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SHISHKABOB
Nov 30, 2012

Fun Shoe

Preechr posted:

Orchestrated firestorm is pretty funny.

I feel like it just gets my people to kill each other.

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The Lone Badger
Sep 24, 2007

SHISHKABOB posted:

I feel like it just gets my people to kill each other.

Commissar approved.

pentyne
Nov 7, 2012
Somewhat good news, I hadn't checked in a while but they're still working on actual game progression bugs instead of combat

quote:

Patch ETA

PC and Mac: ~January 11-12, 2024
PS5: ~January 12, 2024
Xbox: ~January 12, 2024

Nearest patch will contain a few more broken quest and halted progression related fixes, and address desync issues in co-op. Next on the list are fixes for incorrectly working abilities and items, as well as respec system improvement.

They also updated their plans for the following patches

quote:

Better sorting, hiding unusuable options, and better recommendations in the level up menu;
- Better inventory sorting;
- Improvements for respec system (making it cheaper, more accessible, and able to change visuals for the main character/mercs, as well as changing existing companion builds within archetypes);
- Availability of respecs and merc creation in co-op without temporarily switching to singleplayer for doing it;
- Improvements for item progression for ground and space combat;
- Encounter, item and talent balance updates;
- Improvements for Ulfar;

Not sure how they would fix Ulfar, as the main issue seems to be map design does not account for a 2x2 companion.

JamMasterJim
Mar 27, 2010
I honestly had little issue with Ulfar on hard. Cautious approach arch militant was enough and he can ramp up damage same way Argenta does. He just needs a few better preexisting talents (like fired up or faster reload instead of Second skin).

babypolis
Nov 4, 2009

hopefully they fix type sorting because as far as i can tell that does literally nothing. either that or it sorts based on the most arcane criteria known to mankind

The Lone Badger
Sep 24, 2007

babypolis posted:

hopefully they fix type sorting because as far as i can tell that does literally nothing. either that or it sorts based on the most arcane criteria known to mankind

It sorts by slot. Which is slightly useful, it just could be a lot better.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

babypolis posted:

hopefully they fix type sorting because as far as i can tell that does literally nothing. either that or it sorts based on the most arcane criteria known to mankind

Weapons/armour/necklaces/trinkets/gloves/boots/capes etc. There is a mod for further sorting but I haven't tried it.

pentyne posted:

Somewhat good news, I hadn't checked in a while but they're still working on actual game progression bugs instead of combat

They also updated their plans for the following patches

Not sure how they would fix Ulfar, as the main issue seems to be map design does not account for a 2x2 companion.

Story progression has gotten the lion's share of fixes so far, combat needs some attention as well.

Ulfar needs his pistols fixes to use the pistol shooting actions not the rifle ones, his charge to blow through cover and consistently use melee, to be able to kick cover, a buff to initiative (the only guy with superhuman reflexes almost always goes last lmao), to be able to use ladders or have his own jump up/down animations, more items so he has some actual choices to make, some 2h big boy astartes weapons, his weapons slots unlocked so he can dual wield if he wants. The way the game works I don't think it's actually possible to make weapons switch between 1h/2h versions... Actually I wonder if kingmaker did, if it did, the code is probably still there. E: all characters but especially ulfar need a preview of their landing spot for movement abilities

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Perestroika posted:

I only got into this a few days ago and got a question: is it just me or are the momentum abilities from the second tier of archetypes just kinda worse than those from the first set? The first set are versatile staples that I'm using basically all the time: Officer's extra turn is always very useful, Soldier gets a good solid bunch of extra attacks with the right weapon, and Warrior's berserker thingy offers a ludicrous amount of offensive potential.


Imo The Arch militant unlockable is better than the soldier unlockable but other than that I agree with you.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

pentyne posted:


Not sure how they would fix Ulfar, as the main issue seems to be map design does not account for a 2x2 companion.

If you asked me I would say just make him destroy destructible cover by moving through it. If a corrugated steel barrel is the thing blocking his 2x2 footpath for moving through somewhere that shouldn't really stop him from moving through somewhere.

Alternatively just make his size relevant for the resting point when he finishes moving. Space Marines canonically make Olympic athletes look like scrubs, They should be able to vault over for maneuver past pretty much anything represented in the game world.

The Lone Badger
Sep 24, 2007

Operative’s heroic sucks enough that 2nd tier heroics could potentially be considered better.


Are we certain that Ultar is a real Space Marine and not an ogryn in costume?

The Lone Badger fucked around with this message at 02:28 on Jan 12, 2024

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Magni posted:

Tabletop doesn't really do momentum or ultimates.

Yea, all this has in common with the tabletop game is the setting and some names.

babypolis
Nov 4, 2009

The Lone Badger posted:

It sorts by slot. Which is slightly useful, it just could be a lot better.

sorry I meant specifically the weapon sorting

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
I didn't think the operative momentum action was good until I earned a free one every encounter that doesn't cost momentum. As soon as I was comparing it on its own merits versus comparing it to the officer or soldier heroic actions it suddenly looked pretty drat good.

cuntman.net
Mar 1, 2013

i'd like to use wild hunt but it seems bugged to not work with your second weapon

The Lone Badger
Sep 24, 2007

Can the staff-based heroics be used multiple times a fight if you feed them enough momentum?

Phoix
Jul 20, 2006




Oh my loving god the boss fight on Janus where my optional friends are "helping" me and just shooting me in the loving back with burst fires every turn gently caress

The Lone Badger
Sep 24, 2007

Phoix posted:

Oh my loving god the boss fight on Janus where my optional friends are "helping" me and just shooting me in the loving back with burst fires every turn gently caress

What did you expect from working with Eldar

Phoix
Jul 20, 2006




The Lone Badger posted:

What did you expect from working with Eldar

Listen I'm gonna shoot them in the back the first chance I get so I understand their perspective

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

cuntman.net posted:

i'd like to use wild hunt but it seems bugged to not work with your second weapon

There's two little icons for the ability, The one on the left is for weapon 1 and the one on the right is for weapon 2.


I'm not trying to talk poo poo It took me a second to figure that out too.

Sharkopath
May 27, 2009

Phoix posted:

Oh my loving god the boss fight on Janus where my optional friends are "helping" me and just shooting me in the loving back with burst fires every turn gently caress

I wonder if that's something that'd been fixed recently because I never got help in the boss fight.

The Lone Badger
Sep 24, 2007

Sharkopath posted:

I wonder if that's something that'd been fixed recently because I never got help in the boss fight.

If you agreed to collaborate with the Eldar they will slowly trickle in too late to actually help

cuntman.net
Mar 1, 2013

Eifert Posting posted:

There's two little icons for the ability, The one on the left is for weapon 1 and the one on the right is for weapon 2.


I'm not trying to talk poo poo It took me a second to figure that out too.



i only see one icon

The Lone Badger
Sep 24, 2007

That appears to be a Pasqal thing, probably related to his nonstandard weapon setup (two two-handed slots, no alt-weapons).

Sharkopath
May 27, 2009

The Lone Badger posted:

If you agreed to collaborate with the Eldar they will slowly trickle in too late to actually help

Yeah I thought it was odd how nothing came of it, when they mentioned in dialog there would be aid to watch for.

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

pentyne posted:

Somewhat good news, I hadn't checked in a while but they're still working on actual game progression bugs instead of combat

They also updated their plans for the following patches

Not sure how they would fix Ulfar, as the main issue seems to be map design does not account for a 2x2 companion.

make him 1x1 for all purposes except outnumbering people in melee, it's fine if this makes him slightly harder to shoot

Phoix
Jul 20, 2006




Sharkopath posted:

Yeah I thought it was odd how nothing came of it, when they mentioned in dialog there would be aid to watch for.

For me they showed up after the first full turn of combat but I wish they hadn't

Old Doggy Bastard
Dec 18, 2008

Thank God they're doing story progression first, or at least making the game function. I look forward to combat fixes, but I can at least play a game with bad combat.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Schubalts posted:

Yea, all this has in common with the tabletop game is the setting and some names.

It's funny that they translated Pathfinder so closely and lovingly and then didn't do it at all with this.

For me my main Ulfar issue was if I used his charge he'd just gently caress off into a random corner of the map. He did this LOADS

The Dirtiest Harry
May 31, 2011

"Now you know why they call me Dirty Harry: every dirty job that comes along."

Old Doggy Bastard posted:

Thank God they're doing story progression first, or at least making the game function. I look forward to combat fixes, but I can at least play a game with bad combat.

I too look forward to being able to play the last third of the game I paid for. Thanks OwlCat.

Szarrukin
Sep 29, 2021

Taear posted:

It's funny that they translated Pathfinder so closely and lovingly and then didn't do it at all with this.
Honestly I'm glad they didn't, Rogue Trader tabletop is borderline unplayable jankfest.

FuzzySlippers
Feb 6, 2009

Ulfar is better if you use toybox to change his base class to warrior imo. Plus you can get rid of useless talents like the medium armor one. They do need to expand which melee weapons he can use. I get that his big dumb ham hands can’t pull the trigger on a normal gun, but he should be able to one hand any normal 2h weapon.

FeculentWizardTits
Aug 31, 2001

Taear posted:

For me my main Ulfar issue was if I used his charge he'd just gently caress off into a random corner of the map. He did this LOADS

This happened to me when I was in one of the final areas of Commoragh, except that time he charged off to some random corner of the map and triggered a cutscenes, so the fight I was in suddenly ended and I had to wait while all my other characters trudged over to where the cutscene was playing.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

FuzzySlippers posted:

Ulfar is better if you use toybox to change his base class to warrior imo. Plus you can get rid of useless talents like the medium armor one. They do need to expand which melee weapons he can use. I get that his big dumb ham hands can’t pull the trigger on a normal gun, but he should be able to one hand any normal 2h weapon.

I think they made it so the space marine flag on weapons automatically turns off every other flag on the weapons?
Which seems weird


FeculentWizardTits posted:

This happened to me when I was in one of the final areas of Commoragh, except that time he charged off to some random corner of the map and triggered a cutscenes, so the fight I was in suddenly ended and I had to wait while all my other characters trudged over to where the cutscene was playing.

Honestly he was totally useless to me

ghouldaddy07
Jun 23, 2008
Can someone explain what CharacterNocturne's whole motivation? Act 4 quest triggers left me completely in the dark how that concluded

ghouldaddy07 fucked around with this message at 14:47 on Jan 12, 2024

JamMasterJim
Mar 27, 2010
I just wish he had a higher fire rate bolter available, but while he could not move around as easily as Argenta to kill a whole map, he would simply not die to anything that survived.

Yeowch!!! My Balls!!!
May 31, 2006

Szarrukin posted:

Honestly I'm glad they didn't, Rogue Trader tabletop is borderline unplayable jankfest.

yeah a faithful replication of the tabletop rules would have been an absolute nightmare. about the only mechanical things that overlap are that burst firing into your allies backs is a great way to kill them and that Navigator powers are did-anyone-involved-touch-a-calculator broken in combat

Dandywalken
Feb 11, 2014

ghouldaddy07 posted:

Can someone explain what CharacterNocturne's whole motivation? Act 4 quest triggers left me completely in the dark how that concluded

#JustHarlequinThings

LuiCypher
Apr 24, 2010

Today I'm... amped up!

The Lone Badger posted:

Are we certain that Ultar is a real Space Marine and not an ogryn in costume?

There's a legendary 40k PbP game where the entire party were Orks posing as Deathwatch Space Marines (appropriately called Deffwotch) and they were able to get away with it because most people haven't seen Space Marines, so they just assumed they were the genuine article when they said they were. It also helps that their superiors in the Inquisition, despite full well knowing that they were Orks, decided to play along with it because they were relatively easy to manipulate and devastatingly effective at their job of krumpin' things (and Emperor forbid that anyone in the Imperium gainsay an Inquisitor when he says that these are Real Goddamn Space Marines (TM)).

Dandywalken posted:

#JustHarlequinThings

Pretty much. Harlequins have their own agenda that they're pursuing, but they are generally well-received by all Eldar as their agendas are usually to the benefit of their race as a whole and they are pretty entertaining to boot. They can usually cajole Eldar, Dark Eldar, and Corsairs into working together through charm alone, but it also helps that they are absurdly deadly combatants that are more than capable of murderizing people before they even know what's happening. So most Eldar just let the deadly jester do what they want lest they also end up surprisingly dead as part of a punchline.

Szarrukin posted:

Honestly I'm glad they didn't, Rogue Trader tabletop is borderline unplayable jankfest.

I own way too many Fantasy Flight Rogue Trader books and what I would say is that it just doesn't scale anywhere near as well as this ruleset does. I wouldn't call it unplayable jank, but progression is generally non-linear (you accumulate XP and then you spend them on characteristics/advances until you reach the next 'Rank' where new ones open up) and there just aren't a lot of satisfying tactical options from turn to turn in combat. Speaking of which, combat is akin to rocket tag - weapons are very powerful and characters are generally somewhat frail, so combats are usually decided by who manages to shoot the other person in the face (or a similarly poorly-protected area) first. Subverted somewhat in Deathwatch as Space Marines are very tanky, but then you find out that stairs are the deadliest threat to Space Marines (fall damage in the WH40K RPGs, at least the ones by Fantasy Flight, is poorly written. 1d6 damage per meter fallen, armor and Toughness do not soak this damage so it goes straight to wounds which most Rogue Trader characters have in the single digits, Space Marines in the teens).

LuiCypher fucked around with this message at 17:25 on Jan 12, 2024

Gainsboro
Feb 28, 2023

Twenty Year Lurker
Almost finished my Unfair run, and everything has been going fine (combat-wise) until the space battle where Act 4 ends and Act 5 begins (inquisitor's forces in front of the warp gate). I think it might be literally impossible on this difficulty. By the time my turn starts my escort is dead, my ship is at 30% hull integrity, and it's on fire. This is how it plays out every single time.

I'm pretty sure my ship's gear is all best-in-slot. I've finished developing all of my colonies, have all their respective bonuses. Impossible to survive past turn 3, can't even take down any of the three ships without ramming the rest of my health away.

Sadly, regrettably, had to toybox it. Then I went on to bodying crons just as easily as I did on Normal. Baaaaaaalance, where is the baaaaaaalance

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Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Did you not take Silent Running 1 and 2?

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