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ImpAtom posted:For what it is worth, the game does offer an option to teleport past those rooms if you don't like it. Honestly, that just makes me think they don't have confidence in their platforming.
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# ? Jan 11, 2024 20:42 |
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# ? Jun 5, 2024 06:28 |
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Schwarzwald posted:Honestly, that just makes me think they don't have confidence in their platforming. I think this is dramatically unfair. It's an accessibility option you can turn on. Painting it as "Oh well they must know their platforming sucks" would be silly, especially since the platforming is actually quite smooth. ImpAtom fucked around with this message at 20:49 on Jan 11, 2024 |
# ? Jan 11, 2024 20:47 |
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I will say, if nothing else, Lost Crown has one feature I hope to see every future Metroidvania steal. By pressing down on the D-pad you can instantly take a picture of your current location and pin it to the map, so if you encounter something you can't get past yet you can just snip a pic and then check it out later once you get new tools. It's small but genuinely a fantastic addition.
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# ? Jan 11, 2024 21:09 |
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Okay I finished the demo. That was joyous. The movement and the combat are just so smooth. Everything feels right. I feel like they spent a lot of time making minimal adjustment some frames to make it feel just right. You can sprint through a trapped corridor and it just clicks as one continuous motion. It's also quite pretty. I didn't have the game on my radar at all, but the demo really sold me on it. Will be while until I buy it though. TeaJay posted:the 60€ price tag For what it's worth, it says 50€ on Uplay. Might be a regional pricing thing. But I want to know how many hours I'll get to spend with it before I drop 50 for it. ImpAtom posted:I will say, if nothing else, Lost Crown has one feature I hope to see every future Metroidvania steal. By pressing down on the D-pad you can instantly take a picture of your current location and pin it to the map, so if you encounter something you can't get past yet you can just snip a pic and then check it out later once you get new tools. It's small but genuinely a fantastic addition.
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# ? Jan 11, 2024 21:30 |
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Sounds great. How long is it epic exclusive? A year?
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# ? Jan 11, 2024 21:36 |
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moosferatu posted:Sounds great. How long is it epic exclusive? A year? Technically, it's not epic exclusive if they also sell it on their personal app, right? It's just barred from steam and I guess other minor sellers during this interval.
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# ? Jan 11, 2024 21:37 |
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cant cook creole bream posted:Technically, it's not epic exclusive if they also sell it on their personal app, right? Does anyone use uplay though?
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# ? Jan 11, 2024 21:40 |
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I used it to play Fenyx Rising and had fun with that game and unlike epic the app is still on my computer.
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# ? Jan 11, 2024 21:44 |
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I really liked the vibes in momodora reverie under the moonlight so I hope the new one feels similar.
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# ? Jan 11, 2024 21:56 |
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ImpAtom posted:I will say, if nothing else, Lost Crown has one feature I hope to see every future Metroidvania steal. By pressing down on the D-pad you can instantly take a picture of your current location and pin it to the map, so if you encounter something you can't get past yet you can just snip a pic and then check it out later once you get new tools. It's small but genuinely a fantastic addition.
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# ? Jan 11, 2024 22:15 |
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Owl Inspector posted:I really liked the vibes in momodora reverie under the moonlight so I hope the new one feels similar. Same! Tempted to get the new one but I'm trying to convince myself to play the 3 or so previous games released before RUtM because they're free and I don't need to buy another game.
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# ? Jan 11, 2024 22:20 |
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moosferatu posted:Does anyone use uplay though? i pay em $20 every year or so play all their new stuff in one month. might do it for this and rear end creed whatever
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# ? Jan 11, 2024 22:29 |
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New Momodora is nice, I've played the last one to death but it's nice to go back to the older visual themes of wilderness (and the old storyline) after two games that seemed heavily inspired by Dark Souls and Bloodbourne. I also just unlocked double jump so it's officially fun now too. I wonder if there will be anything as intense as Fennel.
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# ? Jan 11, 2024 22:39 |
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Commander Keene posted:Wait, this is a 2D platformer where you can't use the D-Pad for movement? You have to use the analog stick like some sort of barbarian? That's how I play all my metroidvanias
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# ? Jan 11, 2024 22:57 |
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Commander Keene posted:Wait, this is a 2D platformer where you can't use the D-Pad for movement? You have to use the analog stick like some sort of barbarian? Yeah like Metroid Dread
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# ? Jan 11, 2024 23:08 |
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FireWorksWell posted:That's how I play all my metroidvanias Sakurazuka posted:Yeah like Metroid Dread
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# ? Jan 11, 2024 23:08 |
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People wouldn't even recognize it as a metroidvania if they hadn't put the genre right in the title like that.
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# ? Jan 11, 2024 23:15 |
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FireWorksWell posted:That's how I play all my metroidvanias
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# ? Jan 11, 2024 23:18 |
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PantsBandit posted:People wouldn't even recognize it as a metroidvania if they hadn't put the genre right in the title like that. Always those lazy game developers who can't come up with a better title than just stating the genre like that.
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# ? Jan 11, 2024 23:20 |
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Pro: From the team who made the modern Rayman games. Con: Giving Ubisoft money What I'd really like is a Humble Bundle style slider to give more to the devs and less to Yves and the other shithead upper management.
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# ? Jan 11, 2024 23:57 |
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Finally got around to playing Blasphemous (the first one) and I think it's my favourite modern castlevania styled metroidvania. While i had a lot of fun with bloodstained I really think Blasphemous is the superior game. SPOILERS ahead! I got "ending B" which seemed wierd, I thought I would get whatever the first one was, but this is the first metroidvania in a while where I feel like I'll keep trying for getting the rest of the items and the rest of the map after completing it. Not sure if I'll do the ng+ when I've got such a big backlog but I would like to do it eventually. I really liked the way they used a more classic "adventure game" (i dont know how else to describe it) style of gating most progression - I think the lack of double jump in this game is one of my favourite things about it. I did get stuck once (the item needed to get the ability to see the vines), because I didn't see the thing in the tree because its location isnt somewhere you go past again, unfortunately its on a straight route between 2 fast travel things. I guess once I realised you need to leave the screen and come back to get the reward for a lot of quests I could have avoided this, but thats probably my only complaint with this sort of design - you should just get the item straight away. Anyway they made the exploration feel rewarding and made you feel clever for working out where to take items etc. I would have liked a little more in the way of hints, but I'm not sure what the middle ground is between how it is and straight up having a quest list and map markers, which kills the fun of exploring. I found the combat pretty good, not too complicated, nice readable and learnable patterns for most enemies and bosses. The corpse run mechanic is dumb as always but at least its not punishing here, just takes a little off your max mana until you collect it. The itemisation was hit and miss for me. Weird that you can only equip 3 of your abilities at once - i like the idea but in practice it just means you spend more time in menus with no real decisions to be made. The magic system was kind of unneeded to, I really only used the spell to return to shrines and then the one with the rotating barriers for bosses. I basically didn't interact with the weapon hearts at all. However, the rosary system was good imo, and they could have rolled some of the other systems into that and would not have really lost anything. E: Didn't even mention the aesthetic which is one of the best things about it. LOVE the setting, the music is amazing, and after playing for a little while I remembered hearing that you should use the latin voiceovers instead - this improves the game SO much that it's a little sad they weren't brave enough to have this as the default. Some of the best pixel art I've ever seen too. Next up on the backlog I'm choosing between Alwa's Legacy, Valdis Story, Xanthiom Zero, Gato Roboto, Lost Ruins, Fearmonium or Axiom Verge. Probably Xanthiom or Gato Roboto, I think I need something shorter this time lol. field balm fucked around with this message at 02:00 on Jan 12, 2024 |
# ? Jan 12, 2024 01:58 |
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The Spanish voicepack was recorded post-release only once the sales rolled in, they wisely knew that their audience was English speakers and clearly had an indie budget. I'd take a break before considering Blasphemous 2, but do let us know how you feel about it when you get there.
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# ? Jan 12, 2024 02:11 |
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I've just been looking at my humble bundle stuff and I have an unused steam key for both Bloodstained and Haiku. If you'd like these send me an email at field.balm at google's mail service with your SA username and your steam account and i'll hook you up. It would be cool if you gift me your favourite cheap/budget/whatever metroidvania in exchange but if you can't afford it I'm more than happy to help you out anyway! E: here's what I already own https://i.imgur.com/bqtnI8Y.png Serephina posted:The Spanish voicepack was recorded post-release only once the sales rolled in, they wisely knew that their audience was English speakers and clearly had an indie budget. Ah, that makes sense. Very cool option to have included anyway. I will grab 2 in a future sale for sure, but I'm pretty curious after playing the first one, it could be sooner rather than later.
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# ? Jan 12, 2024 02:28 |
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Blasphemous benefits quite a bit from running it in NG+, I highly recommend it. Some of the DLCs were base game QoL but most of the focus was on extra content on NG+ cycles.
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# ? Jan 12, 2024 06:01 |
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the lost crown demo does everything right (although it's too short to get any sort of feel for things like if it's too linear/hand-holdy etc.) and reviews are saying it's pretty lengthy (25 hours!) instead of being over too soon like many indie metroidvanias so i feel pretty optimistic about it. traversal and combat just feel so good
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# ? Jan 12, 2024 14:36 |
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lih posted:the lost crown demo does everything right (although it's too short to get any sort of feel for things like if it's too linear/hand-holdy etc.) and reviews are saying it's pretty lengthy (25 hours!) instead of being over too soon like many indie metroidvanias so i feel pretty optimistic about it. traversal and combat just feel so good Only real complaint IGN had was the story gets a bit janky towards the end. Solid 8/10. I hope it does well and gets a sequel. They shouldn’t have to do much other than a new map/enemies/bosses and maybe a few new movement or combat abilities. Cartoon Man fucked around with this message at 14:42 on Jan 12, 2024 |
# ? Jan 12, 2024 14:40 |
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Very glad to see an AAA publisher making normal games again tbh
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# ? Jan 12, 2024 14:50 |
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yeah the story seems to be the only thing reviews are consistently underwhelmed by
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# ? Jan 12, 2024 14:51 |
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lih posted:yeah the story seems to be the only thing reviews are consistently underwhelmed by It’s something a sequel could easily address and is nice to have but not critical for most of us fans of the genre. Let’s be honest, how many of us really understood what the hell was happening in Hollow Knight on a first or even second play through?
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# ? Jan 12, 2024 14:59 |
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Cartoon Man posted:It’s something a sequel could easily address and is nice to have but not critical for most of us fans of the genre. Let’s be honest, how many of us really understood what the hell was happening in Hollow Knight on a first or even second play through? Chosen Undead thou must gather the Lordsouls to relink the Hollow Knight and restore the realm
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# ? Jan 12, 2024 15:03 |
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The story is comprehensible, it just escalates incredibly quickly in a way I normally associate with JRPGs but in less time.
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# ? Jan 12, 2024 15:15 |
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ImpAtom posted:The story is comprehensible, it just escalates incredibly quickly in a way I normally associate with JRPGs but in less time. Honestly that sounds like a plus more than anything else
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# ? Jan 12, 2024 15:27 |
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The Lost Crown demo was very fun. Shorter than I expected (my understanding is that you have access to certain abilities significantly earlier than you would in the full game, and some paths are cut off by forcefields to restrict the parts of the map you can reach), but production values, platforming, combat, and the general feel of the game are all great. Some of the platforming did make me wish the game had the rewind feature from the previous Ubisoft PoP game. Shame it's not on Steam.
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# ? Jan 12, 2024 15:36 |
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No Dignity posted:Very glad to see an AAA publisher making normal games again tbh No loving doubt. Though tbf the developer in question is responsible for the modern Rayman games which have never missed a beat.
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# ? Jan 12, 2024 18:00 |
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Yeah, those modern Rayman games were also great. And the movement felt similarly just correct. https://www.youtube.com/watch?v=_JV-PB-Kj38 https://www.youtube.com/watch?v=HqBnU3W03ZM As a company Ubisoft seems like garbage, but they have produced some legitimately great stuff over the years. cant cook creole bream fucked around with this message at 18:33 on Jan 12, 2024 |
# ? Jan 12, 2024 18:28 |
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$10 for "Awesome Games Done Quick" bundle Couple Metroidvanias
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# ? Jan 12, 2024 20:49 |
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Medullah posted:$10 for "Awesome Games Done Quick" bundle Astalon and Bloodstained are both great; Astalon in particular really feels like a fun throwback to an era of PC games I never got to play, which was neat.
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# ? Jan 12, 2024 21:26 |
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Yeah, I love Astalon. It's just an excellent game.
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# ? Jan 12, 2024 21:30 |
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Plus one. Feels good to play, fun characters, feels a little like Legacy of The Wizard. Killer music. And its such a small thing but the way stuff bounces out of baddies when you kill them is just delightful.
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# ? Jan 12, 2024 21:34 |
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# ? Jun 5, 2024 06:28 |
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I've been playing Aeterna Noctis on and off for about a week and I'm at the area where you get the first major mcguffin. So far I'm enjoying myself (especially now that I have a wall jump), but the load times (i'm on the failing nintendo switch) are unconscionable and the world design is too large scale for its own good. But I'll probably finish it, and I can only foresee the movement getting better. Lost Crown looks fantastic and I definitely plan on picking it up once it gets the Ubisoft discount in, oh, early March or so.
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# ? Jan 12, 2024 21:46 |