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Aramoro posted:One thing holding this game back is Owlcat's obsession with bloat. The whole map just screams making the game longer. A large number of the systems have nothing in them coupled with the busy work of fighting incursions onto the ship. What's annoying about this is that the map of the Koronus Expanse only seems half filled. I'm at the end of Act IV and other than companion quest systems I haven't found any new ones. I was expecting a bunch more exploration, it's left Act IV feeling a lot shorter. Or do I just have a weird bug? At least with the incursions you can generally give your subordinates gear and send them to the random encounter in your stead.
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# ? Dec 28, 2023 14:46 |
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# ? May 24, 2024 20:44 |
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alex314 posted:I must have screwed some skill check or dialogue path to lose that recruitable character.. I almost missed it as it's easy to miss that you can even talk to the guy. You gotta talk to him in the cage, then spend a harvested organ to ask the hamonculus to let you use him in the arena, then go back and ask him to join you with a specific dialogue line. Can't recall which one. Grand Strategist supporting Cassia can really break the game too. The backline can be buffed to make her nuke cost 0AP which can be spammed if an officer uses her ult on her. She has bonuses per enemy hit/killed or something that ends up with that attack sometimes doing like 600+ damage, along with her buff spell adding 200 willpower and toughness.
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# ? Dec 28, 2023 15:01 |
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FuzzySlippers posted:I think the main rogue trader in the 'rogue trader' book series was 500-ish years old, but I'm not sure if that's age with warp fuckery or actual age. He mentions having a bunch of rejuv treatments. He is very focused on his successor, but I don't recall if that was because the rejuv treatments wouldn't work anymore or he was just getting run down psychologically. I had the impression in 40k that rejuv treatments could make you last potentially indefinite, but if you didn't die from the innumerable deadly things in the universe most people just struggled to even want to continue going on after a certain point. Rejuvenat treatments can extend lifespans into the centuries for normal humans but it only goes so far and normally after a few centuries old age catches up and they die anyway, unless they're extensively augmented like Cawl or someone. The novel series Watchers of the Throne most directly deals with the transition from Old 40k to New 40k. It has several PoV characters, including a custodian, Sister of Silence, and the chancellor of the High Lords of Terra. The novels cover the lead-up to the Fall of Cadia, the opening of the Great Rift, the Days of Blindness, and then the beginnings of the Indomitus Crusade. The Dawn of Fire novels sort of pick up after there but as you saw with Sea of Souls they're kind of all over the place and not necessarily so central to the Indomitus Crusade plot. For example the Chaos characters at the end of that novel would come out of nowhere if you haven't read Avenging Son or The Gate of Bones.
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# ? Dec 28, 2023 15:08 |
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Did they fix the bug on unfair difficulty that made some check requirement increase exponentially and thus impassable? Edit: if anyone wants some background theme/lore on sanctioned psykers in a guard unit, then the recently released Witchbringer will tickle your fancy. the panacea fucked around with this message at 15:14 on Dec 28, 2023 |
# ? Dec 28, 2023 15:10 |
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Further Reading posted:I almost missed it as it's easy to miss that you can even talk to the guy. Thanks, now I know what I've screwed up. I think I took equipment instead just by clicking randomly. Or maybe "bodyguard". I also wish I could do 2 other things at the end of Act 3 Commissar and Malice were left in cages. I guess Malice is ok in "well, he isn't any worse than others" but Commisar should have been commisar'ed for all the poo poo he did. I wish I've tried to shoot him outside of dialogue too...
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# ? Dec 28, 2023 15:11 |
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Jack Trades posted:They should've just made it a visual novel. The narrative book things are actually really great. Love that as part of the genre. Jump - > Chart new route - > scan some planets with nothing on or maybe a resource - > Spend navigator points - > repeat. Is just a time sink in a game. Maybe it's just because I'm old with limited game time but there are just mechanics in the game that seem to be designed to extend the game time. You could half the number of star systems and not lose anything.
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# ? Dec 28, 2023 15:16 |
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pentyne posted:Speaking of colonies, I somehow got the the NPC ally ship, no idea where or from what. Maybe it was an event that was supposed to trigger, because when I click on the events that demand RT attention it just autoclears with no information. It's one of the level 2 projects on Dargonus. Shield of the Emperor or Filth of the Expanse - one blocks the other, but either gives you the escort ship.
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# ? Dec 28, 2023 15:26 |
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Magni posted:It's one of the level 2 projects on Dargonus. Shield of the Emperor or Filth of the Expanse - one blocks the other, but either gives you the escort ship. It's shield yea Honestly I dunno how I'd have done a lot of the dark eldar ship fights without it because they shoot so much, they move so fast.
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# ? Dec 28, 2023 16:02 |
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I'm getting the sexy time invisibility bug with the secret heretic character whenever I start a dungeon. I guess chaos space marines gently caress.
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# ? Dec 28, 2023 16:25 |
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Taear posted:And this has been said but I loving absolutely hate the archetype system. It's boring poo poo. I have four arch militants because the other classes just seem so lacking in comparison, but also I just feel like they're "extras" and everyone should be like a Psyker where you're picking a class that directly gives you a bunch of stuff. everything is basically built up around a weird one guy for everything principle. having just finished the game on unfair, my party was RT (officer/master tactician), Argenta (soldier/arch militant), Cassia (officer/grand strategist doing psyker stuff), Pasqal (operate/grand strategist doing combat area stuff), Yrliet (assassin) and Ulfar (arch-militant), but in practice the last two basically never got to do anything after act 2. every fight pasqal would open with dropping machine spirit communication and the rear combat area on Argenta with a bolter, positioned for LOS on as many enemies as possible, with the combat locus stratagem and rapid reload stratagems, maybe a frontline area if there was a boss and i felt like it. my RT would usually go next for some reason and drop voice of command/air of authority/bring it down on Argenta, who would immediately use the warcry and start alternating bursts on hp sponges and single shots on weaker enemies until her steady superiority was powered up, then more firing to max momentum again, back to RT for finest hour on Argenta, then cassia rounding up enemies with point of interest/notch of purpose/zone of fear before giving Argenta a final round of bring it down/finest hour. no battles laster longer than that through the final boss and took maybe 1-5 minutes a piece.
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# ? Dec 28, 2023 17:14 |
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Major Patch is up. https://store.steampowered.com/news/app/2186680?emclan=103582791472743429&emgid=3890611710925726311 Highlights, I'm omitting the Narrative section because it's like 50% spoiler text. quote:Fixed a vast majority of broken quests and cutscenes that blocked progression or worked only for specific choices; quote:Difficulty modifiers for skill checks changed: quote:Astra Militarum Commander talent Shoulder to Shoulder did not work - fixed; quote:Added the missing names of our founders to the credits and to the Shrine of Remembrance. Sorry for taking so long! If for some reason your name is still not on the list, please check that you have put it into the Credits Name field on our website, and it doesn't contain any trademarked or offensive names. Then contact us.
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# ? Dec 28, 2023 19:34 |
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Aww, shucks, if you try to make Argenta slightly less zealous she doesn't get her cool power armor. Also, the quest flags break there. Also having bugs with the big pirate battle, I've blown up the ship twice in two different places and not received anything about it other than scrap and trophies.
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# ? Dec 28, 2023 19:36 |
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quote:The Lord Captain no longer gains invisibility, becoming a pile of levitating weaponry and accessories after romantic events;
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# ? Dec 28, 2023 19:44 |
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I thought Jae stealing my corporeal body after loving me was intentional. Just like she does with everything else.
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# ? Dec 28, 2023 19:49 |
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Incidentally, can someone who's beaten the game tell me how much of the game I've got left? I ended right after beating what I'm pretty sure is the Chapter 3 boss.
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# ? Dec 28, 2023 19:51 |
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Jack Trades posted:Incidentally, can someone who's beaten the game tell me how much of the game I've got left? I ended right after beating what I'm pretty sure is the Chapter 3 boss. Act 4 is a lot shorter depending on how much side quest stuff you did in Act 2, I'd say it could be as long as Act 1 or slightly shorter. Act 5 is very sparse - slightly longer than the prologue I feel. Act 5 spoilers: Which sucks as I love Necrons. I'm just getting to the final dungeon now, but I'm guessing that it'll be revealed that the Dark Eldar stole the sun at the start at Calcazar's instruction to feed whatever C'Tan stuff is going on there. FurtherReading fucked around with this message at 20:16 on Dec 28, 2023 |
# ? Dec 28, 2023 20:10 |
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Curious how much longer I have in Act 4 if I’m at eufrates iv, the planet w/ the word bearers
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# ? Dec 28, 2023 20:28 |
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srypher posted:Curious how much longer I have in Act 4 if I’m at eufrates iv, the planet w/ the word bearers The remainder of ch4 after eufrates is whatever side quests you haven’t done yet and then checking in with the inquisitor. The point of no return is explicitly and repeatedly labeled as such.
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# ? Dec 28, 2023 20:47 |
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Is it correct that by Act 2 you're able to visit literally all the systems in the entire game, and only 2-3 more systems will appear Act 4-endgame? I hope their DLC plans are about filling in the completely empty 1/2 of the map.
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# ? Dec 28, 2023 21:05 |
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Warmachine posted:Lmao that Iconoclast lets you perfectly clearly understand what Nocturne is telling you in Act 3. Apparently the nice guys get +9000 IQ in 40k. Yeah, I have no clue why some Iconoclast options in A3 were Iconoclast but they were great and I took them all despite playing Heretic mostly. Nocturne of Oblivion . Also as soon as I opened the game after the recent bugfix I immediately got a trade offer from Winterscale offering me Promethium in a save where I'd just completed Hunting Grounds by killing him. Which: lol.
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# ? Dec 28, 2023 21:30 |
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pentyne posted:Is it correct that by Act 2 you're able to visit literally all the systems in the entire game, and only 2-3 more systems will appear Act 4-endgame? Considering the first DLC is focused on space combat and space-related accessories, I'd say it's very likely. t3isukone posted:Yeah, I have no clue why some Iconoclast options in A3 were Iconoclast but they were great and I took them all despite playing Heretic mostly. Nocturne of Oblivion . I took it as an Iconoclast being familiar enough with the thinking of nonhumans to properly parse Nocturne's speech.
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# ? Dec 28, 2023 21:35 |
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lol at 'investigate possibly overtuned skillchecks' like its a huge mystery if thats the case. i think the chapter 3 ones alone would be a pretty good 'maybe we overdid it'
Sloober fucked around with this message at 21:40 on Dec 28, 2023 |
# ? Dec 28, 2023 21:36 |
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So the new patch has apparently broken psykers - psy rating upgrades can't be selected on level up. Also the secret heretic character's pistol stopped existing, even though he's holding it in his model.
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# ? Dec 28, 2023 21:51 |
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When is the trigger to get the secret dogmatic companion? did I need to be at least votary before talking to incendia on footfall?
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# ? Dec 28, 2023 21:52 |
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About the warrant of trade discussion from a while back: most warrants of trade are not from the emperor. They're actually issued by the high lords of terra, the oligarchs in charge of the imperium, whenever they feel like it. Ones straight from the hands of the emperor are very rare in comparison.
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# ? Dec 28, 2023 21:53 |
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Sloober posted:lol at 'investigate possibly overtuned skillchecks' like its a huge mystery if thats the case. i think the chapter 3 ones alone would be a pretty good 'maybe we overdid it' There's this extremely weird mindset of building the game out trying to outsmart the min-maxers but they end up creating certain things that scale horribly to impact even normal or story difficulty in a bad way. But also some things probably get assigned very low priority, like the raw numbers on skill checks, and the intern entering the data doesn't know or care why something is a +10 or a -50 and just sets the flags to the value they are given. How they end up never noticing is beyond me. The progression of ship combat from the alpha to now has been a sequence of drastic debuffs to enemies and they still ended up with some pretty unbalanced fights. They have to be aware of this as a recurring problem with their games.
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# ? Dec 28, 2023 21:59 |
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I assume they don't do an end to end run of the game so don't have a handle on what skills levels, etc a normal person has in each act. Like my pascal has been putting intelligence and tech/use + logic up every time and still needs a bunch of items to get higher than 10% success on some checks.
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# ? Dec 28, 2023 22:10 |
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Further Reading posted:Act 4 is a lot shorter depending on how much side quest stuff you did in Act 2, I'd say it could be as long as Act 1 or slightly shorter. Act 5 is very sparse - slightly longer than the prologue I feel. Presuming then that he was fairly radical if he would coordinate with Chaos to steal it. Though I am a bit confused as to why that had to be the one to steal since there's a plethora of them in the expanse.
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# ? Dec 28, 2023 22:20 |
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Further Reading posted:I assume they don't do an end to end run of the game so don't have a handle on what skills levels, etc a normal person has in each act. Like my pascal has been putting intelligence and tech/use + logic up every time and still needs a bunch of items to get higher than 10% success on some checks. You would think they have an internal team to run through and go "hey I'm failing every act 3 skill check this is too much" which makes me wonder if it's by design since they seem gobsmacked at the response to the skill difficulty complaints.
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# ? Dec 28, 2023 22:56 |
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pentyne posted:You would think they have an internal team to run through and go "hey I'm failing every act 3 skill check this is too much" which makes me wonder if it's by design since they seem gobsmacked at the response to the skill difficulty complaints. I'll be honest, I think some of the blame might also fall on those who had early access (and I'm one of them). Odds are, there might have been quite a few lazy buggers like me, who simply ToyBoxed ourselves past any checks we couldn't get past and thinking someone else would report them. After all, it was an alpha/a beta, these little issues are to be expected, and like I said someone would of course tell Owlcat about it in the surveys, right?
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# ? Dec 28, 2023 23:02 |
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Act 3 skill check failures seem kind of intentional seeing as you're out of your element and not in good health, except then they stack injuries on you that you can't easily remove
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# ? Dec 28, 2023 23:02 |
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pentyne posted:How they end up never noticing is beyond me. The progression of ship combat from the alpha to now has been a sequence of drastic debuffs to enemies and they still ended up with some pretty unbalanced fights. They have to be aware of this as a recurring problem with their games. The challenge they have made for themselves is that the gap between the floor and ceiling of what kind of character you can build. They've made a system full of flat bonuses and multipliers that can result in extremely large numbers on the high end and middling numbers on the low end. I played through Act 1 twice. The first time I had no idea what I was doing and the default difficulty felt like a challenge. Combat would last several rounds and the enemies would hurt my guys and I needed a lot of med packs. The second run through I had a slightly better idea of what the action economy meant and the kind of area of effect damage that was possible. Combat lasted one round and the NPCs rarely got to take an action. And I'm far from good at this game. So they need to somehow balance combat etc for someone who made a bunch of bumbling jacks of all trades who shoot one a round for 2d6 damage with a 70% chance to hit and for someone who' worked out that if you stack these three talents and pick up this one bit of loot they do 1,000 damage per attack.
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# ? Dec 28, 2023 23:12 |
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evilmiera posted:Presuming then that he was fairly radical if he would coordinate with Chaos to steal it. Though I am a bit confused as to why that had to be the one to steal since there's a plethora of them in the expanse. I haven't gotten to the end of act 5 yet, but it could be he knew chaos stuff was happening there but didn't know it was predicting the sun going away so figured stealing the sun would be one way to stop it, like a more complicated extermanatus. Alternatively if anyone noticed it they'd assume it was chaos who did it and wouldn't look too much further. In my heretic run at least he's admitted to me that he's been working closely with the dark elder for years which he justifies as using them versus chaos or keeping them too distracted to be worse. pentyne posted:You would think they have an internal team to run through and go "hey I'm failing every act 3 skill check this is too much" which makes me wonder if it's by design since they seem gobsmacked at the response to the skill difficulty complaints. I think the main issue is it takes like 60 hours or something to get there, so you need someone whose job it is to just play a video game for a week and a half while everyone else is crunching.
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# ? Dec 28, 2023 23:13 |
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They have these betas but they don’t listen to complaints about difficultly unless the complaint is “marskmen make the lovely homm combat in wotr a breeze so at least you don’t have to deal with it” then they nerf marksmen and leave in five game breaking bugs
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# ? Dec 28, 2023 23:30 |
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Janissary Hop posted:They have these betas but they don’t listen to complaints about difficultly unless the complaint is “marskmen make the lovely homm combat in wotr a breeze so at least you don’t have to deal with it” then they nerf marksmen and leave in five game breaking bugs The genuine borderline shock to the owlcat reddit community manager over the DLC announcement was fitting, he tried to respond like Owlcat is listening to the community and everyone is like "loving since when?"
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# ? Dec 28, 2023 23:40 |
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They did not fix ulfar charging across the room to shoot someone with his pistol? Or charging halfway across the universe because his not-shown landing point can't fit his fat rear end? also apparently one of the delf destoyers was packing a frigate class weapon, which is why it did so much damage.
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# ? Dec 28, 2023 23:45 |
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fuckin finally. not referring to anything specific, just in general
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# ? Dec 28, 2023 23:46 |
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The bug I was waiting for is on that list, so I’ll start up my PS5 save again when it goes live on console.
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# ? Dec 28, 2023 23:54 |
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Further Reading posted:So the new patch has apparently broken psykers - psy rating upgrades can't be selected on level up. Was really hoping this would get hot fixed before I got home E: hearing reports that you just have to take psy rating 1 at 11 now Blockhouse fucked around with this message at 00:52 on Dec 29, 2023 |
# ? Dec 29, 2023 00:45 |
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# ? May 24, 2024 20:44 |
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doingitwrong posted:The challenge they have made for themselves is that the gap between the floor and ceiling of what kind of character you can build. They've made a system full of flat bonuses and multipliers that can result in extremely large numbers on the high end and middling numbers on the low end. Part of their self-inflicted problem is that in a turn-based game, Action Economy is king. And they added a lot of different ways to break the game's action economy over the player's knee. So now they can either balance around the people who realize that and become wildly punishing for people who allow enemies to have more than a single turn at most or they balance around people who don't know how to break the game with the tools they're given and thus make the game too easy for the people who do know how to actually put together a coherent build out of the toolkit they let you play around with.
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# ? Dec 29, 2023 00:59 |