|
Pretty much that. lovely servers didn't kill TF2 and all accounts point to the decline of community servers starting when Valve first introduced quickplay meaning people were directed to official valve servers since getting on quick play required you to be approved by Valve directly and required the same settings pretty much which a bunch of servers didn't in the first place. The only community servers that have managed to survive is Skial which lives on purely from everyone knowing about Skial among fps that still have proper server browsers, and youtube personality ran servers which can keep a couple servers full each.
|
# ? Dec 24, 2023 03:04 |
|
|
# ? May 31, 2024 17:54 |
|
I don't want to queue up for matchmaking. I want to play on a server where one round rolls into the next, people can come and go over time, and "who's on which team" is permeable. When I want to play more competitively, that can be arranged, but "casual matchmaking" muscling the idea of servers to the sidelines was a huge misstep. Quickplay was the first step down that road, but at least you could still manually join.
|
# ? Dec 24, 2023 03:13 |
|
The fact that all matchmaking servers end up with half or more of the people leaving makes me really sad, because my favorite aspect of older tf2 was playing with a bunch of people over a bunch of match rounds and learning how to avoid or to target. Also casual chat making more sense if you aren't just going to ditch after the first 2-3 rounds.
|
# ? Dec 24, 2023 03:22 |
|
The stakes feel lower but also more rewarding when you might be either teamed or against any given player from game to game. You learn who's good, they might be your nemesis one round amd the teammate you rely on the next.
|
# ? Dec 24, 2023 04:09 |
|
It's a great feeling when That One Spy, That loving Goddamn Spy finally lands on your team and now you can have the terror unleashed on the other team.
|
# ? Dec 24, 2023 04:14 |
|
You need Ron Jeremy to program a system that kicks random strangers whenever you feel like playing, making an entrance doesn't feel the same if it's not at someone else's expense.
|
# ? Dec 24, 2023 06:10 |
|
Yup, Matchmaking made this game immediately harder to play. It did not need to be added and Valve knew they were fad chasing. It makes me real sad to open the server browser and see that even legacy barrel-bottomers like Skial are getting low playercounts because there's no visibility anymore. edit: just checked and my first post itt 6 years ago was complaining about matchmaking, and calling the new flamethrower cool
|
# ? Dec 24, 2023 09:35 |
The new flamethrower IS cool
|
|
# ? Dec 26, 2023 07:21 |
|
It's very good at murdering directly and rewards aiming much more than all the others along as being good against buildings. Just wish the air blast wasn't so massively nerfed on it but there's always shotguns for compensating I suppose.
|
# ? Dec 26, 2023 19:03 |
|
I just started playing this again for the first time in a while and I for some reason am having huge problems with my mouse leaving the screen? I play in windowed mode because my monitor is too big and it doesn't seem to be an issue in other games yet during heated playing, I'm constantly flicking off to one side and pulling up whatever is behind the tf2 screen. Usually to the left, but I moved the screen to the bottom left to fix it and... it flies off the right. I play every other FPS like this and I have no problem. I have tried looking it up but everything I'm getting is just about multi monitor setups. ChaseSP posted:The fact that all matchmaking servers end up with half or more of the people leaving makes me really sad, because my favorite aspect of older tf2 was playing with a bunch of people over a bunch of match rounds and learning how to avoid or to target. Also casual chat making more sense if you aren't just going to ditch after the first 2-3 rounds. It's doubly frustrating because it can take a while to find games at certain hours and you'd think people would want to stay in a reliable room wouldn't you? You've got a full house without one side getting steam rolled, keep playing damnit. I can understand a few people but the entire room drops more often than not.
|
# ? Dec 31, 2023 18:56 |
|
Especially during a bot crisis when you think people would want to stick around in rounds that can keep bots out mostly instead of playing roulette to find another round with people capable of doing this!
|
# ? Dec 31, 2023 21:20 |
|
I figure it's people mad that the map they wanted didn't win.
|
# ? Dec 31, 2023 22:25 |
|
Roth posted:I figure it's people mad that the map they wanted didn't win. drat, now I'm on their side
|
# ? Jan 1, 2024 07:49 |
|
why in the good god drat is HAARP a holiday-restricted map???
|
# ? Jan 18, 2024 21:30 |
|
JAnon posted:why in the good god drat is HAARP a holiday-restricted map??? My guess is because it's a really weird map mechanically due to how it uses TFC's mechanics for CP, so it doesn't really fit with regular CP maps and it doesn't really fit as a CTF map either
|
# ? Jan 18, 2024 21:44 |
|
why do people call heavy fat when he's not even fat? did people forget he carries a heavy weapon?
|
# ? Jan 24, 2024 18:25 |
|
"fat scout" is a funnier way to describe a Heavy playing with just a shotgun.
|
# ? Jan 24, 2024 18:45 |
|
Heavy is Strongman fat.
|
# ? Jan 24, 2024 18:46 |
|
ChaseSP posted:Heavy is Strongman fat. strongman who's let himself go a little, even. he's more muscle than fat but he's got real belly flab.
|
# ? Jan 24, 2024 18:50 |
|
There are a couple cosmetics that show his actual physique and yeah he's pretty ripped, his arm muscles are bigger than his head. But you'd have to have biceps like that to handle a lady like Sasha
|
# ? Jan 24, 2024 19:17 |
|
Hunger Force is....... less flattering to the man edit: mobile posting
|
# ? Jan 24, 2024 19:20 |
|
Meet the scout was the first tf2 video out and the heavy is eating on the job. Ignoring the ham that everyone can use, he's the only class with food items. Hell just check the domination lines; every single class with class specific domination lines calls him fat in one way or another, well, except soldier but he just plays the commie angle.. so that's probably why people think heavy is fat, because apparently everyone he works with does.
|
# ? Jan 24, 2024 20:36 |
|
Scout has consumable drinks
|
# ? Jan 24, 2024 20:57 |
|
Baron von Eevl posted:Scout has consumable drinks Well, he runs it off.
|
# ? Jan 24, 2024 21:23 |
|
They're lo-fat, like the scout
|
# ? Jan 24, 2024 22:11 |
|
What year was quickplay introduced? I mostly stopped playing by whenever that was. The wiki doesn't say, only when the post-quickplay casual mode was introduced
icantfindaname fucked around with this message at 01:16 on Jan 25, 2024 |
# ? Jan 24, 2024 22:51 |
|
CJacobs posted:There are a couple cosmetics that show his actual physique and yeah he's pretty ripped, his arm muscles are bigger than his head. He only looks bigger in these because they have to mould the cosmetics overtop of his t-shirt.
|
# ? Jan 25, 2024 01:13 |
|
Ditocoaf posted:The stakes feel lower but also more rewarding when you might be either teamed or against any given player from game to game. You learn who's good, they might be your nemesis one round amd the teammate you rely on the next. as someone who mained spy i basically had a mental list of who would actually play pyro on the Lost Continents so i knew when they joined the other team what to expect ChaseSP posted:Pretty much that. lovely servers didn't kill TF2 and all accounts point to the decline of community servers starting when Valve first introduced quickplay meaning people were directed to official valve servers since getting on quick play required you to be approved by Valve directly and required the same settings pretty much which a bunch of servers didn't in the first place. The only community servers that have managed to survive is Skial which lives on purely from everyone knowing about Skial among fps that still have proper server browsers, and youtube personality ran servers which can keep a couple servers full each. has the furry pound #4 finally fallen?? they were one of the last servers running vanilla-ish tf2 last time i played lol
|
# ? Jan 25, 2024 01:22 |
|
While we don't have quite as many community servers as back in those golden years there's definitely still quite a few so plenty of places to play on, just requires a little digging around
|
# ? Jan 25, 2024 02:00 |
|
abraham linksys posted:as someone who mained spy i basically had a mental list of who would actually play pyro on the Lost Continents so i knew when they joined the other team what to expect The Furry Pound will never die https://www.gametracker.com/server_info/192.99.19.228:27015/ & https://www.gametracker.com/server_info/192.99.19.228:27016/ --I'd just recommend disabling sprays and concious objector decals https://gamebanana.com/mods/440269 before you join drrockso20 posted:While we don't have quite as many community servers as back in those golden years there's definitely still quite a few so plenty of places to play on, just requires a little digging around Skial / Uncletopia / Furry Pound are the best community servers for NA although personally I still enjoy the random games of valve casual queue.
|
# ? Jan 25, 2024 02:52 |
|
Shounic's 100 player server is also really fun, and if one is willing to do a little work setting it up Team Fortress 2 Classic is a fun twist on the formula
|
# ? Jan 25, 2024 06:55 |
|
Warpy posted:The Furry Pound will never die https://www.gametracker.com/server_info/192.99.19.228:27015/ & https://www.gametracker.com/server_info/192.99.19.228:27016/ --I'd just recommend disabling sprays and concious objector decals https://gamebanana.com/mods/440269 before you join what about the LazyPurple servers? those are also good community servers for NA
|
# ? Jan 27, 2024 19:21 |
|
JAnon posted:what about the LazyPurple servers? those are also good community servers for NA LazyPurples only really fill up with events, but they are fun. They also are mainly community maps too.
|
# ? Jan 27, 2024 19:34 |
|
I was watching a fishstickonastick video about the direct hit and he's talking about scouts. He fades something in on the screen and I don't know what he's referencing, I thought it was a kill icon but it's nothing I recognize? 14:28 timestamp https://www.youtube.com/watch?v=sP93_x2lR2w&t=867s
|
# ? Jan 31, 2024 23:00 |
|
Milo and POTUS posted:I was watching a fishstickonastick video about the direct hit and he's talking about scouts. He fades something in on the screen and I don't know what he's referencing, I thought it was a kill icon but it's nothing I recognize? 14:28 timestamp That’s the icon/avatar of a pretty good Scout main who goes by j_peg :0 He has a reputation of being a big tryhard, but he’s a cool dude. E: He has a YouTube channel too: https://youtube.com/@J_peg?si=hMtClt-ynmaRGWAv
|
# ? Jan 31, 2024 23:40 |
|
j_peg is part of the endangered species "guy who posts unironic tf2 frag videos set to 90s gangster rap" and must be protected at all costs
|
# ? Feb 1, 2024 00:55 |
|
I'm still of the camp that the Direct Hit's damage bonus should only apply to players and not buildings as well as I feel that makes it too much of a hard counter to Engineer(and honestly even if it didn't do the bonus damage against buildings it would still probably be the best rocket launcher against buildings due to the increased speed of its rockets) Mind you with this hypothetical nerf to the Direct Hit I'd also be advocating for the Wrangler and Short Circuit to be nerfed a lot harder(with the former I'd chop the damage shield in half from 66% down to 33% or maybe even all the way down to 20% while keeping the repair rate nerf at the current 66% or maybe even raise it higher, and with the latter I'd probably just rework it entirely and get rid of projectile deletion for good) since I don't like either of them
|
# ? Feb 1, 2024 01:22 |
|
only thing I'd change about short circuit is adding a "you can't get metal from payloads" downside
|
# ? Feb 1, 2024 01:35 |
|
the direct hit is incredibly overpowered and only held back by the fact that the people who would be using it have a deep-seated primal aversion to clicking on enemies instead of vaguely near them
|
# ? Feb 1, 2024 01:37 |
|
|
# ? May 31, 2024 17:54 |
|
drrockso20 posted:I'm still of the camp that the Direct Hit's damage bonus should only apply to players and not buildings as well as I feel that makes it too much of a hard counter to Engineer(and honestly even if it didn't do the bonus damage against buildings it would still probably be the best rocket launcher against buildings due to the increased speed of its rockets) Don't let me stop anyone from saying their piece again, but I just want to point out that the argument from the last time you raised this opinion ended on the previous page of this thread. Ditocoaf fucked around with this message at 01:40 on Feb 1, 2024 |
# ? Feb 1, 2024 01:38 |