BQ3b3gSqmAWrmAWAwgXs9gXe+AW//gXY/gWk/wXxgAaFjgaDlQayngYAAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
|
# ? Nov 20, 2023 19:49 |
|
It's honestly impressive how terrible the DH Reno card feels. It should fire like 10 or 12 shots; unless the opponent literally is running Spell DH you never hit anything important and usually just spread the damage between 4 minions and maybe discard a 1 drop
|
# ? Nov 20, 2023 20:24 |
|
Did feel pretty good when I hit an Azerite Snake once tho
|
# ? Nov 20, 2023 20:29 |
|
fanny packrat posted:I was running into a lot of annoying disruption and control decks, so I switched to Rainbow Mage and climbed to legend. Felt really strong, I think I had 2 losses from D4 on. Yeah, might be just the new expansion chaos but the old Outcast Demon Hunter seems to be working quite okay in platinum, too. Probably mostly to do with knowing how to pilot an old deck though. E: How do the snake oils work for you? Are they worth the extra hand size management stress or do they actually free other cheap spells to be used for minion clearing? Valiantman fucked around with this message at 21:16 on Nov 20, 2023 |
# ? Nov 20, 2023 21:11 |
|
They've been good. Attaching them to a 1 mana 2/2 helps the early game, and tradeable means that if you already have a hand full of damage you can dig for more draw.
|
# ? Nov 20, 2023 21:22 |
|
Scrub-Niggurath posted:It's honestly impressive how terrible the DH Reno card feels. It should fire like 10 or 12 shots; unless the opponent literally is running Spell DH you never hit anything important and usually just spread the damage between 4 minions and maybe discard a 1 drop Maybe he has two guns, one fires off like it does now and the other fires into the deck?
|
# ? Nov 21, 2023 02:04 |
|
MinionOfCthulhu posted:Maybe he has two guns, one fires off like it does now and the other fires into the deck? hitting minions in the deck is even worse, you're hardly ever going to get more than one hit on a single minion, and at least a couple of the ones that you hit are never even going to get drawn it's a class card and has a deck-building restriction so it should be noticeably more powerful than neutral disruption like Mutanus or Theotar
|
# ? Nov 21, 2023 02:20 |
|
fanny packrat posted:They've been good. Attaching them to a 1 mana 2/2 helps the early game, and tradeable means that if you already have a hand full of damage you can dig for more draw. I feel stupid, my snake oil salesman died, I got a tradeable 0 dmg, do I buff it with Sif for a sub-par arcane bolt or just for trading?
|
# ? Nov 21, 2023 08:15 |
|
I honestly have no idea how snake oil works which may be why I lost every game I played today.
|
# ? Nov 21, 2023 08:32 |
|
Desdinova posted:I feel stupid, my snake oil salesman died, I got a tradeable 0 dmg, do I buff it with Sif for a sub-par arcane bolt or just for trading? Yes. Depending on the situation, both. Just after my previous question I tried modifying my rainbow deck to fit in the snake oils and immediately went and won against a druid by theowing two snake oils at their face for 14 damage. I would not call a 0-mana card sub-par. It allows the Sif combo to be used way earlier if you have managed to get some chip damage in. Valiantman fucked around with this message at 09:13 on Nov 21, 2023 |
# ? Nov 21, 2023 08:42 |
|
Strawberry Panda posted:I honestly have no idea how snake oil works which may be why I lost every game I played today. It’s just a 0 damage spell that’s normally useless(besides being tradable) without spell damage
|
# ? Nov 21, 2023 15:38 |
|
Julio Cruz posted:hitting minions in the deck is even worse, you're hardly ever going to get more than one hit on a single minion, and at least a couple of the ones that you hit are never even going to get drawn Ehhh. Theotar and Mutanus are entirely binary disruption — either you hit the card you’re aiming for, or you don’t — while Kurtrus is guaranteed to hit something. He’s also way better against aggro, where he’s more aggressively costed and can empty out your opponent’s hand. He’s a much better all-around card at the cost of being worse in the situation where you’re specifically trying to pick off Odyn or Sif. Besides, I don’t really think hand disruption is something you want being too good. The major problem with Highlander DH is that it doesn’t have a win condition, thanks to the fact that all the good DH decks recently have been built around packages, which are obviously much less effective when you can’t play two copies of anything. You can’t do Relics, you can’t do Big Demons, you can’t do Outcast, you can’t do Nagas. Its Titan is a comeback card, not a proactive win condition. Every Reno DH deck I’ve seen has used neutral win conditions like Astalor and Ignis, but the other classes can play those cards too and also have stronger class options.
|
# ? Nov 21, 2023 16:10 |
|
I get where they're coming from, because in theory highlander's style should combo well with Demon Hunter's "draw a bunch of cards to get all your aggressive fiddly bits and combo pieces when you need them" theme. You draw a bunch of weird tools you have to fit together to deal with the current situation, and then you use neutral stuff like Astalor and Reno to give yourself more long-term value than they'd have normally. It's the highlander dream. But you're right, too much of their stuff is specific combo pieces that don't work well enough in a highlander context to make it more than an interestingly random deck that's doing more work to do less than other decks. And it probably won't get better until DH gets more combo pieces that are easier to fit together into useful effects, at the very least.
|
# ? Nov 21, 2023 17:06 |
|
|
# ? May 26, 2024 20:21 |
|
Made it to diamond for the first time using silver hand paladin ### Silver Hand Paladin # Class: Paladin # Format: Standard # Year of the Wolf # # 2x (1) Righteous Protector # 2x (1) Sanguine Soldier # 2x (1) Sinful Sous Chef # 1x (2) Blood Matriarch Liadrin # 2x (2) Hi Ho Silverwing # 2x (2) Jukebox Totem # 2x (2) Order in the Court # 2x (2) Showdown! # 2x (3) Boogie Down # 2x (3) Muster for Battle # 1x (3) Warhorse Trainer # 2x (4) Buffet Biggun # 2x (4) Crusader Aura # 1x (7) Amitus, the Peacekeeper # 2x (7) Prismatic Beam # 1x (7) The Countess # 2x (10) Sea Giant # AAECAZ8FBMegBIbiBISWBY3+BQ3JoASi1AS/4gTA4gTM4gSBlgXBxAXx6AWU9QWV9QWZjga8jwb1lQYAAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone # Generated by HDT - https://hsreplay.net
|
# ? Nov 22, 2023 03:06 |