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Very happy that palworld will be on gamepass so I don't have to pay to see how weird this game ends up being.
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# ? Jan 16, 2024 21:40 |
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# ? May 26, 2024 05:05 |
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Umbreon posted:I feel like listing "killing and eating your pals" as a feature is an extremely efficient way to alienate and chase away the Pokemon fan base that they're clearly trying to poach with that game. IMO the number of players they scare away will be more than offset by the number of people drawn to a game where you can give your Meowth a shotgun I watched a preview and honestly it looks pretty solid for an EA title. They've obviously stolen a lot from a lot of different games but it looks like they put it together in a fun way. https://www.youtube.com/watch?v=0ifvoE7vC_w
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# ? Jan 16, 2024 22:10 |
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Spanish Matlock posted:It's 1000% going to be Craftopia 2
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# ? Jan 16, 2024 22:29 |
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I’m optimistic. I’m also a sucker. I have gamepass but I want to see how it runs on the deck and might just buy it and see.
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# ? Jan 16, 2024 22:32 |
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Vib Rib posted:From what I've seen, it's this. Craftopia was basically ARK but with weird grind and almost mobile game sensibilities, with overall poor and buggy play and a ton of systems tacked on so they could advertise them without actually making them work together. Maybe an initially appealing start but the substance never materialized and given how quickly they moved on from that my hopes for Palworld aren't high. Ironically my hopes for Palworld are high because while Craftopia wasn't exactly a polished game it had a lot of promising systems and generally good design sensibilities. Limiting their design scope to "just pokemon and pokemon adjacent systems" would, in my opinion, make Craftopia a fantastic game
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# ? Jan 16, 2024 22:52 |
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Admittedly, I have never stayed with a Craftopia run for more than 10 hours, but I had a good enough time and am sufficiently impressed by them delivering big transformative free updates for a 2020 game in 2023 with more credibly promised to come. I'm picking up Palworld day of release, and it's going to be very interesting seeing how it contrasts with Enshrouded releasing a couple days later. The biggest thing that stands out to me looking at the youtube preview esquilax posted is that the way the pals come to help with your builds. It gives me Dragon Quest Builders 2 vibes. I really liked how the villagers helping you out worked in that, though Palworld's probably going to feel a bit different since it seems to be deliberately aiming for cute/grim whiplash.
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# ? Jan 16, 2024 23:09 |
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avoraciopoctules posted:Admittedly, I have never stayed with a Craftopia run for more than 10 hours, but I had a good enough time and am sufficiently impressed by them delivering big transformative free updates for a 2020 game in 2023 with more credibly promised to come. I'm picking up Palworld day of release, and it's going to be very interesting seeing how it contrasts with Enshrouded releasing a couple days later. I watched a stream of a guy going up to a random dude and trying to catch him and then actually catching him and getting chased by the cops. I'm pretty excited.
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# ? Jan 17, 2024 01:57 |
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I had to save scum a mission on Icarus yesterday. It was one of those "supplies collection" missions, where you had to collect thousands of fruits and veggies, and then thousands of cooked meat, fur, and leather. Anyways, I didn't know that Hard mode only gave you two lives, and I had spent at least two hours collecting poo poo. There's no way I was going to give up that time.
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# ? Jan 17, 2024 12:11 |
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Canuckistan posted:I had to save scum a mission on Icarus yesterday. It was one of those "supplies collection" missions, where you had to collect thousands of fruits and veggies, and then thousands of cooked meat, fur, and leather. Anyways, I didn't know that Hard mode only gave you two lives, and I had spent at least two hours collecting poo poo. There's no way I was going to give up that time. oof, that's rough. glad I haven't touched that one yet, not really touched the farming plots. i believe hard mode gives you three lives, it's listed at the bottom of all of the modifiers when you select it. Though lol if you spawning in the first time counts as one.
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# ? Jan 18, 2024 04:35 |
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You can always get someone to join your game and revive you too
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# ? Jan 18, 2024 05:20 |
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I picked up Craftopia again a few weeks ago and I think they've secretly pulled a No Mans Sky style turnaround on it with the seamless open world update. I couldn't deal with the mobile game style grind to even get off the first island before, but now it feels a lot more generous. It's gotten me hyped for PalWorld at least.
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# ? Jan 18, 2024 08:07 |
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Icedude posted:I picked up Craftopia again a few weeks ago and I think they've secretly pulled a No Mans Sky style turnaround on it with the seamless open world update.
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# ? Jan 18, 2024 09:16 |
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Honestly I’ve spent $30 on worse stuff and if it’s really terrible I can just refund it.
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# ? Jan 18, 2024 09:17 |
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It's on Gamepass too! So if you have that already you're set.
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# ? Jan 18, 2024 11:51 |
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Craftopia seems like my jam but otoh I've certainly had my share of EA crafting games that have been on EA for years and made only a tiny progress. Maybe I will give it a go if it's on sale at some point. Palworld seems interesting, I have Gamepass for a few weeks more so it's enough time to give it a go.
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# ? Jan 18, 2024 12:13 |
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Umbreon posted:I feel like listing "killing and eating your pals" as a feature is an extremely efficient way to alienate and chase away the Pokemon fan base that they're clearly trying to poach with that game. I'm a person who grew up with pokemon and menu based combat just doesn't do it for me anymore. It's not like pokemon don't get eaten, they just don't have you actively do it in game. Having a pokemon like game with the hosed up stuff being in your face instead of just hinted at is great, imo. The tone clashing between cute monster pals and all the awful stuff like forced labor and arms manufacturing makes it funny.
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# ? Jan 18, 2024 14:26 |
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capturing humans then butchering them for food: https://twitter.com/CONEY/status/1747671712475292017
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# ? Jan 18, 2024 16:41 |
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Can’t have survival without cannibalism
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# ? Jan 18, 2024 16:47 |
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Spanish Matlock posted:Ironically my hopes for Palworld are high because while Craftopia wasn't exactly a polished game it had a lot of promising systems and generally good design sensibilities. Limiting their design scope to "just pokemon and pokemon adjacent systems" would, in my opinion, make Craftopia a fantastic game this is exactly what i've been saying. craftopia already has a good game inside it but the kitchen sink nature of it means a lot of aspects of it are really rough right now since its basically Feature Creep: The Game. the roadmap they posted for it at the end of last year does make it seem they are aware of this issue but they still have a lot of short term new content updates planned. i would much rather they focus on fleshing out/fixing the existing stuff personally. still, if they don't abandon the game, which so far they've got a good track record imo, it'll probably get to a genuinely good state eventually. meanwhile, palworld's much narrower focus has me a lot more excited and hopeful for the game and considering how much more polished the gameplay footage has been compared to day 1 of craftopia along with giving streamers access to the game early in the first place, im a lot more confident in it. even if it sucks, $30 for like 10-15 hours of laughing at a weird rear end game wouldn't be bad at all lol
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# ? Jan 18, 2024 17:39 |
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What're some good survival games with colony management elements? I've played loads of Sons of The Forest and being able to issue orders to follower(s) is really fun. Setting up blueprints and then telling my mute friend to handle all the busy work is not something I've seen before. Sure pure colony sims do that but you're not playing as a character, just god/manager. I'd really love SOTF but with more followers and a bird's eye camera for building and management. Seems like games will only do one or the other. Edit: oh gently caress I didn't know Palworld was coming out tomorrow. Looks right up my alley. Inzombiac fucked around with this message at 17:52 on Jan 18, 2024 |
# ? Jan 18, 2024 17:48 |
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Inzombiac posted:What're some good survival games with colony management elements? Guess it depends on what you are looking for exactly, Necesse is survival-esque but is also Rimworld with colonists you have to house and can assign work orders to automate a lot of tasks like smelting and cooking. Medieval Survival is also pretty good and I enjoyed building up a little town in that with everyone going around doing their thing.
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# ? Jan 18, 2024 17:54 |
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Inzombiac posted:What're some good survival games with colony management elements? Survivalist: Invisible strain is all about this. Recruit others and then assign them tasks such as build/hunt/etc. You can even swap who you are controlling, so if someone is out fighting, you can interject and take control. https://store.steampowered.com/app/1054510/Survivalist_Invisible_Strain/
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# ? Jan 18, 2024 17:56 |
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Harminoff posted:Survivalist: Invisible strain is all about this. Recruit others and then assign them tasks such as build/hunt/etc. I've seen this come up a bunch and it looks pretty cool, I might have to check this one out. Edit: Eh it's $6 why not
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# ? Jan 18, 2024 17:59 |
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explosivo posted:Guess it depends on what you are looking for exactly, Necesse is survival-esque but is also Rimworld with colonists you have to house and can assign work orders to automate a lot of tasks like smelting and cooking. im also going to also vouch for Necesse being good, especially for the price. and if the insanely ugly graphics bug you, there's some mods that make the game look a tiny bit nicer on the workshop and there's a complete graphical overhaul update coming in the future.
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# ? Jan 18, 2024 18:03 |
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RandomBlue posted:capturing humans then butchering them for food: Glad to see they kept one of the silliest features from Craftopia. Inzombiac posted:What're some good survival games with colony management elements? There's Farworld Pioneers, which is aiming to be like Starbound but with less rear end-backwards design decisions and with colony management. They got hosed over by the publisher and forced to release it half-baked though, so it might not be fully up to standard yet.
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# ? Jan 18, 2024 18:09 |
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Necesse is actually why I asked, haha! I adore it but was hoping someone was making a 3D version or something like it.
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# ? Jan 18, 2024 18:10 |
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Kenshi kind of.
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# ? Jan 18, 2024 18:13 |
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ShadowMar posted:meanwhile, palworld's much narrower focus has me a lot more excited and hopeful for the game and considering how much more polished the gameplay footage has been compared to day 1 of craftopia along with giving streamers access to the game early in the first place, im a lot more confident in it. I've been watching some streams from people who got it early and it actually looks way better than I expected. Like, I thought it would just be the "haha make pokeman do war crimes" game, but there's a lot of stuff you can build and it's pretty complete for early access.
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# ? Jan 18, 2024 18:23 |
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My only concern for the game is that seeing what some of the streamers are doing I'm seeing a lot of the kind of "sixteen thousand crafting benches laid out in a grid in a field" kind of stuff like when we played craftopia, which leads me to believe that while it will be a fun game it may not satisfy my need to build a cool base.
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# ? Jan 18, 2024 18:27 |
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Inzombiac posted:What're some good survival games with colony management elements? Sengoku Dynasty: https://www.youtube.com/watch?v=kOFKQfCNR2k https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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# ? Jan 18, 2024 18:51 |
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Inzombiac posted:What're some good survival games with colony management elements? CDDA has npc outpost management if you get far along enough and can get enough survivors together; specific structures or empty fields can be converted to a outpost/built into an outpost. NPC's are great in CDDA in general, you can set them to dissemble/sort/assemble/etc stuff you put in specific areas, as well as go out and scavenge for materials/supplies from an outpost, and they function as extra lives as you can keep playing as one of your npc's once you die. And of course you can just, have them tag along with you all the time and issue orders and stuff, tho they tend to be a bit dumb in combat situations and you need to learn how to properly configure there rules and behavior. Jawnycat fucked around with this message at 18:56 on Jan 18, 2024 |
# ? Jan 18, 2024 18:52 |
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For the price I certainly can't complain much, I played Necesse for enough hours to make it worth it. Gave up on it though when I got to maybe the third or fourth biome. It felt really, really flat without much going on once you figured out the basics. I did enjoy figuring out buckets/shovels and being able to make my home base a waterway taxi zone.
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# ? Jan 18, 2024 19:09 |
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Palworld looks like you crossed Pokémon Arceus with Ark and I’m here for it.
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# ? Jan 18, 2024 20:31 |
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God i'm loving Icarus
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# ? Jan 18, 2024 21:05 |
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Got an email that Aground Zero is available in early access today. The demo was decent when I played a while ago. The original 2D Aground is free on prime gaming at the moment too.
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# ? Jan 18, 2024 21:56 |
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GreenBuckanneer posted:
hell yeah. Keep an eye out for a Moa, that's the mount that I picked up first and what a lad.
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# ? Jan 18, 2024 22:52 |
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Jawnycat posted:CDDA has npc outpost management if you get far along enough and can get enough survivors together; specific structures or empty fields can be converted to a outpost/built into an outpost. NPC's are great in CDDA in general, you can set them to dissemble/sort/assemble/etc stuff you put in specific areas, as well as go out and scavenge for materials/supplies from an outpost, and they function as extra lives as you can keep playing as one of your npc's once you die. Interesting, never heard of it before but it's now on my list. I've play a metric poo poo ton of State of Decay (and the sequel) and wish for a game where: 1) You can build either anywhere or in many more locations than the pre-determined sites. Or at least give more flexibility/options within those sites. 2) Be able to send out your colonists with specific objectives. They will passively sometimes bring in a couple items but it's not the same. Back in the day I spent SO LONG in Fallout 4 in the settlement builder making all sorts of stuff (including a recreation of Paddy's Pub from Always Sunny) but had to stop because it wasn't refined or meaningful. The settlers also were hollow and interchangeable.
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# ? Jan 18, 2024 23:15 |
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Nyaa posted:Can’t have survival without cannibalism Can you eat poképoop? I can't wait to find out.
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# ? Jan 19, 2024 03:29 |
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Evil Kit posted:hell yeah. Keep an eye out for a Moa, that's the mount that I picked up first and what a lad. there's one nearby i'll try to grab, i got the oxen and gave it a cart but i guess i can't ride the oxen it instead just follows me around??
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# ? Jan 19, 2024 04:12 |
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# ? May 26, 2024 05:05 |
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Inzombiac posted:Interesting, never heard of it before but it's now on my list. Oh because I forget it's a thing now, avoid the steam version of CDDA if you were looking at it, it's basically a 'buy on steam if you wanna donate to the amorphous everchanging blob that is the dev team' afaik, you can just download the latest stable/experimental for free, I recommend the goonmade Catapult launcher and just using the latest experimental.
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# ? Jan 19, 2024 04:16 |