Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Lambo Trillrissian
May 18, 2007
Yeah I love Chuubo's but while I've had a good time with it and sort of got it I didn't feel truly comfortable with the system until I solved backwards from Glitch, which I grasped much more easily.

Adbot
ADBOT LOVES YOU

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
I haven't played Chuubo's at all but Glitch definitely helped retroactively make sense of Nobilis.

I also don't find Glitch's characters hard to connect with, if anything the Excrucian Strategist as a concept is uncomfortably relatable. :v:

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Ok, maybe not hard to relate to, but uncomfortable in an RPG, especially when every previous game saw them as unconditional villains.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Glitch kind of annoyed me because it revealed that the Nobilis 3E character I'd played years back would have fit much better as a Strategist instead.

ActingPower
Jun 4, 2013

One of my favorite bits of Chuubo's is the Quest and Issue systems, which essentially act like personal Clocks or progress timers to gauge how far you've gotten in completing your Quest or your Issue coming to its resolution.

That, and the emote system, in case you wanna regress back to 2009 RP. :3:

Whirling
Feb 23, 2023

Gonna be starting a L5R 4e campaign as a player in the Iron Rokugan alternate setting, should be fun. We all somehow managed to independently converge on being part of the worst clan, the Lion, before character creation even started, so there's at least a good excuse on why all the party knows each other.

willing to settle
Apr 13, 2011

hyphz posted:

That’s impressive. Were you doing GMD? I think the campaign style of Chuubo’s confuses people. Glitch describes the mechanics much better but has characters even harder to connect with.

Yup, GMD. Got probably about 12 or 13 more session to finish it out. It's been quite a ride.

Griddle of Love
May 14, 2020


Whybird posted:

Probably the longest-running game I did was a weekly 4e campaign that lasted 3 years and took the party from L1-L5. I'm still pretty proud of the near-total reskinning of 4E I did for it, building pretty much every enemy the players faced was a ton of work but it paid off.

Reflavoring powers and classes is a lot of fun, what setting did you turn it into? I once made a character for a 4e based mech game that sadly never took off. Frankly not something that's likely to ever happen again, since LANCER has cornered the "4e, but mecha" market entirely, but it was a lot of fun to turn the arcane into technobabbel.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Griddle of Love posted:

Reflavoring powers and classes is a lot of fun, what setting did you turn it into? I once made a character for a 4e based mech game that sadly never took off. Frankly not something that's likely to ever happen again, since LANCER has cornered the "4e, but mecha" market entirely, but it was a lot of fun to turn the arcane into technobabbel.

It was still a fantasy world, but post-imperialism and with turn-of-the-century tech, and set in the middle of a rebellion against an Empire that had exterminated almost all sentient nonhumans. So the different d&d races were mostly refluffed as backgrounds and were nurture rather than nature.

So for example halflings were reskinned as members of the Stellazzos, a crime family who'd sided the rebels; Stellazzos weren't actually smaller but they were used to fighting in tight alleyways so they could count as Small if they wanted to. Instead of Dragonborn there were deserters from a penal batallion who'd been magically experimented on to allow them to shoot lightning from their eyes.

I also made (almost) all magic and supernatural effects come from a single source - a mineral called Etherite. Different classes used etherite in different ways: Warlocks were mages who'd learned the theory of carving etherite crystals from studying the philosophy of a more powerful mage, clerics had figured out how to carve etherite for themselves, wizards reverse-engineeered the Empire's proprietary magitech devices, and Psions ground the stuff up into powder and snorted it and tried not to turn into an eldritch horror.

My Lovely Horse
Aug 21, 2010

I ran a 4E game where one of the central starting points was that there were only two planes, the material and the aetherial, where all magic, divine and elemental energy flows from, and which is not a place one could travel to.

It turned into a whole thing where you could have adventures in the aetherial via the use of certain psychedelic drugs, and where in the end it turned out sleeping and dreaming connected you to the aetherial, where you'd take on the identity of your dream self; dream selves otherwise existed separately from you and lived their own strange lives, and the climax of the campaign involved several dream selves crossing over and wreaking havok on the material.

Dawgstar
Jul 15, 2017

Whirling posted:

Gonna be starting a L5R 4e campaign as a player in the Iron Rokugan alternate setting, should be fun. We all somehow managed to independently converge on being part of the worst clan, the Lion, before character creation even started, so there's at least a good excuse on why all the party knows each other.

Nice. Single clan games can be a lot of fun because nobody fights like family.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 6 hours!
I like Lion, honestly. The Phoenix are Magic Samurai, the Cranes are Courtly Samurai, the Scorpions are Bullshit Samurai, the Lions are Samurai Samurai.

They haven't always done a great job of making them interesting. My conceit when I play one is that Lions actually know how to run a feudal estate, instead of being like "How much rice did we produce? Who knows, I have people for that." Not-Japan needs a Wallenstein.

Traveller
Jan 6, 2012

WHIM AND FOPPERY

I blame 1E Way of the Lion, a book no one seemed to be invested in

FMguru
Sep 10, 2003

peed on;
sexually
The problem with the Lion is that they're supposed to be the warrior clan - the best at fighting, the best at war. Except that every other clan is also the best at some aspect of fighting, so the Lions are the best at fighting (so long as that fighting doesn't involve archery, cavalry, dueling, fortifications, deception, or magic use, all of which they are by definition second-rate at).

"We are the clan that is the best at fighting (except for the 80% of fighting that other clans are better than us at)" is a pretty narrow and uninspiring patch of ground to base your RPG character around.

I agree that the Lion should be the best at fighting as armies - they have the best generals, the best logistics, they're the best at putting organized forces in the field and using them to achieve operational and strategic objectives. But that's hard to translate down to the RPG level, especially when other clans get their own magic spell lists and kung fu manuevers and the like.

FMguru fucked around with this message at 19:39 on Nov 17, 2023

sebmojo
Oct 23, 2010


Legit Cyberpunk









Lambo Trillrissian posted:

drat I did pretty much the same thing, ran 4e Dark Sun for a few years and frankensteined all the encounters together from spare parts. Lots of overworld desert survival that 4e (or D&D in general for that matter) is utterly inadequate for gamifying or supporting that I had to constantly improv but I found the Skill Challenges framework to actually be surprisingly good for that once I stapled on some BitD style clocks, in a very bare bones handwavey way.

Yeah skill challenges work very well once you take a *world approach to them. Also the condition track is an excellent flexible mechanic.

Whirling
Feb 23, 2023

Halloween Jack posted:

I like Lion, honestly. The Phoenix are Magic Samurai, the Cranes are Courtly Samurai, the Scorpions are Bullshit Samurai, the Lions are Samurai Samurai.

They haven't always done a great job of making them interesting. My conceit when I play one is that Lions actually know how to run a feudal estate, instead of being like "How much rice did we produce? Who knows, I have people for that." Not-Japan needs a Wallenstein.

I like all the clans, but the Lion are pretty funny because the writers love to poo poo on them. I think I recall in the old continuity, the Akodo just straight up stopped existing for some reason.

Traveller
Jan 6, 2012

WHIM AND FOPPERY

FMguru posted:

The problem with the Lion is that they're supposed to be the warrior clan - the best at fighting, the best at war. Except that every other clan is also the best at some aspect of fighting, so the Lions are the best at fighting (so long as that fighting doesn't involve archery, cavalry, dueling, fortifications, deception, or magic use, all of which they are by definition second-rate at).

The way I like to think of it, Lion can be second-rate at a lot of things - but all the other clans that have advantages over the Lion are third-rate or worse at all of those things. Lion archers may not be as good as the Wasp's, but they're going to be better drilled than those of most other clans and there will be more of them. Their cavalry might not be as good as the Unicorn's, but again, they're just going to trample on other clans with their horse, and so on and so forth. Everyone else can smug as much as they want, but the Lion are still going to be a threat to them, and they can suffer more setbacks than others and still be ready for action next campaign season - which is why Crane and Scorpion have to be good at lobbying the courts every year, otherwise it's Kenson no Gakka again and again.

And somehow, they're still better neighbors than the Crab :haw:

CitizenKeen
Nov 13, 2003

easygoing pedant
"Second rate at everything" is a pretty compelling mechanical pitch. That's, like, the fantasy druid in a nutshell.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

I can see lion feeling underwhelming when, theoretically, groups are coming to L5R for different things than standard fantasy and Lion offer "Do ya wanna fight good?" Their main "Fight Good" rivals in Crab and Unicorn at least have interesting pitches of "Unthanked veterans of the Shadowland hellwar" and "Barely tolerated foreigners who are basically Mongols."

Lambo Trillrissian
May 18, 2007

sebmojo posted:

Yeah skill challenges work very well once you take a *world approach to them. Also the condition track is an excellent flexible mechanic.

A lot of people who defended 4e still threw skill challenges under the bus and I never really understood that attitude. Sure they're not amazing but they accomplished adding a bit more depth and texture to the sacred "roll a d20, pass/fail" paradigm that bores me to fucken tears so, that's nice?

CitizenKeen
Nov 13, 2003

easygoing pedant
FYI for the three goons who don't know, anybody who likes 4E skill challenges (or thinks they're "almost there") owes it to themselves to read the skill challenge rules in Star Wars Saga Edition - they're so, so much better. They're essentially the same, except the book is filled with great examples of how to turn a skill challenge into an adventure instead of merely a checklist.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
In 4e at launch skill challenges were very silly as you had to do them in initiative order, and passing your turn recorded a failure. So it was actually desirable to leave party members behind before entering one. The errata removed that but replaced it with one person being able to do everything. Also there was always some excuse for Arcana working for everything and Intimidation never intimidating anyone.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Also the math was bolloxed at launch and also the d20 system is terrible for encouraging you to do anything other than roll the skill with the highest chance to succeed, so it degenerated into:

"OK so you're chasing the guy and Sneaky Pete you're up."
"I parkour my way across the rooftops. 24 acrobatics"
"Cool cool, you're pretty close to him. Griknar?"
"I roll 22 to athletics to shove my way through the crowd"
"Nice, your mighty thews serve you well, you can see him struggling to make his way through the crowd. Magic Dave?"
"I use arcane mumblings to roll arcana to scare everyone out of the way. 25."
"OK that's three successes, with the space cleared by Dave Griknar and Pete easily cover the remaining distance. Good job everyone."

"OK you're trying to convince the magistrate you didn't kill that guy. Sneaky Pete you're up."
"25 thievery to steal everyone's stuff"
"How does that help progress the plot?"
"I'm looking for traps?"
"No."
"...OK 25 acrobatics then."
"I'm going to need a social roll."
"In that case I got 12."
"...oh. OK. Griknar you're up."
"Athletics. 28"
"...what are..."
"Can I endurance at them?"*
"Uh..."
"Then I'll just sit this one out."
"Dave do you..."
"Arcana arcane mutterings"

"So you're all at a fancy party and..."
"Griknar punches a guy to get it over with."
"Oh thank christ. Roll for initiative"
"Is it Dave's go yet? Arcana arcane mutterings"

Skill challenges good, d20 + big 6 ruins everything as always.

*OK obviously there was an opportunity to filibuster here but you get the idea, it encourages big number first justification later.

Splicer fucked around with this message at 02:17 on Nov 18, 2023

Lambo Trillrissian
May 18, 2007
Measured against roleplaying games as a whole, 4e skill challenges were a flawed half baked mess. Measured against Dungeons and Dragons, they were the best skill system we've ever had :(

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Traveller posted:

The way I like to think of it, Lion can be second-rate at a lot of things - but all the other clans that have advantages over the Lion are third-rate or worse at all of those things. Lion archers may not be as good as the Wasp's, but they're going to be better drilled than those of most other clans and there will be more of them. Their cavalry might not be as good as the Unicorn's, but again, they're just going to trample on other clans with their horse, and so on and so forth. Everyone else can smug as much as they want, but the Lion are still going to be a threat to them, and they can suffer more setbacks than others and still be ready for action next campaign season - which is why Crane and Scorpion have to be good at lobbying the courts every year, otherwise it's Kenson no Gakka again and again.

And somehow, they're still better neighbors than the Crab :haw:

'Being decent at everything if not the best at anything' is pretty much the dream of a lot of real life armies and organisations. It's also a perfectly good faction archetype in that it can support almost any character concept- even and maybe especially a specialist, since if the Lion value a wide variety of skills equally, then a Lion character concept can have nearly any combination of specialties. (Or maybe stands out for not being broadly competent enough for them) It also could make them good rivals and antagonists for the same reason, since they're expected to be at least a reasonable threat against any means you use against them, with no obvious weaknesses at first glance.

In general, having more 'generic' options, like humans often are in PC species selection, isn't a bad thing at all. Can be tricky to balance, but it means you have an option that serves character concepts that don't quite fit any of the more sharply defined options, and/or who don't want to be defined by a particular stereotype, whether embracing or subverting it.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Lambo Trillrissian posted:

A lot of people who defended 4e still threw skill challenges under the bus and I never really understood that attitude. Sure they're not amazing but they accomplished adding a bit more depth and texture to the sacred "roll a d20, pass/fail" paradigm that bores me to fucken tears so, that's nice?

The problem is that 95% of the time the start and end of the PC decision space in the skill challenge is "what skill do I roll" and the other 5% is bonus wizard utility powers letting them use arcana.

Even something simple like "you can use any skill to roll a support action, easy to +5 someone's roll or refresh a one-time roll action, medium to clear a failure up to COMPLEXITY times, failing a support roll doesn't hurt the challenge but every two support rolls counts as one failure" would at least introduce a decision to make.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

CitizenKeen posted:

skill challenge rules in Star Wars Saga Edition - they're so, so much better.

Is there anything that's system unique or is it just a better written version of Skill Challenges that could have been written for 4e?

Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?

Lambo Trillrissian posted:

Measured against roleplaying games as a whole, 4e skill challenges were a flawed half baked mess. Measured against Dungeons and Dragons, they were the best skill system we've ever had :(

Skill challenges are a good attempt at making a generic system that actually adds some mechanics to all the loose non-dungeon stuff people always want to do in D&D games, but the mechanics weren't great and 4e's presentation was dry enough that they created a false dichotomy between using skill challenges and doing the fun "gently caress around and roll while RPing" stuff that D&D always defaults to. It's just a shame they pretty much abandoned the whole concept halfway through 4e, because D&D really needs something to give non-dungeoneering scenes some mechanical weight.

(I mean, look at Pathfinder 2e. Their subsystems aren't good enough to be the focus of an adventure, but they're enough to let you do things during an adventure and have it feel like you're doing something.)

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Lurks With Wolves posted:

Skill challenges are a good attempt at making a generic system that actually adds some mechanics to all the loose non-dungeon stuff people always want to do in D&D games, but the mechanics weren't great and 4e's presentation was dry enough that they created a false dichotomy between using skill challenges and doing the fun "gently caress around and roll while RPing" stuff that D&D always defaults to. It's just a shame they pretty much abandoned the whole concept halfway through 4e, because D&D really needs something to give non-dungeoneering scenes some mechanical weight.

(I mean, look at Pathfinder 2e. Their subsystems aren't good enough to be the focus of an adventure, but they're enough to let you do things during an adventure and have it feel like you're doing something.)
Every time I try to tweak skill challenges to work better I just end up reinventing clocks. It's basically the Solo problem, where a badly made Solo monster is just a bag of HP you're smacking until it falls over. Every skill challenge I can think of that I actually ran into or tried to run in 4E would have worked much better split into two or three separate "monsters".

Also ability scores ruin everything but that's the free space on the D&D bingo card.

Lambo Trillrissian
May 18, 2007
Agreed on all fronts!!!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Though it should be said, Skill Challenges predate Clocks so it's not the 5E classic of "Pick a solved problem and do a worse version". If they'd taken what they'd learned about bad solos and applied it to non-combat encounters they would have ironically ended up with something that felt much more natural.

e: The best example I can think of is an encounter where we needed to repair an airship. It was just a big lump of required successes so we just kept hitting it with our high skills until we knocked out all the "Encounter HP". If instead the GM had been advised to pick the three "monsters" the players must "defeat" to repair the ship then it would have been very intuitive to go "OK guys, the engine is busted, you've no idea what's below decks, and oh yeah, you need to work out how to fly this thing", which also makes it much easier for the players to come up with ideas that might help rather than just defaulting to your good numbers. It's also very intuitive for, say, extra engine successes to bleed into the "how do we fly this thing" task.

Splicer fucked around with this message at 20:05 on Nov 18, 2023

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
Reading some more about the history of the hobby and I stumbled on this article which is the only mention I can find of this sort of LARP fantasy setting, Atzor.
https://www.hplhs.org/pdf/PeltonLifeSpread.pdf
Contains a 'fun surprise' in the final caption.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 6 hours!
I've also read Mein Kampf but it's not the one book that I like to remind everybody I've read.

Oddly enough, Pelton might have been the first person to create an ersatz Necronomicon. He apparently got some Lovecraft pastiche published in a Chaosium anthology. I'll see if I can find it.

Halloween Jack fucked around with this message at 23:01 on Nov 20, 2023

Leperflesh
May 17, 2007

Hey everyone, just a reminder: it's the last week to sign up for the main round of trad games secret santa!

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

My GM is about to start a Numenera game. This is cool, I'm interested in the setting, but the system seems pretty mixed. In particular I really hate the use of XP as a narrative currency/reroll currency. I am having trouble making a persuasive argument that this is terrible, even though it seems screamingly obvious to me that it is. Help me convince my GM not to do this, please.

dwarf74
Sep 2, 2012



Buglord

Cool Dad posted:

My GM is about to start a Numenera game. This is cool, I'm interested in the setting, but the system seems pretty mixed. In particular I really hate the use of XP as a narrative currency/reroll currency. I am having trouble making a persuasive argument that this is terrible, even though it seems screamingly obvious to me that it is. Help me convince my GM not to do this, please.
The entire system kinda sucks rear end, yeah.

It will be serviceable but any small parts that impress you will be overshadowed by "xp as bennies" and "hp to power magic" type poo poo.

Tarnop
Nov 25, 2013

Pull me out

dwarf74 posted:

The entire system kinda sucks rear end, yeah.

It will be serviceable but any small parts that impress you will be overshadowed by "xp as bennies" and "hp to power magic" type poo poo.

Agreed. The setting is neat but mechanically it ranges from aggressively bland to migraine-inducingly bad

Better to find a good system that's either setting agnostic or that will handle "fantasy except we flavoured magic as tech that we don't understand" and just bring in the fun mega list of weird techno doodads from Numenera

Louisgod
Sep 25, 2003

Always Watching
Bread Liar
Has anybody here GMed the Avatar Legends rpg game? I got a few friends from my main D&D group to agree to start up Avatar and what's interesting so far is that the book doesn't have any pre-made campaigns or scenarios, only the bones needed for you to make your own "episode", and that building a campaign is predicated on player input. We're starting with the Kyoshi era and I'm kinda hoping to find somebody on Youtube playing through their own episodes so I can steal some ideas but can't find anything and am curious if folks here have done it.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Cool Dad posted:

My GM is about to start a Numenera game. This is cool, I'm interested in the setting, but the system seems pretty mixed. In particular I really hate the use of XP as a narrative currency/reroll currency. I am having trouble making a persuasive argument that this is terrible, even though it seems screamingly obvious to me that it is. Help me convince my GM not to do this, please.

My impressions of the mechanics were someone looked at DnD and thought, why do wizards only get to do awesome stuff with limited charges? Now everyone can do awesome stuff with limited charges!

You ran out of charges? Well.. hm.

There's also something to be said about having rails on creativity. The cyphers are cool and setting is cool, but coming up with something that is both creative, useful, and interesting can be a pain the butt, since you're expected to do a ton of it all the time.

Adbot
ADBOT LOVES YOU

mellonbread
Dec 20, 2017
I played the d20 Numenera and it was awful. It had the same task DC scaling as 3.5, but instead of adding modifiers from skills you had a pool of points to spend on each ability score. But the pools gave such a tiny bonus that it never made any difference. The only player who could accomplish anything was the "Nano" (Wizard) because he had abilities that just worked without rolling.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply