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hbag posted:havent posted here in a while but uhhh did they ever get around to fixing archery on the steam version? The last patch had some improvements but I haven't played since that so I don't know the full scale of its fixes.
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# ? Dec 22, 2023 01:43 |
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# ? May 27, 2024 21:41 |
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i hope when adventure mode is out ill be able to have two active saves in two different worlds so i dont need to abandon my fort. i guess i could always manually back it up and switch them out or something though
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# ? Dec 22, 2023 08:05 |
I don't really understand the issue? If you want two saves in the same world, you can just copy the save and rename the folder to something else and keep both? If you want to start a new fort, just save manually and start a new fort?
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# ? Dec 22, 2023 12:08 |
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I definitely have the opposite issue, having way too many worlds and saves. No renaming or moving folders required, all done ingame. That's not just me mistaking a DFHack or mod feature for core functionality, is it? EDIT: it is just me doing just that. Griddle of Love fucked around with this message at 20:19 on Dec 28, 2023 |
# ? Dec 22, 2023 12:20 |
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im pretty sure in vanilla (steam version at least) you can only have one save at a time (plus autosaves)
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# ? Dec 22, 2023 16:52 |
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Just copy and paste the save folder.
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# ? Dec 22, 2023 17:46 |
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yeah ill probably just do that. also for some reason i seem to have no music whatsoever, including on the main menu
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# ? Dec 22, 2023 18:03 |
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Had a fort go totally berzerko on me and half of everyone killed drat near the other half. I kept playing for awhile after that and recovered. So i decided to retire the fort after it started dragging. I checked out legends and discovered some rear end in a top hat necromancers have been setting up a bunch of agents in my previous fort so now im like thinking how the hell do i kill these dudes? I found the tower they're in, can I just arm up some dwarves and send them in? Seems like a bad idea, just curious if others have been successful attacking necro towers.
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# ? Dec 28, 2023 03:45 |
SnoochtotheNooch posted:I found the tower they're in, can I just arm up some dwarves and send them in? Seems like a bad idea, just curious if others have been successful attacking necro towers. I believe population on the world map when you're selecting it does not reflect how many zombies and other mindless undead they have floating around. So if you think it'll be fine there's just three guys, wrong, there's three necromancers and seven hundred zombies. You need a better trained, better equipped, and much larger force than you'd think to assault a necromancer lair.
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# ? Dec 28, 2023 06:09 |
SnoochtotheNooch posted:Had a fort go totally berzerko on me and half of everyone killed drat near the other half. I kept playing for awhile after that and recovered. So i decided to retire the fort after it started dragging.
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# ? Dec 28, 2023 06:10 |
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Zereth posted:I believe population on the world map when you're selecting it does not reflect how many zombies and other mindless undead they have floating around. So if you think it'll be fine there's just three guys, wrong, there's three necromancers and seven hundred zombies. You need a better trained, better equipped, and much larger force than you'd think to assault a necromancer lair. Same goes with elven woodland crypts or whatevers- 70 elves plus 7500 Assault Horses.
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# ? Dec 28, 2023 14:22 |
Raids are kind of a crapshoot. A lot of the time, you can throw a bunch of unskilled peasants with copper maces at a raid target and not only will they survive, but they'll also come out as supreme badasses because they power leveled on a bunch of zombies or whatever. And sometimes you'll send in four full squads of legendary+5 masterwork steel-clad stormtroopers and they'll all get beaten up by a single donkeydevil in an otherwise uninhabited hovel. I'd say you'll win 99% of your fights if your troops are in steel, but don't let that stop you from experimenting if you don't have your industries up yet. just be wary about looting necro towers, lest they bring home Fun for the whole fortress.
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# ? Dec 28, 2023 19:03 |
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Jyrraeth posted:I believe Putnam is still working for them. She's done at least few fixes and got the code base onto git instead of whatever mess the brothers had before. Oh poo poo, Putnam ended up actually working for them? I remember shooting the poo poo with them regularly... god, I don't even remember how long ago that was. Forever ago. I assume it's the same person, anyway.
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# ? Dec 28, 2023 19:39 |
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hbag posted:i hope when adventure mode is out ill be able to have two active saves in two different worlds so i dont need to abandon my fort. i guess i could always manually back it up and switch them out or something though IIRC you're currently able to retire a fortress and return to it. As for me I'm playing other games while I await the return of adventure mode.
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# ? Dec 28, 2023 20:44 |
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if a snatcher gets a child, is it possible to rescue them by raiding the nearby goblins?
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# ? Dec 28, 2023 20:55 |
It is! You'll have to figure out where they were sent to, tho, and that gets trickier the longer it takes. I think it's possible to get "rumors" or whatever, but honestly I just attack everyone until I find dwarves who have been taken prisoner and repatriate them.
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# ? Dec 28, 2023 21:01 |
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It turns out there's a button on the world map which shows the last known locations of all of your captives. The poor girl has been reunited with her parents after a trivially easy raid
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# ? Dec 28, 2023 23:03 |
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once i actually get steel armor will my dwarves stop being so easy to kill? right now they got iron armor and oh boy they sure do like dying
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# ? Dec 29, 2023 01:38 |
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hbag posted:once i actually get steel armor will my dwarves stop being so easy to kill? right now they got iron armor and oh boy they sure do like dying Nah; for a superskilled dwarf the difference isnt drastic. Shield and Shield skill is the biggest savior of a dwarf. Make and equip woodennshields and have your militia in Ill getup and training 24/7. A spearmaster decked head to toe to iron vs spearmaster decked head to toe in steel both cleave straight through basic nondemon nonwebbing enemies. On the other hand urist the draftee on their day 1 will die on both sets.
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# ? Dec 29, 2023 01:48 |
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hbag posted:once i actually get steel armor will my dwarves stop being so easy to kill? right now they got iron armor and oh boy they sure do like dying Steel is a big step up when it comes to defending against iron and bronze level attacks. It's hard to say what would help your dwarves without knowing what's killing your dwarves, though. They may be dying from inexperience, overencumbrance, ineffective weapons or so many other reasons that it's hard to promise that steel will fix whatever issue you are experiencing, but it sure won't hurt.
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# ? Dec 29, 2023 01:49 |
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I wiped out some nearby goblin pits. And I just got a notification that theyre resettled and are economically linked to me. wtf? I also just realized i have an absolute shitload of cats SnoochtotheNooch fucked around with this message at 14:01 on Dec 29, 2023 |
# ? Dec 29, 2023 13:49 |
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This looks like the perfect place to stop and build a fortress. Perhaps we should continue across the river that will finish melting in 2 days? Nah I'm sure we'll have plenty of time to haul everything out of the cart.
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# ? Dec 31, 2023 18:06 |
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SnoochtotheNooch posted:I wiped out some nearby goblin pits. And I just got a notification that theyre resettled and are economically linked to me. wtf? you might want to start neutering them
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# ? Dec 31, 2023 18:45 |
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cheetah7071 posted:It turns out there's a button on the world map which shows the last known locations of all of your captives. The poor girl has been reunited with her parents after a trivially easy raid Did they seem happy about it? I tried rescuing just once and was disappointed that neither the kid nor their parents seemed to care. The kid hadn't picked any interesting skills or anything.
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# ? Dec 31, 2023 22:09 |
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I didn't check, and since retired that fort. I was happy, even if my dwarves weren't.
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# ? Dec 31, 2023 22:12 |
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just noticed one of the humans in my fort is making breastplates... human-sized, even though the work order specifies they should be sized for dwarves is he just being an rear end in a top hat or what
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# ? Jan 1, 2024 00:22 |
hbag posted:just noticed one of the humans in my fort is making breastplates... human-sized, even though the work order specifies they should be sized for dwarves
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# ? Jan 1, 2024 00:39 |
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Is there a limit to the number of animals that can be spawned? I embarked on a coastal joyous wilds hoping to see some mermaids or unicorns but after the first year it's been nothing but fish, who are reproducing so much that (I assume) they're crowding out every other slot I'm not above using dfhack to exterminate them if that'll fix the problem
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# ? Jan 1, 2024 02:47 |
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Nessus posted:You're letting a human do metalworking? Are you nuts? unsure how id prevent a human from doing metalworking also i sent a bunch of my dwarves to kill a forgotten beast and now all the guys that were there are in my hospital with "advanced rot" in their entire bodies lmao i dont think theyre making it
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# ? Jan 1, 2024 04:40 |
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hbag posted:unsure how id prevent a human from doing metalworking You can whitelist your workshops.
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# ? Jan 1, 2024 06:44 |
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oh poo poo
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# ? Jan 1, 2024 06:47 |
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hbag posted:unsure how id prevent a human from doing metalworking They won't. Forgotten beast dust can carry syndromes, usually lethal.
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# ? Jan 1, 2024 08:33 |
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if they've been in the hospital a bit they might survive, if a dwarf doesnt bleed to death they can survive and recover from a lot of gnarly rot - but the worst forgotten beast syndromes will cause them to bleed to death very quickly. The good news is this leaves an intact corpse, so if you have a necromancer you can set up a resurrection chamber and have a 50% chance of getting your dwarf back. And I think undead will just vibe through most (all?) syndromes that would be fatal to a living dwarf
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# ? Jan 1, 2024 08:54 |
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wiegieman posted:They won't. Forgotten beast dust can carry syndromes, usually lethal. Rot can be a fun one. I had not human diplomat spreading it once. The doctors would remove the rotten flesh and the dwarf goes back to work. Then the gangrene comes back and the doctor removes it again. Repeat. The afficted dwarfs never got much work done, but the doctors leveled up like crazy.
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# ? Jan 1, 2024 11:16 |
cheetah7071 posted:Is there a limit to the number of animals that can be spawned? I embarked on a coastal joyous wilds hoping to see some mermaids or unicorns but after the first year it's been nothing but fish, who are reproducing so much that (I assume) they're crowding out every other slot I'm pretty sure yes. I don't know the number though.
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# ? Jan 1, 2024 11:25 |
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hbag posted:unsure how id prevent a human from doing metalworking In addition to white listing at the workshops and forges, you can use the job menu to limit the specific sub specialisations (metal-, armour-, weapon-smithing), which is less of a hassle when using work orders via the job manager with multi function shops like the forges.
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# ? Jan 1, 2024 15:42 |
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Facebook Aunt posted:Rot can be a fun one. I had not human diplomat spreading it once. The doctors would remove the rotten flesh and the dwarf goes back to work. Then the gangrene comes back and the doctor removes it again. Repeat. The afficted dwarfs never got much work done, but the doctors leveled up like crazy. Good news is the dwarf should eventually run out of flesh.
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# ? Jan 1, 2024 18:15 |
cheetah7071 posted:Is there a limit to the number of animals that can be spawned? I embarked on a coastal joyous wilds hoping to see some mermaids or unicorns but after the first year it's been nothing but fish, who are reproducing so much that (I assume) they're crowding out every other slot I was thinking about this earlier. Found some good posts: https://old.reddit.com/r/dwarffortress/comments/6is0nx/science_on_wildlife_spawning/ leading to http://www.bay12forums.com/smf/index.php?topic=75780.0 So apparently there is a per-species pop-cap of 50, and if you have animals hanging about on the map, the game won't spawn you anything new. I'd try exterminating with dfhack and seeing if you get new stuff coming in. One interesting thing from that Bay12 thread is the population setting, how many of a thing can spawn at once, being per biome. So if you embark on two different good biomes, you could in theory get twice the spawns of the thing you want. Also: Did you know, if you press ctrl+enter, it just sends the post! I just found that out. Nettle Soup fucked around with this message at 20:06 on Jan 2, 2024 |
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# ? Jan 2, 2024 19:58 |
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Yeah I didn't post but exterminating the fish got animals to spawn in again. Never did get any good-aligned creatures before retiring the fort though. Or maybe they did and I just didn't notice before they wandered off again. I don't think dfhack has an "alert me when a new animal spawbs" tool but if it does I'd use it
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# ? Jan 2, 2024 20:30 |
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# ? May 27, 2024 21:41 |
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i havent had animals spawn in a long while but im just assuming it has something to do with the hundreds of skeletons littering the place that my dwarves never get around to tossing into magma
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# ? Jan 2, 2024 20:46 |