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Homeless Friend
Jul 16, 2007

Benagain posted:

What I appreciate about this game is that I've yet to run into a class mix that just doesn't work. if you're playing with people who are at least okay you can get by with pretty much any mix.

My favorite combos from a hillarity standpoint:

1 psyker 3 zealots, otherwise known as "I'm afraid!"

3 ogryn 1 psyker, the "i feel extremely safe"

2 vets 2 ogryn "THE GUARD PREVAILS!"

I did 4 vets yesterday, in fog, and it was hilarious since it was all just tagging and shooting into the void lol. 4x shout for full toughness

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JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
All psykers with different voice sets is very funny (and works)

toasterwarrior
Nov 11, 2011
speaking of which, shouty plasma veteran might be the most brokenly good build rn. one tapping everything short of mutants and maulers is fuckin crazy, especially since the shot pierces, and you can still have decent melee *and* pack frags for mob clear

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Tried out a Headhunter Autogun last night and man that is a gun that is in a really awkward and mediocre spot, it has terrible default sights for its role, deals middling damage for an anti-elite & specialist role, is too slow firing and small clip size for dealing with hordes, not to mention has an absolutely pathetic ammo pool for a Veteran gun that isn't a shotgun, revolver, bolter, or plasma gun

Homeless Friend
Jul 16, 2007

toasterwarrior posted:

speaking of which, shouty plasma veteran might be the most brokenly good build rn. one tapping everything short of mutants and maulers is fuckin crazy, especially since the shot pierces, and you can still have decent melee *and* pack frags for mob clear

It’s way too good: ammo efficiency, penetration, accuracy, knockback, damage. They need to make m1 overheat not just give you a slap on the wrist, for one thing.

toasterwarrior
Nov 11, 2011

drrockso20 posted:

Tried out a Headhunter Autogun last night and man that is a gun that is in a really awkward and mediocre spot, it has terrible default sights for its role, deals middling damage for an anti-elite & specialist role, is too slow firing and small clip size for dealing with hordes, not to mention has an absolutely pathetic ammo pool for a Veteran gun that isn't a shotgun, revolver, bolter, or plasma gun

i like the double shot ones, the single shot one exhibits all the complaints you made about it, like a much more inferior version of the mk12 lasgun (which also imo isnt in a great spot rn)

Homeless Friend posted:

It’s way too good: ammo efficiency, penetration, accuracy, knockback, damage. They need to make m1 overheat not just give you a slap on the wrist, for one thing.

yeah it's funny how charging up the thing is way worse than just spamming shots into whatever, i can see them nerfing it a fair bit, probably moving most of its vs flak/carapace damage into charged shots only

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

toasterwarrior posted:

i like the double shot ones, the single shot one exhibits all the complaints you made about it, like a much more inferior version of the mk12 lasgun (which also imo isnt in a great spot rn)

yeah it's funny how charging up the thing is way worse than just spamming shots into whatever, i can see them nerfing it a fair bit, probably moving most of its vs flak/carapace damage into charged shots only

Yeah the one I had was the single shot one

Also no one posted it yet but apparently Fatshark confirmed in a stream they did yesterday that they are in fact actually still working in the Versus mode for Vermintide 2 that they announced like five years ago

Homeless Friend
Jul 16, 2007
I’m going to pay so much money for rat cosmetics

tangy yet delightful
Sep 13, 2005



I hope it is good and not bad (HOT TAKE).

Also for versus mode if they don't introduce dedicated servers I'm excited for the losing host to quit the game frequently resetting the entire mission/game.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
How much new stuff has been added to VT2 to keep it active over the years. I'm loving dorktide now, but I hope they've got a strong pipeline of fresh stuff (like new tree options and missions).

I don't mind paying for DLC and stuff, just keen to get an idea of how well supported VT2 is with new things to do.

Dandywalken
Feb 11, 2014

nerf plasma and Fatshark will regret it!!!

sure okay
Apr 7, 2006





Got back into this and the lightning staff feels really bonkers all of the sudden. The charge is now crazy fast, and I got one with the talent that makes charging faster and boy do I feel it.

I used to remember it flinching the charging dudes and it doesn't seem to quite get there anymore after 1 fully charged shock, but otherwise the damage is much higher than I remember.

The primary attack is no poo poo like 3 times faster too I thought it was a bug. Slightly smaller damage but the faster rate really surprised me. Like 3 shots per second now, when it used to be like 1.25 shots/sec.

Just to try and compare I went back to my old fireball staff build and it feels... fine. About the same, but somehow weaker now because lighting staff was putting in real work.

The autoaim crystals feel about the same. Fine for ranged squads and clearing scragglers as you move but otherwise too fiddly for me in heavy combat scenarios. Always seems to miss the guy right in front of me, despite me aiming at him. I kill everyone behind him but still get smacked in the face lol

Good patch. Love the smug twins. Fun mechanics and how fast they charge around. Theyre scary but very fair. You can dodge and stalemate one pretty well but thats all you're doing. The adds will eventually overwhelm

toasterwarrior
Nov 11, 2011

Dandywalken posted:

nerf plasma and Fatshark will regret it!!!

look man i had some real fun with that bad boy but it's so good it's practically braindead, that poo poo's days are numbered

JBP posted:

How much new stuff has been added to VT2 to keep it active over the years. I'm loving dorktide now, but I hope they've got a strong pipeline of fresh stuff (like new tree options and missions).

I don't mind paying for DLC and stuff, just keen to get an idea of how well supported VT2 is with new things to do.

this whole arc of darktide being a dead game until it wasn't? vt2 went through that poo poo too. such is the industry nowadays

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.

Exodee posted:

I think they mean to first look sideways and then dodge in the direction that the (now off-screen) enemy is at, then quickly look towards them again for your attack (if needed). It's basically a janky way to allow you to dodge forwards since the game normally doesn't allow that.

Besides using it for some extra reach on your heavy attacks you can also do this while reloading to keep up the pace.

This is what I meant. Once you get a hang of crabbing it becomes second nature and you do it whenever you're reloading or whatever.

Anyway look at this trapper put her whole rear end into it.
https://i.imgur.com/NbxIhMX.mp4

Hats Wouldnt Fly fucked around with this message at 01:36 on Dec 20, 2023

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

toasterwarrior posted:

i like the double shot ones, the single shot one exhibits all the complaints you made about it, like a much more inferior version of the mk12 lasgun (which also imo isnt in a great spot rn)

yeah it's funny how charging up the thing is way worse than just spamming shots into whatever, i can see them nerfing it a fair bit, probably moving most of its vs flak/carapace damage into charged shots only

I'd just make the primary fire a touch slower, and rework the heat mechanic to drain toughness as you gain heat, making the cooling ability somewhat riskier to use if you're riding the red line.

It's a weird situation as on the tabletop plasma/bolt weapons are treated as being straight-up better than las/stub firearms in just about every respect; Darktide has done a pretty good job at making most of its loadout feel balanced but most players will opt for the kickass everything-mulcher over a high-powered flashlight.

(Fatshark should have tied all the "cool" wargear into special abilities like they did with VT2's Engineer, allowing players the thrill of a limited power trip without having to step all over the mundane arsenal)

toasterwarrior
Nov 11, 2011
at least for the mk12 lasgun, i think buffing its damage to two shot shooters in the body and upping its maniac damage on headshots would do a lot to bring it back to that iconic status as an unspectacular but still very reliable weapon. right now even the laspistols are contenders to it because they're oddly powerful and a lot faster to shoot

i do wonder how they'll rebuff the bolter though, i still think most of its power then was tied to volley fire's instant ready and reload

Evil Kit
May 29, 2013

I'm viable ladies.

Exe stance still goves the near instant ready up, and fwiw i prefered Bring It Down (anti ogryn/monster version of volley fire) because with the elite/spec kill increases reload feat you could just finish a reload and kill something anyway with the bolter.


Bolter def needs some love tho, there's just too much stuff to kill and it doesn't quite do enough anymore.

Internet Explorer
Jun 1, 2005





As a big mk12 fan from release and a big fan of the laspistol now, I tried to go back to the mk12 and try it out and it's just trash in comparison. The laspistol (and probably the resolver) need to be way less accurate at beyond mid range. You're right about the mk2 needing to be able to 2 shot shooters.

megane
Jun 20, 2008



Bolter shots should pass through mooks and do an AoE explosion when they hit a hard target.

skaianDestiny
Jan 13, 2017

beep boop

JBP posted:

How much new stuff has been added to VT2 to keep it active over the years. I'm loving dorktide now, but I hope they've got a strong pipeline of fresh stuff (like new tree options and missions).

VT2's received a consistent set of updates including new classes (paid for), maps (some free, some not), a new game mode alongside a new faction (very mixed reception, especially since it was paid and the faction was initially pretty bad), and an entire roguelike mode that was dropped out of nowhere (almost universally well-received).

Several of these updates also happened after Darktide's release, with the final class released this December.

Ra Ra Rasputin
Apr 2, 2011
Some people still bemoan that you don't have the set personalities of vermintide and hearing about hogger's bridge for the ten thousandth time but I much prefer darktide letting you have the equivalent of 4 Krubers, 4 Bardins, 4 Saltzpyre, 4 Kerillian, 4 Sienna and any combination of that in a team.

skaianDestiny
Jan 13, 2017

beep boop

Ra Ra Rasputin posted:

Some people still bemoan that you don't have the set personalities of vermintide and hearing about hogger's bridge for the ten thousandth time but I much prefer darktide letting you have the equivalent of 4 Krubers, 4 Bardins, 4 Saltzpyre, 4 Kerillian, 4 Sienna and any combination of that in a team.

I also like being able to play as a girl without being locked into 2 of 5 available characters where if someone else wants to play those two gently caress me I guess.

Nehru the Damaja
May 20, 2005

Has the director been extra-spicy to anyone else tonight? It feels like each mission I've done has been secret high-intensity. It rules, but definitely not advertised.

toasterwarrior
Nov 11, 2011

Ra Ra Rasputin posted:

Some people still bemoan that you don't have the set personalities of vermintide and hearing about hogger's bridge for the ten thousandth time but I much prefer darktide letting you have the equivalent of 4 Krubers, 4 Bardins, 4 Saltzpyre, 4 Kerillian, 4 Sienna and any combination of that in a team.

i also enjoy the 40k office space banter between the mourningstar crew and inquisitorial staff on top of less-set but more malleable character personalities

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Nehru the Damaja posted:

Has the director been extra-spicy to anyone else tonight? It feels like each mission I've done has been secret high-intensity. It rules, but definitely not advertised.

The director has been on crack for like a month+ now

Ra Ra Rasputin
Apr 2, 2011

Jerkface posted:

The director has been on crack for like a month+ now

I love it.

Still, anything less then maelstrom waves of specialists feels tame, but at least high intensity shock trooper can throw a curveball if you got some weaklinks on the team.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Had some dialog last night between a Zealot and Psyker about the possibility of the Sisters of Battle coming to Tertium, unlike some of the dialog we've had about various Abhuman types I doubt this means much of anything if mostly because Zealot already pretty much covers everything a playable Sisters class would bring to the table

Though thinking on it we don't really have any Mission Control characters who are centered around the more religious aspects of the Imperium aside from Hadron and the new Tech Priest guy whose name I don't remember, so having a Sister or other church type around would be a fun new angle to have

drrockso20 fucked around with this message at 07:54 on Dec 20, 2023

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Jerkface posted:

The director has been on crack for like a month+ now

I played three games and it felt more spicy than it was if possible. Here's a boss and a heap of other poo poo in a tiny room, have fun!

toasterwarrior
Nov 11, 2011
got myself an ideal cowboy revolver and uh...i fuckin hated it. maybe it's better for zealot but the extremely spotty accuracy past a certain range issue really kneecaps that weapon bad vs the OG revolver, and speccing into volley fire doesn't do enough to make it more accurate. yeah, faster reloads are cool and fanning mode is great for bursting down poo poo, but in practice the OG revolver usually needs a single clean headshot to kill anything less than a mauler, and at close range it's fairly simple to do just that. ironically my gameplay is a lot faster and mobile with the OG revolver vs the cowboy revolver, since with the latter im usually just menacingly walking in fanning stance most of the time as opposed to quickshots with the OG

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
I feel like where it will shine best is on a Gun Psyker build with Brain Burst to handle long range threats while it serves for closer range threats since its made for mag dumping

Fishstick
Jul 9, 2005

Does not require preheating

Jerkface posted:

The director has been on crack for like a month+ now

On the plus side as shouty plasma vet with -6s per specialist kill on the shout this means nothing is going unstaggered for long and nobody is ever dropping that golden toughness

Nehru the Damaja
May 20, 2005

Jerkface posted:

The director has been on crack for like a month+ now

Okay but take this in the context that I have played in the past month. So I'm talking about tonight against even that context.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I regret trading my Deimos for an Illisi. I got a good blessing off the Deimos (block projectile) but I miss the stab first attack terribly. It was much better for the way I play which is maniacally.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

toasterwarrior posted:

got myself an ideal cowboy revolver and uh...i fuckin hated it. maybe it's better for zealot but the extremely spotty accuracy past a certain range issue really kneecaps that weapon bad vs the OG revolver, and speccing into volley fire doesn't do enough to make it more accurate. yeah, faster reloads are cool and fanning mode is great for bursting down poo poo, but in practice the OG revolver usually needs a single clean headshot to kill anything less than a mauler, and at close range it's fairly simple to do just that. ironically my gameplay is a lot faster and mobile with the OG revolver vs the cowboy revolver, since with the latter im usually just menacingly walking in fanning stance most of the time as opposed to quickshots with the OG
Apparently the "fire while sprinting" blessing also gives a hidden accuracy and damage boost, I wonder if taking that and executioner's stance will make it accurate enough to snipe things.

But yeah even as a zealot I'm not a fan (heh) of it, and I even tried to synergize with it by taking Emperor's Bullet and Sainted Gunslinger.

Maybe if it had like 2 more bullets per reload it'd be decent but as it is the OG revolver can reliably kill 4 or 5 specials per reload while the new one can maybe kill 2 unless you get super lucky on the bloom. It doesn't help that the OG revolver's projectiles are the size of a fist which makes it really easy to hit weakspots with, while the fan revolver doesn't get that feature.

Perestroika
Apr 8, 2010

Shamelessly stolen from reddit (sound on):

https://i.imgur.com/oQnRoaw.mp4

JohnnySavs
Dec 28, 2004

I have all the characteristics of a human being.

Perestroika posted:

Shamelessly stolen from reddit (sound on):

https://i.imgur.com/oQnRoaw.mp4

Honestly pretty close to my own reaction when that track kicks in.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...
So I've played about 5 hours of Darktide across the past couple days, and...it seems pretty solid!

I made a Veteran because I figured it would be a good starting class (and because I like ADS). I didn't think there would be options to pick a background (though I don't know if it makes any difference; maybe it changes dialog?). Even as a Veteran with the basic shovel, though, you can really just hack packs of poxwalkers into bits.

I think the customized character personalities are fine, at least from what I've seen so far. As mentioned, though, most other players seem to be Vets, so you get uneven parties with two or three of the same type of character. I don't know if it can make games uneven on higher difficulties, but on Malice (the highest I've played so far), it seems to be fine.

I'm interested in trying the other classes; Zealots seem like they're more melee-focused, and they get Thunder Hammers and Flamers, so that'll be fun.

Something that sort of disappoints me is the cosmetics. I haven't seen much for Zealots/Ogryn, but for Vets, it seem like most of the cosmetics are just variants of the Cadian armor. I thought I remembered seeing cosmetics for Krieg or Steel Legion, but those were either mods, or they're part of the cash shop, and aren't currently in the rotation (right now it's Rogue Trader stuff). Psykers seem to get the coolest looking stuff.

Difficulty-wise, the first two setting seem a little too easy from what I played. The first game of Malice I played, we got wiped out. The second (and third?) went fine, though I got downed a few times and died. I imagine once you hit the level cap, playing on Sedition makes for a fun, super-casual time, but until then, the EXP payout doesn't seem worth it.

Have to play more, because I know there's more I want to talk about, and I'm sure I'll find more faults once I put more time in (only big fault I have so far is that Chaos Spawns are in the game), but I'm liking it pretty well, and it also makes me want to give Vermintide 2 another shot to try the DLC for it.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
The steel legion outfit just rotated off the cash shop.

I think the vet gets some good outfits via unlocks tbh. I like to rock the freedom fighter scarf and goggles kind of look. Agree that a lot of it is Cadian/shock trooper styled.

If you want the best hats play a psyker.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
I rolled up a new Zealot so I can get twice the weekly rewards while playing my favorite class. There is nothing quite like doing a level 4 mission when everyone is level 10-11. Way harder than any maelstrom damnation run. Everyone has 2 wounds and you really have to bring your A game in every encounter. 5 Maulers spawned? Well, don't let a single drat one of them hit you. A pox walker takes 2 face stabs to bring down, don't get swarmed. Toughness regen? slooooooow, and that's if you hang together. A useful level 1 blessing is a life saver.

The game is way easier at level 30.

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Legit Businessman
Sep 2, 2007


ninjoatse.cx posted:

I rolled up a new Zealot so I can get twice the weekly rewards while playing my favorite class. There is nothing quite like doing a level 4 mission when everyone is level 10-11. Way harder than any maelstrom damnation run. Everyone has 2 wounds and you really have to bring your A game in every encounter. 5 Maulers spawned? Well, don't let a single drat one of them hit you. A pox walker takes 2 face stabs to bring down, don't get swarmed. Toughness regen? slooooooow, and that's if you hang together. A useful level 1 blessing is a life saver.

The game is way easier at level 30.

You have one of each class and 2 zealots with your 5 character slots?

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