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ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Arc Hammer posted:

Are any of the keystone abilities on Vet really worth it. The right tree ones seem handy but the center and right don't feel like tangible game changers.
I'm definitely in favour of the Focus Target keystone, if only because it does attract your teammates to focus on your highlighted target but I typically don't have talent points to invest in the modifiers. Marksman's Focus seems like it's just trying to get me killed, and I just don't seem to have enough Talent points to go deep into Weapon Specialist. I've found that I'm most comfortable going frag shouty vet with either a Plasma gun dipping into the left tree for Fully Loaded ( because Plasma Gun is thirsty and Survivalist doesn't do enough to keep the beast fed ), or Columnus Autogun and going down the right tree to pick up Onslaught and Exploit Weakness for all that extra brittleness, and Focus Fire seems to round out the whole picking talents that benefit the whole team theme.

ZombyDog fucked around with this message at 23:23 on Dec 2, 2023

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ninjoatse.cx
Apr 9, 2005

Fun Shoe
Thirding the targeting one being really boss. Hard to work it into any of my builds, though, which sucks. I'm hoping the next veteran rework lets you have a bunch more of the nifty abilities.

Tiny Chalupa
Feb 14, 2012

Shoehead posted:

I'd play with a Plasma Gun but that involves managing heat and my Helbore looks rad and will delete whatever I want at this level in a few shots while I also stab individual rotters like a six year old eating peas with my bayonet

So, finally tried the helbore an holy hell do I love this gun. Stabbing people w/ the bayonet is stupidly fun. Stab stab!!!

Emy
Apr 21, 2009
I think if anyone is using the tagging keystone for vet, they should think hard about whether they can fit in the Target Down! modifier, which gives toughness and stamina to the whole team on tagged target kills. If you're spamming tags, it provides a lot of value.

Weapon Specialist is also really solid if you're switching between melee and ranged a lot, which you often will be, and is particularly good with the revolver, since an automatic crit on your first shot if you've melee'd 3 enemies, and one of the modifier nodes gets you free reloads.

Oh, I will also note about the Helbore bayonet, I've been using the mk2, and while I don't like the gun itself, the bayonet is currently bugged to benefit some melee blessings, so carrying a limbsplitter/brutal momentum axe in your primary slot makes your bayonet pokes ungodly strong.

Internet Explorer
Jun 1, 2005





Is there a good way to make it so you automatically tag when attacking something / left clicking? Does that multi-bind mod work for that?

toasterwarrior
Nov 11, 2011
new cowboy revolver's got a speedloader for that fanning action, wonder if it'll be a better fit for a weapon specialist veteran

the ogryn folding shovel looks like a warpick too, rad as hell

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Internet Explorer posted:

Is there a good way to make it so you automatically tag when attacking something / left clicking? Does that multi-bind mod work for that?

There are ways to do this, but I would strongly recommend against it. It's very annoying when you're firing between multiple elites and re-tagging multiple times per second. It's also tactically unsound, as you often want to keep a target tagged just for visibility's sake (dogs and snipers in particular) and you would otherwise immediately lose that focus. And it's terrible with this Focus Target keystone, as re-tagging before the previous target is dead causes your stacks to evaporate.

Just bind your tag key to something handy. I've been using "z" since Vermintide.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

I use the vet weapon swap keystone and it's very fun and cool, but those points could probably be put to better use on more boring passives up the tree. Be interested to see how the new(est) vet tree works

Legit Businessman
Sep 2, 2007


DogsInSpace! posted:

I really appreciated all the advice but definite shout out to this detailed response. Thank you Legit. I kinda love goons.
Definitely going to try more Devil’s Claw. Also having a back up ranged weapon for those games when someone’s else has plas. I have no issues doing more soft elite targets while someone else cracks the shells.

Curious tho- does getting 20 carapace perk on a las fam gun even semi ok? So far it feels like a waste. Thinking maniac, krak or unarmoured is more useful but it came with the guns when I played roulette.

Carapace only has a home (I THINK!) on the Mk3 Helbore (MAYBE!) in order to two shot them with charged head shots. On all other Lasgun families for sure, Carapace is a waste.

Internet Explorer
Jun 1, 2005





Magitek posted:

There are ways to do this, but I would strongly recommend against it. It's very annoying when you're firing between multiple elites and re-tagging multiple times per second. It's also tactically unsound, as you often want to keep a target tagged just for visibility's sake (dogs and snipers in particular) and you would otherwise immediately lose that focus. And it's terrible with this Focus Target keystone, as re-tagging before the previous target is dead causes your stacks to evaporate.

Just bind your tag key to something handy. I've been using "z" since Vermintide.

Yeah, that's a good point and one that I've noticed as well. I use middle-mouse, Z isn't something I can get to easily. I do notice that if I'm playing something like Zealot revolver trying to tag takes me longer than just getting the shot off. I'll use it in hordes to call something out if if there's something I can't get to. My problem with the Vet talent for tagging is that I find it slows me down from just killing the thing. I guess that's what the bonus damage is there for.

Internet Explorer fucked around with this message at 00:59 on Dec 3, 2023

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Legit Businessman posted:

Carapace only has a home (I THINK!) on the Mk3 Helbore (MAYBE!) in order to two shot them with charged head shots. On all other Lasgun families for sure, Carapace is a waste.

There really ought to be more mostly-carapace enemies in the game to give that blessing a bit more oomph.

Gimmie squads of full-carapace traitor Stormtroopers as an encounter, all packing hellguns that they fire on-the-move before swapping to chain weapons when close-up.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I wish that ragers didn't have so much health even when I've got weapons designed to kill them

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Internet Explorer posted:

Yeah, that's a good point and one that I've noticed as well. I use middle-mouse, Z isn't something I can get to easily. I do notice that if I'm playing something like Zealot revolver trying to tag takes me longer than just getting the shot off. I'll use it in hordes to call something out if if there's something I can get to. My problem with the Vet talent for tagging is that I find it slows me down from just killing the thing. I guess that's what the bonus damage is there for.
So I use the left shift key for sprint and tagging and that works excellently for both, without the spamming of targets that you'd get for left/right mouse clicking.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
The main thing I hope they tinker with in relation to the Director is that hopefully they'll dial back a bit on how much it'll spawn Pox Bursters and Mutants, maybe Snipers as well

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Arc Hammer posted:

I wish that ragers didn't have so much health even when I've got weapons designed to kill them

The last health buff kind of screwed one of my favorite builds. One headshot with my pistol used to take them down, now it *almost* takes them down, which is bad times.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Bursters are the only enemy who I think really need to get whacked with the nerf bat a little in terms of health, they take a little too much time to shoot down for the kind of enemy they are

Internet Explorer
Jun 1, 2005





ZombyDog posted:

So I use the left shift key for sprint and tagging and that works excellently for both, without the spamming of targets that you'd get for left/right mouse clicking.

That's not a bad idea! Might give that a try. Thanks.

skaianDestiny
Jan 13, 2017

beep boop

drrockso20 posted:

Bursters are the only enemy who I think really need to get whacked with the nerf bat a little in terms of health, they take a little too much time to shoot down for the kind of enemy they are

Nah they're fine. Shooting them is really more of a luxury; pushing them away, once you get the timing down, is way more reliable.

Dandywalken
Feb 11, 2014

Above all else I just hope audio cues get sorted. Overall individual enemies feel ok I think (tho the global hp boost to elites was imo a bit heavy-handed and should have been done case by case)

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
After playing with all 3 on damnation I genuinely think the Vet Keystones are all good and useful. Once they compress the tree a bit and make it less point expensive to get to the bottom and travel to other trees, it'll be great.

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

FrancisFukyomama posted:

I wonder if chain shovels for mechanized digging exist in 40k, it seems like the kind of thing the imperium would come up with

Not quite the same but there are power pickaxes, those could be fun, bring back Bardin’s pick.

toasterwarrior
Nov 11, 2011
genestealer cults have those dudes with drill bit gauntlets iirc

DogsInSpace!
Sep 11, 2001


Fun Shoe

skaianDestiny posted:

Nah they're fine. Shooting them is really more of a luxury; pushing them away, once you get the timing down, is way more reliable.

Agreed. On my Psyker main I give them a quick main attack “puff of fire” or two from my Purg staff and they blow up out of range, sometimes with a crowd of scrubs. Always gives me a chuckle. Have not mastered the slapping them away with my Ogryn but, so far, most teams ive joined sort em just fine. Bear I mind this does not cover when they insta spawn and boom right next to you. The only thing that gets too much is double spawning Poxies then, after they go boom, insta spanking two more.

Mendrian
Jan 6, 2013

I'm gonna be contrary and say regarding "boss or adds" that really it depends. Bosses in this game are not really threatening on their own. They can suck if they corner you, or knock you off a ledge, or break up your team but by themselves they're really more of a strategic time waster than inherently challenging, even if they're a bit spongy. My calculus goes like this:

* If we feel safe, focus the boss. Time spent whittling down boss health is time where extras can spawn so you don't want to let the boss continue indefinitely.

* If our position feels precarious, I respond to the greater danger. Typically this is going to be disables, not the boss or the poxwalkers.

* If 2 or more people go down, it's full plate spinning time. At this point you have to judge if finishing off the boss is even viable. Sometimes you have to lure it around and get it stuck while simultaneously killing al the maulers and disablers that are also gunning for you while rescuing people.

ZombyDog posted:

I'm definitely in favour of the Focus Target keystone, if only because it does attract your teammates to focus on your highlighted target but I typically don't have talent points to invest in the modifiers. Marksman's Focus seems like it's just trying to get me killed, and I just don't seem to have enough Talent points to go deep into Weapon Specialist. I've found that I'm most comfortable going frag shouty vet with either a Plasma gun dipping into the left tree for Fully Loaded ( because Plasma Gun is thirsty and Survivalist doesn't do enough to keep the beast fed ), or Columnus Autogun and going down the right tree to pick up Onslaught and Exploit Weakness for all that extra brittleness, and Focus Fire seems to round out the whole picking talents that benefit the theme.

Marksmans Focus is fine to good. The trick is if you treat it like a sniper talent you're going to have a bad time. It works pretty well with rapid fire weapons that quickly rack up headshots, and then the modifier slowly ticks down as you move. If you have max stacks brain worms yeah it sucks. I usually take it with the crouch walk upgrade.

Mendrian fucked around with this message at 03:31 on Dec 3, 2023

ninjoatse.cx
Apr 9, 2005

Fun Shoe
Usually what gets me with bosses are the ranged adds on Auric Damnation runs when bosses appear, especially the Beast of Nurgle. You need to get access to its back, but it moves slowly, and you have 14 gunners on 4 different roof tops and shot gunners on the ground. Usually your best option is to run the hell away and start trying to winnow the gunners, but you're one pox burster/hound/trapper away from being mince meat, the BoN is more likely than any other boss to split up your team.

tangy yet delightful
Sep 13, 2005



I would like to change my Ogryn's name but not my other character's names in DT. If I go Esc > Social > Click on myself > Rename Fatshark Account... will that change just the Ogryn name or will it change all of them? I'm afraid to just do it and find out I did a one time unchangeable gently caress to my entire account.

Emy
Apr 21, 2009

tangy yet delightful posted:

I would like to change my Ogryn's name but not my other character's names in DT. If I go Esc > Social > Click on myself > Rename Fatshark Account... will that change just the Ogryn name or will it change all of them? I'm afraid to just do it and find out I did a one time unchangeable gently caress to my entire account.

It will not rename any of your characters, AFAIK. Fatshark account is the level "above" any of your individual characters, like someone's Xbox handle, or Steam nickname.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
It's a bummer you can't rename characters. I mindlessly clicked past naming my zealot so I've got the default name.

tangy yet delightful
Sep 13, 2005



JBP posted:

It's a bummer you can't rename characters. I mindlessly clicked past naming my zealot so I've got the default name.

Yeah I didn't give my Ogryn an OGRYN NAME :(

Emy
Apr 21, 2009
I've got a couple randomly generated names, but I clicked until I got names I liked, so I'm fine with that. The thing that's bugging me is that you can't change personality, and you don't really get a sense of what a character's lines are like from the samples.

Ra Ra Rasputin
Apr 2, 2011
You don't want to be mister randomly generated name with 5000 same-names.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Ra Ra Rasputin posted:

You don't want to be mister randomly generated name with 5000 same-names.

That's my zealot. I got over caring about it.

Reiley
Dec 16, 2007


Ra Ra Rasputin posted:

You don't want to be mister randomly generated name with 5000 same-names.

Well la dee dah, someone's too good for the names the Emperor so graciously gifts unto you.

Arc Light
Sep 26, 2013



Playing today, I got quickplay grouped with a vet using one of the common bot names and it took me at least five minutes to realize it was a real person and not a bot

Nehru the Damaja
May 20, 2005

Had something wild happen: Two of us were using the computer hack game at the same time, and it was processing both of our button presses, so we'd each hit the icon and one would succeed and the other would immediately undo it.

Extremely weird that it's handled like that.

Diephoon
Aug 24, 2003

LOL

Nap Ghost

drrockso20 posted:

The main thing I hope they tinker with in relation to the Director is that hopefully they'll dial back a bit on how much it'll spawn Pox Bursters and Mutants, maybe Snipers as well

What, you don't enjoy listening to BEEP BEEP RRRRRRRRRRUUUUUUUUOOOOOOOOOAAAAAAAA BEEP BEEP BEEP AAAAAAAAAAAAAAAAA for an entire mission?

skaianDestiny posted:

Nah they're fine. Shooting them is really more of a luxury; pushing them away, once you get the timing down, is way more reliable.

They need to put this in the tutorial, it's not intuitive at all. The characters themselves yell "SHOOT THE BURSTER" not "WAIT TIL IT GETS CLOSE THEN SHOVE IT AND DODGE BACK!"

Diephoon fucked around with this message at 19:30 on Dec 3, 2023

Fishstick
Jul 9, 2005

Does not require preheating

Nehru the Damaja posted:

Had something wild happen: Two of us were using the computer hack game at the same time, and it was processing both of our button presses, so we'd each hit the icon and one would succeed and the other would immediately undo it.

Extremely weird that it's handled like that.

I had that happen once too!

Legit Businessman
Sep 2, 2007


Diephoon posted:

They need to put this in the tutorial, it's not intuitive at all. The characters themselves yell "SHOOT THE BURSTER" not "WAIT TIL IT GETS CLOSE THEN SHOVE IT AND DODGE BACK!"

This is actually quite interesting.

Because this is a horde co-op shooter, it borrows and relies on a lot of the established tropes that the genre has established (read: left 4 dead).

I know you're supposed to avoid the demonhost, and don't shine flashlights on them because that's what you do (or don't do) with the witch.

You push bursters, because you know you're supposed to push boomers.

At the end of the day though, yeah the tutorial sucks. I wonder if the dev team is just relying too much on common knowledge and intuition for some of this stuff, because they are no doubt big fans.

Ra Ra Rasputin
Apr 2, 2011
When I first played darktide, I thought poxbursters couldn't be shoved because I either did it when I had 0 stamina and didn't know that makes the shove ineffective despite playing out the same animation, or it couldn't be shoved because of the myriad of bugs around darktide at release and unnerfed poxbursters became unshovable in in their leap animation very quickly in a multiplayer game with potential lag, or I shoved it and took damage anyway because you got to space it perfectly and backwards dodge on a good mobility weapon (ogyns ate the bursters almost constantly) or I just plain had newbie teammates who shot them in melee range after I shoved.

My first reaction to them is "Oh they brought back boomers" but my second reaction was "what the hell boomers didn't do damage this is too strong I should be able to push them away but I can't and I am too scared to keep trying and dying"

They 100% should have a tutorial section in the meatgrinder that is just a poxburster running into you with the instructions to shove it away without taking damage 3 times and a final test that is just shoving it into a poxburster chain that explodes like domino's into a horde of poxbursters and dogs.

Especially since you can't even fight poxbursters in the grinder without a mod.

Ra Ra Rasputin fucked around with this message at 21:44 on Dec 3, 2023

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joneswt
Feb 22, 2011

Legit Businessman posted:

This is actually quite interesting.

Because this is a horde co-op shooter, it borrows and relies on a lot of the established tropes that the genre has established (read: left 4 dead).

I know you're supposed to avoid the demonhost, and don't shine flashlights on them because that's what you do (or don't do) with the witch.

You push bursters, because you know you're supposed to push boomers.

At the end of the day though, yeah the tutorial sucks. I wonder if the dev team is just relying too much on common knowledge and intuition for some of this stuff, because they are no doubt big fans.

When I first started, the warning beeps/clicks + exploding enemy gave me the impression that the burster was an awareness/positioning/ranged DPS check that would punish me for approaching it. It wasn't until I saw an Ogryn named Gorp or something push one to death that it clicked.

They already have the slo-mo burster scene in the prologue. Maybe they could change it so there are multiple bursters and Zola or her entourage shoves all but one down. Maybe even Captain Wolver could grab one of the guards through the bars to allow the one burster through, to help with establishing him as the big bad. Because most of my buddies didn't realize that that was supposed to be him on the prison ship.

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