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harrygomm posted:why does my governor keep preferring a 1/3 unimproved forest hill over my 1/4/1gold improved mine when i toggle the citizens to production? the one extra production affects the turn outcome of the unit in producing, too There's a secret dice roll in the background for whether your governors think you're a dick or not. Its a really minor chance but it will make them try to subtly sabotage the city they're stationed in
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# ? Nov 24, 2023 23:58 |
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# ? May 28, 2024 15:01 |
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If I was a governor I would simply keep changing the current production to a new unit each turn
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# ? Nov 25, 2023 00:32 |
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See you'd be caught in a minute, magnus has been doing it to this dude probably the whole game.
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# ? Nov 25, 2023 03:10 |
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harrygomm posted:why does my governor keep preferring a 1/3 unimproved forest hill over my 1/4/1gold improved mine when i toggle the citizens to production? the one extra production affects the turn outcome of the unit in producing, too I've noticed this as well. Sometimes the automated citizen management just prefers an inferior tile for no discernible reason. There's another bad opinion from me: citizen management should be removed.
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# ? Nov 25, 2023 04:44 |
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harrygomm posted:why does my governor keep preferring a 1/3 unimproved forest hill over my 1/4/1gold improved mine when i toggle the citizens to production? the one extra production affects the turn outcome of the unit in producing, too Most of the time that happens it turns out I had something like Gold set to 'deprioritize' in the citizen management. Mostly.
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# ? Nov 25, 2023 06:46 |
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My incorrect Civ opinion is that if you only have an hour to play a video game before bed it is OK and Good to set everything to random and restart the game 30 times looking for a potentially engaging combination of leader and early geography before turning the game off in frustration.
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# ? Nov 25, 2023 07:09 |
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If I can survive long enough to get this city rolling, it's gonna be rolling. e: Now that I've explored more I think this is even better. e2: And I think I can have the capital steal a tile for an entertainment complex next to the theater square, giving it +6. Xerol fucked around with this message at 11:15 on Nov 25, 2023 |
# ? Nov 25, 2023 11:08 |
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Campus would be better on the stone tile.
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# ? Nov 25, 2023 11:16 |
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Fister Roboto posted:There's another bad opinion from me: citizen management should be removed. Let me expand on this bad opinion and make it worse: The citizens should work whatever tiles they want and if you force them to work other tiles it should cause unhappiness
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# ? Nov 25, 2023 11:30 |
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Microplastics posted:Let me expand on this bad opinion and make it worse: Would make tile appeal more interesting at least. e: Had two different surprise wars declared on me within 3 turns, and I haven't even researched industrial districts yet. Oh well. Xerol fucked around with this message at 11:55 on Nov 25, 2023 |
# ? Nov 25, 2023 11:35 |
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The deeper I get, the stupider 6 gets. This appears to be all of the "appears as a lake" natural wonders.
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# ? Nov 25, 2023 20:53 |
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poo poo Fuckasaurus posted:The deeper I get, the stupider 6 gets. Apparently it's a lake with freshwater in rise and fall, but coast without in gathering storm.
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# ? Nov 25, 2023 21:12 |
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Phosphine posted:Apparently it's a lake with freshwater in rise and fall, but coast without in gathering storm. Lake Retcon
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# ? Nov 25, 2023 22:49 |
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Real life Lake retba has a salt content of 40% and the salt is in fact the entire reason it’s noteworthy since it gives the lake a pink color. So it actually does make sense for it not to provide fresh water to cities. It should provide a copy of salt though BIG FLUFFY DOG fucked around with this message at 04:22 on Nov 26, 2023 |
# ? Nov 26, 2023 00:29 |
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My real concern is Huey Teocalli. Not that I want to build it on a Wonder lake, but that it gives +1 food and production to all owned Lake tiles. Because the wonder lakes are not actually lakes, they get nothing. I guess that means it interacts with other things that do things to Coast tiles, which is fine I guess. Still makes it harder to establish a city next to it. Shit Fuckasaurus fucked around with this message at 03:19 on Nov 26, 2023 |
# ? Nov 26, 2023 03:13 |
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LonsomeSon posted:Yeah BE felt very cautious and suffered for it, basically offworld ciV with a tech web. Ocean settling was in alpha centauri. The expansion had a pirate themed civ that started in the ocean and even with the maluses it was one of the best civs if your map had enough water
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# ? Nov 26, 2023 07:58 |
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I could swear I'd won on emperor before, but anyway. Stole a diplomacy victory a few turns before england finished space victory. Ironically, I got the last point from winning the international space station competition (and just barely, was in 2nd place until the last 3 turns). Was also fighting against losing 2 victory points every world conference (despite getting ridiculous amounts of diplo favor, you can't really go up against 40 votes against you), which was also 2 turns away from happening. (Both of these screenshots from the turn after.) I was playing an almost purely economic game, never caught up in science or culture (thankfully there were always 2-3 civs fighting for tourists so no one started to run away with that). Only had 4 cities until the industrial era, when I grabbed this ocean city. 68 production, 325 gpt from a city with one land tile. It had a second one but it sank into the sea before I could get flood barriers researched (which just meant room for another fishery, but I wish I could've had an industrial district). Only got into one real war, with Monty near the end after he nuked england and the entire world teamed up against him. He had robots and my best unit at the time was an ironclad, but I was able to get up to parity and, after a few turns, ahead, just through pure spending. I came out of that war with his capital and his adjacent cities starting to flip (he was in a dark age; I had golden age in the final era). (Also had an earlier war where I helped free a city-state that he captured.) Forgot to screenshot my civics but at the end I was getting 100+ of each yield (except faith) from policy cards; around 800 for gold. The game is just too easy, even with unfair AI, when you can buy multiple bombers per turn.
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# ? Nov 26, 2023 22:27 |
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i've got another stupid civ question: how can i tell what promotions a particular spy has? i had two spies both successfully complete the same kind of mission on the same turn and sent them back home. one had a promotion which means it needs to counterspy at home, the other needs to go on the offense and i can't tell which is which because the mission history doesn't differentiate and neither do the units afaict
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# ? Nov 27, 2023 09:50 |
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harrygomm posted:i've got another stupid civ question: how can i tell what promotions a particular spy has? i had two spies both successfully complete the same kind of mission on the same turn and sent them back home. one had a promotion which means it needs to counterspy at home, the other needs to go on the offense and i can't tell which is which because the mission history doesn't differentiate and neither do the units afaict You can mouseover the little promotion medal thingy at the bottom when the unit is selected, and there's a tooltip telling you what the promotion is.
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# ? Nov 27, 2023 10:16 |
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i must have a mod that unknowingly changes that. i use that all the time to tell apart my defensive vs offensive military units, but it's not there for spys. i'll look into that, thanks
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# ? Nov 27, 2023 10:50 |
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Yeah I use it all the time, because I have no capacity to remember what I did four turns ago. If you can't get the tooltip to show up then something weird is going on. You can try saving and restarting the game and it might come back
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# ? Nov 27, 2023 11:12 |
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Xerol posted:Was also fighting against losing 2 victory points every world conference (despite getting ridiculous amounts of diplo favor, you can't really go up against 40 votes against you), which was also 2 turns away from happening. You can mitigate this by voting against yourself. That way you get -2 but also +1 for winning the vote. World Conference is probably the easiest to game part of the game.
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# ? Nov 27, 2023 12:52 |
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Some kind soul made an open source Civilization V clone Mostly gameplay complete, the UI and graphics are very ~developer art~ but they're functional. Supports modding and most interestingly, there's an Android port. It runs in landscape by default, but it has an (seemingly WIP) portrait mode that allows for one handed play. This is what I have always wanted out of a Civ game on my phone, the ability to pull my phone from my pocket play a few turns and slip it back all with one hand. No compromises to game rules, no GaaS, lootbox, microtransaction bullshit, just a full fledged Civ game that I can play casually. It's pretty cool, it even has the Gods & Kings ruleset.
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# ? Nov 27, 2023 13:29 |
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SCheeseman posted:This is what I have always wanted out of a Civ game on my phone, the ability to pull my phone from my pocket play a few turns and slip it back all with one hand.
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# ? Nov 27, 2023 15:21 |
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# ? Nov 27, 2023 15:29 |
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Stupid sexy Teddy Roosevelt
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# ? Nov 28, 2023 11:21 |
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I often have enough long term plans during a game of Civ that I couldn't possibly brook the idea of "take a few turns then put it away for a while". However, I can see that being incredibly useful for PBEM MP games. I'm guessing it doesn't support multilayer though?
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# ? Nov 28, 2023 11:37 |
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Microplastics posted:However, I can see that being incredibly useful for PBEM MP games. I'm guessing it doesn't support multilayer though? It does, though only with other Unciv players. The client isn't network compatible with the original game since it's a remake of the ruleset on an entirely different engine, rather than full blown reimplementation/reverse engineering.
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# ? Nov 28, 2023 14:05 |
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Well that sounds cool. Might have to see if I can spin up an unciv PBEM with some people. Meanwhile, that new civ banner is pushing a survey https://survey.alchemer.com/s3/7592229/Civ-Community-Survey-Dec-2023 post ur civ bucket list (sadly, no option for "i've never played it but i'm going to, one day")
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# ? Nov 28, 2023 21:54 |
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Microplastics posted:Meanwhile, that new civ banner is pushing a survey https://survey.alchemer.com/s3/7592229/Civ-Community-Survey-Dec-2023 I would never have followed that link from the new banner, but I am glad to have seen it so I can give feedback on the direction of the franchise because every sign I see tells me the devs (or at least the publishers) sure loving need it.
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# ? Nov 28, 2023 22:43 |
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just a kazoo posted:I would never have followed that link from the new banner, but I am glad to have seen it so I can give feedback on the direction of the franchise because every sign I see tells me the devs (or at least the publishers) sure loving need it. Yeah, thanks for linking that, some of the Qs are not promising. "How interested would you be in cross-brand promotion with Civ?" How about you fix the AI, make systems more transparent, etc. etc. etc...
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# ? Nov 28, 2023 22:51 |
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I wrote in Dutch bros for cross promotion. Idk
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# ? Nov 28, 2023 23:03 |
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Judgy Fucker posted:Yeah, thanks for linking that, some of the Qs are not promising. "How interested would you be in cross-brand promotion with Civ?" How about you fix the AI, make systems more transparent, etc. etc. etc... The way they not-so-subtly teased their major change for the next civ being a global leaderboard is very concerning. It also felt as though they did this whole survey just to see how disappointed we all would be if the leader boards were platform specific or not.
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# ? Nov 28, 2023 23:06 |
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"What country do you live in?" And the list isn't loving alphabetized. I knew they were incompetent dumbasses but come on!
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# ? Nov 28, 2023 23:29 |
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Maybe it's alphabetized by leader.
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# ? Nov 28, 2023 23:30 |
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Very marketing-team stuff in that survey. Like for the things you enjoyed in civ6, "strong 4x mechanics" was maybe half an option, once, with a dozen options for "I like the fluff". Then they ask which genres you're currently playing, and it's a bunch of AAA stuff and nothing from yesteryear or current smaller studios; like no RTSs, Metroidvanias, nor Roguelikes. I hope every goddamn survey dunking on the leaderboards sends a message.
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# ? Nov 28, 2023 23:44 |
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Oh yeah I slammed massively uninterested all over leaderboards. Even if I was interested it wouldn't matter because takes a few days at the most and it's all just hackers, cheaters and exploiters on it anyway so why bother wasting time programming them? Most of the answers seemed very unrelated to Civ, this wasn't made by people who have much of a clue about the game(s) at all, right?
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# ? Nov 28, 2023 23:48 |
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Yea, as I said it really feels like a marketing/infomatics team came up with that. And I know that's how big budget stuff works, things getting contracted out, but it's still amusing to see it in action. I worked casually on some tv adverts for a while and seeing the Agency people at 'work' was always a hoot.
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# ? Nov 28, 2023 23:59 |
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Leaderboards of any variety means limiting mod support, which is a hard out from me lads. Losing something as absolutely fundamental to the experience as my fancy map tacks would make playing the game a miserable slog. The only thing that survey has done is ensure that I won't purchase the next Civ game before it's been well and properly reviewed and I can watch some streamers to see if it's acceptable at all, like I should have done with 6.
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# ? Nov 29, 2023 00:00 |
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# ? May 28, 2024 15:01 |
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Poil posted:Most of the answers seemed very unrelated to Civ, this wasn't made by people who have much of a clue about the game(s) at all, right? I don't know, I'm starting to think this survey was crafted by the same people responsible for programming worker AI
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# ? Nov 29, 2023 00:30 |